sprites on screen yay

This commit is contained in:
shweet 2023-08-14 03:58:13 -04:00
parent 6325c4e4a7
commit b9395446a0
147 changed files with 28994 additions and 154 deletions

View File

@ -12,8 +12,12 @@ file(GLOB src
"${PROJECT_SOURCE_DIR}/src/engine/*.c"
"${PROJECT_SOURCE_DIR}/src/game/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/play/*.c"
)
add_executable(cc2 ${src})

445
build/CMakeCache.txt Normal file
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the architecture of the compiler being used. This is because
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*/
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/usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_rect.h \
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/usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_sensor.h \
/usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_gesture.h \
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/usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hidapi.h \
/usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_loadso.h \
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/usr/include/SDL2/SDL_metal.h /usr/include/SDL2/SDL_power.h \
/usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_shape.h \
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/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/../COMMON.h \
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/home/anon/sda/Personal/Repos/cc2/include/cglm/cglm.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/common.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/types.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/intrin.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/x86.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/intrin.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec2.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/util.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec2-ext.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec3.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec4-ext.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/vec3-ext.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/ivec2.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/ivec3.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/ivec4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/mat4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/mat4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/../../common.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/../intrin.h \
/usr/include/assert.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/mat3.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/mat3.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/mat2.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/mat2.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine-mat.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/affine.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine-pre.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine-post.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/cam.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/plane.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/persp.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../common.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../plane.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../mat4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/ortho_rh_no.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/persp_rh_no.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/persp.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/view_rh_no.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/view_rh.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/frustum.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/quat.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/simd/sse2/quat.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/euler.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/box.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/color.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/io.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/project.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/project_no.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../vec3.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/clipspace/../vec4.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/sphere.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/ease.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/curve.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/bezier.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/ray.h \
/home/anon/sda/Personal/Repos/cc2/include/cglm/affine2d.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/../STRINGS.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/shader.h \
/usr/include/GL/glew.h /usr/include/GL/glu.h /usr/include/GL/gl.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/../../engine/texture.h \
/usr/include/SDL2/SDL_image.h /usr/include/SDL2/SDL.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../play/../../resource/resource_texture.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/ecs.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/component_sprite.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../GAME_COMMON.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/ECS_COMMON.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/component/COMPONENT_COMMON.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../ecs/../../engine/vector.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/renderer.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/camera.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/window.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/glew.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vao.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vbo.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/vertexattribute.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/tick.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/atlas.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/json.h \
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/usr/include/json-c/json_object.h /usr/include/json-c/json_inttypes.h \
/usr/include/json-c/json_config.h /usr/include/json-c/json_types.h \
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/usr/include/json-c/json_pointer.h /usr/include/json-c/json_tokener.h \
/usr/include/json-c/json_util.h /usr/include/json-c/linkhash.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/sdl.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../../engine/event.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../render/texture_quad.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../../render/RENDER_COMMON.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../ecs_entity.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/component/../ecs_component.h \
/home/anon/sda/Personal/Repos/cc2/src/game/state/play/../../ecs/entity/entity_test.h \
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# This file is generated by cmake for dependency checking of the CMakeCache.txt file

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# Install script for directory: /home/anon/sda/Personal/Repos/cc2
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set default install directory permissions.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/anon/sda/Personal/Repos/cc2/build/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

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#version 330 core
uniform vec4 uColor;
uniform sampler2D uTexture;
in vec2 iUV;
out vec4 FragColor;
void main()
{
gl_FragColor = uColor * texture(uTexture, iUV);
}

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@ -0,0 +1,15 @@
#version 330 core
layout (location = 0) in vec3 lPosition;
layout (location = 1) in vec2 lUV;
uniform mat4 uModel;
uniform mat4 uProjection;
uniform mat4 uView;
out vec2 iUV;
void main()
{
gl_Position = uProjection * uView * uModel * vec4(lPosition, 1.0);
iUV = lUV;
}

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@ -7,6 +7,8 @@
#include <cglm/cglm.h>
#include "STRINGS.h"
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
@ -19,3 +21,15 @@ typedef int64_t s64;
typedef float f32;
typedef double f64;
static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
#define ORIGIN_COUNT ORIGIN_CENTER + 1
typedef enum OriginType
{
ORIGIN_TOP_LEFT,
ORIGIN_TOP_RIGHT,
ORIGIN_BOTTOM_LEFT,
ORIGIN_BOTTOM_RIGHT,
ORIGIN_CENTER
} OriginType;

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#pragma once
#define STRING_FILE_READ_OPEN "OPENED (READ): %s\n"
#define STRING_FILE_CLOSED "CLOSED: %s\n"
#define STRING_FILE_READ_SUCCESS "SUCCESS (READ): %s\n"
#define STRING_FILE_READ_ERROR "ERROR (READ): %s\n"
#define STRING_FILE_WRITE_OPEN "OPENED (WRITE): %s\n"
#define STRING_FILE_WRITE_ERROR "ERROR (WRITE): %s\n"
#define STRING_FILE_WRITE_SUCCESS "SUCCESS (WRITE): %s\n"
#define STRING_SDL2_VIDEO_ERROR "ERROR (SDL2 VIDEO): %s\n", SDL_GetError()
#define STRING_SDL2_VIDEO_INIT "INIT (SDL2 VIDEO)\n"
#define STRING_SDL2_TIMER_ERROR "ERROR (SDL2 TIMER): %s\n", SDL_GetError()
#define STRING_SDL2_TIMER_INIT "INIT (SDL2 TIMER)\n"
#define STRING_SDL_IMAGE_ERROR "ERROR (SDL_IMAGE): %s\n", IMG_GetError()
#define STRING_SDL_IMAGE_INIT "INIT (SDL2_IMAGE)\n"
#define STRING_SDL_IMAGE_SUCCESS "SUCCESS (SDL2_IMAGE): %s\n"
#define STRING_SDL_MIXER_ERROR "ERROR (SDL_MIXER): %s\n", Mix_GetError()
#define STRING_SDL_MIXER_INIT "INIT (SDL2_MIXER)\n"
#define STRING_SDL_TTF_ERROR "ERROR (SDL_TTF): %s\n", TTF_GetError()
#define STRING_SDL_TTF_INIT "INIT (SDL_TTF)\n"
#define STRING_SHADER_COMPILE_SUCCESS "SUCCESS (SHADER COMPILE): %i\n"
#define STRING_SHADER_COMPILE_ERROR "ERROR (SHADER COMPILE): %i, %s\n"
#define STRING_RESOURCE_INIT "INIT (RESOURCE): %s\n"
#define STRING_RESOURCE_ERROR "ERROR (RESOURCE): %s\n"
#define STRING_RESOURCE_FREE "FREE (RESOURCE): %s\n"
#define STRING_RESOURCE_SHADER_INIT "INIT (SHADER RESOURCE): %s & %s\n"
#define STRING_RESOURCE_SHADER_ERROR "ERROR (SHADER RESOURCE): %s & %s \n"
#define STRING_RESOURCE_SHADER_FREE "FREE (SHADER RESOURCE): %s & %s \n"
#define STRING_SDL2_QUIT "QUIT (SDL2)\n"
#define STRING_GLEW_INIT "INIT (GLEW)\n"

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