forming the skeleton
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10
src/shader.h
10
src/shader.h
@@ -4,11 +4,5 @@
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#define SHADER_BUFFER_MAX 2048
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struct Shader
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{
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GLuint handle = 0;
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};
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bool shader_init(Shader* self, const char* vertex, const char* fragment);
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void shader_free(Shader* self);
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void shader_use(Shader* self);
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bool shader_init(GLuint* self, const char* vertex, const char* fragment);
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void shader_free(GLuint* self);
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