Snapshots, refactoring
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@@ -19,7 +19,6 @@ namespace anm2ed::animation_preview
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{
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constexpr auto NULL_COLOR = vec4(0.0f, 0.0f, 1.0f, 0.90f);
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constexpr auto TARGET_SIZE = vec2(32, 32);
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constexpr auto PIVOT_SIZE = vec2(8, 8);
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constexpr auto POINT_SIZE = vec2(4, 4);
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constexpr auto NULL_RECT_SIZE = vec2(100);
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constexpr auto TRIGGER_TEXT_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
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@@ -83,9 +82,17 @@ namespace anm2ed::animation_preview
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auto widgetSize = imgui::widget_size_with_row_get(2);
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imgui::shortcut(settings.shortcutCenterView);
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if (ImGui::Button("Center View", widgetSize)) pan = vec2();
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imgui::set_item_tooltip_shortcut("Centers the view.", settings.shortcutCenterView);
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ImGui::SameLine();
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ImGui::Button("Fit", widgetSize);
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imgui::shortcut(settings.shortcutFit);
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if (ImGui::Button("Fit", widgetSize))
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if (animation) set_to_rect(zoom, pan, animation->rect(isRootTransform));
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imgui::set_item_tooltip_shortcut("Set the view to match the extent of the animation.", settings.shortcutFit);
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ImGui::TextUnformatted(std::format(POSITION_FORMAT, (int)mousePos.x, (int)mousePos.y).c_str());
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}
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ImGui::EndChild();
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@@ -181,9 +188,8 @@ namespace anm2ed::animation_preview
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auto layerTransform = transform * math::quad_model_get(frame.size, frame.position, frame.pivot,
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math::percent_to_unit(frame.scale), frame.rotation);
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auto inset = 0.5f / vec2(texture.size); // needed to avoid bleed
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auto uvMin = frame.crop / vec2(texture.size) + inset;
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auto uvMax = (frame.crop + frame.size) / vec2(texture.size) - inset;
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auto uvMin = frame.crop / vec2(texture.size);
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auto uvMax = (frame.crop + frame.size) / vec2(texture.size);
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auto vertices = math::uv_vertices_get(uvMin, uvMax);
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vec3 frameColorOffset = frame.offset + colorOffset;
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vec4 frameTint = frame.tint;
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@@ -298,15 +304,24 @@ namespace anm2ed::animation_preview
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mousePos = position_translate(zoom, pan, to_vec2(ImGui::GetMousePos()) - to_vec2(cursorScreenPos));
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auto isRound = settings.propertiesIsRound;
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auto isMouseClick = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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auto isMouseReleased = ImGui::IsMouseReleased(ImGuiMouseButton_Left);
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auto isMouseDown = ImGui::IsMouseDown(ImGuiMouseButton_Left);
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auto isMouseMiddleDown = ImGui::IsMouseDown(ImGuiMouseButton_Middle);
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auto isLeftPressed = ImGui::IsKeyPressed(ImGuiKey_LeftArrow, false);
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auto isRightPressed = ImGui::IsKeyPressed(ImGuiKey_RightArrow, false);
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auto isUpPressed = ImGui::IsKeyPressed(ImGuiKey_UpArrow, false);
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auto isDownPressed = ImGui::IsKeyPressed(ImGuiKey_DownArrow, false);
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auto isLeftReleased = ImGui::IsKeyReleased(ImGuiKey_LeftArrow);
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auto isRightReleased = ImGui::IsKeyReleased(ImGuiKey_RightArrow);
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auto isUpReleased = ImGui::IsKeyReleased(ImGuiKey_UpArrow);
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auto isDownReleased = ImGui::IsKeyReleased(ImGuiKey_DownArrow);
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auto isLeft = imgui::chord_repeating(ImGuiKey_LeftArrow);
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auto isRight = imgui::chord_repeating(ImGuiKey_RightArrow);
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auto isUp = imgui::chord_repeating(ImGuiKey_UpArrow);
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auto isDown = imgui::chord_repeating(ImGuiKey_DownArrow);
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auto isMouseRightDown = ImGui::IsMouseDown(ImGuiMouseButton_Right);
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auto mouseDelta = to_vec2(ImGui::GetIO().MouseDelta);
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auto mouseDelta = to_ivec2(ImGui::GetIO().MouseDelta);
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auto mouseWheel = ImGui::GetIO().MouseWheel;
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auto isZoomIn = imgui::chord_repeating(imgui::string_to_chord(settings.shortcutZoomIn));
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auto isZoomOut = imgui::chord_repeating(imgui::string_to_chord(settings.shortcutZoomOut));
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@@ -314,7 +329,10 @@ namespace anm2ed::animation_preview
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auto frame = document.frame_get();
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auto useTool = tool;
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auto step = isMod ? step::FAST : step::NORMAL;
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auto isClick = isMouseDown;
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auto isKeyPressed = isLeftPressed || isRightPressed || isUpPressed || isDownPressed;
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auto isKeyReleased = isLeftReleased || isRightReleased || isUpReleased || isDownReleased;
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auto isBegin = isMouseClick || isKeyPressed;
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auto isEnd = isMouseReleased || isKeyReleased;
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if (isMouseMiddleDown) useTool = tool::PAN;
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if (tool == tool::MOVE && isMouseRightDown) useTool = tool::SCALE;
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@@ -323,30 +341,42 @@ namespace anm2ed::animation_preview
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switch (useTool)
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{
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case tool::PAN:
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if (isClick || isMouseMiddleDown) pan += isRound ? vec2(ivec2(mouseDelta)) : mouseDelta;
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if (isMouseDown || isMouseMiddleDown) pan += mouseDelta;
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break;
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case tool::MOVE:
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if (!frame) break;
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if (isClick) frame->position = isRound ? vec2(ivec2(mousePos)) : mousePos;
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if (isBegin) document.snapshot("Frame Position");
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if (isMouseDown) frame->position = mousePos;
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if (isLeft) frame->position.x -= step;
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if (isRight) frame->position.x += step;
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if (isUp) frame->position.y -= step;
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if (isDown) frame->position.y += step;
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if (isEnd) document.change(change::FRAMES);
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break;
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case tool::SCALE:
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if (!frame) break;
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if (isClick) frame->scale += isRound ? vec2(ivec2(mouseDelta)) : mouseDelta;
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if (isBegin) document.snapshot("Frame Scale");
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if (isMouseDown) frame->scale += mouseDelta;
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if (isLeft) frame->scale.x -= step;
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if (isRight) frame->scale.x += step;
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if (isUp) frame->scale.y -= step;
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if (isDown) frame->scale.y += step;
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if (isEnd) document.change(change::FRAMES);
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break;
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case tool::ROTATE:
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if (!frame) break;
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if (isClick) frame->rotation += isRound ? (int)mouseDelta.y : mouseDelta.y;
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if (isBegin) document.snapshot("Frame Rotation");
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if (isMouseDown) frame->rotation += mouseDelta.y;
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if (isLeft || isDown) frame->rotation -= step;
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if (isUp || isRight) frame->rotation += step;
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if (isEnd) document.change(change::FRAMES);
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break;
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default:
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break;
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}
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if (mouseWheel != 0 || isZoomIn || isZoomOut)
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zoom_set(zoom, pan, mousePos, (mouseWheel > 0 || isZoomIn) ? zoomStep : -zoomStep);
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zoom_set(zoom, pan, vec2(mousePos), (mouseWheel > 0 || isZoomIn) ? zoomStep : -zoomStep);
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}
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}
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ImGui::End();
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