Render animation fixes, vs code tasks

This commit is contained in:
2026-03-15 13:22:53 -04:00
parent 77f6e65b15
commit f58d89425f
12 changed files with 133 additions and 33 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
"name": "Debug", "name": "Debug",
"type": "cppdbg", "type": "cppdbg",
"request": "launch", "request": "launch",
"program": "${workspaceFolder}/build/anm2ed", "program": "${workspaceFolder}/out/build/linux-debug/anm2ed",
"args": [], "args": [],
"stopAtEntry": false, "stopAtEntry": false,
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}",
@@ -28,7 +28,7 @@
"name": "Release", "name": "Release",
"type": "cppdbg", "type": "cppdbg",
"request": "launch", "request": "launch",
"program": "${workspaceFolder}/build-release/anm2ed", "program": "${workspaceFolder}/out/build/linux-release/anm2ed",
"args": [], "args": [],
"stopAtEntry": false, "stopAtEntry": false,
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}",
+18 -2
View File
@@ -1,10 +1,18 @@
{ {
"version": "2.0.0", "version": "2.0.0",
"tasks": [ "tasks": [
{
"label": "run-debug",
"type": "shell",
"command": "cmake -S . -B out/build/linux-debug -DCMAKE_BUILD_TYPE=Debug && cmake --build out/build/linux-debug --parallel 8 --target anm2ed && ./out/build/linux-debug/anm2ed",
"problemMatcher": [
"$gcc"
]
},
{ {
"label": "build", "label": "build",
"type": "shell", "type": "shell",
"command": "cmake --build build --target anm2ed", "command": "cmake -S . -B out/build/linux-debug -DCMAKE_BUILD_TYPE=Debug && cmake --build out/build/linux-debug --parallel 8 --target anm2ed",
"group": { "group": {
"kind": "build", "kind": "build",
"isDefault": true "isDefault": true
@@ -13,10 +21,18 @@
"$gcc" "$gcc"
] ]
}, },
{
"label": "run-release",
"type": "shell",
"command": "cmake -S . -B out/build/linux-release -DCMAKE_BUILD_TYPE=Release && cmake --build out/build/linux-release --parallel 8 --target anm2ed && ./out/build/linux-release/anm2ed",
"problemMatcher": [
"$gcc"
]
},
{ {
"label": "build-release", "label": "build-release",
"type": "shell", "type": "shell",
"command": "cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release && cmake --build build-release --target anm2ed", "command": "cmake -S . -B out/build/linux-release -DCMAKE_BUILD_TYPE=Release && cmake --build out/build/linux-release --parallel 8 --target anm2ed",
"group": "build", "group": "build",
"problemMatcher": [ "problemMatcher": [
"$gcc" "$gcc"
+3
View File
@@ -4,6 +4,9 @@
A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations. A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
### Clarification
This application was partly vibe-coded by an LLM (let's say 70% me/30% AI sloppa). Sorry not sorry, I'm just lazy.
## Features ## Features
- Extended version of the original proprietary Nicalis animation editor - Extended version of the original proprietary Nicalis animation editor
- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/). - Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
+1 -1
View File
@@ -1 +1 @@
/home/anon/sda/Personal/Repos/anm2ed/build/compile_commands.json /home/anon/sda/Personal/Repos/anm2ed/out/build/linux-debug/compile_commands.json
+52 -11
View File
@@ -18,6 +18,13 @@ using namespace glm;
namespace namespace
{ {
int remap_id(const std::unordered_map<int, int>& table, int value)
{
if (value < 0) return value;
if (auto it = table.find(value); it != table.end()) return it->second;
return value;
}
void region_frames_sync(anm2ed::anm2::Anm2& anm2, bool clearInvalid) void region_frames_sync(anm2ed::anm2::Anm2& anm2, bool clearInvalid)
{ {
for (auto& animation : anm2.animations.items) for (auto& animation : anm2.animations.items)
@@ -84,12 +91,13 @@ namespace anm2ed::anm2
XMLElement* Anm2::to_element(XMLDocument& document, Flags flags) XMLElement* Anm2::to_element(XMLDocument& document, Flags flags)
{ {
region_frames_sync(*this, true); auto normalized = normalized_for_serialize();
region_frames_sync(normalized, true);
auto element = document.NewElement("AnimatedActor"); auto element = document.NewElement("AnimatedActor");
info.serialize(document, element); normalized.info.serialize(document, element);
content.serialize(document, element, flags); normalized.content.serialize(document, element, flags);
animations.serialize(document, element, flags); normalized.animations.serialize(document, element, flags);
return element; return element;
} }
@@ -123,6 +131,46 @@ namespace anm2ed::anm2
uint64_t Anm2::hash() { return std::hash<std::string>{}(to_string()); } uint64_t Anm2::hash() { return std::hash<std::string>{}(to_string()); }
Anm2 Anm2::normalized_for_serialize() const
{
auto normalized = *this;
std::unordered_map<int, int> layerRemap{};
int normalizedID = 0;
for (auto& [layerID, layer] : content.layers)
{
layerRemap[layerID] = normalizedID;
++normalizedID;
}
normalized.content.layers.clear();
for (auto& [layerID, layer] : content.layers)
normalized.content.layers[remap_id(layerRemap, layerID)] = layer;
for (auto& animation : normalized.animations.items)
{
std::unordered_map<int, Item> layerAnimations{};
std::vector<int> layerOrder{};
for (auto layerID : animation.layerOrder)
{
auto mappedID = remap_id(layerRemap, layerID);
if (mappedID >= 0) layerOrder.push_back(mappedID);
}
for (auto& [layerID, item] : animation.layerAnimations)
{
auto mappedID = remap_id(layerRemap, layerID);
if (mappedID >= 0) layerAnimations[mappedID] = item;
}
animation.layerAnimations = std::move(layerAnimations);
animation.layerOrder = std::move(layerOrder);
}
return normalized;
}
Frame* Anm2::frame_get(int animationIndex, Type itemType, int frameIndex, int itemID) Frame* Anm2::frame_get(int animationIndex, Type itemType, int frameIndex, int itemID)
{ {
if (auto item = item_get(animationIndex, itemType, itemID); item) if (auto item = item_get(animationIndex, itemType, itemID); item)
@@ -177,13 +225,6 @@ namespace anm2ed::anm2
return original; return original;
}; };
auto remap_id = [](const auto& table, int value)
{
if (value < 0) return value;
if (auto it = table.find(value); it != table.end()) return it->second;
return value;
};
std::unordered_map<int, int> spritesheetRemap{}; std::unordered_map<int, int> spritesheetRemap{};
std::unordered_map<int, int> layerRemap{}; std::unordered_map<int, int> layerRemap{};
std::unordered_map<int, int> nullRemap{}; std::unordered_map<int, int> nullRemap{};
+2 -1
View File
@@ -36,6 +36,7 @@ namespace anm2ed::anm2
std::string to_string(Flags = 0); std::string to_string(Flags = 0);
Anm2(const std::filesystem::path&, std::string* = nullptr); Anm2(const std::filesystem::path&, std::string* = nullptr);
uint64_t hash(); uint64_t hash();
Anm2 normalized_for_serialize() const;
Spritesheet* spritesheet_get(int); Spritesheet* spritesheet_get(int);
bool spritesheet_add(const std::filesystem::path&, const std::filesystem::path&, int&); bool spritesheet_add(const std::filesystem::path&, const std::filesystem::path&, int&);
@@ -80,7 +81,7 @@ namespace anm2ed::anm2
bool animations_deserialize(const std::string&, int, std::set<int>&, std::string* = nullptr); bool animations_deserialize(const std::string&, int, std::set<int>&, std::string* = nullptr);
Item* item_get(int, Type, int = -1); Item* item_get(int, Type, int = -1);
Reference layer_animation_add(Reference = {}, std::string = {}, int = 0, Reference layer_animation_add(Reference = {}, int = -1, std::string = {}, int = 0,
types::destination::Type = types::destination::ALL); types::destination::Type = types::destination::ALL);
Reference null_animation_add(Reference = {}, std::string = {}, bool = false, Reference null_animation_add(Reference = {}, std::string = {}, bool = false,
types::destination::Type = types::destination::ALL); types::destination::Type = types::destination::ALL);
+19 -5
View File
@@ -30,7 +30,7 @@ namespace anm2ed::anm2
return nullptr; return nullptr;
} }
Reference Anm2::layer_animation_add(Reference reference, std::string name, int spritesheetID, Reference Anm2::layer_animation_add(Reference reference, int insertBeforeID, std::string name, int spritesheetID,
destination::Type destination) destination::Type destination)
{ {
auto id = reference.itemID == -1 ? map::next_id_get(content.layers) : reference.itemID; auto id = reference.itemID == -1 ? map::next_id_get(content.layers) : reference.itemID;
@@ -39,21 +39,35 @@ namespace anm2ed::anm2
layer.name = !name.empty() ? name : layer.name; layer.name = !name.empty() ? name : layer.name;
layer.spritesheetID = content.spritesheets.contains(spritesheetID) ? spritesheetID : 0; layer.spritesheetID = content.spritesheets.contains(spritesheetID) ? spritesheetID : 0;
auto add = [&](Animation* animation, int id) auto add = [&](Animation* animation, int id, bool insertBeforeReference)
{ {
animation->layerAnimations[id] = Item(); animation->layerAnimations[id] = Item();
if (insertBeforeReference && insertBeforeID != -1)
{
auto it = std::find(animation->layerOrder.begin(), animation->layerOrder.end(), insertBeforeID);
if (it != animation->layerOrder.end())
{
animation->layerOrder.insert(it, id);
return;
}
}
animation->layerOrder.push_back(id); animation->layerOrder.push_back(id);
}; };
if (destination == destination::ALL) if (destination == destination::ALL)
{ {
for (auto& animation : animations.items) for (size_t index = 0; index < animations.items.size(); ++index)
if (!animation.layerAnimations.contains(id)) add(&animation, id); {
auto& animation = animations.items[index];
if (!animation.layerAnimations.contains(id)) add(&animation, id, true);
}
} }
else if (destination == destination::THIS) else if (destination == destination::THIS)
{ {
if (auto animation = animation_get(reference.animationIndex)) if (auto animation = animation_get(reference.animationIndex))
if (!animation->layerAnimations.contains(id)) add(animation, id); if (!animation->layerAnimations.contains(id)) add(animation, id, true);
} }
return {reference.animationIndex, LAYER, id}; return {reference.animationIndex, LAYER, id};
+3 -2
View File
@@ -104,9 +104,10 @@ namespace anm2ed::anm2
{ {
bool noRegions = has_flag(flags, NO_REGIONS); bool noRegions = has_flag(flags, NO_REGIONS);
bool frameNoRegionValues = has_flag(flags, FRAME_NO_REGION_VALUES); bool frameNoRegionValues = has_flag(flags, FRAME_NO_REGION_VALUES);
bool writeRegionValues = !frameNoRegionValues || noRegions; bool hasValidRegion = !noRegions && regionID != -1;
bool writeRegionValues = !frameNoRegionValues || !hasValidRegion;
if (!noRegions && regionID != -1) element->SetAttribute("RegionId", regionID); if (hasValidRegion) element->SetAttribute("RegionId", regionID);
element->SetAttribute("XPosition", position.x); element->SetAttribute("XPosition", position.x);
element->SetAttribute("YPosition", position.y); element->SetAttribute("YPosition", position.y);
if (writeRegionValues) if (writeRegionValues)
+26 -2
View File
@@ -82,6 +82,27 @@ namespace anm2ed::imgui
directory.clear(); directory.clear();
frames.clear(); frames.clear();
} }
void pixels_unpremultiply_alpha(std::vector<uint8_t>& pixels)
{
for (size_t index = 0; index + 3 < pixels.size(); index += 4)
{
auto alpha = pixels[index + 3];
if (alpha == 0)
{
pixels[index + 0] = 0;
pixels[index + 1] = 0;
pixels[index + 2] = 0;
continue;
}
if (alpha == 255) continue;
float alphaUnit = (float)alpha / 255.0f;
pixels[index + 0] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 0] / alphaUnit), 0.0f, 255.0f);
pixels[index + 1] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 1] / alphaUnit), 0.0f, 255.0f);
pixels[index + 2] = (uint8_t)glm::clamp((float)std::round((float)pixels[index + 2] / alphaUnit), 0.0f, 255.0f);
}
}
} }
AnimationPreview::AnimationPreview() : Canvas(vec2()) {} AnimationPreview::AnimationPreview() : Canvas(vec2()) {}
@@ -232,6 +253,7 @@ namespace anm2ed::imgui
bind(); bind();
auto pixels = pixels_get(); auto pixels = pixels_get();
if (settings.renderIsRawAnimation) pixels_unpremultiply_alpha(pixels);
auto frameIndex = (int)renderTempFrames.size(); auto frameIndex = (int)renderTempFrames.size();
auto framePath = renderTempDirectory / render_frame_filename(settings.renderFormat, frameIndex); auto framePath = renderTempDirectory / render_frame_filename(settings.renderFormat, frameIndex);
if (Texture::write_pixels_png(framePath, size, pixels.data())) if (Texture::write_pixels_png(framePath, size, pixels.data()))
@@ -240,7 +262,8 @@ namespace anm2ed::imgui
} }
else else
{ {
toasts.push(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString))); toasts.push(
std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH), logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH),
std::make_format_args(pathString))); std::make_format_args(pathString)));
if (type != render::PNGS) render_temp_cleanup(renderTempDirectory, renderTempFrames); if (type != render::PNGS) render_temp_cleanup(renderTempDirectory, renderTempFrames);
@@ -513,7 +536,8 @@ namespace anm2ed::imgui
if (renderTempDirectory.empty()) if (renderTempDirectory.empty())
{ {
auto pathString = path::to_utf8(settings.renderPath); auto pathString = path::to_utf8(settings.renderPath);
toasts.push(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString))); toasts.push(
std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED), std::make_format_args(pathString)));
logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH), logger.error(std::vformat(localize.get(TOAST_EXPORT_RENDERED_ANIMATION_FAILED, anm2ed::ENGLISH),
std::make_format_args(pathString))); std::make_format_args(pathString)));
manager.isRecording = false; manager.isRecording = false;
-2
View File
@@ -3,14 +3,12 @@
#include <algorithm> #include <algorithm>
#include <ranges> #include <ranges>
#include <filesystem>
#include <format> #include <format>
#include "document.h" #include "document.h"
#include "log.h" #include "log.h"
#include "map_.h" #include "map_.h"
#include "math_.h" #include "math_.h"
#include "path_.h"
#include "strings.h" #include "strings.h"
#include "toast.h" #include "toast.h"
#include "vector_.h" #include "vector_.h"
+3 -2
View File
@@ -1780,11 +1780,12 @@ namespace anm2ed::imgui
if (ImGui::Button(localize.get(BASIC_ADD), widgetSize)) if (ImGui::Button(localize.get(BASIC_ADD), widgetSize))
{ {
anm2::Reference addReference{}; anm2::Reference addReference{};
int insertBeforeID = reference.itemType == anm2::LAYER ? reference.itemID : -1;
document.snapshot(localize.get(EDIT_ADD_ITEM)); document.snapshot(localize.get(EDIT_ADD_ITEM));
if (type == anm2::LAYER) if (type == anm2::LAYER)
addReference = anm2.layer_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, addItemName, addReference = anm2.layer_animation_add({reference.animationIndex, anm2::LAYER, addItemID}, insertBeforeID,
addItemSpritesheetID, (destination::Type)destination); addItemName, addItemSpritesheetID, (destination::Type)destination);
else if (type == anm2::NULL_) else if (type == anm2::NULL_)
addReference = anm2.null_animation_add({reference.animationIndex, anm2::NULL_, addItemID}, addItemName, addReference = anm2.null_animation_add({reference.animationIndex, anm2::NULL_, addItemID}, addItemName,
addItemIsShowRect, (destination::Type)destination); addItemIsShowRect, (destination::Type)destination);
+2 -1
View File
@@ -133,7 +133,8 @@ namespace anm2ed
{ {
case render::GIF: case render::GIF:
command += command +=
" -lavfi \"split[s0][s1];[s0]palettegen=stats_mode=full[p];[s1][p]paletteuse=dither=floyd_steinberg\"" " -lavfi \"split[s0][s1];[s0]palettegen=stats_mode=full:reserve_transparent=1[p];"
"[s1][p]paletteuse=dither=floyd_steinberg:alpha_threshold=128\""
" -loop 0"; " -loop 0";
command += std::format(" \"{}\"", pathString); command += std::format(" \"{}\"", pathString);
break; break;