The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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@@ -1,5 +1,3 @@
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// Handles the rendering of the spritesheet editor
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#include "editor.h"
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void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
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@@ -9,7 +7,7 @@ void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources*
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self->resources = resources;
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self->settings = settings;
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canvas_init(&self->canvas);
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canvas_init(&self->canvas, vec2());
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}
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void editor_draw(Editor* self)
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