did I change anything? idk
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@ -151,6 +151,8 @@ _level_event_sticky_traps_set(Level* self)
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smokePosition
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);
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}
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sound_play(&self->ecs->resources->sounds[SOUND_APPEAR]);
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}
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void
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@ -408,7 +410,7 @@ _level_event_set(Level* self)
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_level_event_timer_init(self);
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self->nextEvent = RANDOM_S32(LEVEL_EVENT_NONE, LEVEL_EVENT_COUNT - 1);
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self->nextEvent = LEVEL_EVENT_STICKY_TRAPS;//RANDOM_S32(LEVEL_EVENT_NONE, LEVEL_EVENT_COUNT - 1);
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}
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void
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@ -422,7 +424,7 @@ level_event_init(Level* self)
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eventTimer->component.isDisabled = true;
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self->nextEvent = RANDOM_S32(LEVEL_EVENT_NONE, LEVEL_EVENT_COUNT - 1);
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self->nextEvent = LEVEL_EVENT_STICKY_TRAPS; //RANDOM_S32(LEVEL_EVENT_NONE, LEVEL_EVENT_COUNT - 1);
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}
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void
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@ -371,7 +371,7 @@ static const LevelData LEVEL_DATA_DEFAULT[LEVEL_COUNT] =
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.time = -1
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},
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{
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.status = LEVEL_STATUS_LOCKED,
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.status = LEVEL_STATUS_UNLOCKED,
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.score = -1,
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.time = -1
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},
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