Files
anm2ed/src/anm2.h
2025-09-12 18:57:50 -04:00

293 lines
9.6 KiB
C++

#pragma once
#include "resources.h"
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
#define ANM2_FPS_MIN 0
#define ANM2_FPS_DEFAULT 30
#define ANM2_FPS_MAX 120
#define ANM2_FRAME_NUM_MIN 1
#define ANM2_FRAME_NUM_MAX 1000000
#define ANM2_FRAME_DELAY_MIN 1
#define ANM2_STRING_MAX 0xFF
#define ANM2_EMPTY_ERROR "No path given for anm2"
#define ANM2_READ_ERROR "Failed to read anm2 from file: {}"
#define ANM2_PARSE_ERROR "Failed to parse anm2: {} ({})"
#define ANM2_FRAME_PARSE_ERROR "Failed to parse frame: {} ({})"
#define ANM2_ANIMATION_PARSE_ERROR "Failed to parse frame: {} ({})"
#define ANM2_READ_INFO "Read anm2 from file: {}"
#define ANM2_WRITE_ERROR "Failed to write anm2 to file: {}"
#define ANM2_WRITE_INFO "Wrote anm2 to file: {}"
#define ANM2_CREATED_ON_FORMAT "%d-%B-%Y %I:%M:%S %p"
#define ANM2_EXTENSION "anm2"
#define ANM2_SPRITESHEET_EXTENSION "png"
#define ANM2_ELEMENT_LIST \
X(ANIMATED_ACTOR, "AnimatedActor") \
X(INFO, "Info") \
X(CONTENT, "Content") \
X(SPRITESHEETS, "Spritesheets") \
X(SPRITESHEET, "Spritesheet") \
X(LAYERS, "Layers") \
X(LAYER, "Layer") \
X(NULLS, "Nulls") \
X(NULL, "Null") \
X(EVENTS, "Events") \
X(EVENT, "Event") \
X(ANIMATIONS, "Animations") \
X(ANIMATION, "Animation") \
X(ROOT_ANIMATION, "RootAnimation") \
X(FRAME, "Frame") \
X(LAYER_ANIMATIONS, "LayerAnimations") \
X(LAYER_ANIMATION, "LayerAnimation") \
X(NULL_ANIMATIONS, "NullAnimations") \
X(NULL_ANIMATION, "NullAnimation") \
X(TRIGGERS, "Triggers") \
X(TRIGGER, "Trigger")
typedef enum
{
#define X(name, str) ANM2_ELEMENT_##name,
ANM2_ELEMENT_LIST
#undef X
ANM2_ELEMENT_COUNT
} Anm2Element;
const inline char* ANM2_ELEMENT_STRINGS[] =
{
#define X(name, str) str,
ANM2_ELEMENT_LIST
#undef X
};
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
#define ANM2_ATTRIBUTE_LIST \
X(CREATED_BY, "CreatedBy") \
X(CREATED_ON, "CreatedOn") \
X(VERSION, "Version") \
X(FPS, "Fps") \
X(ID, "Id") \
X(PATH, "Path") \
X(NAME, "Name") \
X(SPRITESHEET_ID, "SpritesheetId") \
X(SHOW_RECT, "ShowRect") \
X(DEFAULT_ANIMATION, "DefaultAnimation") \
X(FRAME_NUM, "FrameNum") \
X(LOOP, "Loop") \
X(X_POSITION, "XPosition") \
X(Y_POSITION, "YPosition") \
X(X_PIVOT, "XPivot") \
X(Y_PIVOT, "YPivot") \
X(X_CROP, "XCrop") \
X(Y_CROP, "YCrop") \
X(WIDTH, "Width") \
X(HEIGHT, "Height") \
X(X_SCALE, "XScale") \
X(Y_SCALE, "YScale") \
X(DELAY, "Delay") \
X(VISIBLE, "Visible") \
X(RED_TINT, "RedTint") \
X(GREEN_TINT, "GreenTint") \
X(BLUE_TINT, "BlueTint") \
X(ALPHA_TINT, "AlphaTint") \
X(RED_OFFSET, "RedOffset") \
X(GREEN_OFFSET, "GreenOffset") \
X(BLUE_OFFSET, "BlueOffset") \
X(ROTATION, "Rotation") \
X(INTERPOLATED, "Interpolated") \
X(LAYER_ID, "LayerId") \
X(NULL_ID, "NullId") \
X(EVENT_ID, "EventId") \
X(AT_FRAME, "AtFrame")
typedef enum
{
#define X(name, str) ANM2_ATTRIBUTE_##name,
ANM2_ATTRIBUTE_LIST
#undef X
ANM2_ATTRIBUTE_COUNT
} Anm2Attribute;
static const char* ANM2_ATTRIBUTE_STRINGS[] =
{
#define X(name, str) str,
ANM2_ATTRIBUTE_LIST
#undef X
};
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
enum Anm2Type
{
ANM2_NONE,
ANM2_ROOT,
ANM2_LAYER,
ANM2_NULL,
ANM2_TRIGGERS,
ANM2_COUNT
};
struct Anm2Spritesheet
{
std::string path{};
Texture texture;
std::vector<u8> pixels;
};
struct Anm2Layer
{
std::string name = "New Layer";
s32 spritesheetID{};
};
struct Anm2Null
{
std::string name = "New Null";
bool isShowRect = false;
};
struct Anm2Event
{
std::string name = "New Event";
};
struct Anm2Frame
{
bool isVisible = true;
bool isInterpolated = false;
f32 rotation{};
s32 delay = ANM2_FRAME_DELAY_MIN;
s32 atFrame = INDEX_NONE;
s32 eventID = ID_NONE;
vec2 crop{};
vec2 pivot{};
vec2 position{};
vec2 size{};
vec2 scale = {100, 100};
vec3 offsetRGB = COLOR_OFFSET_NONE;
vec4 tintRGBA = COLOR_OPAQUE;
};
struct Anm2FrameChange
{
std::optional<bool> isVisible;
std::optional<bool> isInterpolated;
std::optional<f32> rotation;
std::optional<s32> delay;
std::optional<vec2> crop;
std::optional<vec2> pivot;
std::optional<vec2> position;
std::optional<vec2> size;
std::optional<vec2> scale;
std::optional<vec3> offsetRGB;
std::optional<vec4> tintRGBA;
};
struct Anm2Item
{
bool isVisible = true;
std::vector<Anm2Frame> frames;
};
struct Anm2Animation
{
s32 frameNum = ANM2_FRAME_NUM_MIN;
std::string name = "New Animation";
bool isLoop = true;
Anm2Item rootAnimation;
std::unordered_map<s32, Anm2Item> layerAnimations;
std::vector<s32> layerOrder;
std::map<s32, Anm2Item> nullAnimations;
Anm2Item triggers;
};
struct Anm2
{
std::string path{};
std::string createdBy = "robot";
std::string createdOn{};
std::map<s32, Anm2Spritesheet> spritesheets;
std::map<s32, Anm2Layer> layers;
std::map<s32, Anm2Null> nulls;
std::map<s32, Anm2Event> events;
std::map<s32, Anm2Animation> animations;
s32 defaultAnimationID = ID_NONE;
s32 fps = ANM2_FPS_DEFAULT;
s32 version{};
};
struct Anm2Reference
{
s32 animationID = ID_NONE;
Anm2Type itemType = ANM2_NONE;
s32 itemID = ID_NONE;
s32 frameIndex = INDEX_NONE;
f32 time = VALUE_NONE;
auto operator<=>(const Anm2Reference&) const = default;
};
enum Anm2MergeType
{
ANM2_MERGE_APPEND_FRAMES,
ANM2_MERGE_REPLACE_FRAMES,
ANM2_MERGE_PREPEND_FRAMES,
ANM2_MERGE_IGNORE
};
enum Anm2ChangeType
{
ANM2_CHANGE_ADD,
ANM2_CHANGE_SUBTRACT,
ANM2_CHANGE_SET
};
enum OnionskinDrawOrder
{
ONIONSKIN_BELOW,
ONIONSKIN_ABOVE
};
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference* reference);
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::string& xml);
bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures = true);
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml);
bool anm2_serialize(Anm2* self, const std::string& path);
s32 anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, s32 id = ID_NONE);
s32 anm2_animation_length_get(Anm2Animation* self);
s32 anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, f32 time);
s32 anm2_layer_add(Anm2* self);
s32 anm2_null_add(Anm2* self);
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference* reference, bool isRootTransform);
void anm2_animation_layer_animation_add(Anm2Animation* animation, s32 id);
void anm2_animation_layer_animation_remove(Anm2Animation* animation, s32 id);
void anm2_animation_length_set(Anm2Animation* self);
void anm2_animation_merge(Anm2* self, s32 animationID, const std::vector<s32>& mergeIDs, Anm2MergeType type);
void anm2_animation_null_animation_add(Anm2Animation* animation, s32 id);
void anm2_animation_null_animation_remove(Anm2Animation* animation, s32 id);
void anm2_animation_remove(Anm2* self, s32 id);
void anm2_animation_serialize(Anm2Animation* animation, tinyxml2::XMLDocument* document, tinyxml2::XMLElement* addElement, std::string* string);
void anm2_created_on_set(Anm2* self);
void anm2_frame_bake(Anm2* self, Anm2Reference* reference, s32 interval, bool isRoundScale, bool isRoundRotation);
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
void anm2_frame_remove(Anm2* self, Anm2Reference* reference);
void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, tinyxml2::XMLDocument* document, tinyxml2::XMLElement* addElement, std::string* string);
void anm2_free(Anm2* self);
void anm2_generate_from_grid(Anm2* self, Anm2Reference* reference, vec2 startPosition, vec2 size, vec2 pivot, s32 columns, s32 count, s32 delay);
void anm2_item_frame_set(Anm2* self, Anm2Reference* reference, const Anm2FrameChange& change, Anm2ChangeType type, s32 start, s32 count);
void anm2_layer_remove(Anm2* self, s32 id);
void anm2_new(Anm2* self);
void anm2_null_remove(Anm2* self, s32 id);
void anm2_reference_clear(Anm2Reference* self);
void anm2_reference_frame_clear(Anm2Reference* self);
void anm2_reference_item_clear(Anm2Reference* self);
void anm2_scale(Anm2* self, f32 scale);
void anm2_spritesheet_texture_pixels_download(Anm2* self);
void anm2_spritesheet_texture_pixels_upload(Anm2* self);