Merge pull request #3 from im-tem/master
Windows bringup v2 feat. vsync
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@@ -25,7 +25,7 @@ file(GLOB SOURCES
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if (WIN32)
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enable_language("RC")
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set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/win_icon.rc)
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set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/Icon.rc)
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endif()
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add_executable(${PROJECT_NAME} ${SOURCES} ${WIN32_RESOURCES})
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@@ -38,6 +38,7 @@ if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "-O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1")
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else()
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set(CMAKE_CXX_FLAGS "/std:c++latest /EHsc")
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target_link_options(${PROJECT_NAME} PRIVATE "/STACK:0xffffff")
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endif()
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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@@ -189,7 +189,7 @@ static inline std::string working_directory_from_file_set(const std::string& pat
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std::filesystem::path filePath = path;
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std::filesystem::path parentPath = filePath.parent_path();
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std::filesystem::current_path(parentPath);
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return parentPath;
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return parentPath.string();
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};
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static inline std::string path_extension_change(const std::string& path, const std::string& extension)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "anm2.h"
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#include <variant>
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enum ClipboardItemType
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{
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@@ -37,7 +37,7 @@ static void _imgui_spritesheet_add(Imgui* self, const std::string& path)
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{
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std::filesystem::path workingPath = std::filesystem::current_path();
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std::string anm2WorkingPath = working_directory_from_file_set(self->anm2->path);
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std::string spritesheetPath = std::filesystem::relative(path, anm2WorkingPath);
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std::string spritesheetPath = std::filesystem::relative(path, anm2WorkingPath).string();
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s32 id = map_next_id_get(self->resources->textures);
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self->anm2->spritesheets[id] = Anm2Spritesheet{};
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@@ -1996,7 +1996,7 @@ static void _imgui_spritesheets(Imgui* self)
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{
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std::filesystem::path workingPath = std::filesystem::current_path();
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std::string anm2WorkingPath = working_directory_from_file_set(self->anm2->path);
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std::string spritesheetPath = std::filesystem::relative(self->dialog->path, anm2WorkingPath);
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std::string spritesheetPath = std::filesystem::relative(self->dialog->path, anm2WorkingPath).string();
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self->anm2->spritesheets[self->dialog->replaceID].path = spritesheetPath;
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resources_texture_init(self->resources, spritesheetPath, self->dialog->replaceID);
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@@ -255,7 +255,7 @@ static inline void imgui_explore(Imgui* self)
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{
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std::filesystem::path filePath = self->anm2->path;
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std::filesystem::path parentPath = filePath.parent_path();
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dialog_explorer_open(parentPath);
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dialog_explorer_open(parentPath.string());
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}
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static inline void imgui_undo_push(Imgui* self, const std::string& action = SNAPSHOT_ACTION)
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@@ -96,6 +96,8 @@ void init(State* self)
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LINE_SMOOTH);
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SDL_GL_SetSwapInterval(1);
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resources_init(&self->resources);
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dialog_init(&self->dialog, self->window);
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clipboard_init(&self->clipboard, &self->anm2);
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