upgrades, etc.
BIN
build/res/gfx/gameover/gameover.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
BIN
build/res/gfx/play/.goodies.png-autosave.kra
Normal file
BIN
build/res/gfx/play/.icons.kra-autosave.kra
Normal file
BIN
build/res/gfx/play/.icons.png-autosave.kra
Normal file
BIN
build/res/gfx/play/cursor.png
Normal file
After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 493 KiB |
BIN
build/res/gfx/play/icons.kra
Normal file
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 1.4 MiB |
BIN
build/res/gfx/play/redirectArrow.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
build/res/gfx/play/streak.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
build/res/gfx/play/streakSquare.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
build/res/music/chill.ogg
Normal file
BIN
build/res/music/combatOne.ogg
Normal file
BIN
build/res/music/combatThree.ogg
Normal file
BIN
build/res/music/combatTwo.ogg
Normal file
BIN
build/res/music/gameOver.ogg
Normal file
BIN
build/res/music/introOne.ogg
Normal file
BIN
build/res/music/introTwo.ogg
Normal file
BIN
build/res/music/results.ogg
Normal file
BIN
build/res/music/title.ogg
Normal file
BIN
build/res/music/waveCompleteOne.ogg
Normal file
BIN
build/res/music/waveCompleteThree.ogg
Normal file
BIN
build/res/music/waveCompleteTwo.ogg
Normal file
@ -9,5 +9,5 @@ out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = uColor * texture(uTexture, iUV);
|
||||
FragColor = uColor * texture(uTexture, iUV);
|
||||
}
|
||||
|