calamity-cobra-2/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.10)
project(cc2 C)
set_target_properties(PROPERTIES LINKER_LANGUAGE C)
include_directories(include)
include_directories(${PROJECT_SOURCE_DIR}/src)
file(GLOB src
"${PROJECT_SOURCE_DIR}/src/*.c"
"${PROJECT_SOURCE_DIR}/src/engine/*.c"
"${PROJECT_SOURCE_DIR}/src/game/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/play/enemy*.c"
"${PROJECT_SOURCE_DIR}/src/game/input/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/play/*.c"
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)
add_executable(cc2 ${src})
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(json-c REQUIRED)
# TODO: different build types
set (CMAKE_BUILD_TYPE "Debug")
set (CMAKE_C_FLAGS "-DDEBUG -g -O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic")
target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image GL GLEW json-c)
message("System: ${CMAKE_SYSTEM_NAME}")
message("Project: ${PROJECT_NAME}")
message("Build: ${CMAKE_BUILD_TYPE}")
message("Flags: ${CMAKE_C_FLAGS}")