Files
anm2ed/src/resources.cpp

17 lines
475 B
C++

#include "resources.h"
void resources_init(Resources* self)
{
texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, TEXTURE_CHANNELS, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
for (s32 i = 0; i < SHADER_COUNT; i++)
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
}
void resources_free(Resources* self)
{
for (auto& shader : self->shaders)
shader_free(&shader);
texture_free(&self->atlas);
}