31 lines
656 B
C
31 lines
656 B
C
#include "entity_cursor.h"
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/* Initializes a cursor entity. */
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void
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entity_cursor_init(ECS* ecs, u32 id)
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{
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ComponentSprite* sprite;
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vec2 mousePosition;
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vec3 position;
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sprite = ecs_component_add(ecs, ECS_COMPONENT_SPRITE, id);
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ecs_component_add(ecs, ECS_COMPONENT_ANIMATION_CURSOR, id);
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mouse_world_position_get(&ecs->game->input.mouse, &ecs->game->renderer, mousePosition);
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position[0] = mousePosition[0];
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position[1] = mousePosition[1];
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position[2] = 0.0f;
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component_sprite_atlas_init
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(
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sprite,
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ecs->game->resources.textures[TEXTURE_CURSOR],
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(s32*)CURSOR_FRAME_SIZE,
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(s32*)CURSOR_ATLAS_SIZE,
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(f32*)CURSOR_SIZE,
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position
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);
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}
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