Files
anm2ed/src/playback.cpp

65 lines
1.3 KiB
C++

#include "playback.hpp"
#include <algorithm>
#include <cmath>
#include <glm/common.hpp>
namespace anm2ed
{
void Playback::toggle()
{
if (isFinished) time = 0.0f;
isFinished = false;
isPlaying = !isPlaying;
timing_reset();
}
void Playback::timing_reset() { tickAccumulator = 0.0f; }
void Playback::clamp(int length) { time = glm::clamp(time, 0.0f, (float)length - 1.0f); }
void Playback::tick(int fps, int length, bool isLoop, float deltaSeconds)
{
if (isFinished || !isPlaying || fps <= 0 || length <= 0) return;
if (deltaSeconds <= 0.0f) return;
auto frameDuration = 1.0f / (float)fps;
tickAccumulator += deltaSeconds;
auto steps = (int)std::floor(tickAccumulator / frameDuration);
if (steps <= 0) return;
tickAccumulator -= frameDuration * (float)steps;
time += (float)steps;
if (time > (float)length - 1.0f)
{
if (isLoop)
{
time = std::fmod(time, (float)length);
}
else
{
time = (float)length - 1.0f;
isPlaying = false;
isFinished = true;
timing_reset();
}
}
}
void Playback::decrement(int length)
{
--time;
clamp(length);
timing_reset();
}
void Playback::increment(int length)
{
++time;
clamp(length);
timing_reset();
}
}