calamity-cobra-2/build/res/shader/texture_quad.fs
2023-08-14 03:58:13 -04:00

14 lines
169 B
GLSL

#version 330 core
uniform vec4 uColor;
uniform sampler2D uTexture;
in vec2 iUV;
out vec4 FragColor;
void main()
{
gl_FragColor = uColor * texture(uTexture, iUV);
}