Added animation bounds for rendering animations, redid float format stuff
This commit is contained in:
18
src/imgui.h
18
src/imgui.h
@@ -1132,7 +1132,7 @@ IMGUI_ITEM(IMGUI_RENDER_ANIMATION,
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self.label = "&Render Animation",
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self.tooltip = "Renders the current animation preview; output options can be customized.",
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self.popup = "Render Animation",
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self.popupSize = {600, 150},
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self.popupSize = {500, 170},
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self.popupType = IMGUI_POPUP_CENTER_WINDOW
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);
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@@ -1157,7 +1157,7 @@ IMGUI_ITEM(IMGUI_RENDER_ANIMATION_LOCATION_BROWSE,
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IMGUI_ITEM(IMGUI_RENDER_ANIMATION_LOCATION,
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self.label = "Location",
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self.tooltip = "Select the location of the rendered animation.",
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self.tooltip = "Select the location of the rendered animation.\nFor PNG images, this should be a directory, otherwise, a filepath.",
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self.max = 1024
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);
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@@ -1187,6 +1187,20 @@ IMGUI_ITEM(IMGUI_RENDER_ANIMATION_FORMAT,
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self.max = UCHAR_MAX
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);
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IMGUI_ITEM(IMGUI_RENDER_ANIMATION_IS_USE_ANIMATION_BOUNDS,
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self.label = "Use Animation Bounds",
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self.tooltip = "Instead of using the animation preview's bounds, the rendered animation will use the animation's bounds.\nNOTE: If you're looking to make a transparent animation, set the preview background to be transparent\nand toggle off other drawn things.",
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self.value = SETTINGS_RENDER_IS_USE_ANIMATION_BOUNDS_DEFAULT,
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self.isSameLine = true
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);
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IMGUI_ITEM(IMGUI_RENDER_ANIMATION_SCALE,
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self.label = "Scale",
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self.tooltip = "Change the scale the animation will be rendered at.",
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self.value = SETTINGS_RENDER_SCALE_DEFAULT,
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self.size = {125, 0}
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);
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IMGUI_ITEM(IMGUI_RENDER_ANIMATION_CONFIRM,
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self.label = "Render",
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self.tooltip = "Render the animation, with the used settings.",
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