calamity-cobra-2/build/res/shader/texture_quad.fs

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2023-08-14 07:58:13 +00:00
#version 330 core
uniform vec4 uColor;
uniform sampler2D uTexture;
in vec2 iUV;
out vec4 FragColor;
void main()
{
gl_FragColor = uColor * texture(uTexture, iUV);
}