51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include <set>
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#include <vector>
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#include "clipboard.h"
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#include "manager.h"
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#include "resources.h"
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#include "settings.h"
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namespace anm2ed::imgui
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{
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struct FrameDragDrop
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{
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anm2::Type type{anm2::NONE};
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int itemID{-1};
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int animationIndex{-1};
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std::vector<int> selection{};
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};
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class Timeline
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{
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bool isDragging{};
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bool isWindowHovered{};
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bool isHorizontalScroll{};
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PopupHelper propertiesPopup{PopupHelper("Item Properties", POPUP_NORMAL)};
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PopupHelper bakePopup{PopupHelper("Bake", POPUP_TO_CONTENT)};
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std::string addItemName{};
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bool addItemIsRect{};
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int addItemID{-1};
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int addItemSpritesheetID{-1};
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int hoveredTime{};
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anm2::Frame* draggedTrigger{};
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int draggedTriggerIndex{-1};
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int draggedTriggerAtFrameStart{-1};
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bool isDraggedTriggerSnapshot{};
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FrameDragDrop frameDragDrop{};
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std::vector<int> frameSelectionSnapshot{};
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std::vector<int> frameSelectionLocked{};
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bool isFrameSelectionLocked{};
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anm2::Reference frameSelectionSnapshotReference{};
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std::set<int> unusedItems{};
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glm::vec2 scroll{};
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ImDrawList* pickerLineDrawList{};
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ImGuiStyle style{};
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public:
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void update(Manager&, Settings&, Resources&, Clipboard&);
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};
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}
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