247 lines
7.5 KiB
C++
247 lines
7.5 KiB
C++
#pragma once
|
|
|
|
#include "COMMON.h"
|
|
#include "resources.h"
|
|
|
|
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
|
|
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
|
|
|
|
#define ANM2_FPS_MIN 0
|
|
#define ANM2_FPS_MAX 120
|
|
#define ANM2_FRAME_NUM_MIN 1
|
|
#define ANM2_FRAME_NUM_MAX 1000000
|
|
#define ANM2_FRAME_DELAY_MIN 1
|
|
#define ANM2_STRING_MAX 0xFF
|
|
|
|
#define ANM2_READ_ERROR "Failed to read anm2 from file: {}"
|
|
#define ANM2_READ_INFO "Read anm2 from file: {}"
|
|
#define ANM2_WRITE_ERROR "Failed to write anm2 to file: {}"
|
|
#define ANM2_WRITE_INFO "Wrote anm2 to file: {}"
|
|
#define STRING_ANM2_CREATED_ON_FORMAT "%d-%B-%Y %I:%M:%S %p"
|
|
|
|
/* Elements */
|
|
#define ANM2_ELEMENT_LIST \
|
|
X(ANIMATED_ACTOR, "AnimatedActor") \
|
|
X(INFO, "Info") \
|
|
X(CONTENT, "Content") \
|
|
X(SPRITESHEETS, "Spritesheets") \
|
|
X(SPRITESHEET, "Spritesheet") \
|
|
X(LAYERS, "Layers") \
|
|
X(LAYER, "Layer") \
|
|
X(NULLS, "Nulls") \
|
|
X(NULL, "Null") \
|
|
X(EVENTS, "Events") \
|
|
X(EVENT, "Event") \
|
|
X(ANIMATIONS, "Animations") \
|
|
X(ANIMATION, "Animation") \
|
|
X(ROOT_ANIMATION, "RootAnimation") \
|
|
X(FRAME, "Frame") \
|
|
X(LAYER_ANIMATIONS, "LayerAnimations") \
|
|
X(LAYER_ANIMATION, "LayerAnimation") \
|
|
X(NULL_ANIMATIONS, "NullAnimations") \
|
|
X(NULL_ANIMATION, "NullAnimation") \
|
|
X(TRIGGERS, "Triggers") \
|
|
X(TRIGGER, "Trigger")
|
|
|
|
typedef enum {
|
|
#define X(name, str) ANM2_ELEMENT_##name,
|
|
ANM2_ELEMENT_LIST
|
|
#undef X
|
|
ANM2_ELEMENT_COUNT
|
|
} Anm2Element;
|
|
|
|
static const char* ANM2_ELEMENT_STRINGS[] = {
|
|
#define X(name, str) str,
|
|
ANM2_ELEMENT_LIST
|
|
#undef X
|
|
};
|
|
|
|
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
|
|
DEFINE_ENUM_TO_STRING_FUNCTION(ANM2_ELEMENT_ENUM_TO_STRING, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
|
|
|
|
#define ANM2_ATTRIBUTE_LIST \
|
|
X(CREATED_BY, "CreatedBy") \
|
|
X(CREATED_ON, "CreatedOn") \
|
|
X(VERSION, "Version") \
|
|
X(FPS, "Fps") \
|
|
X(ID, "Id") \
|
|
X(PATH, "Path") \
|
|
X(NAME, "Name") \
|
|
X(SPRITESHEET_ID, "SpritesheetId") \
|
|
X(SHOW_RECT, "ShowRect") \
|
|
X(DEFAULT_ANIMATION, "DefaultAnimation") \
|
|
X(FRAME_NUM, "FrameNum") \
|
|
X(LOOP, "Loop") \
|
|
X(X_POSITION, "XPosition") \
|
|
X(Y_POSITION, "YPosition") \
|
|
X(X_PIVOT, "XPivot") \
|
|
X(Y_PIVOT, "YPivot") \
|
|
X(X_CROP, "XCrop") \
|
|
X(Y_CROP, "YCrop") \
|
|
X(WIDTH, "Width") \
|
|
X(HEIGHT, "Height") \
|
|
X(X_SCALE, "XScale") \
|
|
X(Y_SCALE, "YScale") \
|
|
X(DELAY, "Delay") \
|
|
X(VISIBLE, "Visible") \
|
|
X(RED_TINT, "RedTint") \
|
|
X(GREEN_TINT, "GreenTint") \
|
|
X(BLUE_TINT, "BlueTint") \
|
|
X(ALPHA_TINT, "AlphaTint") \
|
|
X(RED_OFFSET, "RedOffset") \
|
|
X(GREEN_OFFSET, "GreenOffset") \
|
|
X(BLUE_OFFSET, "BlueOffset") \
|
|
X(ROTATION, "Rotation") \
|
|
X(INTERPOLATED, "Interpolated") \
|
|
X(LAYER_ID, "LayerId") \
|
|
X(NULL_ID, "NullId") \
|
|
X(EVENT_ID, "EventId") \
|
|
X(AT_FRAME, "AtFrame")
|
|
|
|
typedef enum {
|
|
#define X(name, str) ANM2_ATTRIBUTE_##name,
|
|
ANM2_ATTRIBUTE_LIST
|
|
#undef X
|
|
ANM2_ATTRIBUTE_COUNT
|
|
} Anm2Attribute;
|
|
|
|
static const char* ANM2_ATTRIBUTE_STRINGS[] = {
|
|
#define X(name, str) str,
|
|
ANM2_ATTRIBUTE_LIST
|
|
#undef X
|
|
};
|
|
|
|
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
|
|
DEFINE_ENUM_TO_STRING_FUNCTION(ANM2_ATTRIBUTE_ENUM_TO_STRING, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
|
|
|
|
enum Anm2Type
|
|
{
|
|
ANM2_NONE,
|
|
ANM2_ROOT,
|
|
ANM2_LAYER,
|
|
ANM2_NULL,
|
|
ANM2_TRIGGERS,
|
|
ANM2_COUNT
|
|
};
|
|
|
|
struct Anm2Spritesheet
|
|
{
|
|
std::string path{};
|
|
};
|
|
|
|
struct Anm2Layer
|
|
{
|
|
std::string name = "New Layer";
|
|
s32 spritesheetID = -1;
|
|
};
|
|
|
|
struct Anm2Null
|
|
{
|
|
std::string name = "New Null";
|
|
bool isShowRect = false;
|
|
};
|
|
|
|
struct Anm2Event
|
|
{
|
|
std::string name = "New Event";
|
|
};
|
|
|
|
struct Anm2Frame
|
|
{
|
|
bool isInterpolated = false;
|
|
bool isVisible = true;
|
|
f32 rotation = 1.0f;
|
|
s32 delay = ANM2_FRAME_DELAY_MIN;
|
|
s32 atFrame = INDEX_NONE;
|
|
s32 eventID = ID_NONE;
|
|
vec2 crop = {0.0f, 0.0f};
|
|
vec2 pivot = {0.0f, 0.0f};
|
|
vec2 position = {0.0f, 0.0f};
|
|
vec2 size = {0.0f, 0.0f};
|
|
vec2 scale = {100.0f, 100.0f};
|
|
vec3 offsetRGB = {0.0f, 0.0f, 0.0f};
|
|
vec4 tintRGBA = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
};
|
|
|
|
struct Anm2Item
|
|
{
|
|
bool isVisible = true;
|
|
std::vector<Anm2Frame> frames;
|
|
};
|
|
|
|
struct Anm2Animation
|
|
{
|
|
s32 frameNum = ANM2_FRAME_NUM_MIN;
|
|
std::string name = "New Animation";
|
|
bool isLoop = true;
|
|
Anm2Item rootAnimation;
|
|
std::map<s32, Anm2Item> layerAnimations;
|
|
std::map<s32, Anm2Item> nullAnimations;
|
|
Anm2Item triggers;
|
|
};
|
|
|
|
struct Anm2
|
|
{
|
|
std::string path{};
|
|
std::string defaultAnimation{};
|
|
std::string createdBy = "robot";
|
|
std::string createdOn{};
|
|
std::map<s32, Anm2Spritesheet> spritesheets;
|
|
std::map<s32, Anm2Layer> layers;
|
|
std::map<s32, Anm2Null> nulls;
|
|
std::map<s32, Anm2Event> events;
|
|
std::map<s32, Anm2Animation> animations;
|
|
std::map<s32, s32> layerMap; // id, index
|
|
s32 fps = 30;
|
|
s32 version = 0;
|
|
};
|
|
|
|
struct Anm2Reference
|
|
{
|
|
s32 animationID = ID_NONE;
|
|
Anm2Type itemType = ANM2_NONE;
|
|
s32 itemID = ID_NONE;
|
|
s32 frameIndex = INDEX_NONE;
|
|
auto operator<=>(const Anm2Reference&) const = default;
|
|
};
|
|
|
|
struct Anm2AnimationWithID
|
|
{
|
|
s32 id;
|
|
Anm2Animation animation;
|
|
};
|
|
|
|
struct Anm2EventWithID
|
|
{
|
|
s32 id;
|
|
Anm2Event event;
|
|
};
|
|
|
|
struct Anm2FrameWithReference
|
|
{
|
|
Anm2Reference reference;
|
|
Anm2Frame frame;
|
|
};
|
|
|
|
void anm2_layer_add(Anm2* self);
|
|
void anm2_layer_remove(Anm2* self, s32 id);
|
|
void anm2_null_add(Anm2* self);
|
|
void anm2_null_remove(Anm2* self, s32 id);
|
|
bool anm2_serialize(Anm2* self, const std::string& path);
|
|
bool anm2_deserialize(Anm2* self, Resources* resources, const std::string& path);
|
|
void anm2_new(Anm2* self);
|
|
void anm2_created_on_set(Anm2* self);
|
|
s32 anm2_animation_add(Anm2* self);
|
|
void anm2_animation_remove(Anm2* self, s32 id);
|
|
void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const std::string& path, s32 id);
|
|
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
|
|
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
|
|
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);
|
|
s32 anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, f32 time);
|
|
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time);
|
|
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
|
|
void anm2_reference_clear(Anm2Reference* self);
|
|
void anm2_reference_item_clear(Anm2Reference* self);
|
|
void anm2_reference_frame_clear(Anm2Reference* self);
|
|
s32 anm2_animation_length_get(Anm2Animation* self);
|
|
void anm2_animation_length_set(Anm2Animation* self); |