first commit
This commit is contained in:
83
src/engine/camera.c
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83
src/engine/camera.c
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@ -0,0 +1,83 @@
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#include "camera.h"
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void
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camera_orthographic_init(Camera* self, vec2 size)
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{
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memset(self, '\0', sizeof(Camera));
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self->type = CAMERA_ORTHOGRAPHIC;
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glm_vec2_copy(size, self->orthographic.size);
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self->zoom = 1.0f;
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}
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void
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camera_view_get(Camera* self, mat4 view)
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{
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vec3 glPosition;
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vec3 zoom;
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vec3 center;
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glm_mat4_identity(view);
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glPosition[0] = -self->position[0] / (f32)self->orthographic.size[0];
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glPosition[1] = self->position[1] / (f32)self->orthographic.size[1];
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glPosition[2] = 0.0f;
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zoom[0] = self->zoom;
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zoom[1] = self->zoom;
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zoom[2] = 0.0f;
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switch (self->type)
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{
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case CAMERA_ORTHOGRAPHIC:
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glm_mat4_identity(view);
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glm_translate(view, glPosition);
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glm_scale(view, zoom);
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break;
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default:
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break;
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}
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}
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void
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camera_projection_get(Camera* self, mat4 projection)
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{
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glm_mat4_identity(projection);
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switch (self->type)
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{
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case CAMERA_ORTHOGRAPHIC:
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glm_ortho
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(
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0.0f,
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self->orthographic.size[0],
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self->orthographic.size[1],
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0.0f,
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CAMERA_ORTHOGRAPHIC_NEAR,
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CAMERA_ORTHOGRAPHIC_FAR,
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projection
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);
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break;
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default:
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break;
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}
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}
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void
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camera_position_set(Camera* self, vec3 position)
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{
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glm_vec3_copy(position, self->position);
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}
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void
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camera_orthographic_window_set(Camera* self, Window* window)
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{
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ivec2 size;
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window_size_get(window, size);
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self->orthographic.size[0] = (f32)size[0];
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self->orthographic.size[1] = (f32)size[1];
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}
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42
src/engine/camera.h
Normal file
42
src/engine/camera.h
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@ -0,0 +1,42 @@
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#pragma once
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include "window.h"
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#define CAMERA_ORTHOGRAPHIC_FAR -1.0f
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#define CAMERA_ORTHOGRAPHIC_NEAR 1.0f
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typedef enum CameraType
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{
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CAMERA_PERSPECTIVE, // unsupported
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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typedef struct Camera
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{
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CameraType type;
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vec3 position;
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f32 yaw;
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f32 pitch;
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f32 zoom;
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union
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{
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struct
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{
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vec2 size;
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} orthographic;
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struct
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{
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f32 fov;
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f32 aspect;
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} perspective;
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};
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} Camera;
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void camera_orthographic_init(Camera* self, vec2 size);
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void camera_orthographic_window_set(Camera* self, Window* window);
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void camera_position_set(Camera* self, vec3 position);
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void camera_projection_get(Camera* self, mat4 projection);
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void camera_view_get(Camera* self, mat4 view);
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42
src/engine/circle.c
Normal file
42
src/engine/circle.c
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@ -0,0 +1,42 @@
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#include "circle.h"
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bool
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circle_collide_check(Circle* a, Circle* b)
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{
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f32 sum;
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f32 distance;
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distance = DISTANCE_2D
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(
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a->position[0],
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b->position[0],
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a->position[1],
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b->position[1]
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);
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sum = a->radius + b->radius;
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if (distance < sum)
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return true;
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return false;
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}
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bool
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circle_has_point_check(Circle* self, vec2 point)
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{
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f32 distance;
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distance = DISTANCE_2D
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(
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point[0],
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self->position[0],
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point[1],
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self->position[1]
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);
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if (distance <= self->radius)
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return true;
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return false;
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}
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12
src/engine/circle.h
Normal file
12
src/engine/circle.h
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@ -0,0 +1,12 @@
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#pragma once
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#include "../COMMON.h"
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typedef struct Circle
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{
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f32 radius;
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vec2 position;
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} Circle;
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bool circle_collide_check(Circle* a, Circle* b);
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bool circle_has_point_check(Circle* self, vec2 point);
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44
src/engine/event.c
Normal file
44
src/engine/event.c
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@ -0,0 +1,44 @@
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#include "event.h"
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/* Updates events. */
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void
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event_update(Event* self)
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{
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SDL_Event event;
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memcpy(&self->previous, &self->current, sizeof(bool) * EVENT_COUNT);
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memset(&self->current, '\0', sizeof(bool) * EVENT_COUNT);
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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self->current[EVENT_QUIT] = true;
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break;
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default:
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break;
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}
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}
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}
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/* Is a given event pressed? */
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bool
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event_press(Event* self, EventType type)
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{
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return (self->current[type] && !self->previous[type]);
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}
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/* Is a given event held? */
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bool
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event_held(Event* self, EventType type)
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{
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return (self->current[type] && self->previous[type]);
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}
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/* Is a given event released? */
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bool
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event_release(Event* self, EventType type)
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{
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return (!self->current[type] && self->previous[type]);
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}
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22
src/engine/event.h
Normal file
22
src/engine/event.h
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@ -0,0 +1,22 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../COMMON.h"
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#define EVENT_COUNT (EVENT_QUIT + 1)
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typedef enum EventType
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{
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EVENT_QUIT
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} EventType;
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typedef struct Event
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{
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bool current[EVENT_COUNT];
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bool previous[EVENT_COUNT];
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} Event;
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void event_update(Event* self);
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bool event_press(Event* self, EventType type);
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bool event_held(Event* self, EventType type);
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bool event_release(Event* self, EventType type);
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38
src/engine/fbo.c
Normal file
38
src/engine/fbo.c
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@ -0,0 +1,38 @@
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#include "fbo.h"
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void
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fbo_init(FBO* self)
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{
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glGenFramebuffers(1, &self->handle);
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}
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void
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fbo_bind(FBO* self)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, self->handle);
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}
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void
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fbo_unbind(void)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void
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fbo_rbo_set(RBO* rbo)
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{
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo->handle);
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}
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void
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fbo_texture_set(Texture* texture)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->handle, 0);
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}
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void
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fbo_free(FBO* self)
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{
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glDeleteFramebuffers(1, &self->handle);
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memset(self, '\0', sizeof(FBO));
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}
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16
src/engine/fbo.h
Normal file
16
src/engine/fbo.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "rbo.h"
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#include "texture.h"
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typedef struct FBO
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{
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GLuint handle;
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} FBO;
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void fbo_init(FBO* self);
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void fbo_bind(FBO* self);
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void fbo_unbind(void);
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void fbo_free(FBO* self);
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void fbo_rbo_set(RBO* rbo);
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void fbo_texture_set(Texture* texture);
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53
src/engine/file.c
Normal file
53
src/engine/file.c
Normal file
@ -0,0 +1,53 @@
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#include "file.h"
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bool
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file_read(const char* path, void* buffer, size_t size, const char* mode)
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{
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SDL_RWops* io;
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printf(STRING_FILE_READ_OPEN, path);
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io = SDL_RWFromFile(path, mode);
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if (!io)
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{
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printf(STRING_FILE_READ_ERROR, path);
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return false;
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}
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SDL_RWread(io, buffer, size, 1);
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printf(STRING_FILE_READ_SUCCESS, path);
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SDL_RWclose(io);
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printf(STRING_FILE_CLOSED, path);
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return true;
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}
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bool
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file_write(const char* path, void* data, size_t size, const char* mode)
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{
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SDL_RWops* io;
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printf(STRING_FILE_WRITE_OPEN, path);
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io = SDL_RWFromFile(path, mode);
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if (!io)
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{
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printf(STRING_FILE_WRITE_ERROR, path);
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return false;
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}
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SDL_RWwrite(io, data, size, 1);
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printf(STRING_FILE_WRITE_SUCCESS, path);
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SDL_RWclose(io);
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printf(STRING_FILE_CLOSED, path);
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return true;
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}
|
15
src/engine/file.h
Normal file
15
src/engine/file.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../COMMON.h"
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#define STRING_FILE_READ_OPEN "[INFO] Opened file to read: %s\n"
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#define STRING_FILE_CLOSED "[INFO] Closed file: %s\n"
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#define STRING_FILE_READ_SUCCESS "[INFO] Read from file: %s\n"
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#define STRING_FILE_READ_ERROR "[ERROR] Unable to read from file: %s\n"
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#define STRING_FILE_WRITE_OPEN "[INFO] Opened file to write: %s\n"
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#define STRING_FILE_WRITE_ERROR "[ERROR] Unable to write to file: %s\n"
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#define STRING_FILE_WRITE_SUCCESS "[INFO] Wrote to file: %s\n"
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bool file_read(const char* path, void* buffer, size_t size, const char* mode);
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bool file_write(const char* path, void* data, size_t size, const char* mode);
|
104
src/engine/font.c
Normal file
104
src/engine/font.c
Normal file
@ -0,0 +1,104 @@
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#include "font.h"
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void
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font_glyph_metrics_init(Font* self, GlyphMetrics* glyphMetrics, char glyph)
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{
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TTF_GlyphMetrics
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(
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self->ttf,
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glyph,
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&glyphMetrics->minX,
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&glyphMetrics->maxX,
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&glyphMetrics->minY,
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&glyphMetrics->maxY,
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&glyphMetrics->advance
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);
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}
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s32
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font_glyph_width_get(Font* self, char glyph)
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{
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GlyphMetrics glyphMetrics;
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font_glyph_metrics_init(self, &glyphMetrics, glyph);
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return glyphMetrics.maxX - glyphMetrics.minX;
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}
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||||
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s32
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font_glyph_kerning_get(Font* self, char glyph, char nextGlyph)
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{
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return TTF_GetFontKerningSizeGlyphs(self->ttf, glyph, nextGlyph);
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}
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void
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font_glyph_texture_init(Font* self, Texture* texture, char glyph)
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||||
{
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SDL_Surface* surface;
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||||
SDL_Surface* textSurface;
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||||
ivec2 size;
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size[0] = font_glyph_width_get(self, glyph);
|
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|
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size[1] = font_height_get(self);
|
||||
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surface_rgba_init(&surface, size);
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textSurface = TTF_RenderGlyph_Blended(self->ttf, glyph, GLYPH_COLOR);
|
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|
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SDL_BlitSurface(textSurface, NULL, surface, NULL);
|
||||
|
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SDL_FreeSurface(textSurface);
|
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|
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texture_surface_init(texture, surface);
|
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|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
s32
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font_line_skip_get(Font* self)
|
||||
{
|
||||
return TTF_FontLineSkip(self->ttf);
|
||||
}
|
||||
|
||||
s32
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||||
font_height_get(Font* self)
|
||||
{
|
||||
return TTF_FontHeight(self->ttf);
|
||||
}
|
||||
|
||||
bool
|
||||
font_init(Font* self, const char* path, u32 size)
|
||||
{
|
||||
self->ttf = TTF_OpenFont(path, size);
|
||||
|
||||
if (!self->ttf)
|
||||
{
|
||||
printf(STRING_SDL_TTF_FONT_ERROR, path, TTF_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_TTF_FONT_SUCCESS, path);
|
||||
|
||||
self->size = size;
|
||||
self->isInit = true;
|
||||
|
||||
for (s32 i = 0; i < FONT_GLYPH_MAX; i++)
|
||||
font_glyph_texture_init(self, &self->glyphTextures[i], (char)i);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
font_free(Font* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
TTF_CloseFont(self->ttf);
|
||||
|
||||
for (s32 i = 0; i < FONT_GLYPH_MAX; i++)
|
||||
texture_free(&self->glyphTextures[i]);
|
||||
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
39
src/engine/font.h
Normal file
39
src/engine/font.h
Normal file
@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
|
||||
#include "texture.h"
|
||||
#include "surface.h"
|
||||
|
||||
#define FONT_GLYPH_MAX 128
|
||||
|
||||
#define STRING_SDL_TTF_FONT_SUCCESS "[INFO] Loaded font: %s\n"
|
||||
#define STRING_SDL_TTF_FONT_ERROR "[ERROR] Unable to load font: %s | %s\n"
|
||||
|
||||
typedef struct Font
|
||||
{
|
||||
TTF_Font* ttf;
|
||||
Texture glyphTextures[FONT_GLYPH_MAX];
|
||||
u32 size;
|
||||
bool isInit;
|
||||
} Font;
|
||||
|
||||
typedef struct GlyphMetrics
|
||||
{
|
||||
s32 minX;
|
||||
s32 minY;
|
||||
s32 maxX;
|
||||
s32 maxY;
|
||||
s32 advance;
|
||||
} GlyphMetrics;
|
||||
|
||||
bool font_init(Font* self, const char* path, u32 size);
|
||||
s32 font_glyph_kerning_get(Font* self, char glyph, char nextGlyph);
|
||||
s32 font_glyph_width_get(Font* self, char glyph);
|
||||
s32 font_height_get(Font* self);
|
||||
s32 font_line_skip_get(Font* self);
|
||||
void font_free(Font* self);
|
||||
void font_glyph_metrics_init(Font* self, GlyphMetrics* glyphMetrics, char glyph);
|
||||
void font_glyph_texture_init(Font* self, Texture* texture, char glyph);
|
||||
|
||||
static const SDL_Color GLYPH_COLOR = {255, 255, 255, 255};
|
22
src/engine/fullscreen.c
Normal file
22
src/engine/fullscreen.c
Normal file
@ -0,0 +1,22 @@
|
||||
#include "fullscreen.h"
|
||||
|
||||
/* Sets window to fullscreen. */
|
||||
void
|
||||
fullscreen_set(Window* self, Renderer* renderer)
|
||||
{
|
||||
SDL_SetWindowSize(self->sdl, self->expectedSize[0], self->expectedSize[1]);
|
||||
|
||||
renderer_update(renderer);
|
||||
|
||||
SDL_SetWindowFullscreen(self->sdl, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
/* Exits fullscreen. */
|
||||
void
|
||||
fullscreen_exit(Window* self, Renderer* renderer)
|
||||
{
|
||||
SDL_SetWindowFullscreen(self->sdl, 0);
|
||||
SDL_SetWindowSize(self->sdl, self->expectedSize[0], self->expectedSize[1]);
|
||||
renderer_update(renderer);
|
||||
}
|
||||
|
7
src/engine/fullscreen.h
Normal file
7
src/engine/fullscreen.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.h"
|
||||
#include "renderer.h"
|
||||
|
||||
void fullscreen_set(Window* window, Renderer* renderer);
|
||||
void fullscreen_exit(Window* window, Renderer* renderer);
|
9
src/engine/glew.c
Normal file
9
src/engine/glew.c
Normal file
@ -0,0 +1,9 @@
|
||||
#include "glew.h"
|
||||
|
||||
void
|
||||
glew_init(void)
|
||||
{
|
||||
glewInit();
|
||||
|
||||
printf(STRING_GLEW_INIT);
|
||||
}
|
9
src/engine/glew.h
Normal file
9
src/engine/glew.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_GLEW_INIT "[INFO] Initialized GLEW\n"
|
||||
|
||||
void glew_init(void);
|
32
src/engine/keyboard.c
Normal file
32
src/engine/keyboard.c
Normal file
@ -0,0 +1,32 @@
|
||||
#include "keyboard.h"
|
||||
|
||||
void
|
||||
keyboard_update(Keyboard* self)
|
||||
{
|
||||
const u8* state;
|
||||
|
||||
memcpy(&self->previous, &self->current, sizeof(u8) * KEYBOARD_KEY_COUNT);
|
||||
memset(&self->current, '\0', sizeof(u8) * KEYBOARD_KEY_COUNT);
|
||||
|
||||
state = SDL_GetKeyboardState(NULL);
|
||||
|
||||
memcpy(&self->current, state, KEYBOARD_KEY_COUNT);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_press(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (self->current[type] && !self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_held(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_release(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (!self->current[type] && self->previous[type]);
|
||||
}
|
240
src/engine/keyboard.h
Normal file
240
src/engine/keyboard.h
Normal file
@ -0,0 +1,240 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define KEYBOARD_KEY_COUNT (255)
|
||||
typedef enum KeyboardKeyType
|
||||
{
|
||||
KEYBOARD_KEY_UNKNOWN = 0,
|
||||
KEYBOARD_KEY_UNKNOWN_TWO = 1,
|
||||
KEYBOARD_KEY_UNKNOWN_THREE = 2,
|
||||
KEYBOARD_KEY_UNKNOWN_FOUR = 3,
|
||||
KEYBOARD_KEY_A = 4,
|
||||
KEYBOARD_KEY_B = 5,
|
||||
KEYBOARD_KEY_C = 6,
|
||||
KEYBOARD_KEY_D = 7,
|
||||
KEYBOARD_KEY_E = 8,
|
||||
KEYBOARD_KEY_F = 9,
|
||||
KEYBOARD_KEY_G = 10,
|
||||
KEYBOARD_KEY_H = 11,
|
||||
KEYBOARD_KEY_I = 12,
|
||||
KEYBOARD_KEY_J = 13,
|
||||
KEYBOARD_KEY_K = 14,
|
||||
KEYBOARD_KEY_L = 15,
|
||||
KEYBOARD_KEY_M = 16,
|
||||
KEYBOARD_KEY_N = 17,
|
||||
KEYBOARD_KEY_O = 18,
|
||||
KEYBOARD_KEY_P = 19,
|
||||
KEYBOARD_KEY_Q = 20,
|
||||
KEYBOARD_KEY_R = 21,
|
||||
KEYBOARD_KEY_S = 22,
|
||||
KEYBOARD_KEY_T = 23,
|
||||
KEYBOARD_KEY_U = 24,
|
||||
KEYBOARD_KEY_V = 25,
|
||||
KEYBOARD_KEY_W = 26,
|
||||
KEYBOARD_KEY_X = 27,
|
||||
KEYBOARD_KEY_Y = 28,
|
||||
KEYBOARD_KEY_Z = 29,
|
||||
KEYBOARD_KEY_1 = 30,
|
||||
KEYBOARD_KEY_2 = 31,
|
||||
KEYBOARD_KEY_3 = 32,
|
||||
KEYBOARD_KEY_4 = 33,
|
||||
KEYBOARD_KEY_5 = 34,
|
||||
KEYBOARD_KEY_6 = 35,
|
||||
KEYBOARD_KEY_7 = 36,
|
||||
KEYBOARD_KEY_8 = 37,
|
||||
KEYBOARD_KEY_9 = 38,
|
||||
KEYBOARD_KEY_0 = 39,
|
||||
KEYBOARD_KEY_RETURN = 40,
|
||||
KEYBOARD_KEY_ESCAPE = 41,
|
||||
KEYBOARD_KEY_BACKSPACE = 42,
|
||||
KEYBOARD_KEY_TAB = 43,
|
||||
KEYBOARD_KEY_SPACE = 44,
|
||||
KEYBOARD_KEY_MINUS = 45,
|
||||
KEYBOARD_KEY_EQUALS = 46,
|
||||
KEYBOARD_KEY_LEFTBRACKET = 47,
|
||||
KEYBOARD_KEY_RIGHTBRACKET = 48,
|
||||
KEYBOARD_KEY_BACKSLASH = 49,
|
||||
KEYBOARD_KEY_NONUSHASH = 50,
|
||||
KEYBOARD_KEY_SEMICOLON = 51,
|
||||
KEYBOARD_KEY_APOSTROPHE = 52,
|
||||
KEYBOARD_KEY_GRAVE = 53,
|
||||
KEYBOARD_KEY_COMMA = 54,
|
||||
KEYBOARD_KEY_PERIOD = 55,
|
||||
KEYBOARD_KEY_SLASH = 56,
|
||||
KEYBOARD_KEY_CAPSLOCK = 57,
|
||||
KEYBOARD_KEY_F1 = 58,
|
||||
KEYBOARD_KEY_F2 = 59,
|
||||
KEYBOARD_KEY_F3 = 60,
|
||||
KEYBOARD_KEY_F4 = 61,
|
||||
KEYBOARD_KEY_F5 = 62,
|
||||
KEYBOARD_KEY_F6 = 63,
|
||||
KEYBOARD_KEY_F7 = 64,
|
||||
KEYBOARD_KEY_F8 = 65,
|
||||
KEYBOARD_KEY_F9 = 66,
|
||||
KEYBOARD_KEY_F10 = 67,
|
||||
KEYBOARD_KEY_F11 = 68,
|
||||
KEYBOARD_KEY_F12 = 69,
|
||||
KEYBOARD_KEY_PRINTSCREEN = 70,
|
||||
KEYBOARD_KEY_SCROLLLOCK = 71,
|
||||
KEYBOARD_KEY_PAUSE = 72,
|
||||
KEYBOARD_KEY_INSERT = 73,
|
||||
KEYBOARD_KEY_HOME = 74,
|
||||
KEYBOARD_KEY_PAGEUP = 75,
|
||||
KEYBOARD_KEY_DELETE = 76,
|
||||
KEYBOARD_KEY_END = 77,
|
||||
KEYBOARD_KEY_PAGEDOWN = 78,
|
||||
KEYBOARD_KEY_RIGHT = 79,
|
||||
KEYBOARD_KEY_LEFT = 80,
|
||||
KEYBOARD_KEY_DOWN = 81,
|
||||
KEYBOARD_KEY_UP = 82,
|
||||
KEYBOARD_KEY_NUMLOCKCLEAR = 83,
|
||||
KEYBOARD_KEY_KP_DIVIDE = 84,
|
||||
KEYBOARD_KEY_KP_MULTIPLY = 85,
|
||||
KEYBOARD_KEY_KP_MINUS = 86,
|
||||
KEYBOARD_KEY_KP_PLUS = 87,
|
||||
KEYBOARD_KEY_KP_ENTER = 88,
|
||||
KEYBOARD_KEY_KP_1 = 89,
|
||||
KEYBOARD_KEY_KP_2 = 90,
|
||||
KEYBOARD_KEY_KP_3 = 91,
|
||||
KEYBOARD_KEY_KP_4 = 92,
|
||||
KEYBOARD_KEY_KP_5 = 93,
|
||||
KEYBOARD_KEY_KP_6 = 94,
|
||||
KEYBOARD_KEY_KP_7 = 95,
|
||||
KEYBOARD_KEY_KP_8 = 96,
|
||||
KEYBOARD_KEY_KP_9 = 97,
|
||||
KEYBOARD_KEY_KP_0 = 98,
|
||||
KEYBOARD_KEY_KP_PERIOD = 99,
|
||||
KEYBOARD_KEY_NONUSBACKSLASH = 100,
|
||||
KEYBOARD_KEY_APPLICATION = 101,
|
||||
KEYBOARD_KEY_POWER = 102,
|
||||
KEYBOARD_KEY_KP_EQUALS = 103,
|
||||
KEYBOARD_KEY_F13 = 104,
|
||||
KEYBOARD_KEY_F14 = 105,
|
||||
KEYBOARD_KEY_F15 = 106,
|
||||
KEYBOARD_KEY_F16 = 107,
|
||||
KEYBOARD_KEY_F17 = 108,
|
||||
KEYBOARD_KEY_F18 = 109,
|
||||
KEYBOARD_KEY_F19 = 110,
|
||||
KEYBOARD_KEY_F20 = 111,
|
||||
KEYBOARD_KEY_F21 = 112,
|
||||
KEYBOARD_KEY_F22 = 113,
|
||||
KEYBOARD_KEY_F23 = 114,
|
||||
KEYBOARD_KEY_F24 = 115,
|
||||
KEYBOARD_KEY_EXECUTE = 116,
|
||||
KEYBOARD_KEY_HELP = 117,
|
||||
KEYBOARD_KEY_MENU = 118,
|
||||
KEYBOARD_KEY_SELECT = 119,
|
||||
KEYBOARD_KEY_STOP = 120,
|
||||
KEYBOARD_KEY_AGAIN = 121,
|
||||
KEYBOARD_KEY_UNDO = 122,
|
||||
KEYBOARD_KEY_CUT = 123,
|
||||
KEYBOARD_KEY_COPY = 124,
|
||||
KEYBOARD_KEY_PASTE = 125,
|
||||
KEYBOARD_KEY_FIND = 126,
|
||||
KEYBOARD_KEY_MUTE = 127,
|
||||
KEYBOARD_KEY_VOLUMEUP = 128,
|
||||
KEYBOARD_KEY_VOLUMEDOWN = 129,
|
||||
KEYBOARD_KEY_LOCKINGCAPSLOCK = 130,
|
||||
KEYBOARD_KEY_LOCKINGNUMLOCK = 131,
|
||||
KEYBOARD_KEY_LOCKINGSCROLLLOCK = 132,
|
||||
KEYBOARD_KEY_KP_COMMA = 133,
|
||||
KEYBOARD_KEY_KP_EQUALSAS400 = 134,
|
||||
KEYBOARD_KEY_INTERNATIONAL1 = 135,
|
||||
KEYBOARD_KEY_INTERNATIONAL2 = 136,
|
||||
KEYBOARD_KEY_INTERNATIONAL3 = 137,
|
||||
KEYBOARD_KEY_INTERNATIONAL4 = 138,
|
||||
KEYBOARD_KEY_INTERNATIONAL5 = 139,
|
||||
KEYBOARD_KEY_INTERNATIONAL6 = 140,
|
||||
KEYBOARD_KEY_INTERNATIONAL7 = 141,
|
||||
KEYBOARD_KEY_INTERNATIONAL8 = 142,
|
||||
KEYBOARD_KEY_INTERNATIONAL9 = 143,
|
||||
KEYBOARD_KEY_LANG1 = 144,
|
||||
KEYBOARD_KEY_LANG2 = 145,
|
||||
KEYBOARD_KEY_LANG3 = 146,
|
||||
KEYBOARD_KEY_LANG4 = 147,
|
||||
KEYBOARD_KEY_LANG5 = 148,
|
||||
KEYBOARD_KEY_LANG6 = 149,
|
||||
KEYBOARD_KEY_LANG7 = 150,
|
||||
KEYBOARD_KEY_LANG8 = 151,
|
||||
KEYBOARD_KEY_LANG9 = 152,
|
||||
KEYBOARD_KEY_ALTERASE = 153,
|
||||
KEYBOARD_KEY_SYSREQ = 154,
|
||||
KEYBOARD_KEY_CANCEL = 155,
|
||||
KEYBOARD_KEY_CLEAR = 156,
|
||||
KEYBOARD_KEY_PRIOR = 157,
|
||||
KEYBOARD_KEY_RETURN2 = 158,
|
||||
KEYBOARD_KEY_SEPARATOR = 159,
|
||||
KEYBOARD_KEY_OUT = 160,
|
||||
KEYBOARD_KEY_OPER = 161,
|
||||
KEYBOARD_KEY_CLEARAGAIN = 162,
|
||||
KEYBOARD_KEY_CRSEL = 163,
|
||||
KEYBOARD_KEY_EXSEL = 164,
|
||||
KEYBOARD_KEY_KP_00 = 176,
|
||||
KEYBOARD_KEY_KP_000 = 177,
|
||||
KEYBOARD_KEY_THOUSANDSSEPARATOR = 178,
|
||||
KEYBOARD_KEY_DECIMALSEPARATOR = 179,
|
||||
KEYBOARD_KEY_CURRENCYUNIT = 180,
|
||||
KEYBOARD_KEY_CURRENCYSUBUNIT = 181,
|
||||
KEYBOARD_KEY_KP_LEFTPAREN = 182,
|
||||
KEYBOARD_KEY_KP_RIGHTPAREN = 183,
|
||||
KEYBOARD_KEY_KP_LEFTBRACE = 184,
|
||||
KEYBOARD_KEY_KP_RIGHTBRACE = 185,
|
||||
KEYBOARD_KEY_KP_TAB = 186,
|
||||
KEYBOARD_KEY_KP_BACKSPACE = 187,
|
||||
KEYBOARD_KEY_KP_A = 188,
|
||||
KEYBOARD_KEY_KP_B = 189,
|
||||
KEYBOARD_KEY_KP_C = 190,
|
||||
KEYBOARD_KEY_KP_D = 191,
|
||||
KEYBOARD_KEY_KP_E = 192,
|
||||
KEYBOARD_KEY_KP_F = 193,
|
||||
KEYBOARD_KEY_KP_XOR = 194,
|
||||
KEYBOARD_KEY_KP_POWER = 195,
|
||||
KEYBOARD_KEY_KP_PERCENT = 196,
|
||||
KEYBOARD_KEY_KP_LESS = 197,
|
||||
KEYBOARD_KEY_KP_GREATER = 198,
|
||||
KEYBOARD_KEY_KP_AMPERSAND = 199,
|
||||
KEYBOARD_KEY_KP_DBLAMPERSAND = 200,
|
||||
KEYBOARD_KEY_KP_VERTICALBAR = 201,
|
||||
KEYBOARD_KEY_KP_DBLVERTICALBAR = 202,
|
||||
KEYBOARD_KEY_KP_COLON = 203,
|
||||
KEYBOARD_KEY_KP_HASH = 204,
|
||||
KEYBOARD_KEY_KP_SPACE = 205,
|
||||
KEYBOARD_KEY_KP_AT = 206,
|
||||
KEYBOARD_KEY_KP_EXCLAM = 207,
|
||||
KEYBOARD_KEY_KP_MEMSTORE = 208,
|
||||
KEYBOARD_KEY_KP_MEMRECALL = 209,
|
||||
KEYBOARD_KEY_KP_MEMCLEAR = 210,
|
||||
KEYBOARD_KEY_KP_MEMADD = 211,
|
||||
KEYBOARD_KEY_KP_MEMSUBTRACT = 212,
|
||||
KEYBOARD_KEY_KP_MEMMULTIPLY = 213,
|
||||
KEYBOARD_KEY_KP_MEMDIVIDE = 214,
|
||||
KEYBOARD_KEY_KP_PLUSMINUS = 215,
|
||||
KEYBOARD_KEY_KP_CLEAR = 216,
|
||||
KEYBOARD_KEY_KP_CLEARENTRY = 217,
|
||||
KEYBOARD_KEY_KP_BINARY = 218,
|
||||
KEYBOARD_KEY_KP_OCTAL = 219,
|
||||
KEYBOARD_KEY_KP_DECIMAL = 220,
|
||||
KEYBOARD_KEY_KP_HEXADECIMAL = 221,
|
||||
KEYBOARD_KEY_LCTRL = 224,
|
||||
KEYBOARD_KEY_LSHIFT = 225,
|
||||
KEYBOARD_KEY_LALT = 226,
|
||||
KEYBOARD_KEY_LGUI = 227,
|
||||
KEYBOARD_KEY_RCTRL = 228,
|
||||
KEYBOARD_KEY_RSHIFT = 229,
|
||||
KEYBOARD_KEY_RALT = 230,
|
||||
KEYBOARD_KEY_RGUI = 231
|
||||
} KeyboardKeyType;
|
||||
|
||||
typedef struct Keyboard
|
||||
{
|
||||
u8 current[KEYBOARD_KEY_COUNT];
|
||||
u8 previous[KEYBOARD_KEY_COUNT];
|
||||
} Keyboard;
|
||||
|
||||
void keyboard_update(Keyboard* self);
|
||||
bool keyboard_press(Keyboard* self, KeyboardKeyType type);
|
||||
bool keyboard_held(Keyboard* self, KeyboardKeyType type);
|
||||
bool keyboard_release(Keyboard* self, KeyboardKeyType type);
|
74
src/engine/mouse.c
Normal file
74
src/engine/mouse.c
Normal file
@ -0,0 +1,74 @@
|
||||
#include "mouse.h"
|
||||
|
||||
void
|
||||
mouse_update(Mouse* self)
|
||||
{
|
||||
s32 state;
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
||||
memcpy(&self->previous, &self->current, sizeof(bool) * MOUSE_BUTTON_COUNT);
|
||||
memset(&self->current, '\0', sizeof(bool) * MOUSE_BUTTON_COUNT);
|
||||
|
||||
state = SDL_GetMouseState(NULL, NULL);
|
||||
|
||||
if ((state & SDL_BUTTON_LMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_LEFT] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_MMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_MIDDLE] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_RMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_RIGHT] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_X1) != 0)
|
||||
self->current[MOUSE_BUTTON_X1] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_X2) != 0)
|
||||
self->current[MOUSE_BUTTON_X2] = true;
|
||||
|
||||
SDL_GetMouseState(&x, &y);
|
||||
|
||||
self->position[0] = x;
|
||||
self->position[1] = y;
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_press(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (self->current[type] && !self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_held(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_release(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (!self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
void
|
||||
mouse_buffer_position_get(Mouse* self, RendererBuffer buffer, Renderer* renderer, vec2 position)
|
||||
{
|
||||
vec2 mousePosition;
|
||||
|
||||
mousePosition[0] = (f32)self->position[0];
|
||||
mousePosition[1] = (f32)self->position[1];
|
||||
|
||||
renderer_buffer_position_from_window_position(renderer, buffer, mousePosition, position);
|
||||
}
|
||||
|
||||
f32
|
||||
mouse_angle_from_buffer_position_get(Mouse* self, RendererBuffer buffer, Renderer* renderer, vec2 position)
|
||||
{
|
||||
vec2 mousePosition;
|
||||
f32 angle;
|
||||
|
||||
mouse_buffer_position_get(self, buffer, renderer, mousePosition);
|
||||
|
||||
return ATAN(position[0], mousePosition[0], position[1], mousePosition[1]);
|
||||
}
|
30
src/engine/mouse.h
Normal file
30
src/engine/mouse.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#define MOUSE_BUTTON_COUNT (MOUSE_BUTTON_X2 + 1)
|
||||
typedef enum MouseButtonType
|
||||
{
|
||||
MOUSE_BUTTON_NONE,
|
||||
MOUSE_BUTTON_LEFT,
|
||||
MOUSE_BUTTON_MIDDLE,
|
||||
MOUSE_BUTTON_RIGHT,
|
||||
MOUSE_BUTTON_X1,
|
||||
MOUSE_BUTTON_X2
|
||||
} MouseButtonType;
|
||||
|
||||
typedef struct Mouse
|
||||
{
|
||||
ivec2 position;
|
||||
bool current[MOUSE_BUTTON_COUNT];
|
||||
bool previous[MOUSE_BUTTON_COUNT];
|
||||
} Mouse;
|
||||
|
||||
void mouse_update(Mouse* self);
|
||||
bool mouse_press(Mouse* self, MouseButtonType type);
|
||||
bool mouse_held(Mouse* self, MouseButtonType type);
|
||||
bool mouse_release(Mouse* self, MouseButtonType type);
|
||||
void mouse_buffer_position_get(Mouse* mouse, RendererBuffer buffer, Renderer* renderer, vec2 position);
|
||||
f32 mouse_angle_from_buffer_position_get(Mouse* self, RendererBuffer buffer, Renderer* renderer, vec2 position);
|
62
src/engine/music.c
Normal file
62
src/engine/music.c
Normal file
@ -0,0 +1,62 @@
|
||||
#include "music.h"
|
||||
|
||||
bool
|
||||
music_init(Music* self, const char* path)
|
||||
{
|
||||
self->chunk = Mix_LoadMUS(path);
|
||||
|
||||
if (!self->chunk)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_MUSIC_ERROR, path, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_MIXER_MUSIC_SUCCESS, path);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
music_free(Music* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
Mix_FreeMusic(self->chunk);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
music_play(Music* self, bool isLoop)
|
||||
{
|
||||
if (isLoop)
|
||||
Mix_PlayMusic(self->chunk, -1);
|
||||
else
|
||||
Mix_PlayMusic(self->chunk, 0);
|
||||
}
|
||||
|
||||
void
|
||||
music_resume(void)
|
||||
{
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
|
||||
void
|
||||
music_pause(void)
|
||||
{
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
|
||||
void
|
||||
music_stop(void)
|
||||
{
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
bool
|
||||
music_is_playing_check(void)
|
||||
{
|
||||
return Mix_PlayingMusic();
|
||||
}
|
22
src/engine/music.h
Normal file
22
src/engine/music.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL_MIXER_MUSIC_SUCCESS "[INFO] Loaded music: %s\n"
|
||||
#define STRING_SDL_MIXER_MUSIC_ERROR "[ERROR] Unable to load music: %s | %s\n"
|
||||
|
||||
typedef struct Music
|
||||
{
|
||||
Mix_Music* chunk;
|
||||
bool isInit;
|
||||
} Music;
|
||||
|
||||
bool music_is_playing_check(void);
|
||||
void music_free(Music* self);
|
||||
bool music_init(Music* self, const char* path);
|
||||
void music_pause(void);
|
||||
void music_play(Music* self, bool isLoop);
|
||||
void music_resume(void);
|
||||
void music_stop(void);
|
32
src/engine/rbo.c
Normal file
32
src/engine/rbo.c
Normal file
@ -0,0 +1,32 @@
|
||||
#include "rbo.h"
|
||||
|
||||
void
|
||||
rbo_init(RBO* self)
|
||||
{
|
||||
glGenRenderbuffers(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_bind(RBO* self)
|
||||
{
|
||||
glBindRenderbuffer(GL_FRAMEBUFFER, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_unbind(void)
|
||||
{
|
||||
glBindRenderbuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_storage_set(RBO* self, ivec2 size)
|
||||
{
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, size[0], size[1]);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_free(RBO* self)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &self->handle);
|
||||
memset(self, '\0', sizeof(RBO));
|
||||
}
|
17
src/engine/rbo.h
Normal file
17
src/engine/rbo.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct RBO
|
||||
{
|
||||
GLuint handle;
|
||||
} RBO;
|
||||
|
||||
void rbo_init(RBO* self);
|
||||
void rbo_bind(RBO* self);
|
||||
void rbo_unbind(void);
|
||||
void rbo_free(RBO* self);
|
||||
void rbo_storage_set(RBO* self, ivec2 size);
|
24
src/engine/rectangle.c
Normal file
24
src/engine/rectangle.c
Normal file
@ -0,0 +1,24 @@
|
||||
#include "rectangle.h"
|
||||
|
||||
bool
|
||||
rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection)
|
||||
{
|
||||
return SDL_IntersectFRect(a, b, intersection);
|
||||
}
|
||||
|
||||
bool
|
||||
rectangle_collide(Rectangle* a, Rectangle* b)
|
||||
{
|
||||
return SDL_HasIntersectionF(a, b);
|
||||
}
|
||||
|
||||
bool
|
||||
rectangle_has_point(Rectangle* self, vec2 point)
|
||||
{
|
||||
SDL_FPoint sdlPoint;
|
||||
|
||||
sdlPoint.x = point[0];
|
||||
sdlPoint.y = point[1];
|
||||
|
||||
return SDL_PointInFRect(&sdlPoint, self);
|
||||
}
|
11
src/engine/rectangle.h
Normal file
11
src/engine/rectangle.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef SDL_FRect Rectangle;
|
||||
|
||||
bool rectangle_collide(Rectangle* a, Rectangle* b);
|
||||
bool rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection);
|
||||
bool rectangle_has_point(Rectangle* self, vec2 point);
|
174
src/engine/renderer.c
Normal file
174
src/engine/renderer.c
Normal file
@ -0,0 +1,174 @@
|
||||
#include "renderer.h"
|
||||
|
||||
static void _renderer_viewport_window_set(Renderer* self);
|
||||
|
||||
void
|
||||
renderer_buffer_init(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
window_size_get(self->window, size);
|
||||
|
||||
fbo_init(&self->fbos[buffer]);
|
||||
|
||||
fbo_bind(&self->fbos[buffer]);
|
||||
|
||||
texture_init(&self->fboTextures[buffer], size, NULL);
|
||||
|
||||
texture_bind(&self->fboTextures[buffer]);
|
||||
|
||||
fbo_texture_set(&self->fboTextures[buffer]);
|
||||
|
||||
rbo_init(&self->rbos[buffer]);
|
||||
|
||||
rbo_bind(&self->rbos[buffer]);
|
||||
|
||||
rbo_storage_set(&self->rbos[buffer], size);
|
||||
|
||||
fbo_rbo_set(&self->rbos[buffer]);
|
||||
|
||||
rbo_unbind();
|
||||
fbo_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_free(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
texture_free(&self->fboTextures[buffer]);
|
||||
rbo_free(&self->rbos[buffer]);
|
||||
fbo_free(&self->fbos[buffer]);
|
||||
}
|
||||
|
||||
static void
|
||||
_renderer_viewport_window_set(Renderer* self)
|
||||
{
|
||||
ivec4 viewport;
|
||||
|
||||
window_ivec4_get(self->window, viewport);
|
||||
|
||||
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_init(Renderer* self, Window* window, CameraType type, const ivec2* bufferSizes)
|
||||
{
|
||||
|
||||
memset(self, '\0', sizeof(Renderer));
|
||||
|
||||
self->window = window;
|
||||
|
||||
self->glContext = SDL_GL_CreateContext(self->window->sdl);
|
||||
|
||||
glew_init();
|
||||
|
||||
vao_init(&self->vao);
|
||||
vbo_init(&self->vbo, GL_ARRAY_BUFFER, true);
|
||||
vbo_init(&self->ebo, GL_ELEMENT_ARRAY_BUFFER, true);
|
||||
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
{
|
||||
vec2 cameraSize;
|
||||
|
||||
renderer_buffer_init(self, (RendererBuffer)i);
|
||||
|
||||
glm_ivec2_copy((s32*)bufferSizes[i], self->bufferSizes[i]);
|
||||
|
||||
cameraSize[0] = bufferSizes[i][0];
|
||||
cameraSize[1] = bufferSizes[i][1];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CAMERA_ORTHOGRAPHIC:
|
||||
camera_orthographic_init(&self->camera[i], cameraSize);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_free(Renderer* self)
|
||||
{
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
renderer_buffer_free(self, (RendererBuffer)i);
|
||||
|
||||
vao_free(&self->vao);
|
||||
vbo_free(&self->vbo);
|
||||
vbo_free(&self->ebo);
|
||||
|
||||
memset(self, '\0', sizeof(Renderer));
|
||||
SDL_GL_DeleteContext(self->glContext);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_shader_use(Renderer* self, Shader* shader)
|
||||
{
|
||||
shader_use(shader);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_clear_color_set(Renderer* self, vec4 color)
|
||||
{
|
||||
glClearColor(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_clear(Renderer* self)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_present(Renderer* self)
|
||||
{
|
||||
SDL_GL_SwapWindow(self->window->sdl);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_update(Renderer* self)
|
||||
{
|
||||
_renderer_viewport_window_set(self);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_use(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
fbo_bind(&self->fbos[buffer]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_unbind(void)
|
||||
{
|
||||
fbo_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_position_from_window_position
|
||||
(
|
||||
Renderer* self,
|
||||
RendererBuffer buffer,
|
||||
vec2 windowPosition,
|
||||
vec2 rendererPosition
|
||||
)
|
||||
{
|
||||
ivec2 windowSize;
|
||||
|
||||
window_size_get(self->window, windowSize);
|
||||
|
||||
rendererPosition[0] = windowPosition[0] / windowSize[0];
|
||||
rendererPosition[1] = windowPosition[1] / windowSize[1];
|
||||
|
||||
rendererPosition[0] *= self->camera[buffer].orthographic.size[0];
|
||||
rendererPosition[1] *= self->camera[buffer].orthographic.size[1];
|
||||
|
||||
rendererPosition[0] += (self->camera[buffer].orthographic.size[0] / 2) * (1 - self->camera[buffer].zoom);
|
||||
rendererPosition[1] += (self->camera[buffer].orthographic.size[1] / 2) * (1 - self->camera[buffer].zoom);
|
||||
|
||||
rendererPosition[0] += self->camera[buffer].position[0];
|
||||
rendererPosition[1] += self->camera[buffer].position[1];
|
||||
|
||||
}
|
55
src/engine/renderer.h
Normal file
55
src/engine/renderer.h
Normal file
@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "camera.h"
|
||||
#include "glew.h"
|
||||
#include "window.h"
|
||||
#include "shader.h"
|
||||
#include "vao.h"
|
||||
#include "fbo.h"
|
||||
#include "rbo.h"
|
||||
#include "vbo.h"
|
||||
#include "vertexattribute.h"
|
||||
|
||||
#define RENDERER_BUFFER_COUNT RENDERER_BUFFER_CURSOR + 1
|
||||
typedef enum RendererBuffer
|
||||
{
|
||||
RENDERER_BUFFER_BACKGROUND,
|
||||
RENDERER_BUFFER_WORLD,
|
||||
RENDERER_BUFFER_UI,
|
||||
RENDERER_BUFFER_META,
|
||||
RENDERER_BUFFER_CURSOR
|
||||
} RendererBuffer;
|
||||
|
||||
typedef struct Renderer
|
||||
{
|
||||
SDL_GLContext glContext;
|
||||
Window* window;
|
||||
Camera camera[RENDERER_BUFFER_COUNT];
|
||||
ivec2 bufferSizes[RENDERER_BUFFER_COUNT];
|
||||
Texture fboTextures[RENDERER_BUFFER_COUNT];
|
||||
FBO fbos[RENDERER_BUFFER_COUNT];
|
||||
RBO rbos[RENDERER_BUFFER_COUNT];
|
||||
VBO vbo;
|
||||
VBO ebo;
|
||||
VAO vao;
|
||||
} Renderer;
|
||||
|
||||
void renderer_init(Renderer* self, Window* window, CameraType type, const ivec2* bufferSizes);
|
||||
void renderer_clear_color_set(Renderer* self, vec4 color);
|
||||
void renderer_clear(Renderer* self);
|
||||
void renderer_shader_use(Renderer* self, Shader* shader);
|
||||
void renderer_buffer_use(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_buffer_init(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_buffer_free(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_free(Renderer* self);
|
||||
void renderer_update(Renderer* self);
|
||||
void renderer_present(Renderer* self);
|
||||
void renderer_buffer_unbind(void);
|
||||
|
||||
void renderer_buffer_position_from_window_position
|
||||
(
|
||||
Renderer* self,
|
||||
RendererBuffer buffer,
|
||||
vec2 windowPosition,
|
||||
vec2 rendererPosition
|
||||
);
|
63
src/engine/sdl.c
Normal file
63
src/engine/sdl.c
Normal file
@ -0,0 +1,63 @@
|
||||
#include "sdl.h"
|
||||
|
||||
/* Initializes SDL. */
|
||||
void
|
||||
sdl_init(void)
|
||||
{
|
||||
if (SDL_INIT_VIDEO < 0)
|
||||
{
|
||||
printf(STRING_SDL2_VIDEO_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL2_VIDEO_INIT);
|
||||
|
||||
if (SDL_INIT_TIMER < 0)
|
||||
{
|
||||
printf(STRING_SDL2_TIMER_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL2_TIMER_INIT);
|
||||
|
||||
if (IMG_Init(IMG_FLAGS) < 0)
|
||||
{
|
||||
printf(STRING_SDL_IMAGE_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_IMAGE_INIT);
|
||||
|
||||
if (TTF_Init() < 0)
|
||||
{
|
||||
printf(STRING_SDL_TTF_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_TTF_INIT);
|
||||
|
||||
if (Mix_OpenAudio(MIX_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_CHANNELS, MIX_SAMPLE_SIZE) < 0)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_MIXER_INIT);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
}
|
||||
|
||||
/* Quits SDL. */
|
||||
void
|
||||
sdl_quit(void)
|
||||
{
|
||||
printf(STRING_SDL2_QUIT);
|
||||
SDL_Quit();
|
||||
}
|
29
src/engine/sdl.h
Normal file
29
src/engine/sdl.h
Normal file
@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL2_VIDEO_ERROR "[ERROR] Unable to initialize SDL2 (Video): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_VIDEO_INIT "[INFO] Initialized SDL2 (Video)\n"
|
||||
#define STRING_SDL2_TIMER_ERROR "[ERROR] Unable to initialize SDL2 (Timer): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_TIMER_INIT "[INFO] Initialized SDL2 (Timer)\n"
|
||||
#define STRING_SDL_IMAGE_ERROR "[ERROR] Unable to initialize SDL_image: %s\n", IMG_GetError()
|
||||
#define STRING_SDL_IMAGE_INIT "[INFO] Initialized SDL_image\n"
|
||||
#define STRING_SDL_MIXER_ERROR "[ERROR] Unable to initialize SDL_mixer: %s\n", Mix_GetError()
|
||||
#define STRING_SDL_MIXER_INIT "[INFO] Initialized SDL_mixer\n"
|
||||
#define STRING_SDL_TTF_ERROR "[ERROR] Unable to initialize SDL_ttf: %s\n", TTF_GetError()
|
||||
#define STRING_SDL_TTF_INIT "[INFO] Initialized SDL_ttf\n"
|
||||
#define STRING_SDL2_QUIT "[INFO] Quitting SDL2\n"
|
||||
|
||||
#define MIX_FREQUENCY 44100
|
||||
#define MIX_SAMPLE_SIZE 2048
|
||||
|
||||
#define IMG_FLAGS (IMG_INIT_PNG)
|
||||
|
||||
void sdl_init(void);
|
||||
void sdl_quit(void);
|
128
src/engine/shader.c
Normal file
128
src/engine/shader.c
Normal file
@ -0,0 +1,128 @@
|
||||
#include "shader.h"
|
||||
|
||||
static bool _shader_compile(u32 handle);
|
||||
|
||||
static bool
|
||||
_shader_compile(u32 handle)
|
||||
{
|
||||
s32 success;
|
||||
char log[SHADER_LOG_BUFFER_SIZE];
|
||||
|
||||
glCompileShader(handle);
|
||||
glGetShaderiv(handle, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(handle, SHADER_LOG_BUFFER_SIZE, NULL, log);
|
||||
printf(STRING_SHADER_COMPILE_ERROR, handle, log);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
printf(STRING_SHADER_COMPILE_SUCCESS, handle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
shader_init(Shader* self, const char* vertex, const char* fragment)
|
||||
{
|
||||
GLuint vertexHandle;
|
||||
GLuint fragmentHandle;
|
||||
|
||||
memset(self, '\0', sizeof(struct Shader));
|
||||
|
||||
vertexHandle = glCreateShader(GL_VERTEX_SHADER);
|
||||
fragmentHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(vertexHandle, 1, &vertex, NULL);
|
||||
glShaderSource(fragmentHandle, 1, &fragment, NULL);
|
||||
|
||||
if (!_shader_compile(vertexHandle) || !_shader_compile(fragmentHandle))
|
||||
return false;
|
||||
|
||||
self->handle = glCreateProgram();
|
||||
|
||||
glAttachShader(self->handle, vertexHandle);
|
||||
glAttachShader(self->handle, fragmentHandle);
|
||||
|
||||
glLinkProgram(self->handle);
|
||||
|
||||
glDeleteShader(vertexHandle);
|
||||
glDeleteShader(fragmentHandle);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
shader_use(Shader* self)
|
||||
{
|
||||
glUseProgram(self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
shader_free(Shader* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
glDeleteProgram(self->handle);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_s32_set(Shader* self, const char* name, s32 value)
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_u32_set(Shader* self, const char* name, u32 value)
|
||||
{
|
||||
glUniform1ui(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_bool_set(Shader* self, const char* name, bool value)
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_f32_set(Shader* self, const char* name, f32 value)
|
||||
{
|
||||
glUniform1f(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec2_set(Shader* self, const char* name, vec2 value)
|
||||
{
|
||||
glUniform2fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec3_set(Shader* self, const char* name, vec3 value)
|
||||
{
|
||||
glUniform3fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec4_set(Shader* self, const char* name, vec4 value)
|
||||
{
|
||||
glUniform4fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_mat4_set(Shader* self, const char* name, mat4 value)
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(self->handle, name), 1, GL_FALSE, (f32*)value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_texture_set(Shader* self, const char* name, Texture* texture, s32 index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
texture_bind(texture);
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), index);
|
||||
}
|
30
src/engine/shader.h
Normal file
30
src/engine/shader.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
#define SHADER_LOG_BUFFER_SIZE 1024
|
||||
|
||||
#define STRING_SHADER_COMPILE_SUCCESS "[INFO] Compiled shader: #%i\n"
|
||||
#define STRING_SHADER_COMPILE_ERROR "[ERROR] Unable to compile shader: #%i, %s\n"
|
||||
|
||||
typedef struct Shader
|
||||
{
|
||||
GLuint handle;
|
||||
bool isInit;
|
||||
} Shader;
|
||||
|
||||
bool shader_init(struct Shader* self, const char* vertex, const char* fragment);
|
||||
void shader_use(struct Shader* self);
|
||||
void shader_free(struct Shader* self);
|
||||
void shader_uniform_f32_set(struct Shader* self, const char* name, f32 value);
|
||||
void shader_uniform_s32_set(struct Shader* self, const char* name, s32 value);
|
||||
void shader_uniform_u32_set(struct Shader* self, const char* name, u32 value);
|
||||
void shader_uniform_bool_set(struct Shader* self, const char* name, bool value);
|
||||
void shader_uniform_mat4_set(struct Shader* self, const char* name, mat4 value);
|
||||
void shader_uniform_vec2_set(struct Shader* self, const char* name, vec2 value);
|
||||
void shader_uniform_vec3_set(struct Shader* self, const char* name, vec3 value);
|
||||
void shader_uniform_vec4_set(struct Shader* self, const char* name, vec4 value);
|
||||
void shader_uniform_texture_set(struct Shader* self, const char* name, Texture* texture, s32 index);
|
45
src/engine/sound.c
Normal file
45
src/engine/sound.c
Normal file
@ -0,0 +1,45 @@
|
||||
#include "sound.h"
|
||||
|
||||
/* Initializes a sound. */
|
||||
bool
|
||||
sound_init(Sound* self, const char* path)
|
||||
{
|
||||
self->chunk = Mix_LoadWAV(path);
|
||||
|
||||
if (!self->chunk)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_SOUND_ERROR, path, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_MIXER_SOUND_SUCCESS, path);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Frees a sound. */
|
||||
void
|
||||
sound_free(Sound* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
Mix_FreeChunk(self->chunk);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Plays a sound, specifying a channel. */
|
||||
void
|
||||
sound_play(Sound* self)
|
||||
{
|
||||
Mix_PlayChannel(-1, self->chunk, 0);
|
||||
}
|
||||
|
||||
/* Stops a channel. */
|
||||
void
|
||||
sound_channel_stop(s32 channel)
|
||||
{
|
||||
Mix_HaltChannel(channel);
|
||||
}
|
21
src/engine/sound.h
Normal file
21
src/engine/sound.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define SOUND_NO_PRIORITY -1
|
||||
|
||||
#define STRING_SDL_MIXER_SOUND_SUCCESS "[INFO] Loaded sound: %s\n"
|
||||
#define STRING_SDL_MIXER_SOUND_ERROR "[ERROR] Unable to load sound: %s | %s\n"
|
||||
|
||||
typedef struct Sound
|
||||
{
|
||||
Mix_Chunk* chunk;
|
||||
bool isInit;
|
||||
} Sound;
|
||||
|
||||
bool sound_init(Sound* self, const char* path);
|
||||
void sound_free(Sound* self);
|
||||
void sound_play(Sound* self);
|
||||
void sound_channel_stop(s32 channel);
|
17
src/engine/surface.c
Normal file
17
src/engine/surface.c
Normal file
@ -0,0 +1,17 @@
|
||||
#include "surface.h"
|
||||
|
||||
void
|
||||
surface_rgba_init(SDL_Surface** self, ivec2 size)
|
||||
{
|
||||
*self = SDL_CreateRGBSurface
|
||||
(
|
||||
0,
|
||||
size[0],
|
||||
size[1],
|
||||
32,
|
||||
0xFF000000,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF
|
||||
);
|
||||
}
|
7
src/engine/surface.h
Normal file
7
src/engine/surface.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
void surface_rgba_init(SDL_Surface** self, ivec2 size);
|
84
src/engine/texture.c
Normal file
84
src/engine/texture.c
Normal file
@ -0,0 +1,84 @@
|
||||
#include "texture.h"
|
||||
|
||||
void
|
||||
texture_surface_init(Texture* self, SDL_Surface* surface)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
size[0] = surface->w;
|
||||
size[1] = surface->h;
|
||||
|
||||
texture_init(self, size, surface->pixels);
|
||||
}
|
||||
|
||||
bool
|
||||
texture_from_path_init(Texture* self, const char* path)
|
||||
{
|
||||
SDL_Surface* surface;
|
||||
|
||||
memset(self, '\0', sizeof(Texture));
|
||||
|
||||
surface = IMG_Load(path);
|
||||
|
||||
if (!surface)
|
||||
{
|
||||
printf(STRING_SDL_IMAGE_LOAD_ERROR, path, IMG_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_IMAGE_LOAD_SUCCESS, path);
|
||||
|
||||
texture_surface_init(self, surface);
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
texture_init(Texture* self, ivec2 size, void* data)
|
||||
{
|
||||
glGenTextures(1, &self->handle);
|
||||
|
||||
texture_bind(self);
|
||||
|
||||
glm_ivec2_copy(size, self->size);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size[0], self->size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
texture_parameter_set(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
texture_parameter_set(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
texture_parameter_set(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
texture_parameter_set(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
texture_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
texture_bind(Texture* self)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
texture_parameter_set(GLenum pname, GLint parameter)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, pname, parameter);
|
||||
}
|
||||
|
||||
void
|
||||
texture_unbind(void)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void
|
||||
texture_free(Texture* self)
|
||||
{
|
||||
glDeleteTextures(1, &self->handle);
|
||||
memset(self, '\0', sizeof(Texture));
|
||||
}
|
26
src/engine/texture.h
Normal file
26
src/engine/texture.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL_IMAGE_LOAD_ERROR "[ERROR] Unable to load image: %s | %s\n"
|
||||
#define STRING_SDL_IMAGE_LOAD_SUCCESS "[INFO] Loaded image: %s\n"
|
||||
|
||||
typedef struct Texture
|
||||
{
|
||||
GLuint handle;
|
||||
ivec2 size;
|
||||
bool isInit;
|
||||
} Texture;
|
||||
|
||||
bool texture_from_path_init(Texture* self, const char* path);
|
||||
void texture_init(Texture* self, ivec2 size, void* data);
|
||||
void texture_surface_init(Texture* self, SDL_Surface* surface);
|
||||
void texture_parameter_set(GLenum pname, GLint parameter);
|
||||
void texture_bind(Texture* self);
|
||||
void texture_unbind(void);
|
||||
void texture_free(Texture* self);
|
10
src/engine/tick.c
Normal file
10
src/engine/tick.c
Normal file
@ -0,0 +1,10 @@
|
||||
#include "tick.h"
|
||||
|
||||
void
|
||||
tick_update(Tick* self)
|
||||
{
|
||||
self->previous = self->current;
|
||||
self->current = SDL_GetTicks64();
|
||||
self->delta = self->current - self->previous;
|
||||
self->cumulative += self->delta;
|
||||
}
|
14
src/engine/tick.h
Normal file
14
src/engine/tick.h
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Tick
|
||||
{
|
||||
u64 current;
|
||||
u64 previous;
|
||||
u64 delta;
|
||||
u64 cumulative;
|
||||
} Tick;
|
||||
|
||||
void tick_update(Tick* self);
|
9
src/engine/time.c
Normal file
9
src/engine/time.c
Normal file
@ -0,0 +1,9 @@
|
||||
#include "time.h"
|
||||
|
||||
void
|
||||
time_formatted_get(u32 value, u32* minutes, u32* seconds, u32* milliseconds)
|
||||
{
|
||||
*minutes = (u32)((f32)value / MINUTE_TICK);
|
||||
*seconds = (u32)((f32)value / SECOND_TICK) % SECOND_TICK;
|
||||
*milliseconds = (((f32)value - ((*minutes * MINUTE_TICK) + (*seconds * SECOND_TICK))) / SECOND_TICK) * 100;
|
||||
}
|
5
src/engine/time.h
Normal file
5
src/engine/time.h
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
void time_formatted_get(u32 value, u32* minutes, u32* seconds, u32* milliseconds);
|
26
src/engine/vao.c
Normal file
26
src/engine/vao.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "vao.h"
|
||||
|
||||
void
|
||||
vao_init(VAO* self)
|
||||
{
|
||||
glGenVertexArrays(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vao_bind(VAO* self)
|
||||
{
|
||||
glBindVertexArray(self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vao_unbind(void)
|
||||
{
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void
|
||||
vao_free(VAO* self)
|
||||
{
|
||||
glDeleteVertexArrays(1, &self->handle);
|
||||
memset(self, '\0', sizeof(VAO));
|
||||
}
|
16
src/engine/vao.h
Normal file
16
src/engine/vao.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct VAO
|
||||
{
|
||||
GLuint handle;
|
||||
} VAO;
|
||||
|
||||
void vao_init(VAO* self);
|
||||
void vao_bind(VAO* self);
|
||||
void vao_unbind(void);
|
||||
void vao_free(VAO* self);
|
29
src/engine/vbo.c
Normal file
29
src/engine/vbo.c
Normal file
@ -0,0 +1,29 @@
|
||||
#include "vbo.h"
|
||||
|
||||
void
|
||||
vbo_init(VBO* self, GLint type, bool isDynamic)
|
||||
{
|
||||
self->isDynamic = isDynamic;
|
||||
self->type = type;
|
||||
|
||||
glGenBuffers(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vbo_bind(VBO* self)
|
||||
{
|
||||
glBindBuffer(self->type, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vbo_free(VBO* self)
|
||||
{
|
||||
glDeleteBuffers(1, &self->handle);
|
||||
memset(self, '\0', sizeof(VBO));
|
||||
}
|
||||
|
||||
void
|
||||
vbo_buffer(VBO* self, size_t size, void* data)
|
||||
{
|
||||
glBufferData(self->type, size, data, self->isDynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
|
||||
}
|
18
src/engine/vbo.h
Normal file
18
src/engine/vbo.h
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct VBO
|
||||
{
|
||||
GLuint handle;
|
||||
GLint type;
|
||||
bool isDynamic;
|
||||
} VBO;
|
||||
|
||||
void vbo_buffer(VBO* self, size_t size, void* data);
|
||||
void vbo_bind(VBO* self);
|
||||
void vbo_free(VBO* self);
|
||||
void vbo_init(VBO* self, GLint type, bool isDynamic);
|
192
src/engine/vector.c
Normal file
192
src/engine/vector.c
Normal file
@ -0,0 +1,192 @@
|
||||
#include "vector.h"
|
||||
|
||||
static void _vector_realloc(Vector* self);
|
||||
static void _vector_forward(Vector* self, s32 index);
|
||||
static void _vector_backward(Vector* self, s32 index);
|
||||
|
||||
static void
|
||||
_vector_realloc(Vector* self)
|
||||
{
|
||||
if (self->count == 0)
|
||||
{
|
||||
self->data = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
self->data = realloc(self->data, vector_size_get(self));
|
||||
}
|
||||
|
||||
static void
|
||||
_vector_forward(Vector* self, s32 index)
|
||||
{
|
||||
s32 length;
|
||||
|
||||
length = ((self->count - 1) - index);
|
||||
|
||||
for (s32 i = 0; i < length; i++)
|
||||
{
|
||||
u8* data;
|
||||
u8* nextData;
|
||||
s32 currentIndex;
|
||||
|
||||
currentIndex = index + i;
|
||||
|
||||
data = (u8*)self->data + (currentIndex * self->itemSize);
|
||||
nextData = data + self->itemSize;
|
||||
|
||||
memcpy((void*)data, (void*)nextData, self->itemSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
_vector_backward(Vector* self, s32 index)
|
||||
{
|
||||
s32 length;
|
||||
|
||||
if (self->count == 0)
|
||||
return;
|
||||
|
||||
length = ((self->count - 1) - index);
|
||||
|
||||
for (s32 i = 0; i < length; i++)
|
||||
{
|
||||
u8* data;
|
||||
u8* prevData;
|
||||
s32 index;
|
||||
|
||||
index = (self->count - 1) - i;
|
||||
|
||||
data = (u8*)self->data + (index * self->itemSize);
|
||||
prevData = (u8*)data - self->itemSize;
|
||||
|
||||
memcpy((void*)data, (void*)prevData, self->itemSize);
|
||||
}
|
||||
}
|
||||
|
||||
size_t
|
||||
vector_size_get(Vector* self)
|
||||
{
|
||||
return self->count * self->itemSize;
|
||||
}
|
||||
|
||||
void
|
||||
vector_init(Vector* self, size_t size)
|
||||
{
|
||||
memset(self, '\0', sizeof(Vector));
|
||||
|
||||
self->itemSize = size;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
memset(self->data, '\0', vector_size_get(self));
|
||||
}
|
||||
|
||||
void
|
||||
vector_free(Vector* self)
|
||||
{
|
||||
if (self->data)
|
||||
free(self->data);
|
||||
|
||||
self->count = 0;
|
||||
}
|
||||
|
||||
void*
|
||||
vector_push(Vector* self, void* data)
|
||||
{
|
||||
u8* pointer;
|
||||
|
||||
self->count++;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
pointer = (u8*)self->data + (vector_size_get(self) - self->itemSize);
|
||||
|
||||
if (data)
|
||||
memcpy((void*)pointer, data, self->itemSize);
|
||||
else
|
||||
memset((void*)pointer, '\0', self->itemSize);
|
||||
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void
|
||||
vector_pop(Vector* self)
|
||||
{
|
||||
self->count--;
|
||||
|
||||
_vector_realloc(self);
|
||||
}
|
||||
|
||||
void
|
||||
vector_clear(Vector* self)
|
||||
{
|
||||
self->count = 0;
|
||||
|
||||
_vector_realloc(self);
|
||||
}
|
||||
|
||||
void*
|
||||
vector_insert(Vector* self, void* data, s32 index)
|
||||
{
|
||||
u8* pointer;
|
||||
|
||||
_vector_backward(self, index);
|
||||
|
||||
self->count++;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
pointer = (u8*)self->data + (index * self->itemSize);
|
||||
|
||||
memcpy((void*)pointer, data, self->itemSize);
|
||||
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void
|
||||
vector_remove(Vector* self, s32 index)
|
||||
{
|
||||
_vector_forward(self, index);
|
||||
|
||||
vector_pop(self);
|
||||
}
|
||||
|
||||
void*
|
||||
vector_get(Vector* self, s32 index)
|
||||
{
|
||||
return (void*)((u8*)self->data + (index * self->itemSize));
|
||||
}
|
||||
|
||||
s32
|
||||
vector_index_get(Vector* self, void* data)
|
||||
{
|
||||
s32 index;
|
||||
|
||||
index = ((u8*)data - (u8*)self->data) / self->itemSize;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void
|
||||
vector_remove_from_data(Vector* self, void* data)
|
||||
{
|
||||
for (s32 i = 0; i < (s32)self->count; i++)
|
||||
{
|
||||
void* pointer;
|
||||
s32 result;
|
||||
|
||||
pointer = vector_get(self, i);
|
||||
|
||||
result = memcmp(pointer, data, self->itemSize);
|
||||
|
||||
if (result == 0)
|
||||
vector_remove(self, i);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
vector_sort(Vector* self, SortCompareFunction function)
|
||||
{
|
||||
qsort(self->data, self->count, self->itemSize, function);
|
||||
}
|
26
src/engine/vector.h
Normal file
26
src/engine/vector.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Vector
|
||||
{
|
||||
u32 count;
|
||||
u32 limit;
|
||||
size_t itemSize;
|
||||
void* data;
|
||||
} Vector;
|
||||
|
||||
s32 vector_index_get(Vector* self, void* data);
|
||||
size_t vector_size_get(Vector* self);
|
||||
void vector_free(Vector* self);
|
||||
void vector_init(Vector* self, size_t size);
|
||||
void vector_pop(Vector* self);
|
||||
void vector_remove(Vector* self, s32 index);
|
||||
void vector_clear(Vector* self);
|
||||
void vector_remove_from_data(Vector* self, void* data);
|
||||
void* vector_get(Vector* self, s32 index);
|
||||
void* vector_insert(Vector* self, void* data, s32 index);
|
||||
void* vector_push(Vector* self, void* data);
|
||||
void vector_print(Vector* self);
|
||||
void vector_sort(Vector* self, SortCompareFunction function);
|
||||
void vector_remove_from_data(Vector* self, void* data);
|
24
src/engine/vertexattribute.c
Normal file
24
src/engine/vertexattribute.c
Normal file
@ -0,0 +1,24 @@
|
||||
#include "vertexattribute.h"
|
||||
|
||||
void
|
||||
vertex_attribute_set(GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_INT_2_10_10_10_REV:
|
||||
case GL_UNSIGNED_INT_2_10_10_10_REV:
|
||||
glVertexAttribIPointer(index, size, type, stride, (void*)offset);
|
||||
break;
|
||||
default:
|
||||
glVertexAttribPointer(index, size, type, GL_FALSE, stride, (void*)offset);
|
||||
break;
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(index);
|
||||
}
|
8
src/engine/vertexattribute.h
Normal file
8
src/engine/vertexattribute.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
void vertex_attribute_set(GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset);
|
49
src/engine/window.c
Normal file
49
src/engine/window.c
Normal file
@ -0,0 +1,49 @@
|
||||
#include "window.h"
|
||||
|
||||
void
|
||||
window_init(Window* self, char* name, ivec2 size, u32 flags)
|
||||
{
|
||||
memset(self, '\0', sizeof(Window));
|
||||
|
||||
glm_ivec2_copy(size, self->expectedSize);
|
||||
|
||||
self->sdl = SDL_CreateWindow
|
||||
(
|
||||
name,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
size[0],
|
||||
size[1],
|
||||
flags
|
||||
);
|
||||
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
}
|
||||
|
||||
void
|
||||
window_ivec4_get(struct Window* self, ivec4 value)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
window_size_get(self, size);
|
||||
|
||||
value[0] = 0;
|
||||
value[1] = 0;
|
||||
value[2] = size[0];
|
||||
value[3] = size[1];
|
||||
}
|
||||
|
||||
void
|
||||
window_size_get(Window* self, ivec2 size)
|
||||
{
|
||||
SDL_GetWindowSize(self->sdl, &size[0], &size[1]);
|
||||
}
|
||||
|
||||
void
|
||||
window_free(Window* self)
|
||||
{
|
||||
SDL_DestroyWindow(self->sdl);
|
||||
|
||||
memset(self, '\0', sizeof(Window));
|
||||
}
|
||||
|
17
src/engine/window.h
Normal file
17
src/engine/window.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Window
|
||||
{
|
||||
SDL_Window* sdl;
|
||||
ivec2 expectedSize;
|
||||
} Window;
|
||||
|
||||
void window_init(Window* self, char* name, ivec2 size, u32 flags);
|
||||
void window_free(Window* self);
|
||||
void window_ivec4_get(Window* self, ivec4 size);
|
||||
void window_size_get(Window* self, ivec2 size);
|
||||
|
Reference in New Issue
Block a user