40 lines
1.2 KiB
CMake
40 lines
1.2 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(cc2 C)
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set_target_properties(PROPERTIES LINKER_LANGUAGE C)
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include_directories(include)
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include_directories(${PROJECT_SOURCE_DIR}/src)
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file(GLOB src
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"${PROJECT_SOURCE_DIR}/src/*.c"
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"${PROJECT_SOURCE_DIR}/src/engine/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/play/*.c"
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)
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add_executable(cc2 ${src})
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(json-c REQUIRED)
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# TODO: different build types
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set (CMAKE_BUILD_TYPE "Debug")
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set (CMAKE_C_FLAGS "-DDEBUG -g -O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic")
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target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image GL GLEW json-c)
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message("System: ${CMAKE_SYSTEM_NAME}")
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message("Project: ${PROJECT_NAME}")
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message("Build: ${CMAKE_BUILD_TYPE}")
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message("Flags: ${CMAKE_C_FLAGS}")
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