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@ -7,7 +7,7 @@ static const Scene CUTSCENE_ONE_SCENES[CUTSCENE_ONE_COUNT] =
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{
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{
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.texture = TEXTURE_CUTSCENE_ONE_SCENE_ONE,
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.string = "In an far off patch of unknown wilderness, there has been an unexpected period of abundance. It is as if full meals grow from the ground like weeds in a garden."
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.string = "In an far off patch of unknown wilderness, there has been an unexpected period of abundance. It is as if full meals grow from the ground like weeds in a garden. Or...perhaps, they do."
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},
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{
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.texture = TEXTURE_CUTSCENE_ONE_SCENE_TWO,
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@ -28,7 +28,7 @@ static const Scene CUTSCENE_TWO_SCENES[CUTSCENE_TWO_COUNT] =
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{
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{
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.texture = TEXTURE_CUTSCENE_TWO_SCENE_ONE,
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.string = "The first expeditions had been a resounding success. The frilled matriarch has spent her time lounging and indulging in the delights her slave had brought her. It even began to reflect on her physique."
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.string = "The first expeditions had been a resounding success. The frilled matriarch has spent her time lounging and indulging in the delights her servant had brought her. It even began to reflect on her physique."
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},
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{
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.texture = TEXTURE_CUTSCENE_TWO_SCENE_TWO,
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@ -36,7 +36,7 @@ static const Scene CUTSCENE_TWO_SCENES[CUTSCENE_TWO_COUNT] =
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},
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{
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.texture = TEXTURE_CUTSCENE_TWO_SCENE_THREE,
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.string = "...but, its objective was more important than anything else."
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.string = "...but, its objective was more important than anything else!!"
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},
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{
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.texture = TEXTURE_CUTSCENE_TWO_SCENE_FOUR,
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@ -53,7 +53,7 @@ static const Scene CUTSCENE_THREE_SCENES[CUTSCENE_THREE_COUNT] =
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{
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{
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.texture = TEXTURE_CUTSCENE_THREE_SCENE_ONE,
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.string = "While scrounging for more foodstuffs, in the dense thicket, the frilled runt uncovers a golden trinket that illuminates the creature's face in an unearthly turquoise."
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.string = "While scrounging for more foodstuffs, in the dense thicket, the frilled runt uncovers a golden trinket that illuminates an unearthly turquoise."
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},
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{
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.texture = TEXTURE_CUTSCENE_THREE_SCENE_TWO,
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@ -82,11 +82,11 @@ static const Scene CUTSCENE_FOUR_SCENES[CUTSCENE_FOUR_COUNT] =
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{
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_ONE,
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.string = "It seemed that the amulet's power was strengthening. Suddenly, the creature could feel things before they were set to happen. It predicted that its growing mistress would ask fo-"
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.string = "It seemed that the amulet's power was strengthening. Suddenly, the creature could feel things before they were set to happen. It predicted that its mistress would ask fo-"
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},
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_TWO,
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.string = "\"Servant! Fetch more food for your famished mistress!\""
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.string = "\"Servant! Fetch more food for your famished matriarch!\""
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},
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_THREE,
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@ -94,11 +94,11 @@ static const Scene CUTSCENE_FOUR_SCENES[CUTSCENE_FOUR_COUNT] =
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},
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_FOUR,
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.string = "...and so it did. The amulet glowed that brilliant turquoise as it did...could the amulet also use its power to dispel or change the events happening around the creature?"
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.string = "...and indeed, it happened. The amulet glowed that brilliant turquoise as this occurred...could the amulet also use its power to dispel or change the events happening around the creature?"
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},
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_FIVE,
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.string = "It seemed that the amulet's power was only growing, and so too was the frilled runt's...what other secrets might it hold?"
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.string = "It seemed that the amulet's abilities were increasing, The frilled runt's power continued to grow. What other secrets might it hold?"
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},
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{
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.texture = TEXTURE_CUTSCENE_FOUR_SCENE_SIX,
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@ -112,7 +112,7 @@ static const Scene CUTSCENE_FIVE_SCENES[CUTSCENE_FIVE_COUNT] =
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{
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{
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.texture = TEXTURE_CUTSCENE_FIVE_SCENE_ONE,
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.string = "The frilled runt, having wieleded the amulet's magick, had begun to master it. That magick seeped through the creature, indispensible like blood."
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.string = "The frilled runt, having wieleded the amulet's magick, had begun to master it. That magick flowed through its veins like blood."
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},
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{
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.texture = TEXTURE_CUTSCENE_FIVE_SCENE_TWO,
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@ -124,15 +124,15 @@ static const Scene CUTSCENE_FIVE_SCENES[CUTSCENE_FIVE_COUNT] =
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},
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{
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.texture = TEXTURE_CUTSCENE_FIVE_SCENE_FOUR,
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.string = "As the frilled monarch finished gorging upon a morsel, it catches her single prized laborer deep in thought."
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.string = "As the frilled monarch finished gorging upon a morsel, it catches her single prized laborer caught in...this episode."
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},
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{
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.texture = TEXTURE_CUTSCENE_FIVE_SCENE_FIVE,
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.string = "\"My dear servant! Fetch me more food to feed my growing belly!\" she beams excitedly, her thick digits sunk into her now-voluminous yellow flesh."
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.string = "\"My dear s-servant! Please, continue feeding me; I insist.\" she escapes her trance, her thick digits sunk into her now-voluminous yellow flesh."
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},
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{
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.texture = TEXTURE_CUTSCENE_FIVE_SCENE_SIX,
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.string = "With the help of the amulet, a new feeling twinged through the creature's body. With its increasing strength, it seemed anything was possible. Perhaps it would best to just...play along with this charade! Until...until..."
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.string = "A new feeling twinged through the creature's body. With its increasing powers, it seemed anything was possible. Godhood, even. For now, it would be best to play along with this charade... until... until..."
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}
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};
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@ -145,7 +145,7 @@ static const Scene CUTSCENE_FINAL_SCENES[CUTSCENE_FINAL_COUNT] =
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_TWO,
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.string = "Unfortunately for the gluttonous reptile, her body had acquired so much flesh, that her encumbered muscles could not heave her rotund rear end off the ground."
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.string = "Unfortunately for the gluttonous reptile, her body had acquired so much flesh, that her encumbered muscles could not heave her rotund rear end off of her throne."
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_THREE,
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@ -161,35 +161,35 @@ static const Scene CUTSCENE_FINAL_SCENES[CUTSCENE_FINAL_COUNT] =
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_SIX,
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.string = "Her little friend was, indeed, starving, and had been for a while. As a pang of hunger struck, so did a pang of that strange, alien sense of negativity.. "
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.string = "Her little friend was, indeed, starving, and had been for a while. As a pang of hunger struck, so did a pang of that unfamilar, powerful...hatred."
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_SEVEN,
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.string = "\"Surely, you could've eaten some of the food yourself! And... I saw you with that golden trinket. It's got quite the power, does it?\""
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.string = "\"Surely, you could've eaten some of the food yourself! And... I saw you with that golden trinket. It's got quite the power, doesn't it?\""
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_EIGHT,
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.string = "That golden trinket had stirred those feelings. It had also stirred untold, growing power. A lesser creature would fell the useless, blubbery monarch and usurp her throne using its mighty magicks then and there."
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.string = "That golden trinket had amplified those feelings. It had also stirred untold, growing power. One could fell the useless, blubbery monarch and usurp her throne using its mighty magicks then and there."
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_NINE,
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.string = "But...the runt was not a lesser creature. That amulet also granted...wisdom; a sense of reality. The mistress was flawed, but as she was served, she began to appreciate the tireless efforts of her companion. She belived the runt should not suffer."
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.string = "But...the runt was not so shortsighted. The mistress was flawed, but what would the runt do without her? She gave it purpose, meaning. What would the runt rule over if it chose to unleash this power? Its starvation had only been an invention, festered by blind devotion, and amplified by the power of the amulet."
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_TEN,
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.string = "Perhaps things were better when that trinket did not grant the creature these pointed feelings. The past was in the past. The frilled runt only had one gift left to relinquish...the amulet, dedicating its power to the greatest leader it knew."
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.string = "That amulet had intoxicated the little runt with visions. With its wisdom though, it helped the runt realize it is best for one to know their role; doing the most good with what they are, than being something they are not; like...a god. The runt chose to gift the trinket to the one more equipped to lead."
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_ELEVEN,
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.string = "The power present in the creature's body soon transferred to that of the frilled monarch. \"Now, my little friend...perhaps I should use this amulet's power to feed you as much as you did me!"
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.string = "The power present in the creature's body soon transferred to that of the frilled monarch. \"Now, my little friend...perhaps I should use this trinket's power to spoil you as much as you did me!"
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_TWELVE,
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.string = "..!"
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.string = "\"..!\""
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},
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{
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.texture = TEXTURE_CUTSCENE_FINAL_SCENE_THIRTEEN,
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.string = "The clouds recede as the two enjoy the abundance...together! Perhaps...a little too much!"
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.string = "A turquoise light in the sky gleams as the two enjoy the abundance...together! Perhaps...a little too much!"
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},
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};
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@ -232,14 +232,16 @@ static const SceneCollection CUTSCENE_FINAL =
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static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
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{
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{
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.medalThresholds = {100, 200, 300},
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.medalThresholds = {200, 275, 325},
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.time = 7200,
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.colorCover = {-0.05f, -0.05f, -0.05f, 0.0f},
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.collectibleMax = 30,
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.eventTime = 0,
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.seedStart = 0xFACEFEED,
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.isPower = false,
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.isEvent = false,
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.isAmulet = false,
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.isSunset = false,
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.isPowerForesight = false,
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.isPowerCancel = false,
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.isPowerMagnet = false,
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@ -258,14 +260,16 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
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.isTutorialFinal = false
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},
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{
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.medalThresholds = {150, 300, 450},
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.medalThresholds = {300, 500, 600},
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.time = 10800,
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.colorCover = {0.0f, 0.0f, 0.0f, 0.0f},
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.colorCover = {-0.10f, -0.10f, -0.05f, 0.0f},
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.collectibleMax = 35,
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.eventTime = 1800,
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.seedStart = 0xABADBABE,
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.isPower = false,
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.isEvent = true,
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.isAmulet = true,
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.isSunset = false,
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.isPowerForesight = false,
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.isPowerCancel = false,
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.isPowerMagnet = false,
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@ -284,14 +288,16 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
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.isTutorialFinal = false
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},
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{
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.medalThresholds = {300, 400, 500},
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.medalThresholds = {400, 550, 625},
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.time = 10800,
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.colorCover = {0.05f, 0.05f, 0.05f, 0.0f},
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.colorCover = {0.15f, 0.05f, 0.00f, 0.0f},
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.collectibleMax = 40,
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.eventTime = 1500,
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.seedStart = 0x0B00B135,
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.isPower = true,
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.isEvent = true,
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.isAmulet = false,
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.isSunset = false,
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.isPowerForesight = false,
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.isPowerCancel = false,
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.isPowerMagnet = false,
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@ -310,14 +316,16 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
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.isTutorialFinal = false
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},
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{
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.medalThresholds = {400, 500, 600},
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.medalThresholds = {500, 600, 700},
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.time = 10800,
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.colorCover = {0.1f, 0.05f, 0.0f, 0.0f},
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.colorCover = {0.3f, 0.15f, 0.0f, 0.0f},
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.collectibleMax = 45,
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.eventTime = 1200,
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.seedStart = 0xDEADD00D,
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.isPower = true,
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.isEvent = true,
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.isAmulet = false,
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.isSunset = true,
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.isPowerForesight = true,
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.isPowerCancel = true,
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.isPowerMagnet = false,
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@ -336,14 +344,16 @@ static const LevelSettings LEVEL_SETTINGS[LEVEL_COUNT] =
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.isTutorialFinal = false
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},
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{
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.medalThresholds = {500, 750, 1000},
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.medalThresholds = {750, 900, 1150},
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.time = 18000,
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.colorCover = {-0.025f, -0.00f, -0.025f, 0.0f},
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.colorCover = {-0.25f, -0.50f, -0.10f, 0.0f},
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.collectibleMax = 50,
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.eventTime = 900,
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.seedStart = 0xDEADBEEF,
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.isPower = true,
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.isEvent = true,
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.isAmulet = false,
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.isSunset = false,
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.isPowerForesight = true,
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.isPowerCancel = true,
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.isPowerMagnet = false,
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@ -371,7 +381,7 @@ static const LevelData LEVEL_DATA_DEFAULT[LEVEL_COUNT] =
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.time = -1
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},
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{
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.status = LEVEL_STATUS_UNLOCKED,
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.status = LEVEL_STATUS_LOCKED,
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.score = -1,
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.time = -1
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},
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