Files
anm2ed/CMakeLists.txt

60 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.15)
if(WIN32 AND DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
endif()
project(anm2ed CXX)
find_package(SDL3 REQUIRED)
find_package(OpenGL REQUIRED)
set(GLAD_SRC ${CMAKE_CURRENT_SOURCE_DIR}/include/glad/glad.cpp)
file(GLOB SOURCES
${GLAD_SRC}
include/imgui/imgui.cpp
include/imgui/imgui_draw.cpp
include/imgui/imgui_widgets.cpp
include/imgui/imgui_tables.cpp
include/imgui/backends/imgui_impl_sdl3.cpp
include/imgui/backends/imgui_impl_opengl3.cpp
include/tinyxml2/tinyxml2.cpp
src/*.cpp
src/*.h
)
if(NOT MSVC)
set_source_files_properties(${GLAD_SRC} PROPERTIES COMPILE_FLAGS "-Wno-cast-function-type")
endif()
add_executable(${PROJECT_NAME} ${SOURCES})
if(WIN32)
enable_language(RC)
target_sources(${PROJECT_NAME} PRIVATE assets/Icon.rc)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
target_include_directories(${PROJECT_NAME} PRIVATE include include/glad include/imgui include/tinyxml2 src)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /std:c++latest /EHsc)
target_link_options(${PROJECT_NAME} PRIVATE /STACK:0xffffff)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_options(${PROJECT_NAME} PRIVATE -DDEBUG -g)
else()
set(CMAKE_BUILD_TYPE "Release")
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE m)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL SDL3::SDL3)
message("System: ${CMAKE_SYSTEM_NAME}")
message("Project: ${PROJECT_NAME}")
message("Build: ${CMAKE_BUILD_TYPE}")