jam ready
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src
engine
game
@ -50,6 +50,9 @@ control_tick(Control* self, Input* input)
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if (input->keyboard.current[KEYBOARD_KEY_ESCAPE])
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self->current[CONTROL_ESCAPE] = true;
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if (input->keyboard.current[KEYBOARD_KEY_M])
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self->current[CONTROL_MUTE] = true;
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}
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bool
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