Redid layer system, added layer/null windows, more quality of life, polish
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@@ -197,6 +197,7 @@ void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform,
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glUseProgram(0);
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}
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void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color)
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{
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vec4 originNDC = transform * vec4(0.0f, 0.0f, 0.0f, 1.0f);
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