upgrades, etc.
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After Width: | Height: | Size: 1.8 MiB |
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After Width: | Height: | Size: 64 KiB |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 493 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 1.4 MiB |
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After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 47 KiB |
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After Width: | Height: | Size: 16 KiB |
@@ -9,5 +9,5 @@ out vec4 FragColor;
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void main()
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{
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gl_FragColor = uColor * texture(uTexture, iUV);
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FragColor = uColor * texture(uTexture, iUV);
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}
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