let's be honest
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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### Clarification
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### Clarification
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This application was partly vibe-coded by an LLM (let's say 70% me/30% AI sloppa). Sorry not sorry, I'm just lazy.
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This application was developed with the assistance of a large language model.
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## Features
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## Features
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- Extended version of the original proprietary Nicalis animation editor
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- Extended version of the original proprietary Nicalis animation editor
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