Files
anm2ed/src/document.hpp
T
2026-05-22 11:13:39 -04:00

161 lines
5.6 KiB
C++

#pragma once
#include <filesystem>
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
#include "snapshots.hpp"
#include <glm/glm.hpp>
#include "origin.hpp"
#include "types.hpp"
namespace anm2ed
{
class Manager;
struct Command;
class Document
{
public:
enum ChangeType
{
INFO,
LAYERS,
NULLS,
SPRITESHEETS,
TEXTURES,
EVENTS,
ANIMATIONS,
ITEMS,
FRAMES,
SOUNDS,
ALL,
COUNT
};
std::filesystem::path path{};
Snapshots snapshots{};
Snapshot& current = snapshots.current;
Playback& playback = current.playback;
Storage& animation = current.animation;
Storage& event = current.event;
Storage& frames = current.frames;
Storage& items = current.items;
Storage& layer = current.layer;
Storage& merge = current.merge;
Storage& null = current.null;
Storage& region = current.region;
Storage& sound = current.sound;
Storage& spritesheet = current.spritesheet;
std::map<int, resource::Texture>& textures = current.textures;
std::map<int, resource::Audio>& sounds = current.sounds;
Anm2& anm2 = current.anm2;
Reference& reference = current.reference;
std::set<Reference>& groupReferences = current.groupReferences;
float& frameTime = current.frameTime;
std::string& message = current.message;
std::map<int, Storage> regionBySpritesheet{};
int changeAllFramePropertiesRegionId{-1};
float previewZoom{200};
glm::vec2 previewPan{};
glm::vec2 editorPan{};
float editorZoom{200};
int overlayIndex{-1};
uint64_t hash{};
uint64_t saveHash{};
uint64_t autosaveHash{};
double lastAutosaveTime{};
bool isValid{true};
bool isOpen{true};
bool isForceDirty{false};
std::unordered_map<int, uint64_t> spritesheetHashes{};
std::unordered_map<int, uint64_t> spritesheetSaveHashes{};
std::unordered_map<int, std::filesystem::path> texturePaths{};
std::unordered_map<int, std::filesystem::path> soundPaths{};
bool isAnimationPreviewSet{false};
bool isSpritesheetEditorSet{false};
Document(const std::filesystem::path&, bool = false, std::string* = nullptr);
Document(const Document&) = delete;
Document& operator=(const Document&) = delete;
Document(Document&&) noexcept;
Document& operator=(Document&&) noexcept;
bool save(const std::filesystem::path& = {}, std::string* = nullptr, Compatibility = Compatibility::ANM2ED,
bool = false, bool = true, bool = true);
void anm2_change(ChangeType);
void assets_sync(ChangeType = ALL);
void texture_change(int);
bool texture_reload(int);
bool sound_reload(int);
resource::Texture* texture_get(int);
const resource::Texture* texture_get(int) const;
resource::Audio* sound_get(int);
const resource::Audio* sound_get(int) const;
bool regions_trim(int, const std::set<int>&);
bool spritesheet_pack(int, int);
bool spritesheets_merge(const std::set<int>&, bool, bool, bool, origin::Type);
void scan_and_set_regions();
bool file_merge(const std::filesystem::path&);
void hash_set();
void clean();
void change(ChangeType);
bool is_dirty() const;
bool is_autosave_dirty() const;
std::filesystem::path directory_get() const;
std::filesystem::path filename_get() const;
bool is_valid() const;
void command_run(Manager&, Command&);
void spritesheet_hash_update(int);
void spritesheet_hash_set_saved(int);
bool spritesheet_is_dirty(int);
bool spritesheet_any_dirty();
void spritesheet_hashes_reset();
void spritesheet_hashes_sync();
std::vector<Reference> layer_references_get();
Element* frame_get();
Element* item_get();
Element* spritesheet_get();
Element* animation_get();
void spritesheet_add(const std::filesystem::path&);
void spritesheets_add(const std::vector<std::filesystem::path>&);
void sound_add(const std::filesystem::path&);
void sounds_add(const std::vector<std::filesystem::path>&);
bool autosave(std::string* = nullptr, Compatibility = Compatibility::ANM2ED, bool = false, bool = true,
bool = true);
std::filesystem::path autosave_path_get();
std::filesystem::path path_from_autosave_get(const std::filesystem::path&);
void snapshot(const std::string& message);
void undo();
void redo();
bool is_able_to_undo();
bool is_able_to_redo();
};
#define DOCUMENT_EDIT(document, message, changeType, body) \
{ \
document.snapshot(message); \
body; \
document.change(changeType); \
}
#define DOCUMENT_EDIT_PTR(document, message, changeType, body) \
{ \
document->snapshot(message); \
body; \
document->change(changeType); \
}
}