forming the skeleton
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@@ -14,10 +14,11 @@ struct State
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SDL_Renderer* renderer;
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SDL_GLContext glContext;
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Imgui imgui;
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Input input;
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Dialog dialog;
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Preview preview;
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Anm2 anm2;
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Packed packed;
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Resources resources;
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char argument[PATH_MAX] = STRING_EMPTY;
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bool isArgument = false;
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u64 tick = 0;
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