Redid layer system, added layer/null windows, more quality of life, polish

This commit is contained in:
2025-09-12 18:06:30 -04:00
parent 6deaaea374
commit f8fb3df8d4
16 changed files with 658 additions and 312 deletions

View File

@@ -2,7 +2,7 @@
void resources_init(Resources* self)
{
texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, TEXTURE_CHANNELS, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
for (s32 i = 0; i < SHADER_COUNT; i++)
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);