Files
anm2ed/src/resources.cpp

34 lines
846 B
C++

#include "resources.h"
/* Loads in resources */
void
resources_init(Resources* self)
{
/* Textures */
for (s32 i = 0; i < TEXTURE_COUNT; i++)
texture_from_data_init(&self->textures[i], (u8*)TEXTURE_DATA[i].data, TEXTURE_DATA[i].length);
for (s32 i = 0; i < SHADER_COUNT; i++)
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
}
/* Frees resources*/
void
resources_free(Resources* self)
{
for (s32 i = 0; i < TEXTURE_COUNT; i++)
texture_free(&self->textures[i]);
for (s32 i = 0; i < SHADER_COUNT; i++)
shader_free(&self->shaders[i]);
resources_loaded_textures_free(self);
}
/* Frees loaded textures */
void
resources_loaded_textures_free(Resources* self)
{
for (auto & [id, texture] : self->loadedTextures)
texture_free(&self->textures[id]);
}