forming the skeleton
This commit is contained in:
@@ -7,15 +7,30 @@ static void
|
||||
_tick(State* state)
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_MouseWheelEvent* mouseWheelEvent;
|
||||
|
||||
state->input.mouse.wheelDeltaY = 0;
|
||||
|
||||
while(SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
|
||||
if (event.type == SDL_EVENT_QUIT)
|
||||
state->isRunning = false;
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_QUIT:
|
||||
state->isRunning = false;
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
mouseWheelEvent = &event.wheel;
|
||||
state->input.mouse.wheelDeltaY = mouseWheelEvent->y;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
input_tick(&state->input);
|
||||
preview_tick(&state->preview);
|
||||
dialog_tick(&state->dialog);
|
||||
imgui_tick(&state->imgui);
|
||||
}
|
||||
@@ -32,8 +47,6 @@ _draw(State* state)
|
||||
void
|
||||
init(State* state)
|
||||
{
|
||||
Shader shader;
|
||||
|
||||
printf(STRING_INFO_INIT);
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO))
|
||||
@@ -64,31 +77,34 @@ init(State* state)
|
||||
|
||||
glewInit();
|
||||
|
||||
preview_init(&state->preview);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
printf(STRING_INFO_GLEW_INIT);
|
||||
|
||||
packed_init(&state->packed);
|
||||
|
||||
resources_init(&state->resources);
|
||||
dialog_init(&state->dialog, &state->anm2, &state->resources);
|
||||
|
||||
preview_init(&state->preview, &state->resources, &state->input);
|
||||
|
||||
if (state->isArgument)
|
||||
anm2_deserialize(&state->anm2, state->argument);
|
||||
anm2_deserialize(&state->anm2, &state->resources, state->argument);
|
||||
else
|
||||
anm2_new(&state->anm2);
|
||||
|
||||
window_title_from_anm2_set(state->window, &state->anm2);
|
||||
|
||||
state->imgui =
|
||||
{
|
||||
imgui_init
|
||||
(
|
||||
&state->imgui,
|
||||
&state->dialog,
|
||||
&state->packed,
|
||||
&state->anm2,
|
||||
&state->resources,
|
||||
&state->input,
|
||||
&state->anm2,
|
||||
&state->preview,
|
||||
state->window
|
||||
};
|
||||
|
||||
imgui_init(state->window, state->glContext);
|
||||
|
||||
state->dialog.anm2 = &state->anm2;
|
||||
state->window,
|
||||
&state->glContext
|
||||
);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -104,7 +120,6 @@ loop(State* state)
|
||||
SDL_Delay(TICK_DELAY - (state->tick - state->lastTick));
|
||||
|
||||
_tick(state);
|
||||
|
||||
_draw(state);
|
||||
|
||||
state->lastTick = state->tick;
|
||||
@@ -116,13 +131,11 @@ quit(State* state)
|
||||
{
|
||||
imgui_free(&state->imgui);
|
||||
preview_free(&state->preview);
|
||||
packed_free(&state->packed);
|
||||
resources_free(&state->resources);
|
||||
|
||||
SDL_GL_DestroyContext(state->glContext);
|
||||
SDL_Quit();
|
||||
|
||||
printf(STRING_INFO_SDL_QUIT);
|
||||
|
||||
printf(STRING_INFO_QUIT);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user