The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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@@ -17,8 +17,6 @@ static void _update(State* self)
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static void _draw(State* self)
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{
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editor_draw(&self->editor);
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preview_draw(&self->preview);
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imgui_draw();
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SDL_GL_SwapWindow(self->window);
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@@ -147,6 +145,8 @@ void loop(State* self)
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_update(self);
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_draw(self);
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SDL_Delay(STATE_DELAY_MIN);
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}
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void quit(State* self)
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