Files
anm2ed/src/anm2/frame.h

57 lines
2.5 KiB
C++

#pragma once
#include <optional>
#include <string>
#include <tinyxml2/tinyxml2.h>
#include "anm2_type.h"
#include "types.h"
namespace anm2ed::anm2
{
constexpr auto FRAME_DELAY_MIN = 1;
constexpr auto FRAME_DELAY_MAX = 100000;
#define MEMBERS \
X(isVisible, bool, true) \
X(isInterpolated, bool, false) \
X(rotation, float, 0.0f) \
X(delay, int, FRAME_DELAY_MIN) \
X(atFrame, int, -1) \
X(eventID, int, -1) \
X(soundID, int, -1) \
X(pivot, glm::vec2, {}) \
X(crop, glm::vec2, {}) \
X(position, glm::vec2, {}) \
X(size, glm::vec2, {}) \
X(scale, glm::vec2, glm::vec2(100.0f)) \
X(colorOffset, glm::vec3, types::color::TRANSPARENT) \
X(tint, glm::vec4, types::color::WHITE)
class Frame
{
public:
#define X(name, type, ...) type name = __VA_ARGS__;
MEMBERS
#undef X
Frame() = default;
Frame(tinyxml2::XMLElement*, Type);
tinyxml2::XMLElement* to_element(tinyxml2::XMLDocument&, Type);
std::string to_string(Type type);
void serialize(tinyxml2::XMLDocument&, tinyxml2::XMLElement*, Type);
void shorten();
void extend();
bool is_visible(Type = NONE);
};
struct FrameChange
{
#define X(name, type, ...) std::optional<type> name{};
MEMBERS
#undef X
};
#undef MEMBERS
}