multiselect changing on animation preview/spritesheet editor

This commit is contained in:
2025-12-26 16:45:50 -05:00
parent ed68851f5c
commit f64d622d87
7 changed files with 73 additions and 42 deletions

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@@ -25,6 +25,7 @@ A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation ed
- Pусский (Russian)
- 中文 (Chinese)
- 한국어 (Korean)
**If you want to help localize for your language, feel free to get in touch to contribute!**
### Note: Rendering Animations

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@@ -126,7 +126,7 @@ namespace anm2ed::anm2
return frame;
}
void Item::frames_change(FrameChange& change, ChangeType type, int start, int numberFrames)
void Item::frames_change(FrameChange change, ChangeType type, int start, int numberFrames)
{
auto useStart = numberFrames > -1 ? start : 0;
auto end = numberFrames > -1 ? start + numberFrames : (int)frames.size();

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@@ -20,7 +20,7 @@ namespace anm2ed::anm2
std::string to_string(Type, int = -1);
int length(Type);
Frame frame_generate(float, Type);
void frames_change(FrameChange&, ChangeType, int, int = 0);
void frames_change(FrameChange, ChangeType, int, int = 0);
bool frames_deserialize(const std::string&, Type, int, std::set<int>&, std::string*);
void frames_bake(int, int, bool, bool);
void frames_generate_from_grid(glm::ivec2, glm::ivec2, glm::ivec2, int, int, int);

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@@ -246,6 +246,7 @@ namespace anm2ed::imgui
auto& shaderAxes = resources.shaders[shader::AXIS];
auto& shaderGrid = resources.shaders[shader::GRID];
auto& shaderTexture = resources.shaders[shader::TEXTURE];
auto& frames = document.frames.selection;
auto reset_checker_pan = [&]()
{
@@ -735,6 +736,7 @@ namespace anm2ed::imgui
auto isMod = ImGui::IsKeyDown(ImGuiMod_Shift);
auto frame = document.frame_get();
auto item = document.item_get();
auto useTool = tool;
auto step = isMod ? STEP_FAST : STEP;
mousePos = position_translate(zoom, pan, to_vec2(ImGui::GetMousePos()) - to_vec2(cursorScreenPos));
@@ -743,6 +745,9 @@ namespace anm2ed::imgui
if (tool == tool::MOVE && isMouseRightDown) useTool = tool::SCALE;
if (tool == tool::SCALE && isMouseRightDown) useTool = tool::MOVE;
auto frame_change_apply = [&](anm2::FrameChange frameChange, anm2::ChangeType changeType = anm2::ADJUST)
{ item->frames_change(frameChange, changeType, *frames.begin(), frames.size()); };
auto& toolInfo = tool::INFO[useTool];
auto& areaType = toolInfo.areaType;
bool isAreaAllowed = areaType == tool::ALL || areaType == tool::ANIMATION_PREVIEW;
@@ -759,7 +764,7 @@ namespace anm2ed::imgui
if (isMouseDown || isMouseMiddleDown) pan += vec2(mouseDelta.x, mouseDelta.y);
break;
case tool::MOVE:
if (!frame) break;
if (!item || frames.empty()) break;
if (isBegin)
{
document.snapshot(localize.get(EDIT_FRAME_POSITION));
@@ -769,11 +774,15 @@ namespace anm2ed::imgui
isMoveDragging = true;
}
}
if (isMouseDown && isMoveDragging) frame->position = ivec2(mousePos - moveOffset);
if (isLeftPressed) frame->position.x -= step;
if (isRightPressed) frame->position.x += step;
if (isUpPressed) frame->position.y -= step;
if (isDownPressed) frame->position.y += step;
if (isMouseDown && isMoveDragging)
frame_change_apply(
{.positionX = (int)mousePos.x - moveOffset.x, .positionY = (int)mousePos.y - moveOffset.y});
if (isLeftPressed) frame_change_apply({.positionX = step}, anm2::SUBTRACT);
if (isRightPressed) frame_change_apply({.positionX = step}, anm2::ADD);
if (isUpPressed) frame_change_apply({.positionY = step}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.positionY = step}, anm2::ADD);
if (isMouseReleased) isMoveDragging = false;
if (isEnd) document.change(Document::FRAMES);
if (isDuring)
@@ -788,17 +797,20 @@ namespace anm2ed::imgui
}
break;
case tool::SCALE:
if (!frame) break;
if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_SCALE));
if (isMouseDown)
{
frame->scale += vec2(mouseDelta.x, mouseDelta.y);
if (isMod) frame->scale = {frame->scale.x, frame->scale.x};
frame_change_apply({.scaleX = (int)frame->scale.x, .scaleY = (int)frame->scale.y});
}
if (isLeftPressed) frame->scale.x -= step;
if (isRightPressed) frame->scale.x += step;
if (isUpPressed) frame->scale.y -= step;
if (isDownPressed) frame->scale.y += step;
if (isLeftPressed) frame_change_apply({.scaleX = step}, anm2::SUBTRACT);
if (isRightPressed) frame_change_apply({.scaleX = step}, anm2::ADD);
if (isUpPressed) frame_change_apply({.scaleY = step}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.scaleY = step}, anm2::ADD);
if (isDuring)
{
@@ -814,11 +826,11 @@ namespace anm2ed::imgui
if (isEnd) document.change(Document::FRAMES);
break;
case tool::ROTATE:
if (!frame) break;
if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_ROTATION));
if (isMouseDown) frame->rotation += mouseDelta.y;
if (isLeftPressed || isDownPressed) frame->rotation -= step;
if (isUpPressed || isRightPressed) frame->rotation += step;
if (isMouseDown) frame_change_apply({.rotation = mouseDelta.x}, anm2::ADD);
if (isLeftPressed || isDownPressed) frame_change_apply({.rotation = step}, anm2::SUBTRACT);
if (isUpPressed || isRightPressed) frame_change_apply({.rotation = step}, anm2::ADD);
if (isDuring)
{

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@@ -43,6 +43,7 @@ namespace anm2ed::imgui
auto& shaderGrid = resources.shaders[shader::GRID];
auto& shaderTexture = resources.shaders[shader::TEXTURE];
auto& dashedShader = resources.shaders[shader::DASHED];
auto& frames = document.frames.selection;
auto reset_checker_pan = [&]()
{
@@ -186,6 +187,7 @@ namespace anm2ed::imgui
clear(isTransparent ? vec4(0) : vec4(backgroundColor, 1.0f));
auto frame = document.frame_get();
auto item = document.item_get();
if (spritesheet && spritesheet->texture.is_valid())
{
@@ -299,6 +301,9 @@ namespace anm2ed::imgui
return std::pair{minPoint, maxPoint};
};
auto frame_change_apply = [&](anm2::FrameChange frameChange, anm2::ChangeType changeType = anm2::ADJUST)
{ item->frames_change(frameChange, changeType, *frames.begin(), frames.size()); };
if (isMouseMiddleDown) useTool = tool::PAN;
if (tool == tool::MOVE && isMouseRightDown) useTool = tool::CROP;
if (tool == tool::CROP && isMouseRightDown) useTool = tool::MOVE;
@@ -324,14 +329,17 @@ namespace anm2ed::imgui
if (isMouseDown || isMouseMiddleDown) pan += mouseDelta;
break;
case tool::MOVE:
if (!frame) break;
if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_PIVOT));
if (isMouseDown) frame->pivot = vec2(ivec2(mousePos - frame->crop));
if (isLeftPressed) frame->pivot.x -= step;
if (isRightPressed) frame->pivot.x += step;
if (isUpPressed) frame->pivot.y -= step;
if (isDownPressed) frame->pivot.y += step;
frame->pivot = vec2(ivec2(frame->pivot));
if (isMouseDown)
frame_change_apply({.pivotX = mousePos.x - frame->crop.x, .pivotY = mousePos.y - frame->crop.y});
if (isLeftPressed) frame_change_apply({.pivotX = step}, anm2::SUBTRACT);
if (isRightPressed) frame_change_apply({.pivotX = step}, anm2::ADD);
if (isUpPressed) frame_change_apply({.pivotY = step}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.pivotY = step}, anm2::ADD);
frame_change_apply({.pivotX = (int)frame->pivot.x, .pivotY = (int)frame->pivot.y});
if (isDuring)
{
if (ImGui::BeginTooltip())
@@ -346,40 +354,52 @@ namespace anm2ed::imgui
if (isEnd) document.change(Document::FRAMES);
break;
case tool::CROP:
if (!frame) break;
if (!item || frames.empty()) break;
if (isBegin) document.snapshot(localize.get(EDIT_FRAME_CROP));
if (isMouseClicked)
{
cropAnchor = mousePos;
frame->crop = vec2(ivec2(cropAnchor));
frame->size = vec2();
frame_change_apply({.cropX = cropAnchor.x, .cropY = cropAnchor.y, .sizeX = {}, .sizeY = {}});
}
if (isMouseDown)
{
auto [minPoint, maxPoint] = snap_rect(glm::min(cropAnchor, mousePos), glm::max(cropAnchor, mousePos));
frame->crop = vec2(ivec2(minPoint));
frame->size = vec2(ivec2(maxPoint - minPoint));
frame_change_apply({.cropX = (int)minPoint.x,
.cropY = (int)minPoint.y,
.sizeX = (int)maxPoint.x - minPoint.x,
.sizeY = (int)maxPoint.y - minPoint.y});
}
if (isLeftPressed) frame->crop.x -= stepX;
if (isRightPressed) frame->crop.x += stepX;
if (isUpPressed) frame->crop.y -= stepY;
if (isDownPressed) frame->crop.y += stepY;
frame->crop = vec2(ivec2(frame->crop));
frame->size = vec2(ivec2(frame->size));
if (isLeftPressed) frame_change_apply({.cropX = stepX}, anm2::SUBTRACT);
if (isRightPressed) frame_change_apply({.cropX = stepX}, anm2::ADD);
if (isUpPressed) frame_change_apply({.cropY = stepY}, anm2::SUBTRACT);
if (isDownPressed) frame_change_apply({.cropY = stepY}, anm2::ADD);
frame_change_apply({.cropX = (int)frame->crop.x,
.cropY = (int)frame->crop.y,
.sizeX = (int)frame->size.x,
.sizeY = (int)frame->size.y});
if (isDuring)
{
if (!isMouseDown)
{
auto minPoint = glm::min(frame->crop, frame->crop + frame->size);
auto maxPoint = glm::max(frame->crop, frame->crop + frame->size);
frame->crop = vec2(ivec2(minPoint));
frame->size = vec2(ivec2(maxPoint - minPoint));
frame_change_apply({.cropX = (int)minPoint.x,
.cropY = (int)minPoint.y,
.sizeX = (int)maxPoint.x - minPoint.x,
.sizeY = (int)maxPoint.y - minPoint.y});
if (isGridSnap)
{
auto [snapMin, snapMax] = snap_rect(frame->crop, frame->crop + frame->size);
frame->crop = snapMin;
frame->size = snapMax - snapMin;
frame_change_apply({.cropX = (int)snapMin.x,
.cropY = (int)snapMin.y,
.sizeX = (int)snapMax.x - snapMin.x,
.sizeY = (int)snapMax.y - snapMin.y});
}
}
if (ImGui::BeginTooltip())

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@@ -1,7 +1,5 @@
#include "change_all_frame_properties.h"
#include <algorithm>
#include <cmath>
#include <string>
#include "math_.h"

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@@ -49,6 +49,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img]
</description>
<version>2.9</version>
<version>2.10</version>
<visibility>Public</visibility>
</metadata>