forming the skeleton
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16
src/resources.h
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16
src/resources.h
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#pragma once
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#include "RESOURCES.h"
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#include "texture.h"
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#include "shader.h"
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struct Resources
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{
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Texture textures[TEXTURE_COUNT];
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GLuint shaders[SHADER_COUNT];
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std::map<s32, Texture> loadedTextures;
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};
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void resources_init(Resources* self);
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void resources_free(Resources* self);
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void resources_loaded_textures_free(Resources* self);
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