forming the skeleton
This commit is contained in:
345
src/RESOURCES.h
Normal file
345
src/RESOURCES.h
Normal file
@@ -0,0 +1,345 @@
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#pragma once
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#include "COMMON.h"
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/* TextureData */
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struct TextureData
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{
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const u8* data;
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u32 length;
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};
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static const unsigned char texture_eye_closed[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x88, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0xb5, 0x52, 0x41, 0x0e, 0xc0, 0x20, 0x08, 0x13,
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0xb2, 0x7f, 0xab, 0x2f, 0xdf, 0xe4, 0xc0, 0xd2, 0x90, 0x82, 0xcb, 0xb2,
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0x71, 0x32, 0xd0, 0x4a, 0xa1, 0xb4, 0xf6, 0x47, 0x8c, 0x31, 0xce, 0x18,
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0x96, 0x63, 0x58, 0x89, 0x09, 0x03, 0x57, 0x9f, 0xcb, 0x8a, 0xf4, 0x03,
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0x24, 0x47, 0x60, 0x56, 0x93, 0x08, 0x98, 0x73, 0xd2, 0xce, 0xbd, 0x77,
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0xaa, 0x44, 0x7d, 0xe6, 0x4a, 0x76, 0x24, 0x23, 0x47, 0x76, 0xdd, 0x91,
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0xec, 0x75, 0xcf, 0x99, 0x0a, 0x7d, 0xda, 0x39, 0x1b, 0x4d, 0x51, 0xfe,
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0x7a, 0xcb, 0x8e, 0x8c, 0x98, 0x9b, 0x1b, 0xbd, 0x46, 0xff, 0xab, 0x1b,
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0xb9, 0x77, 0x60, 0x49, 0xb6, 0xa8, 0x6a, 0x27, 0x56, 0x33, 0x35, 0x92,
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0x1d, 0xd0, 0xce, 0x4e, 0xb7, 0xf1, 0x40, 0x5f, 0xab, 0x2b, 0x44, 0x85,
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0xf4, 0x90, 0xde, 0x9e, 0xb2, 0x32, 0x00, 0x93, 0x6f, 0xb9, 0x48, 0xfe,
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0x24, 0x2e, 0x5d, 0x0c, 0x84, 0xee, 0xa1, 0x31, 0xa2, 0x43, 0x00, 0x00,
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0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_eye_closed_len = 214;
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static const unsigned char texture_animation[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x69, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0xcd, 0x51, 0x41, 0x0e, 0xc0, 0x20, 0x08, 0x83,
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0xc5, 0x7f, 0x03, 0x2f, 0x77, 0x72, 0x20, 0x61, 0x99, 0x0c, 0x8c, 0xcb,
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0xb2, 0x5e, 0x14, 0x05, 0x4a, 0x0b, 0xc0, 0x97, 0x60, 0xe6, 0x6e, 0xb0,
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0xb7, 0x96, 0x15, 0x59, 0xb2, 0x88, 0xd4, 0x99, 0x8c, 0xc5, 0x33, 0xea,
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0x7d, 0x96, 0xdb, 0x32, 0x26, 0x1c, 0x78, 0x22, 0x9b, 0x4a, 0xc8, 0x8a,
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0x2e, 0xb9, 0xde, 0x20, 0x3d, 0x89, 0x08, 0xfc, 0x24, 0x51, 0x6c, 0x24,
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0xc7, 0x6b, 0x2b, 0xf2, 0xab, 0xa9, 0xac, 0xf3, 0xe6, 0x81, 0x8e, 0x18,
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0x39, 0xbd, 0xdc, 0x35, 0xfb, 0xf3, 0xf1, 0xb6, 0x07, 0xdb, 0x0d, 0xb0,
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0x22, 0x21, 0x90, 0x85, 0xf0, 0x0b, 0x9c, 0x7f, 0x4e, 0x4a, 0x7e, 0x6e,
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0xdb, 0xca, 0xac, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
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0x42, 0x60, 0x82
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};
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static const unsigned int texture_animation_len = 183;
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static const unsigned char texture_event[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x5e, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0xcd, 0x91, 0x49, 0x0e, 0x00, 0x21, 0x08, 0x04,
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0x71, 0xe2, 0xbf, 0x81, 0x97, 0xbb, 0x25, 0x24, 0x73, 0x40, 0x6c, 0x2f,
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0x6a, 0x5d, 0xa1, 0x41, 0x0b, 0xa2, 0x13, 0x88, 0x48, 0xe9, 0x78, 0xb5,
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0xbc, 0x0a, 0x5b, 0x50, 0x55, 0xdd, 0x7a, 0x42, 0xc2, 0xa3, 0xb1, 0xb1,
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0x35, 0x00, 0x09, 0x4f, 0x07, 0xa0, 0x61, 0x77, 0xc0, 0x3f, 0x6c, 0xff,
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0x6e, 0x12, 0xd3, 0x96, 0xed, 0x88, 0xa5, 0xf1, 0x88, 0xbe, 0x00, 0x96,
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0x68, 0xcd, 0xcc, 0x4c, 0x91, 0x8f, 0xfb, 0x67, 0xfc, 0xa2, 0xe7, 0x23,
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0x67, 0x9c, 0x6e, 0xf7, 0x84, 0xbd, 0x49, 0x05, 0xbd, 0xc3, 0x78, 0xc4,
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0x32, 0xe6, 0xac, 0x29, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44,
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0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_event_len = 172;
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static const unsigned char texture_eye_open[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x64, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x05, 0x58, 0x41, 0x43, 0x43,
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0xc3, 0x7f, 0x74, 0x00, 0x12, 0x23, 0x4b, 0x23, 0x21, 0x83, 0x18, 0x91,
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0x39, 0x20, 0x05, 0x20, 0xba, 0xb1, 0xb1, 0x11, 0xab, 0x05, 0xf5, 0xf5,
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0xf5, 0x10, 0x4d, 0x40, 0x80, 0xd5, 0x66, 0x10, 0x8d, 0xcc, 0x46, 0xb6,
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0x15, 0x9b, 0x3c, 0xdc, 0x56, 0x74, 0xa7, 0xc1, 0x5c, 0x02, 0x93, 0x43,
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0x16, 0x43, 0xf7, 0x2a, 0x8a, 0x00, 0xb2, 0x01, 0xc8, 0x06, 0x12, 0x92,
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0xc7, 0x08, 0x03, 0x64, 0xdb, 0x51, 0x6c, 0x42, 0x53, 0x83, 0x33, 0x16,
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0xb0, 0x99, 0x8e, 0x4f, 0x8e, 0xe8, 0xa8, 0x24, 0x2a, 0x2d, 0x0c, 0x3d,
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0x00, 0x00, 0xde, 0x2d, 0xf2, 0x3a, 0xa5, 0xc2, 0xad, 0x18, 0x00, 0x00,
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0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_eye_open_len = 178;
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static const unsigned char texture_layer[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x6b, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0xb5, 0x90, 0x8b, 0x0a, 0xc0, 0x20, 0x08, 0x45,
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0x33, 0xf6, 0xdf, 0xea, 0x97, 0x57, 0x83, 0x09, 0x19, 0x3e, 0x16, 0x5b,
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0x17, 0xc2, 0x44, 0xcf, 0x35, 0x2b, 0xe5, 0xa4, 0xda, 0xa3, 0xa8, 0x07,
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0x3c, 0xd0, 0x6c, 0x1e, 0x0a, 0x0d, 0xb2, 0x69, 0x96, 0x11, 0xec, 0x80,
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0x96, 0x51, 0xfd, 0xfa, 0x4f, 0xff, 0xac, 0x40, 0x44, 0x0a, 0x44, 0x44,
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0x13, 0x64, 0x66, 0x95, 0x0f, 0x0e, 0xae, 0xa8, 0x51, 0x8c, 0x56, 0xd0,
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0x5d, 0x61, 0x7d, 0x89, 0xa7, 0x7b, 0xb2, 0xdc, 0xeb, 0x0c, 0xcf, 0x85,
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0x0c, 0x54, 0xc3, 0x24, 0xb1, 0xa2, 0x1c, 0xab, 0xee, 0x4d, 0x69, 0x6f,
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0x62, 0xb6, 0xe3, 0x3e, 0x94, 0x99, 0x1d, 0x53, 0x07, 0x98, 0x83, 0x59,
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0xf9, 0x38, 0x5d, 0x6e, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e,
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0x44, 0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_layer_len = 185;
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static const unsigned char texture_null[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x5f, 0x49, 0x44,
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0x41, 0x54, 0x38, 0xcb, 0xb5, 0x52, 0xcb, 0x0a, 0x00, 0x20, 0x08, 0xab,
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0xbe, 0x5c, 0xbf, 0xbc, 0xc7, 0x41, 0xa8, 0x70, 0x91, 0x69, 0x3b, 0x09,
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0xce, 0xa1, 0x9b, 0x29, 0xfd, 0x02, 0x11, 0x55, 0xc1, 0xa8, 0x11, 0x2f,
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0xa3, 0xc6, 0x18, 0x5c, 0x88, 0x1d, 0x1a, 0xaf, 0x78, 0x37, 0x85, 0x02,
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0xcc, 0xac, 0xd6, 0x26, 0x88, 0x07, 0x4f, 0x1b, 0xb8, 0x4f, 0x70, 0x09,
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0x48, 0x84, 0xf3, 0x29, 0xa7, 0x28, 0x61, 0xfe, 0xbb, 0x17, 0x50, 0x64,
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0x1e, 0x42, 0xc6, 0xed, 0x7d, 0x11, 0xcb, 0x96, 0xa7, 0xd1, 0x78, 0x31,
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0x26, 0xde, 0x3e, 0x4d, 0xc8, 0x73, 0x85, 0xa3, 0x01, 0xa9, 0x8a, 0x70,
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0xd3, 0x3d, 0xa4, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e,
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0x44, 0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_null_len = 173;
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static const unsigned char texture_rect_hide[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
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0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
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0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x88, 0x49, 0x44,
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||||
0x41, 0x54, 0x38, 0xcb, 0xb5, 0x93, 0x51, 0x0e, 0x80, 0x20, 0x0c, 0x43,
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||||
0x65, 0x17, 0x07, 0x4e, 0xae, 0xc1, 0x64, 0xa6, 0xab, 0x1d, 0x12, 0x8d,
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||||
0xfd, 0x31, 0x91, 0xbe, 0x8d, 0xcd, 0xba, 0x6d, 0x7f, 0xa8, 0xb5, 0xb6,
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||||
0xb3, 0xc6, 0x3b, 0xe5, 0x2d, 0x08, 0x8d, 0x67, 0xad, 0x75, 0x5a, 0xbc,
|
||||
0xf7, 0xee, 0xfe, 0x93, 0x35, 0x3c, 0x44, 0xb8, 0x90, 0x94, 0x27, 0xe8,
|
||||
0xe9, 0xaa, 0x3c, 0x52, 0x3a, 0xf3, 0x0a, 0x8c, 0x8d, 0x8a, 0x1b, 0xfc,
|
||||
0xda, 0x0a, 0xc6, 0xb1, 0xd8, 0x6f, 0xb3, 0x85, 0x29, 0x98, 0x65, 0x5f,
|
||||
0xe0, 0xb4, 0xc0, 0x2a, 0x7c, 0x15, 0xf0, 0x6f, 0xcb, 0x8b, 0x44, 0x78,
|
||||
0x2c, 0xcd, 0x97, 0x8d, 0x8c, 0x61, 0x28, 0x42, 0xc2, 0x08, 0xce, 0x6e,
|
||||
0x10, 0x4c, 0x1c, 0xa4, 0x2c, 0xa1, 0xde, 0xfd, 0x96, 0x05, 0xf5, 0x0f,
|
||||
0x64, 0x01, 0x0a, 0x39, 0x50, 0xc5, 0x38, 0xb2, 0xdc, 0x55, 0x8d, 0xfd,
|
||||
0x4a, 0x07, 0xf4, 0xc4, 0xc2, 0x2e, 0xb7, 0xd3, 0xf8, 0x61, 0x00, 0x00,
|
||||
0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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static const unsigned int texture_rect_hide_len = 214;
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static const unsigned char texture_rect_show[] =
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{
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||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x5c, 0x49, 0x44,
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||||
0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x34, 0xa0, 0xa1, 0xa1, 0xe1,
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||||
0x3f, 0xb1, 0x00, 0xa4, 0x16, 0xc3, 0x00, 0x9c, 0x12, 0x38, 0x2c, 0xc2,
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||||
0x6a, 0x00, 0xb1, 0xae, 0x45, 0x56, 0xcb, 0x44, 0xa9, 0xd7, 0x87, 0xa8,
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||||
0x01, 0x8d, 0x8d, 0x8d, 0x0c, 0x14, 0x05, 0x22, 0x32, 0x60, 0x21, 0x27,
|
||||
0xe4, 0x41, 0x80, 0x11, 0x08, 0x88, 0xf6, 0x02, 0x48, 0x33, 0xb2, 0xb3,
|
||||
0x41, 0x6c, 0x0c, 0x17, 0xe3, 0x4a, 0x48, 0xc8, 0xe2, 0xb0, 0x94, 0x88,
|
||||
0x35, 0x41, 0xa1, 0x27, 0x65, 0x64, 0xc3, 0xd0, 0xf9, 0xc8, 0x9a, 0x19,
|
||||
0x29, 0x0d, 0x03, 0x8a, 0x01, 0x00, 0x43, 0x33, 0x93, 0xa2, 0x31, 0x56,
|
||||
0x19, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42,
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||||
0x60, 0x82
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||||
};
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||||
static const unsigned int texture_rect_show_len = 170;
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||||
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static const unsigned char texture_root[] =
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||||
{
|
||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x4d, 0x49, 0x44,
|
||||
0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0xfe, 0xa0, 0xa1, 0xa1, 0xe1,
|
||||
0x3f, 0x3e, 0xc0, 0x48, 0xc8, 0x00, 0x90, 0x22, 0x8a, 0x6d, 0x27, 0xdb,
|
||||
0x00, 0x98, 0x33, 0xf1, 0xa9, 0x61, 0x22, 0x56, 0x21, 0x5e, 0x03, 0x90,
|
||||
0x9d, 0x8c, 0xce, 0x6e, 0x6c, 0x6c, 0x24, 0x2d, 0xa4, 0x49, 0x71, 0x3e,
|
||||
0x5e, 0xff, 0x12, 0x6b, 0x00, 0xdc, 0x0b, 0x30, 0xa7, 0x22, 0x6b, 0x24,
|
||||
0xc6, 0xf9, 0x8c, 0xf8, 0xe2, 0x9c, 0x11, 0x08, 0x68, 0x12, 0x75, 0x83,
|
||||
0x0b, 0x00, 0x00, 0xff, 0xce, 0x78, 0xa9, 0x56, 0xe2, 0xe3, 0x36, 0x00,
|
||||
0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
static const unsigned int texture_root_len = 155;
|
||||
|
||||
static const unsigned char texture_spritesheet[] =
|
||||
{
|
||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x72, 0x49, 0x44,
|
||||
0x41, 0x54, 0x38, 0xcb, 0xd5, 0x51, 0x41, 0x0e, 0x80, 0x30, 0x08, 0x63,
|
||||
0xc6, 0x7f, 0x0f, 0x5e, 0x8e, 0xd3, 0xc8, 0xd2, 0x6d, 0x64, 0xc3, 0x78,
|
||||
0x30, 0x36, 0xe1, 0xd2, 0xb4, 0x40, 0x81, 0xe8, 0x2b, 0x30, 0xb3, 0xbe,
|
||||
0x32, 0x6a, 0xc1, 0x54, 0x84, 0xc0, 0x69, 0xc8, 0x87, 0x8c, 0xc6, 0xe1,
|
||||
0x64, 0x6c, 0xb0, 0xa1, 0x39, 0xe7, 0x4c, 0x22, 0x72, 0xd5, 0x2a, 0xb7,
|
||||
0x69, 0x76, 0x34, 0xf7, 0xf0, 0xb8, 0xd3, 0x58, 0xf4, 0xa9, 0x21, 0x35,
|
||||
0x00, 0x8c, 0x87, 0xde, 0x1a, 0x21, 0xdd, 0x58, 0x7d, 0xc1, 0xd5, 0x60,
|
||||
0xd7, 0x27, 0xd3, 0xeb, 0x0d, 0xbc, 0xbf, 0xda, 0x91, 0xbc, 0x3b, 0xb8,
|
||||
0x11, 0x22, 0x31, 0x22, 0x11, 0x87, 0x18, 0xb3, 0xf5, 0x87, 0x0d, 0xfa,
|
||||
0xf5, 0xff, 0x81, 0x03, 0xfa, 0x3e, 0xcf, 0x06, 0xd1, 0x47, 0xd3, 0x66,
|
||||
0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
static const unsigned int texture_spritesheet_len = 192;
|
||||
|
||||
static const unsigned char texture_trigger[] =
|
||||
{
|
||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x5f, 0x49, 0x44,
|
||||
0x41, 0x54, 0x38, 0xcb, 0xd5, 0x92, 0x01, 0x0a, 0x00, 0x20, 0x08, 0x03,
|
||||
0xab, 0x97, 0xeb, 0xcb, 0x2d, 0x21, 0x41, 0x64, 0x42, 0x51, 0x10, 0x1d,
|
||||
0x44, 0x20, 0x6e, 0xc8, 0xb4, 0x94, 0x5b, 0xc8, 0x64, 0x57, 0xd7, 0x62,
|
||||
0x81, 0x88, 0x44, 0x9f, 0xa2, 0x3f, 0x12, 0xc1, 0xba, 0x09, 0xfd, 0x34,
|
||||
0xd9, 0x44, 0xb0, 0xee, 0x05, 0x12, 0x30, 0x63, 0x9b, 0xcc, 0x1b, 0xd4,
|
||||
0xe8, 0x5a, 0x07, 0x2b, 0x59, 0x68, 0x1f, 0xcc, 0xe0, 0x38, 0xc4, 0x15,
|
||||
0x98, 0x39, 0x5f, 0x63, 0xdc, 0x80, 0x00, 0xb6, 0xee, 0xc0, 0x07, 0x97,
|
||||
0xad, 0xf5, 0xee, 0x21, 0xfd, 0x67, 0xf0, 0x9e, 0x0e, 0x79, 0xfa, 0x9b,
|
||||
0x11, 0x47, 0x7c, 0xbe, 0x3d, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e,
|
||||
0x44, 0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
static const unsigned int texture_trigger_len = 173;
|
||||
|
||||
static const unsigned char texture_arrow_up[] = {
|
||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x43, 0x49, 0x44,
|
||||
0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0xa0, 0x25, 0xf8, 0x0f, 0x05, 0xf8,
|
||||
0xd4, 0x30, 0xe2, 0xd3, 0x8c, 0xa2, 0x10, 0x08, 0x88, 0x36, 0x00, 0x97,
|
||||
0xad, 0xd8, 0x0c, 0x61, 0x24, 0x56, 0x33, 0x2e, 0x43, 0x18, 0x49, 0xd1,
|
||||
0x8c, 0xcd, 0x10, 0x46, 0x52, 0x35, 0xa3, 0x1b, 0xc2, 0x48, 0x8e, 0x66,
|
||||
0x64, 0x43, 0x28, 0x8e, 0x05, 0x26, 0x4a, 0xd3, 0xca, 0xa8, 0x01, 0x54,
|
||||
0x30, 0x80, 0x62, 0x00, 0x00, 0xbc, 0x66, 0x24, 0x0c, 0xf7, 0xc3, 0x33,
|
||||
0x72, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
|
||||
0x82
|
||||
};
|
||||
static const unsigned int texture_arrow_up_len = 145;
|
||||
static const unsigned char texture_arrow_down[] = {
|
||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10,
|
||||
0x08, 0x06, 0x00, 0x00, 0x00, 0x1f, 0xf3, 0xff, 0x61, 0x00, 0x00, 0x00,
|
||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x5c, 0x46, 0x00, 0x00, 0x5c,
|
||||
0x46, 0x01, 0x14, 0x94, 0x43, 0x41, 0x00, 0x00, 0x00, 0x4b, 0x49, 0x44,
|
||||
0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0xa0, 0x10, 0x30, 0xe2, 0x92, 0xf8,
|
||||
0x0f, 0x04, 0x28, 0x0a, 0x81, 0x00, 0x9b, 0x3a, 0x26, 0x4a, 0x5d, 0x30,
|
||||
0x6a, 0x00, 0x15, 0x0c, 0x60, 0xc4, 0x16, 0x65, 0x44, 0x6b, 0x46, 0x8e,
|
||||
0x5b, 0x52, 0x0d, 0x81, 0xe9, 0x65, 0xc4, 0x97, 0x78, 0x08, 0x69, 0xc6,
|
||||
0x9a, 0x12, 0x09, 0x19, 0x82, 0x9e, 0x22, 0x19, 0x89, 0x49, 0xc6, 0xf8,
|
||||
0x92, 0x33, 0xc5, 0x79, 0x01, 0x2f, 0xf8, 0x0f, 0x05, 0x0c, 0xb4, 0x04,
|
||||
0x00, 0x05, 0x8c, 0x24, 0x0c, 0x43, 0x26, 0x91, 0x46, 0x00, 0x00, 0x00,
|
||||
0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
static const unsigned int texture_arrow_down_len = 153;
|
||||
|
||||
#define TEXTURE_COUNT (TEXTURE_ARROW_DOWN + 1)
|
||||
enum TextureType
|
||||
{
|
||||
TEXTURE_EYE_OPEN,
|
||||
TEXTURE_EYE_CLOSED,
|
||||
TEXTURE_ANIMATION,
|
||||
TEXTURE_EVENT,
|
||||
TEXTURE_LAYER,
|
||||
TEXTURE_NULL,
|
||||
TEXTURE_ROOT,
|
||||
TEXTURE_SPRITESHEET,
|
||||
TEXTURE_TRIGGER,
|
||||
TEXTURE_RECT_SHOW,
|
||||
TEXTURE_RECT_HIDE,
|
||||
TEXTURE_ARROW_UP,
|
||||
TEXTURE_ARROW_DOWN
|
||||
};
|
||||
|
||||
static const TextureData TEXTURE_DATA[TEXTURE_COUNT] =
|
||||
{
|
||||
{texture_eye_open, texture_eye_open_len},
|
||||
{texture_eye_closed, texture_eye_closed_len},
|
||||
{texture_animation, texture_animation_len},
|
||||
{texture_event, texture_event_len},
|
||||
{texture_layer, texture_layer_len},
|
||||
{texture_null, texture_null_len},
|
||||
{texture_root, texture_root_len},
|
||||
{texture_spritesheet, texture_spritesheet_len},
|
||||
{texture_trigger, texture_trigger_len},
|
||||
{texture_rect_show, texture_rect_show_len},
|
||||
{texture_rect_hide, texture_rect_hide_len},
|
||||
{texture_arrow_up, texture_arrow_up_len},
|
||||
{texture_arrow_down, texture_arrow_down_len},
|
||||
};
|
||||
|
||||
/* Shaders */
|
||||
struct ShaderData
|
||||
{
|
||||
const char* vertex;
|
||||
const char* fragment;
|
||||
};
|
||||
|
||||
#define SHADER_COUNT (SHADER + 1)
|
||||
enum ShaderType
|
||||
{
|
||||
SHADER
|
||||
};
|
||||
|
||||
static const char SHADER_VERTEX[] =
|
||||
"#version 330 core\n" \
|
||||
"layout (location = 0)\n" \
|
||||
"in vec2 i_position;\n" \
|
||||
"uniform mat4 u_transform;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" vec4 pos = vec4(i_position, 0.0, 1.0);\n" \
|
||||
" gl_Position = u_transform * pos;\n" \
|
||||
"}\n";
|
||||
|
||||
static const char SHADER_FRAGMENT[] = "#version 330 core\n" \
|
||||
"out vec4 FragColor;\n" \
|
||||
"uniform vec4 u_color;\n" \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" FragColor = u_color;\n" \
|
||||
"}\n";
|
||||
|
||||
static const char SHADER_UNIFORM_COLOR[] = "u_color";
|
||||
static const char SHADER_UNIFORM_TRANSFORM[] = "u_transform";
|
||||
|
||||
static const ShaderData SHADER_DATA[SHADER_COUNT] =
|
||||
{
|
||||
{SHADER_VERTEX, SHADER_FRAGMENT}
|
||||
};
|
Reference in New Issue
Block a user