sprites on screen yay
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@ -12,8 +12,12 @@ file(GLOB src
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"${PROJECT_SOURCE_DIR}/src/engine/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/play/*.c"
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)
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add_executable(cc2 ${src})
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build/CMakeCache.txt
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445
build/CMakeCache.txt
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|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TASKING__)
|
||||
# define COMPILER_ID "Tasking"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
|
||||
# define COMPILER_ID "LCC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
|
||||
# if defined(__LCC_MINOR__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(_ADI_COMPILER)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VERSIONNUM__)
|
||||
/* __VERSIONNUM__ = 0xVVRRPPTT */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
# elif defined(_ADI_COMPILER)
|
||||
# define PLATFORM_ID "ADSP"
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
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/home/anon/sda/Personal/Repos/cc2/include/cglm/io.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/project.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/project_no.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../vec3.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../vec4.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/sphere.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/ease.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/curve.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/bezier.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/ray.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine2d.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/../STRINGS.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/shader.h \
|
||||
/usr/include/GL/glew.h /usr/include/GL/glu.h /usr/include/GL/gl.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/texture.h \
|
||||
/usr/include/SDL2/SDL_image.h /usr/include/SDL2/SDL.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/resource_texture.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/ecs.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/component_sprite.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../GAME_COMMON.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/ECS_COMMON.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/component/COMPONENT_COMMON.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/../../engine/vector.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/renderer.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/camera.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/window.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/glew.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vao.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vbo.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vertexattribute.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/tick.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/atlas.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/json.h \
|
||||
/usr/include/json-c/json.h /usr/include/json-c/arraylist.h \
|
||||
/usr/include/json-c/debug.h /usr/include/json-c/json_c_version.h \
|
||||
/usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \
|
||||
/usr/include/json-c/json_config.h /usr/include/json-c/json_types.h \
|
||||
/usr/include/json-c/printbuf.h \
|
||||
/usr/include/json-c/json_object_iterator.h \
|
||||
/usr/include/json-c/json_pointer.h /usr/include/json-c/json_tokener.h \
|
||||
/usr/include/json-c/json_util.h /usr/include/json-c/linkhash.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/sdl.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/event.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../render/texture_quad.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../render/RENDER_COMMON.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../ecs_entity.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../ecs_component.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/entity/entity_test.h \
|
||||
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/ecs_component_list.h
|
1
build/CMakeFiles/cmake.check_cache
Normal file
1
build/CMakeFiles/cmake.check_cache
Normal file
@ -0,0 +1 @@
|
||||
# This file is generated by cmake for dependency checking of the CMakeCache.txt file
|
1
build/CMakeFiles/progress.marks
Normal file
1
build/CMakeFiles/progress.marks
Normal file
@ -0,0 +1 @@
|
||||
33
|
1018
build/Makefile
Normal file
1018
build/Makefile
Normal file
File diff suppressed because it is too large
Load Diff
54
build/cmake_install.cmake
Normal file
54
build/cmake_install.cmake
Normal file
@ -0,0 +1,54 @@
|
||||
# Install script for directory: /home/anon/sda/Personal/Repos/cc2
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "/usr/local")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Install shared libraries without execute permission?
|
||||
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
||||
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "/usr/bin/objdump")
|
||||
endif()
|
||||
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
BIN
build/res/gfx/test.png
Normal file
BIN
build/res/gfx/test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 37 KiB |
13
build/res/shader/texture_quad.fs
Normal file
13
build/res/shader/texture_quad.fs
Normal file
@ -0,0 +1,13 @@
|
||||
#version 330 core
|
||||
|
||||
uniform vec4 uColor;
|
||||
uniform sampler2D uTexture;
|
||||
|
||||
in vec2 iUV;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = uColor * texture(uTexture, iUV);
|
||||
}
|
15
build/res/shader/texture_quad.vs
Normal file
15
build/res/shader/texture_quad.vs
Normal file
@ -0,0 +1,15 @@
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 lPosition;
|
||||
layout (location = 1) in vec2 lUV;
|
||||
|
||||
uniform mat4 uModel;
|
||||
uniform mat4 uProjection;
|
||||
uniform mat4 uView;
|
||||
|
||||
out vec2 iUV;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uProjection * uView * uModel * vec4(lPosition, 1.0);
|
||||
iUV = lUV;
|
||||
}
|
14
src/COMMON.h
14
src/COMMON.h
@ -7,6 +7,8 @@
|
||||
|
||||
#include <cglm/cglm.h>
|
||||
|
||||
#include "STRINGS.h"
|
||||
|
||||
typedef uint8_t u8;
|
||||
typedef uint16_t u16;
|
||||
typedef uint32_t u32;
|
||||
@ -19,3 +21,15 @@ typedef int64_t s64;
|
||||
|
||||
typedef float f32;
|
||||
typedef double f64;
|
||||
|
||||
static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
#define ORIGIN_COUNT ORIGIN_CENTER + 1
|
||||
typedef enum OriginType
|
||||
{
|
||||
ORIGIN_TOP_LEFT,
|
||||
ORIGIN_TOP_RIGHT,
|
||||
ORIGIN_BOTTOM_LEFT,
|
||||
ORIGIN_BOTTOM_RIGHT,
|
||||
ORIGIN_CENTER
|
||||
} OriginType;
|
||||
|
30
src/STRINGS.h
Normal file
30
src/STRINGS.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#define STRING_FILE_READ_OPEN "OPENED (READ): %s\n"
|
||||
#define STRING_FILE_CLOSED "CLOSED: %s\n"
|
||||
#define STRING_FILE_READ_SUCCESS "SUCCESS (READ): %s\n"
|
||||
#define STRING_FILE_READ_ERROR "ERROR (READ): %s\n"
|
||||
#define STRING_FILE_WRITE_OPEN "OPENED (WRITE): %s\n"
|
||||
#define STRING_FILE_WRITE_ERROR "ERROR (WRITE): %s\n"
|
||||
#define STRING_FILE_WRITE_SUCCESS "SUCCESS (WRITE): %s\n"
|
||||
#define STRING_SDL2_VIDEO_ERROR "ERROR (SDL2 VIDEO): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_VIDEO_INIT "INIT (SDL2 VIDEO)\n"
|
||||
#define STRING_SDL2_TIMER_ERROR "ERROR (SDL2 TIMER): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_TIMER_INIT "INIT (SDL2 TIMER)\n"
|
||||
#define STRING_SDL_IMAGE_ERROR "ERROR (SDL_IMAGE): %s\n", IMG_GetError()
|
||||
#define STRING_SDL_IMAGE_INIT "INIT (SDL2_IMAGE)\n"
|
||||
#define STRING_SDL_IMAGE_SUCCESS "SUCCESS (SDL2_IMAGE): %s\n"
|
||||
#define STRING_SDL_MIXER_ERROR "ERROR (SDL_MIXER): %s\n", Mix_GetError()
|
||||
#define STRING_SDL_MIXER_INIT "INIT (SDL2_MIXER)\n"
|
||||
#define STRING_SDL_TTF_ERROR "ERROR (SDL_TTF): %s\n", TTF_GetError()
|
||||
#define STRING_SDL_TTF_INIT "INIT (SDL_TTF)\n"
|
||||
#define STRING_SHADER_COMPILE_SUCCESS "SUCCESS (SHADER COMPILE): %i\n"
|
||||
#define STRING_SHADER_COMPILE_ERROR "ERROR (SHADER COMPILE): %i, %s\n"
|
||||
#define STRING_RESOURCE_INIT "INIT (RESOURCE): %s\n"
|
||||
#define STRING_RESOURCE_ERROR "ERROR (RESOURCE): %s\n"
|
||||
#define STRING_RESOURCE_FREE "FREE (RESOURCE): %s\n"
|
||||
#define STRING_RESOURCE_SHADER_INIT "INIT (SHADER RESOURCE): %s & %s\n"
|
||||
#define STRING_RESOURCE_SHADER_ERROR "ERROR (SHADER RESOURCE): %s & %s \n"
|
||||
#define STRING_RESOURCE_SHADER_FREE "FREE (SHADER RESOURCE): %s & %s \n"
|
||||
#define STRING_SDL2_QUIT "QUIT (SDL2)\n"
|
||||
#define STRING_GLEW_INIT "INIT (GLEW)\n"
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user