14 lines
169 B
GLSL
14 lines
169 B
GLSL
#version 330 core
|
|
|
|
uniform vec4 uColor;
|
|
uniform sampler2D uTexture;
|
|
|
|
in vec2 iUV;
|
|
|
|
out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
gl_FragColor = uColor * texture(uTexture, iUV);
|
|
}
|