The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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README.md
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README.md
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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## Features
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- Most things present in the original IsaacAnimationEditor.exe, except some stuff like drawing (why not use an art program!)
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- Extended version of the original proprietary Nicalis animation editor
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc.
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- Keybinds/keyboard control for common actions(see [src/input.h](https://github.com/ShweetsStuff/anm2ed/blob/master/src/input.h))
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### Known Issues
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- Root Transform doesn't work for scale/rotation (matrix math is hard; if you can help me fix it I will give you $100.)
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- Some .anm2 files used in Rebirth might not render correctly due to the ordering of layers; just drag and drop to fix the ordering and save, they will work fine afterwards.
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- New features
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- Can output .webm or *.png sequence
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- Cutting, copying and pasting
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- Robust snapshot (undo/redo) system
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- Additional hotkeys/shortcuts
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- Settings that will preserve on exit
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## Dependencies
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Download these from your package manager:
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- SDL3
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- GLEW
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Note, to render animations, you'll need to download [FFmpeg](https://ffmpeg.org/download.html) and specify its install path in the program.
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## Build
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After cloning and enter the repository's directory, make sure to initialize the submodules:
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