multiselect changing on animation preview/spritesheet editor

This commit is contained in:
2025-12-26 16:45:50 -05:00
parent ed68851f5c
commit f64d622d87
7 changed files with 73 additions and 42 deletions

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@@ -25,6 +25,7 @@ A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation ed
- Pусский (Russian) - Pусский (Russian)
- 中文 (Chinese) - 中文 (Chinese)
- 한국어 (Korean) - 한국어 (Korean)
**If you want to help localize for your language, feel free to get in touch to contribute!** **If you want to help localize for your language, feel free to get in touch to contribute!**
### Note: Rendering Animations ### Note: Rendering Animations

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@@ -126,7 +126,7 @@ namespace anm2ed::anm2
return frame; return frame;
} }
void Item::frames_change(FrameChange& change, ChangeType type, int start, int numberFrames) void Item::frames_change(FrameChange change, ChangeType type, int start, int numberFrames)
{ {
auto useStart = numberFrames > -1 ? start : 0; auto useStart = numberFrames > -1 ? start : 0;
auto end = numberFrames > -1 ? start + numberFrames : (int)frames.size(); auto end = numberFrames > -1 ? start + numberFrames : (int)frames.size();

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@@ -20,7 +20,7 @@ namespace anm2ed::anm2
std::string to_string(Type, int = -1); std::string to_string(Type, int = -1);
int length(Type); int length(Type);
Frame frame_generate(float, Type); Frame frame_generate(float, Type);
void frames_change(FrameChange&, ChangeType, int, int = 0); void frames_change(FrameChange, ChangeType, int, int = 0);
bool frames_deserialize(const std::string&, Type, int, std::set<int>&, std::string*); bool frames_deserialize(const std::string&, Type, int, std::set<int>&, std::string*);
void frames_bake(int, int, bool, bool); void frames_bake(int, int, bool, bool);
void frames_generate_from_grid(glm::ivec2, glm::ivec2, glm::ivec2, int, int, int); void frames_generate_from_grid(glm::ivec2, glm::ivec2, glm::ivec2, int, int, int);

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@@ -246,6 +246,7 @@ namespace anm2ed::imgui
auto& shaderAxes = resources.shaders[shader::AXIS]; auto& shaderAxes = resources.shaders[shader::AXIS];
auto& shaderGrid = resources.shaders[shader::GRID]; auto& shaderGrid = resources.shaders[shader::GRID];
auto& shaderTexture = resources.shaders[shader::TEXTURE]; auto& shaderTexture = resources.shaders[shader::TEXTURE];
auto& frames = document.frames.selection;
auto reset_checker_pan = [&]() auto reset_checker_pan = [&]()
{ {
@@ -735,6 +736,7 @@ namespace anm2ed::imgui
auto isMod = ImGui::IsKeyDown(ImGuiMod_Shift); auto isMod = ImGui::IsKeyDown(ImGuiMod_Shift);
auto frame = document.frame_get(); auto frame = document.frame_get();
auto item = document.item_get();
auto useTool = tool; auto useTool = tool;
auto step = isMod ? STEP_FAST : STEP; auto step = isMod ? STEP_FAST : STEP;
mousePos = position_translate(zoom, pan, to_vec2(ImGui::GetMousePos()) - to_vec2(cursorScreenPos)); mousePos = position_translate(zoom, pan, to_vec2(ImGui::GetMousePos()) - to_vec2(cursorScreenPos));
@@ -743,6 +745,9 @@ namespace anm2ed::imgui
if (tool == tool::MOVE && isMouseRightDown) useTool = tool::SCALE; if (tool == tool::MOVE && isMouseRightDown) useTool = tool::SCALE;
if (tool == tool::SCALE && isMouseRightDown) useTool = tool::MOVE; if (tool == tool::SCALE && isMouseRightDown) useTool = tool::MOVE;
auto frame_change_apply = [&](anm2::FrameChange frameChange, anm2::ChangeType changeType = anm2::ADJUST)
{ item->frames_change(frameChange, changeType, *frames.begin(), frames.size()); };
auto& toolInfo = tool::INFO[useTool]; auto& toolInfo = tool::INFO[useTool];
auto& areaType = toolInfo.areaType; auto& areaType = toolInfo.areaType;
bool isAreaAllowed = areaType == tool::ALL || areaType == tool::ANIMATION_PREVIEW; bool isAreaAllowed = areaType == tool::ALL || areaType == tool::ANIMATION_PREVIEW;
@@ -759,7 +764,7 @@ namespace anm2ed::imgui
if (isMouseDown || isMouseMiddleDown) pan += vec2(mouseDelta.x, mouseDelta.y); if (isMouseDown || isMouseMiddleDown) pan += vec2(mouseDelta.x, mouseDelta.y);
break; break;
case tool::MOVE: case tool::MOVE:
if (!frame) break; if (!item || frames.empty()) break;
if (isBegin) if (isBegin)
{ {
document.snapshot(localize.get(EDIT_FRAME_POSITION)); document.snapshot(localize.get(EDIT_FRAME_POSITION));
@@ -769,11 +774,15 @@ namespace anm2ed::imgui
isMoveDragging = true; isMoveDragging = true;
} }
} }
if (isMouseDown && isMoveDragging) frame->position = ivec2(mousePos - moveOffset); if (isMouseDown && isMoveDragging)
if (isLeftPressed) frame->position.x -= step; frame_change_apply(
if (isRightPressed) frame->position.x += step; {.positionX = (int)mousePos.x - moveOffset.x, .positionY = (int)mousePos.y - moveOffset.y});
if (isUpPressed) frame->position.y -= step;
if (isDownPressed) frame->position.y += step; if (isLeftPressed) frame_change_apply({.positionX = step}, anm2::SUBTRACT);
if (isRightPressed) frame_change_apply({.positionX = step}, anm2::ADD);
if (isUpPressed) frame_change_apply({.positionY = step}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.positionY = step}, anm2::ADD);
if (isMouseReleased) isMoveDragging = false; if (isMouseReleased) isMoveDragging = false;
if (isEnd) document.change(Document::FRAMES); if (isEnd) document.change(Document::FRAMES);
if (isDuring) if (isDuring)
@@ -788,17 +797,20 @@ namespace anm2ed::imgui
} }
break; break;
case tool::SCALE: case tool::SCALE:
if (!frame) break; if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_SCALE)); if (isBegin) document.snapshot(localize.get(EDIT_FRAME_SCALE));
if (isMouseDown) if (isMouseDown)
{ {
frame->scale += vec2(mouseDelta.x, mouseDelta.y); frame->scale += vec2(mouseDelta.x, mouseDelta.y);
if (isMod) frame->scale = {frame->scale.x, frame->scale.x}; if (isMod) frame->scale = {frame->scale.x, frame->scale.x};
frame_change_apply({.scaleX = (int)frame->scale.x, .scaleY = (int)frame->scale.y});
} }
if (isLeftPressed) frame->scale.x -= step;
if (isRightPressed) frame->scale.x += step; if (isLeftPressed) frame_change_apply({.scaleX = step}, anm2::SUBTRACT);
if (isUpPressed) frame->scale.y -= step; if (isRightPressed) frame_change_apply({.scaleX = step}, anm2::ADD);
if (isDownPressed) frame->scale.y += step; if (isUpPressed) frame_change_apply({.scaleY = step}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.scaleY = step}, anm2::ADD);
if (isDuring) if (isDuring)
{ {
@@ -814,11 +826,11 @@ namespace anm2ed::imgui
if (isEnd) document.change(Document::FRAMES); if (isEnd) document.change(Document::FRAMES);
break; break;
case tool::ROTATE: case tool::ROTATE:
if (!frame) break; if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_ROTATION)); if (isBegin) document.snapshot(localize.get(EDIT_FRAME_ROTATION));
if (isMouseDown) frame->rotation += mouseDelta.y; if (isMouseDown) frame_change_apply({.rotation = mouseDelta.x}, anm2::ADD);
if (isLeftPressed || isDownPressed) frame->rotation -= step; if (isLeftPressed || isDownPressed) frame_change_apply({.rotation = step}, anm2::SUBTRACT);
if (isUpPressed || isRightPressed) frame->rotation += step; if (isUpPressed || isRightPressed) frame_change_apply({.rotation = step}, anm2::ADD);
if (isDuring) if (isDuring)
{ {

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@@ -43,6 +43,7 @@ namespace anm2ed::imgui
auto& shaderGrid = resources.shaders[shader::GRID]; auto& shaderGrid = resources.shaders[shader::GRID];
auto& shaderTexture = resources.shaders[shader::TEXTURE]; auto& shaderTexture = resources.shaders[shader::TEXTURE];
auto& dashedShader = resources.shaders[shader::DASHED]; auto& dashedShader = resources.shaders[shader::DASHED];
auto& frames = document.frames.selection;
auto reset_checker_pan = [&]() auto reset_checker_pan = [&]()
{ {
@@ -186,6 +187,7 @@ namespace anm2ed::imgui
clear(isTransparent ? vec4(0) : vec4(backgroundColor, 1.0f)); clear(isTransparent ? vec4(0) : vec4(backgroundColor, 1.0f));
auto frame = document.frame_get(); auto frame = document.frame_get();
auto item = document.item_get();
if (spritesheet && spritesheet->texture.is_valid()) if (spritesheet && spritesheet->texture.is_valid())
{ {
@@ -299,6 +301,9 @@ namespace anm2ed::imgui
return std::pair{minPoint, maxPoint}; return std::pair{minPoint, maxPoint};
}; };
auto frame_change_apply = [&](anm2::FrameChange frameChange, anm2::ChangeType changeType = anm2::ADJUST)
{ item->frames_change(frameChange, changeType, *frames.begin(), frames.size()); };
if (isMouseMiddleDown) useTool = tool::PAN; if (isMouseMiddleDown) useTool = tool::PAN;
if (tool == tool::MOVE && isMouseRightDown) useTool = tool::CROP; if (tool == tool::MOVE && isMouseRightDown) useTool = tool::CROP;
if (tool == tool::CROP && isMouseRightDown) useTool = tool::MOVE; if (tool == tool::CROP && isMouseRightDown) useTool = tool::MOVE;
@@ -324,14 +329,17 @@ namespace anm2ed::imgui
if (isMouseDown || isMouseMiddleDown) pan += mouseDelta; if (isMouseDown || isMouseMiddleDown) pan += mouseDelta;
break; break;
case tool::MOVE: case tool::MOVE:
if (!frame) break; if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_PIVOT)); if (isBegin) document.snapshot(localize.get(EDIT_FRAME_PIVOT));
if (isMouseDown) frame->pivot = vec2(ivec2(mousePos - frame->crop)); if (isMouseDown)
if (isLeftPressed) frame->pivot.x -= step; frame_change_apply({.pivotX = mousePos.x - frame->crop.x, .pivotY = mousePos.y - frame->crop.y});
if (isRightPressed) frame->pivot.x += step; if (isLeftPressed) frame_change_apply({.pivotX = step}, anm2::SUBTRACT);
if (isUpPressed) frame->pivot.y -= step; if (isRightPressed) frame_change_apply({.pivotX = step}, anm2::ADD);
if (isDownPressed) frame->pivot.y += step; if (isUpPressed) frame_change_apply({.pivotY = step}, anm2::SUBTRACT);
frame->pivot = vec2(ivec2(frame->pivot)); if (isDownPressed) frame_change_apply({.pivotY = step}, anm2::ADD);
frame_change_apply({.pivotX = (int)frame->pivot.x, .pivotY = (int)frame->pivot.y});
if (isDuring) if (isDuring)
{ {
if (ImGui::BeginTooltip()) if (ImGui::BeginTooltip())
@@ -346,40 +354,52 @@ namespace anm2ed::imgui
if (isEnd) document.change(Document::FRAMES); if (isEnd) document.change(Document::FRAMES);
break; break;
case tool::CROP: case tool::CROP:
if (!frame) break; if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_CROP)); if (isBegin) document.snapshot(localize.get(EDIT_FRAME_CROP));
if (isMouseClicked) if (isMouseClicked)
{ {
cropAnchor = mousePos; cropAnchor = mousePos;
frame->crop = vec2(ivec2(cropAnchor)); frame_change_apply({.cropX = cropAnchor.x, .cropY = cropAnchor.y, .sizeX = {}, .sizeY = {}});
frame->size = vec2();
} }
if (isMouseDown) if (isMouseDown)
{ {
auto [minPoint, maxPoint] = snap_rect(glm::min(cropAnchor, mousePos), glm::max(cropAnchor, mousePos)); auto [minPoint, maxPoint] = snap_rect(glm::min(cropAnchor, mousePos), glm::max(cropAnchor, mousePos));
frame->crop = vec2(ivec2(minPoint)); frame_change_apply({.cropX = (int)minPoint.x,
frame->size = vec2(ivec2(maxPoint - minPoint)); .cropY = (int)minPoint.y,
.sizeX = (int)maxPoint.x - minPoint.x,
.sizeY = (int)maxPoint.y - minPoint.y});
} }
if (isLeftPressed) frame->crop.x -= stepX; if (isLeftPressed) frame_change_apply({.cropX = stepX}, anm2::SUBTRACT);
if (isRightPressed) frame->crop.x += stepX; if (isRightPressed) frame_change_apply({.cropX = stepX}, anm2::ADD);
if (isUpPressed) frame->crop.y -= stepY; if (isUpPressed) frame_change_apply({.cropY = stepY}, anm2::SUBTRACT);
if (isDownPressed) frame->crop.y += stepY; if (isDownPressed) frame_change_apply({.cropY = stepY}, anm2::ADD);
frame->crop = vec2(ivec2(frame->crop));
frame->size = vec2(ivec2(frame->size)); frame_change_apply({.cropX = (int)frame->crop.x,
.cropY = (int)frame->crop.y,
.sizeX = (int)frame->size.x,
.sizeY = (int)frame->size.y});
if (isDuring) if (isDuring)
{ {
if (!isMouseDown) if (!isMouseDown)
{ {
auto minPoint = glm::min(frame->crop, frame->crop + frame->size); auto minPoint = glm::min(frame->crop, frame->crop + frame->size);
auto maxPoint = glm::max(frame->crop, frame->crop + frame->size); auto maxPoint = glm::max(frame->crop, frame->crop + frame->size);
frame->crop = vec2(ivec2(minPoint));
frame->size = vec2(ivec2(maxPoint - minPoint)); frame_change_apply({.cropX = (int)minPoint.x,
.cropY = (int)minPoint.y,
.sizeX = (int)maxPoint.x - minPoint.x,
.sizeY = (int)maxPoint.y - minPoint.y});
if (isGridSnap) if (isGridSnap)
{ {
auto [snapMin, snapMax] = snap_rect(frame->crop, frame->crop + frame->size); auto [snapMin, snapMax] = snap_rect(frame->crop, frame->crop + frame->size);
frame->crop = snapMin;
frame->size = snapMax - snapMin; frame_change_apply({.cropX = (int)snapMin.x,
.cropY = (int)snapMin.y,
.sizeX = (int)snapMax.x - snapMin.x,
.sizeY = (int)snapMax.y - snapMin.y});
} }
} }
if (ImGui::BeginTooltip()) if (ImGui::BeginTooltip())

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@@ -1,7 +1,5 @@
#include "change_all_frame_properties.h" #include "change_all_frame_properties.h"
#include <algorithm>
#include <cmath>
#include <string> #include <string>
#include "math_.h" #include "math_.h"

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@@ -49,6 +49,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3] [h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img] [img]https://files.catbox.moe/4auc1c.gif[/img]
</description> </description>
<version>2.9</version> <version>2.10</version>
<visibility>Public</visibility> <visibility>Public</visibility>
</metadata> </metadata>