Redid layer system, added layer/null windows, more quality of life, polish
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@@ -2,7 +2,7 @@
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void resources_init(Resources* self)
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{
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texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, TEXTURE_CHANNELS, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
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texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
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for (s32 i = 0; i < SHADER_COUNT; i++)
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shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
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