Files
anm2ed/src/snapshots.cpp

77 lines
2.0 KiB
C++

#include "snapshots.h"
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot)
{
if (stack->top >= SNAPSHOT_STACK_MAX)
{
for (s32 i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
stack->snapshots[i] = stack->snapshots[i + 1];
stack->top = SNAPSHOT_STACK_MAX - 1;
}
stack->snapshots[stack->top++] = *snapshot;
}
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack)
{
if (stack->top == 0) return nullptr;
return &stack->snapshots[--stack->top];
}
static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
{
if (!snapshot) return;
*self->anm2 = snapshot->anm2;
*self->reference = snapshot->reference;
self->preview->time = snapshot->time;
self->action = snapshot->action;
//anm2_spritesheet_texture_pixels_upload(self->anm2);
}
Snapshot snapshot_get(Snapshots* self)
{
Snapshot snapshot = {*self->anm2, *self->reference, self->preview->time, self->action};
//anm2_spritesheet_texture_pixels_download(&snapshot.anm2);
return snapshot;
}
void snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, Preview* preview)
{
self->anm2 = anm2;
self->reference = reference;
self->preview = preview;
}
void snapshots_reset(Snapshots* self)
{
self->undoStack = SnapshotStack{};
self->redoStack = SnapshotStack{};
self->action.clear();
}
void snapshots_undo_push(Snapshots* self, Snapshot* snapshot)
{
self->redoStack.top = 0;
_snapshot_stack_push(&self->undoStack, snapshot);
}
void snapshots_undo(Snapshots* self)
{
if (Snapshot* snapshot = _snapshot_stack_pop(&self->undoStack))
{
Snapshot current = snapshot_get(self);
_snapshot_stack_push(&self->redoStack, &current);
_snapshot_set(self, snapshot);
}
}
void snapshots_redo(Snapshots* self)
{
if (Snapshot* snapshot = _snapshot_stack_pop(&self->redoStack))
{
Snapshot current = snapshot_get(self);
_snapshot_stack_push(&self->undoStack, &current);
_snapshot_set(self, snapshot);
}
}