forming the skeleton
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33
src/resources.cpp
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33
src/resources.cpp
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#include "resources.h"
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/* Loads in resources */
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void
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resources_init(Resources* self)
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{
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/* Textures */
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for (s32 i = 0; i < TEXTURE_COUNT; i++)
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texture_from_data_init(&self->textures[i], (u8*)TEXTURE_DATA[i].data, TEXTURE_DATA[i].length);
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for (s32 i = 0; i < SHADER_COUNT; i++)
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shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
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}
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/* Frees resources*/
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void
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resources_free(Resources* self)
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{
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for (s32 i = 0; i < TEXTURE_COUNT; i++)
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texture_free(&self->textures[i]);
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for (s32 i = 0; i < SHADER_COUNT; i++)
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shader_free(&self->shaders[i]);
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resources_loaded_textures_free(self);
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}
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void
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resources_loaded_textures_free(Resources* self)
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{
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for (auto & [id, texture] : self->loadedTextures)
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texture_free(&self->textures[id]);
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}
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