context menus, document refactoring, fixes

This commit is contained in:
2025-10-26 00:10:44 -04:00
parent 87c2db2a77
commit fe9366f9ef
62 changed files with 2138 additions and 793 deletions

View File

@@ -7,7 +7,7 @@
#include "tool.h"
#include "types.h"
using namespace anm2ed::document_manager;
using namespace anm2ed::manager;
using namespace anm2ed::settings;
using namespace anm2ed::canvas;
using namespace anm2ed::playback;
@@ -17,6 +17,7 @@ using namespace glm;
namespace anm2ed::animation_preview
{
constexpr auto NULL_COLOR = vec4(0.0f, 0.0f, 1.0f, 0.90f);
constexpr auto TARGET_SIZE = vec2(32, 32);
constexpr auto PIVOT_SIZE = vec2(8, 8);
constexpr auto POINT_SIZE = vec2(4, 4);
@@ -27,10 +28,11 @@ namespace anm2ed::animation_preview
{
}
void AnimationPreview::update(DocumentManager& manager, Settings& settings, Resources& resources, Playback& playback)
void AnimationPreview::update(Manager& manager, Settings& settings, Resources& resources)
{
auto& document = *manager.get();
auto& anm2 = document.anm2;
auto& playback = document.playback;
auto& reference = document.reference;
auto animation = document.animation_get();
auto& pan = document.previewPan;
@@ -143,12 +145,10 @@ namespace anm2ed::animation_preview
if (isAxes) axes_render(shaderAxes, zoom, pan, axesColor);
if (isGrid) grid_render(shaderGrid, zoom, pan, gridSize, gridOffset, gridColor);
auto frameTime = reference.frameTime > -1 && !playback.isPlaying ? reference.frameTime : playback.time;
if (animation)
auto render = [&](float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = false)
{
auto transform = transform_get(zoom, pan);
auto root = animation->rootAnimation.frame_generate(playback.time, anm2::ROOT);
auto root = animation->rootAnimation.frame_generate(time, anm2::ROOT);
if (isRootTransform)
transform *= math::quad_model_parent_get(root.position, {}, math::percent_to_unit(root.scale), root.rotation);
@@ -158,7 +158,9 @@ namespace anm2ed::animation_preview
auto rootTransform = transform * math::quad_model_get(TARGET_SIZE, root.position, TARGET_SIZE * 0.5f,
math::percent_to_unit(root.scale), root.rotation);
texture_render(shaderTexture, resources.icons[icon::TARGET].id, rootTransform, color::GREEN);
vec4 color = isOnionskin ? vec4(colorOffset, alphaOffset) : color::GREEN;
texture_render(shaderTexture, resources.icons[icon::TARGET].id, rootTransform, color);
}
for (auto& id : animation->layerOrder)
@@ -168,7 +170,7 @@ namespace anm2ed::animation_preview
auto& layer = anm2.content.layers.at(id);
if (auto frame = layerAnimation.frame_generate(frameTime, anm2::LAYER); frame.isVisible)
if (auto frame = layerAnimation.frame_generate(time, anm2::LAYER); frame.isVisible)
{
auto spritesheet = anm2.spritesheet_get(layer.spritesheetID);
if (!spritesheet) continue;
@@ -183,17 +185,23 @@ namespace anm2ed::animation_preview
auto uvMin = frame.crop / vec2(texture.size) + inset;
auto uvMax = (frame.crop + frame.size) / vec2(texture.size) - inset;
auto vertices = math::uv_vertices_get(uvMin, uvMax);
vec3 frameColorOffset = frame.offset + colorOffset;
vec4 frameTint = frame.tint;
frameTint.a = std::max(0.0f, frameTint.a - alphaOffset);
texture_render(shaderTexture, texture.id, layerTransform, frame.tint, frame.offset, vertices.data());
texture_render(shaderTexture, texture.id, layerTransform, frameTint, frameColorOffset, vertices.data());
if (isBorder) rect_render(shaderLine, layerTransform, color::RED);
auto color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : color::RED;
if (isBorder) rect_render(shaderLine, layerTransform, color);
if (isPivots)
{
auto pivotTransform =
transform * math::quad_model_get(PIVOT_SIZE, frame.position, PIVOT_SIZE * 0.5f,
math::percent_to_unit(frame.scale), frame.rotation);
texture_render(shaderTexture, resources.icons[icon::PIVOT].id, pivotTransform, color::RED);
texture_render(shaderTexture, resources.icons[icon::PIVOT].id, pivotTransform, color);
}
}
}
@@ -206,11 +214,13 @@ namespace anm2ed::animation_preview
auto& isShowRect = anm2.content.nulls[id].isShowRect;
if (auto frame = nullAnimation.frame_generate(frameTime, anm2::NULL_); frame.isVisible)
if (auto frame = nullAnimation.frame_generate(time, anm2::NULL_); frame.isVisible)
{
auto icon = isShowRect ? icon::POINT : icon::TARGET;
auto& size = isShowRect ? POINT_SIZE : TARGET_SIZE;
auto& color = id == reference.itemID && reference.itemType == anm2::NULL_ ? color::RED : color::BLUE;
auto color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset)
: id == reference.itemID && reference.itemType == anm2::NULL_ ? color::RED
: NULL_COLOR;
auto nullTransform = transform * math::quad_model_get(size, frame.position, size * 0.5f,
math::percent_to_unit(frame.scale), frame.rotation);
@@ -228,6 +238,34 @@ namespace anm2ed::animation_preview
}
}
}
};
auto onionskin_render = [&](float time, int count, int direction, vec3 color)
{
for (int i = 1; i <= count; i++)
{
float useTime = time + (float)(direction * i);
float alphaOffset = (1.0f / (count + 1)) * i;
render(useTime, color, alphaOffset, true);
}
};
auto onionskins_render = [&](float time)
{
onionskin_render(time, settings.onionskinBeforeCount, -1, settings.onionskinBeforeColor);
onionskin_render(time, settings.onionskinAfterCount, 1, settings.onionskinAfterColor);
};
auto frameTime = reference.frameTime > -1 && !playback.isPlaying ? reference.frameTime : playback.time;
if (animation)
{
auto& drawOrder = settings.onionskinDrawOrder;
auto& isEnabled = settings.onionskinIsEnabled;
if (drawOrder == draw_order::BELOW && isEnabled) onionskins_render(frameTime);
render(frameTime);
if (drawOrder == draw_order::ABOVE && isEnabled) onionskins_render(frameTime);
}
unbind();