last commit fucked up the windows build apparently? great, let's try this
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19f8b51be9
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@ -54,8 +54,10 @@ control_tick(Control* self, Input* input)
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if (input->keyboard.current[KEYBOARD_KEY_M])
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self->current[CONTROL_MUTE] = true;
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/*
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if (input->keyboard.current[KEYBOARD_KEY_RCTRL] || input->keyboard.current[KEYBOARD_KEY_LCTRL])
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self->current[CONTROL_CHEAT] = true;
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*/
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}
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bool
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@ -2,7 +2,8 @@
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#include "input.h"
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#define CONTROL_COUNT CONTROL_CHEAT + 1
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#define CONTROL_COUNT CONTROL_MUTE + 1
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//#define CONTROL_COUNT CONTROL_CHEAT + 1
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typedef enum ControlType
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{
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CONTROL_NONE,
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@ -21,8 +22,8 @@ typedef enum ControlType
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CONTROL_PAUSE,
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CONTROL_RETRY,
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CONTROL_ESCAPE,
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CONTROL_MUTE,
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CONTROL_CHEAT
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CONTROL_MUTE//,
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//CONTROL_CHEAT
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} ControlType;
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typedef struct Control
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@ -91,7 +91,7 @@ typedef enum TextureType
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TEXTURE_CUTSCENE_FINAL_SCENE_THIRTEEN,
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TEXTURE_ENDING,
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TEXTURE_ENDING_TWO,
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TEXTURE_ENDING_THREE,
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TEXTURE_ENDING_THREE
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} TextureType;
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static const char* TEXTURE_PATHS[TEXTURE_COUNT] =
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@ -157,7 +157,7 @@ static const char* TEXTURE_PATHS[TEXTURE_COUNT] =
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"res/gfx/cutscene/c06s13.png",
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"res/gfx/cutscene/ending.png",
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"res/gfx/cutscene/ending2.png",
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"res/gfx/cutscene/ending3.png",
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"res/gfx/cutscene/ending3.png"
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};
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#define FONT_COUNT FONT_BIG + 1
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@ -182,7 +182,8 @@ static const u32 FONT_SIZES[FONT_COUNT] =
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48
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};
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#define SOUND_COUNT (SOUND_CHEAT + 1)
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#define SOUND_COUNT (SOUND_CANCEL + 1)
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//#define SOUND_COUNT (SOUND_CHEAT + 1)
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#define SOUND_BURP_COUNT 3
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#define SOUND_GURGLE_COUNT 3
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#define SOUND_LUNGE_COUNT 3
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@ -222,8 +223,8 @@ typedef enum SoundType
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SOUND_EXTEND,
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SOUND_FORESIGHT,
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SOUND_INVIGORATE,
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SOUND_CANCEL,
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SOUND_CHEAT
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SOUND_CANCEL//,
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//SOUND_CHEAT
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} SoundType;
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static const char* SOUND_PATHS[SOUND_COUNT] =
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@ -261,8 +262,8 @@ static const char* SOUND_PATHS[SOUND_COUNT] =
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"res/sound/extend.ogg",
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"res/sound/foresight.ogg",
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"res/sound/invigorate.ogg",
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"res/sound/cancel.ogg",
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"res/sound/cheat.ogg",
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"res/sound/cancel.ogg"//,
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//"res/sound/cheat.ogg"
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};
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#define MUSIC_COUNT MUSIC_VICTORY + 1
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@ -19,7 +19,7 @@
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#include "../../ecs/entity/visual/entity_text_disappearing.h"
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#include "../../ecs/entity/visual/entity_text_queue_entry.h"
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static const vec4 LEVEL_SUNSET_COLOR = {0.15f, 0.10f, 0.10f, 1.0f};
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static const vec4 LEVEL_SUNSET_COLOR = {0.35f, 0.20f, 0.20f, 1.0f};
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#define LEVEL_TUTORIAL_TEXT_COUNT 3
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@ -195,12 +195,14 @@ state_tick(State* self)
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if (self->states.title.isLevelSelected)
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_state_set(self, STATE_CUTSCENE_ONE + self->states.title.levelSelected);
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/*
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if (control_released(self->ecs->control, CONTROL_CHEAT))
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{
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memcpy(self->levelData, LEVEL_DATA_CHEAT, sizeof(LEVEL_DATA_CHEAT));
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sound_play(&self->ecs->resources->sounds[SOUND_CHEAT]);
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_state_set(self, STATE_TITLE);
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}
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*/
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break;
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case STATE_CUTSCENE_ONE:
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@ -402,6 +402,7 @@ static const LevelData LEVEL_DATA_DEFAULT[LEVEL_COUNT] =
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},
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};
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/*
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static const LevelData LEVEL_DATA_CHEAT[LEVEL_COUNT] =
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{
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{
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@ -430,6 +431,7 @@ static const LevelData LEVEL_DATA_CHEAT[LEVEL_COUNT] =
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.time = -1
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},
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};
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*/
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void state_change(State* self, StateType type);
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void state_init(State* self, ECS* ecs, StateType type);
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