calamity-cobra-2/src/game/ecs/component/component_physics.h
2023-08-15 18:04:43 -04:00

41 lines
613 B
C

#pragma once
#include "../../GAME_COMMON.h"
#include "../ecs_entity.h"
typedef struct ComponentPhysics
{
u32 id;
f32 friction;
f32 velocityMax;
vec3 velocity;
vec3 position;
} ComponentPhysics;
void component_physics_init
(
ComponentPhysics* self,
vec3 position,
f32 velocityMax,
f32 friction
);
void component_physics_tick(ComponentPhysics* self, ECS* ecs);
static const ECSComponentInfo COMPONENT_PHYSICS_INFO =
{
.system =
{
.functions =
{
NULL,
NULL,
(ECSFunction)component_physics_tick,
NULL
}
},
.type = ECS_COMPONENT_PHYSICS,
.size = sizeof(ComponentPhysics)
};