timeline refactor, bit broken rn
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@@ -1,5 +1,6 @@
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#pragma once
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#include "audio_stream.h"
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#include "texture.h"
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namespace anm2ed::render
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@@ -33,6 +34,6 @@ namespace anm2ed::render
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namespace anm2ed
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{
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bool animation_render(const std::string&, const std::string&, std::vector<resource::Texture>&, render::Type,
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glm::ivec2, int);
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bool animation_render(const std::string&, const std::string&, std::vector<resource::Texture>&, AudioStream&,
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render::Type, glm::ivec2, int);
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}
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