348 lines
13 KiB
C++
348 lines
13 KiB
C++
#pragma once
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#include "COMMON.h"
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const u8 TEXTURE_ATLAS[] =
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xa0,
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0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x5e, 0x74, 0xbf, 0x00, 0x00, 0x00,
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0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0b, 0x12, 0x00, 0x00, 0x0b,
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0x12, 0x01, 0xd2, 0xdd, 0x7e, 0xfc, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x4c,
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0x54, 0x45, 0x00, 0x00, 0x00, 0x76, 0x76, 0x76, 0xff, 0xff, 0xff, 0x60,
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0x60, 0x60, 0xff, 0xff, 0xff, 0x3e, 0xd5, 0x47, 0x6d, 0x00, 0x00, 0x00,
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0x03, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x00, 0x00, 0xfa, 0x76, 0xc4, 0xde,
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0x00, 0x00, 0x04, 0x62, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x59,
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0x5b, 0x6e, 0x24, 0x37, 0x0c, 0x2c, 0x80, 0xbc, 0x40, 0xee, 0x90, 0x03,
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0x10, 0x20, 0x0f, 0xc0, 0x80, 0x75, 0xff, 0x33, 0xe5, 0x83, 0xa2, 0x5a,
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0x63, 0xcf, 0xae, 0xa7, 0x37, 0xb1, 0x03, 0x6c, 0xac, 0x0f, 0x77, 0x6b,
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0x5a, 0xd5, 0x7c, 0x15, 0x49, 0xb5, 0x0c, 0xfc, 0xc2, 0x20, 0x9f, 0xff,
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0xae, 0xd9, 0xd7, 0x28, 0x00, 0xe0, 0xb1, 0x9e, 0x04, 0x40, 0x9a, 0x92,
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0x76, 0xac, 0x27, 0xf3, 0x78, 0x21, 0xbd, 0x00, 0x01, 0xa0, 0x04, 0x98,
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0xd0, 0x46, 0x26, 0x00, 0x04, 0x49, 0xe8, 0x9e, 0x36, 0xc0, 0x95, 0x80,
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0x2e, 0x51, 0x64, 0xdf, 0xee, 0x15, 0xa4, 0x92, 0x83, 0x58, 0x2a, 0x29,
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0x4b, 0xd8, 0x00, 0x9d, 0x17, 0xf6, 0x02, 0xc9, 0x56, 0x68, 0xe6, 0x6d,
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0x4b, 0xbf, 0xa2, 0x67, 0x4c, 0x4d, 0x35, 0xec, 0xb5, 0x89, 0x41, 0x24,
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0x9e, 0x01, 0x94, 0xd0, 0xd4, 0xb6, 0x34, 0x35, 0x7b, 0x81, 0x78, 0x90,
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0xe5, 0xf6, 0x08, 0x28, 0x40, 0x13, 0xcc, 0x13, 0x50, 0x08, 0x03, 0x20,
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0xee, 0x51, 0xee, 0x06, 0x48, 0xfb, 0x8e, 0x61, 0x64, 0x02, 0x9a, 0x4a,
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0x1c, 0x00, 0xe1, 0xf2, 0xb8, 0xb8, 0xbb, 0x1b, 0x80, 0x48, 0xad, 0xb6,
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0x75, 0x59, 0xcf, 0x04, 0xda, 0x4b, 0x00, 0x12, 0x03, 0x30, 0x77, 0x37,
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0x33, 0x21, 0x01, 0xd2, 0xae, 0xc0, 0x75, 0xd4, 0x2e, 0x40, 0xb0, 0x00,
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0x40, 0x44, 0xc4, 0x45, 0xa0, 0x4c, 0x40, 0x99, 0x17, 0x60, 0x02, 0x37,
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0x5e, 0xd2, 0x15, 0x5f, 0x98, 0x99, 0xd9, 0x13, 0xc0, 0xa2, 0x86, 0xb4,
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0xdf, 0xed, 0x22, 0x8d, 0x88, 0x00, 0x10, 0x5a, 0xff, 0xe1, 0xc7, 0xe4,
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0x83, 0xe1, 0x8b, 0xc6, 0xd0, 0x5c, 0xde, 0x48, 0x94, 0x07, 0x72, 0x5f,
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0xf3, 0xa1, 0xf9, 0xdb, 0xe7, 0x93, 0x17, 0xc1, 0xa6, 0x80, 0x93, 0xa4,
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0x5f, 0x9c, 0x92, 0xe5, 0x13, 0xbc, 0x71, 0x2f, 0x0a, 0x00, 0x02, 0x08,
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0x02, 0xac, 0xcd, 0x5a, 0x09, 0xba, 0xb3, 0xec, 0x12, 0x45, 0x77, 0x27,
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0x81, 0x26, 0x28, 0x40, 0xeb, 0x3c, 0x19, 0x40, 0x3f, 0xb7, 0x2d, 0x4a,
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0xe8, 0x1e, 0xa4, 0x0d, 0x40, 0x3a, 0x4f, 0x6c, 0xab, 0xd4, 0xcf, 0x01,
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0x68, 0xb9, 0x47, 0x42, 0xcb, 0x9d, 0x15, 0x39, 0x80, 0xc9, 0x93, 0xa1,
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0xf9, 0x7e, 0x2e, 0x15, 0x51, 0x15, 0xa6, 0xe5, 0x41, 0x8f, 0x44, 0x42,
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0xb3, 0x01, 0x4a, 0x68, 0x0e, 0xcd, 0xf7, 0x73, 0x9a, 0x6a, 0xa6, 0x30,
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0xd2, 0x59, 0xae, 0xd5, 0x00, 0xd9, 0x79, 0x32, 0x34, 0xd7, 0x72, 0x96,
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0x47, 0x42, 0x52, 0x4d, 0x52, 0x4d, 0x4b, 0x09, 0x8c, 0x4a, 0x57, 0x9e,
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0xc0, 0xdc, 0x1d, 0x80, 0x66, 0xd0, 0xa1, 0x09, 0x28, 0x48, 0x24, 0x84,
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0x2c, 0xf7, 0x65, 0x34, 0x09, 0x21, 0x13, 0x4e, 0x53, 0x29, 0xb1, 0x9e,
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0x97, 0x39, 0x01, 0x48, 0x01, 0x61, 0x00, 0xe9, 0xee, 0xed, 0x56, 0x8d,
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0x4a, 0x90, 0x10, 0xa7, 0x81, 0x66, 0x6b, 0x6e, 0xe2, 0xb4, 0x0e, 0x6d,
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0x01, 0x50, 0xba, 0xaf, 0xc0, 0x95, 0x66, 0x20, 0x08, 0x67, 0x39, 0x28,
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0xc7, 0x3c, 0xfd, 0x19, 0x35, 0x4c, 0x4d, 0xb2, 0xa9, 0x01, 0x53, 0x24,
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0xd4, 0x24, 0x05, 0x24, 0xf9, 0xc0, 0xbf, 0x83, 0x5c, 0x64, 0xcf, 0xdd,
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0xcf, 0x8c, 0xb9, 0xe6, 0xbf, 0xca, 0xf7, 0xb9, 0xbe, 0xdc, 0x1f, 0xd6,
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0x75, 0xa9, 0xa6, 0x49, 0x4d, 0x5e, 0x57, 0x00, 0x40, 0x57, 0xc2, 0x29,
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0xa1, 0x47, 0xed, 0xc6, 0x94, 0x9d, 0x7d, 0x5d, 0xc5, 0xcd, 0xde, 0xab,
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0xb6, 0xd8, 0xa9, 0xfd, 0x86, 0x5d, 0x11, 0x01, 0x40, 0xcd, 0xed, 0xf4,
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0xce, 0x2a, 0xba, 0xec, 0x6a, 0xd7, 0x45, 0x71, 0xcc, 0x4a, 0x00, 0x28,
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0x0a, 0x80, 0x0c, 0x93, 0x52, 0x6c, 0x96, 0xae, 0xc2, 0xa5, 0x00, 0xa2,
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0x25, 0x6d, 0x0d, 0x82, 0x06, 0x68, 0x16, 0x10, 0x9a, 0x9a, 0x88, 0x82,
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0xa6, 0x76, 0xfa, 0xa5, 0x2e, 0x09, 0x87, 0x4a, 0xc5, 0x4a, 0x80, 0x99,
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0x9a, 0xba, 0x12, 0x91, 0xa4, 0x76, 0x8c, 0xba, 0x09, 0xc5, 0xa9, 0x92,
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0x06, 0x03, 0xcf, 0x01, 0xd9, 0x12, 0x98, 0x38, 0x55, 0x6a, 0x01, 0x4f,
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0x55, 0xa2, 0x32, 0xb5, 0x99, 0xd5, 0x2a, 0x69, 0x26, 0xd0, 0x02, 0xde,
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0x19, 0x2d, 0x4c, 0xb0, 0x7b, 0x76, 0x8e, 0x77, 0x3a, 0x6f, 0xb4, 0xf2,
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0x0d, 0xe9, 0xc6, 0xad, 0xb9, 0xda, 0xf4, 0x14, 0x9c, 0xbe, 0x67, 0xc6,
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0x73, 0x4e, 0x29, 0x93, 0xcc, 0x01, 0xe4, 0x05, 0xe0, 0xdb, 0x2d, 0xc2,
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0xa6, 0xc6, 0x29, 0x61, 0xab, 0x24, 0x91, 0x3f, 0x22, 0x5f, 0xef, 0x08,
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0x94, 0x4c, 0x6a, 0x02, 0xd4, 0xa4, 0xe6, 0x43, 0xe9, 0xbe, 0x4d, 0xef,
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0x7f, 0x3a, 0x0e, 0x39, 0xba, 0xb3, 0xf7, 0xb1, 0x8b, 0x2d, 0xfd, 0xd4,
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0xa2, 0x1e, 0x15, 0x5b, 0xf7, 0xf4, 0x01, 0x58, 0xff, 0xb0, 0xe6, 0x52,
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0x5c, 0x3d, 0xe2, 0xec, 0x19, 0xd0, 0xea, 0x38, 0x09, 0x6b, 0x3d, 0x94,
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0x58, 0x8b, 0x62, 0xf7, 0x83, 0x69, 0x03, 0x4c, 0xb0, 0x37, 0x0c, 0x10,
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0xa6, 0x5a, 0x2f, 0xf4, 0xae, 0x64, 0x50, 0xb0, 0xb0, 0x38, 0x88, 0x7d,
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0x33, 0xb5, 0x27, 0x3c, 0xb5, 0x2b, 0x9f, 0x04, 0xe9, 0x6d, 0xad, 0xda,
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0x74, 0x9c, 0x01, 0x24, 0x9c, 0x4e, 0x27, 0x84, 0x4e, 0x76, 0x4a, 0x1b,
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0xbb, 0x75, 0x69, 0xd7, 0xd9, 0xde, 0xb5, 0xf5, 0x0e, 0x46, 0x89, 0x01,
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0x28, 0x49, 0x46, 0x02, 0x10, 0xea, 0x08, 0xb0, 0x8c, 0xe5, 0x19, 0x4d,
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0x9d, 0xbd, 0x59, 0x1b, 0x0c, 0x05, 0xd9, 0xfc, 0x0e, 0xe6, 0x08, 0xd0,
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0x1d, 0x87, 0x01, 0x00, 0x70, 0x77, 0x77, 0x87, 0x82, 0xac, 0x55, 0x41,
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0x29, 0x23, 0xe0, 0x08, 0xc0, 0x0e, 0x87, 0x01, 0x02, 0x81, 0x92, 0x5e,
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0xab, 0xc4, 0xb6, 0x1f, 0x1e, 0x0a, 0xc4, 0xb2, 0xe1, 0x04, 0xa4, 0x7a,
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0x0d, 0xab, 0x97, 0x26, 0x79, 0xf1, 0x9d, 0xd7, 0x26, 0x76, 0x01, 0xba,
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0x26, 0x74, 0xe0, 0xcb, 0x05, 0x86, 0x38, 0x13, 0xe4, 0x00, 0x2c, 0x1b,
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0x00, 0x19, 0x80, 0xb8, 0xd9, 0x63, 0xc9, 0x9c, 0x48, 0x7f, 0x15, 0xdd,
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0xf1, 0x3e, 0xbd, 0x24, 0x5f, 0x04, 0x0c, 0x68, 0x95, 0xd3, 0xb1, 0xc0,
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0xba, 0xbe, 0x82, 0xf5, 0x03, 0xc0, 0x2a, 0xa7, 0xcc, 0x8f, 0x00, 0x57,
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0x5d, 0x99, 0x52, 0xf1, 0x1a, 0x40, 0xb9, 0xdb, 0x74, 0xfe, 0x04, 0x70,
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0xd4, 0xc6, 0xb2, 0x01, 0x74, 0x33, 0x69, 0x00, 0xd7, 0xde, 0x6f, 0xae,
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0xdb, 0x06, 0xd9, 0x1f, 0x4d, 0x9d, 0x9b, 0x3f, 0x03, 0x6c, 0x22, 0xd4,
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0x00, 0xea, 0xc7, 0x80, 0x63, 0x38, 0x73, 0x01, 0xca, 0x2e, 0x95, 0xdc,
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0x59, 0xee, 0x57, 0x3e, 0x1c, 0x05, 0x79, 0xdc, 0xba, 0x32, 0xf5, 0xb9,
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0xd1, 0xba, 0xea, 0xed, 0xe9, 0xd6, 0x36, 0xfe, 0x63, 0xc0, 0xaa, 0x83,
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0x6b, 0xfd, 0x0b, 0x80, 0xfe, 0xd4, 0xc0, 0xec, 0x0a, 0xc4, 0x6d, 0xed,
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0x10, 0x1e, 0x36, 0x3b, 0xa7, 0x4a, 0xaf, 0x91, 0xf5, 0xb1, 0x0b, 0xdd,
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0x18, 0xfe, 0x66, 0xd8, 0xfb, 0x57, 0x3f, 0x07, 0x8c, 0x05, 0x1f, 0x02,
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0x82, 0x13, 0xe2, 0xaf, 0x02, 0xe0, 0x1b, 0xf0, 0x7b, 0x00, 0xd6, 0xde,
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0xef, 0x65, 0x80, 0xae, 0xae, 0xfd, 0x32, 0x80, 0xa9, 0x7c, 0xd8, 0x7e,
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0x7c, 0x08, 0xe8, 0xcf, 0xbf, 0x97, 0x01, 0xfd, 0xbd, 0x78, 0x9e, 0x07,
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0xfc, 0x7b, 0x00, 0x3e, 0x19, 0xff, 0x31, 0xe0, 0xf3, 0x8d, 0xfe, 0xc5,
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0x38, 0xdc, 0x8f, 0xf4, 0x6d, 0x2e, 0xdd, 0x66, 0xeb, 0xef, 0x99, 0xd3,
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0x73, 0x36, 0xf6, 0x32, 0x60, 0xce, 0x93, 0x5e, 0x07, 0xac, 0xd3, 0x9f,
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0x97, 0xfb, 0xc3, 0x9c, 0x6b, 0xdc, 0x00, 0xf4, 0x97, 0xe2, 0x0d, 0x40,
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0x9f, 0x59, 0xde, 0x01, 0x88, 0xe1, 0x5d, 0x37, 0xfd, 0x29, 0xe0, 0x7b,
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0x7c, 0x8f, 0xaf, 0x19, 0x77, 0x3f, 0xb6, 0xf6, 0x3f, 0x15, 0x5e, 0x1c,
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0xca, 0x9b, 0x04, 0x27, 0x70, 0xeb, 0xc0, 0x63, 0x8e, 0x1d, 0x3e, 0x0f,
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0xb0, 0x56, 0xfe, 0x99, 0x77, 0x00, 0x7f, 0xdc, 0x05, 0xfc, 0xf5, 0xe9,
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0x12, 0x6e, 0x01, 0x3e, 0xdf, 0xad, 0xb7, 0x23, 0x7d, 0x9f, 0x4b, 0xb7,
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0xd9, 0x7a, 0x3f, 0x1f, 0xbe, 0xc7, 0xff, 0x75, 0xfc, 0x0d, 0x3b, 0xd4,
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0xd5, 0x4b, 0x3b, 0xfe, 0xb6, 0x75, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45,
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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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const u32 TEXTURE_ATLAS_LENGTH = (u32)std::size(TEXTURE_ATLAS);
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const vec2 TEXTURE_ATLAS_SIZE = {96, 160};
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enum AtlasType
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{
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ATLAS_NONE,
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ATLAS_FOLDER,
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ATLAS_ROOT,
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ATLAS_LAYER,
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ATLAS_NULL,
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ATLAS_TRIGGERS,
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ATLAS_VISIBLE,
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ATLAS_INVISIBLE,
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ATLAS_SHOW_RECT,
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ATLAS_HIDE_RECT,
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ATLAS_SHOW_UNUSED,
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ATLAS_HIDE_UNUSED,
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ATLAS_PAN,
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ATLAS_MOVE,
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ATLAS_ROTATE,
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ATLAS_SCALE,
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ATLAS_CROP,
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ATLAS_DRAW,
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ATLAS_ERASE,
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ATLAS_COLOR_PICKER,
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ATLAS_UNDO,
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ATLAS_REDO,
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ATLAS_ANIMATION,
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ATLAS_SPRITESHEET,
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ATLAS_EVENT,
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ATLAS_PLAY,
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ATLAS_PAUSE,
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ATLAS_ADD,
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ATLAS_REMOVE,
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ATLAS_TRIGGER,
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ATLAS_PIVOT,
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ATLAS_SQUARE,
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ATLAS_CIRCLE,
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ATLAS_PICKER,
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ATLAS_FRAME,
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ATLAS_FRAME_ALT,
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ATLAS_TARGET,
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ATLAS_TARGET_ALT,
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ATLAS_COUNT
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};
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struct AtlasEntry
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{
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vec2 position;
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vec2 size;
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};
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const vec2 ATLAS_SIZE_SMALL = {8, 8};
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const vec2 ATLAS_SIZE_NORMAL = {16, 16};
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const vec2 ATLAS_SIZE_OBLONG = {16, 40};
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const vec2 ATLAS_SIZE_BIG = {40, 40};
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const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] =
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{
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{{ 0, 0}, ATLAS_SIZE_NORMAL},
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{{ 16, 0}, ATLAS_SIZE_NORMAL},
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{{ 32, 0}, ATLAS_SIZE_NORMAL},
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{{ 48, 0}, ATLAS_SIZE_NORMAL},
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{{ 64, 0}, ATLAS_SIZE_NORMAL},
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{{ 80, 0}, ATLAS_SIZE_NORMAL},
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{{ 0, 16}, ATLAS_SIZE_NORMAL},
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{{ 16, 16}, ATLAS_SIZE_NORMAL},
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{{ 32, 16}, ATLAS_SIZE_NORMAL},
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{{ 48, 16}, ATLAS_SIZE_NORMAL},
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{{ 64, 16}, ATLAS_SIZE_NORMAL},
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{{ 80, 16}, ATLAS_SIZE_NORMAL},
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{{ 0, 32}, ATLAS_SIZE_NORMAL},
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{{ 16, 32}, ATLAS_SIZE_NORMAL},
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{{ 32, 32}, ATLAS_SIZE_NORMAL},
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{{ 48, 32}, ATLAS_SIZE_NORMAL},
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{{ 64, 32}, ATLAS_SIZE_NORMAL},
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{{ 80, 32}, ATLAS_SIZE_NORMAL},
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{{ 0, 48}, ATLAS_SIZE_NORMAL},
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{{ 16, 48}, ATLAS_SIZE_NORMAL},
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{{ 32, 48}, ATLAS_SIZE_NORMAL},
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{{ 48, 48}, ATLAS_SIZE_NORMAL},
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{{ 64, 48}, ATLAS_SIZE_NORMAL},
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{{ 80, 48}, ATLAS_SIZE_NORMAL},
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{{ 0, 64}, ATLAS_SIZE_NORMAL},
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{{ 16, 64}, ATLAS_SIZE_NORMAL},
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{{ 32, 64}, ATLAS_SIZE_NORMAL},
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{{ 48, 64}, ATLAS_SIZE_NORMAL},
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{{ 64, 64}, ATLAS_SIZE_NORMAL},
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{{ 80, 64}, ATLAS_SIZE_SMALL },
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{{ 88, 64}, ATLAS_SIZE_SMALL },
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{{ 80, 72}, ATLAS_SIZE_SMALL },
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{{ 88, 72}, ATLAS_SIZE_SMALL },
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{{ 0, 80}, ATLAS_SIZE_OBLONG},
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{{16, 80}, ATLAS_SIZE_OBLONG},
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{{32, 80}, ATLAS_SIZE_OBLONG},
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{{48, 80}, ATLAS_SIZE_BIG},
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{{48, 120}, ATLAS_SIZE_BIG}
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};
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#define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position
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#define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size
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#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
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#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
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#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
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#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
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struct ShaderData
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{
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std::string vertex;
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std::string fragment;
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};
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enum ShaderType
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{
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SHADER_LINE,
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SHADER_TEXTURE,
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SHADER_AXIS,
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SHADER_GRID,
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SHADER_COUNT
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};
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const std::string SHADER_VERTEX = R"(
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#version 330 core
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layout (location = 0) in vec2 i_position;
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layout (location = 1) in vec2 i_uv;
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out vec2 i_uv_out;
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uniform mat4 u_transform;
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void main()
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{
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i_uv_out = i_uv;
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gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
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}
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)";
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const std::string SHADER_AXIS_VERTEX = R"(
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#version 330 core
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layout (location = 0) in vec2 i_position; // full screen line segment: -1..1
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uniform vec2 u_origin_ndc; // world origin in NDC
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uniform int u_axis; // 0 = X axis, 1 = Y axis
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|
|
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void main()
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{
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vec2 pos = (u_axis == 0)
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? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen
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: vec2(u_origin_ndc.x, i_position.x); // vertical line across screen;
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|
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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)";
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|
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const std::string SHADER_GRID_VERTEX = R"(
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|
#version 330 core
|
|
layout ( location = 0 ) in vec2 i_position;
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|
out vec2 clip;
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|
|
|
void main() {
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|
clip = i_position;
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|
gl_Position = vec4(i_position, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
const std::string SHADER_FRAGMENT = R"(
|
|
#version 330 core
|
|
out vec4 o_fragColor;
|
|
uniform vec4 u_color;
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|
void main()
|
|
{
|
|
o_fragColor = u_color;
|
|
}
|
|
)";
|
|
|
|
const std::string SHADER_TEXTURE_FRAGMENT = R"(
|
|
#version 330 core
|
|
in vec2 i_uv_out;
|
|
uniform sampler2D u_texture;
|
|
uniform vec4 u_tint;
|
|
uniform vec3 u_color_offset;
|
|
out vec4 o_fragColor;
|
|
void main()
|
|
{
|
|
vec4 texColor = texture(u_texture, i_uv_out);
|
|
texColor *= u_tint;
|
|
texColor.rgb += u_color_offset;
|
|
o_fragColor = texColor;
|
|
}
|
|
)";
|
|
|
|
const std::string SHADER_GRID_FRAGMENT = R"(
|
|
#version 330 core
|
|
in vec2 clip;
|
|
|
|
uniform mat4 u_model;
|
|
uniform vec2 u_size;
|
|
uniform vec2 u_offset;
|
|
uniform vec4 u_color;
|
|
|
|
out vec4 o_fragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 w = u_model * vec4(clip, 0.0, 1.0);
|
|
w /= w.w;
|
|
vec2 world = w.xy;
|
|
|
|
vec2 g = (world - u_offset) / u_size;
|
|
|
|
vec2 d = abs(fract(g) - 0.5);
|
|
float distance = min(d.x, d.y);
|
|
|
|
float fw = min(fwidth(g.x), fwidth(g.y));
|
|
float alpha = 1.0 - smoothstep(0.0, fw, distance);
|
|
|
|
if (alpha <= 0.0) discard;
|
|
o_fragColor = vec4(u_color.rgb, u_color.a * alpha);
|
|
}
|
|
)";
|
|
|
|
#define SHADER_UNIFORM_AXIS "u_axis"
|
|
#define SHADER_UNIFORM_COLOR "u_color"
|
|
#define SHADER_UNIFORM_TRANSFORM "u_transform"
|
|
#define SHADER_UNIFORM_TINT "u_tint"
|
|
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
|
|
#define SHADER_UNIFORM_OFFSET "u_offset"
|
|
#define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc"
|
|
#define SHADER_UNIFORM_SIZE "u_size"
|
|
#define SHADER_UNIFORM_MODEL "u_model"
|
|
#define SHADER_UNIFORM_TEXTURE "u_texture"
|
|
|
|
const ShaderData SHADER_DATA[SHADER_COUNT] =
|
|
{
|
|
{SHADER_VERTEX, SHADER_FRAGMENT},
|
|
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},
|
|
{SHADER_AXIS_VERTEX, SHADER_FRAGMENT},
|
|
{SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT}
|
|
};
|