first commit
This commit is contained in:
57
src/COMMON.h
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57
src/COMMON.h
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@@ -0,0 +1,57 @@
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#pragma once
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#include <limits.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <cglm/cglm.h>
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#define PI (GLM_PI)
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#define PI_FOURTH (PI / 4)
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#define PI_EIGHTH (PI / 8)
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#define PI_HALF (PI / 2)
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#define TAU (PI * 2)
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#define RADIANS(x) (x * (PI / 180))
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#define RADIANS_MIN (0)
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#define RADIANS_MAX (TAU)
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#define MIN(x, min) (x < min ? min : x)
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#define MAX(x, max) (x > max ? max : x)
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#define CLAMP(x, min, max) (MIN(MAX(x, max), min))
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#define RANDOM_SEED_SET(seed) (srand(seed))
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#define RANDOM ((f32)rand() / (f32)RAND_MAX)
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#define RANDOM_F32(min, max) ((f32)((RANDOM * (max - min + 1)) + min))
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#define RANDOM_S32(min, max) ((s32)((RANDOM * (max - min + 1)) + min))
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#define RANDOM_BOOL() (RANDOM_S32(0, 2))
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#define DISTANCE_2D(x1, x2, y1, y2) (sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2)))
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#define ATAN(x1, x2, y1, y2) (fmod((atan2(y2 - y1, x2 - x1) + TAU), TAU)) /* Range between 0 and 2PI */
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#define MILLISECOND_TICK 600
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#define SECOND_TICK 60
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#define MINUTE_TICK 3600
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#define HOUR_TICK 216000
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef float f32;
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typedef double f64;
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typedef s32 (*SortCompareFunction)(const void*, const void*);
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static const vec4 OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
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static const vec4 BLACK = {0.0f, 0.0f, 0.0f, 1.0f};
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static const vec4 TRANSPARENT = {0.0f, 0.0f, 0.0f, 0.0f};
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66
src/engine/camera.c
Normal file
66
src/engine/camera.c
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@@ -0,0 +1,66 @@
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#include "camera.h"
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void
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camera_orthographic_init(Camera* self, vec2 size)
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{
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memset(self, '\0', sizeof(Camera));
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self->type = CAMERA_ORTHOGRAPHIC;
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glm_vec2_copy(size, self->orthographic.size);
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}
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void
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camera_view_get(Camera* self, mat4 view)
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{
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glm_mat4_identity(view);
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switch (self->type)
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{
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case CAMERA_ORTHOGRAPHIC:
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glm_mat4_identity(view);
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break;
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default:
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break;
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}
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}
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void
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camera_projection_get(Camera* self, mat4 projection)
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{
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glm_mat4_identity(projection);
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switch (self->type)
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{
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case CAMERA_ORTHOGRAPHIC:
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glm_ortho
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(
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0.0f,
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self->orthographic.size[0],
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self->orthographic.size[1],
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0.0f,
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CAMERA_ORTHOGRAPHIC_NEAR,
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CAMERA_ORTHOGRAPHIC_FAR,
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projection
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);
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break;
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default:
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break;
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}
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}
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void
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camera_position_set(Camera* self, vec3 position)
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{
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glm_vec3_copy(position, self->position);
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}
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void
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camera_orthographic_window_set(Camera* self, Window* window)
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{
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ivec2 size;
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window_size_get(window, size);
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self->orthographic.size[0] = (f32)size[0];
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self->orthographic.size[1] = (f32)size[1];
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}
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41
src/engine/camera.h
Normal file
41
src/engine/camera.h
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@@ -0,0 +1,41 @@
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#pragma once
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include "window.h"
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#define CAMERA_ORTHOGRAPHIC_FAR -1.0f
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#define CAMERA_ORTHOGRAPHIC_NEAR 1.0f
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typedef enum CameraType
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{
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CAMERA_PERSPECTIVE, // unsupported
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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typedef struct Camera
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{
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CameraType type;
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vec3 position;
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f32 yaw;
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f32 pitch;
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union
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{
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struct
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{
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vec2 size;
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} orthographic;
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struct
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{
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f32 fov;
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f32 aspect;
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} perspective;
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};
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} Camera;
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void camera_orthographic_init(Camera* self, vec2 size);
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void camera_orthographic_window_set(Camera* self, Window* window);
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void camera_position_set(Camera* self, vec3 position);
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void camera_projection_get(Camera* self, mat4 projection);
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void camera_view_get(Camera* self, mat4 view);
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42
src/engine/circle.c
Normal file
42
src/engine/circle.c
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@@ -0,0 +1,42 @@
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#include "circle.h"
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bool
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circle_collide_check(Circle* a, Circle* b)
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{
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f32 sum;
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f32 distance;
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distance = DISTANCE_2D
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(
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a->position[0],
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b->position[0],
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a->position[1],
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b->position[1]
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);
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sum = a->radius + b->radius;
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if (distance < sum)
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return true;
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return false;
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}
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bool
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circle_has_point_check(Circle* self, vec2 point)
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{
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f32 distance;
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distance = DISTANCE_2D
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(
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point[0],
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self->position[0],
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point[1],
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self->position[1]
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);
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if (distance <= self->radius)
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return true;
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return false;
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}
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12
src/engine/circle.h
Normal file
12
src/engine/circle.h
Normal file
@@ -0,0 +1,12 @@
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#pragma once
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#include "../COMMON.h"
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typedef struct Circle
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{
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f32 radius;
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vec2 position;
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} Circle;
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bool circle_collide_check(Circle* a, Circle* b);
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bool circle_has_point_check(Circle* self, vec2 point);
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56
src/engine/debug.c
Normal file
56
src/engine/debug.c
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@@ -0,0 +1,56 @@
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#include "debug.h"
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void
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debug_vec2_print(const char* string, vec2 value)
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{
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if (string)
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printf("%s %s {%.3f, %.3f}\n", STRING_DEBUG, string, value[0], value[1]);
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else
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printf("%s {%.3f, %.3f}\n", STRING_DEBUG, value[0], value[1]);
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}
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void
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debug_vec3_print(const char* string, vec3 value)
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{
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if (string)
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printf("%s %s {%.3f, %.3f, %.3f}\n", STRING_DEBUG, string, value[0], value[1], value[2]);
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else
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printf("%s {%.3f, %.3f, %.3f}\n", STRING_DEBUG, value[0], value[1], value[2]);
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}
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void
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debug_mat4_print(const char* string, mat4 value)
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{
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if (string)
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{
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printf
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(
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"%s %s\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n",
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STRING_DEBUG, string,
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value[0][0], value[0][1], value[0][2], value[0][3],
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value[1][0], value[1][1], value[1][2], value[1][3],
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value[2][0], value[2][1], value[2][2], value[2][3],
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value[3][0], value[3][1], value[3][2], value[3][3]
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);
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}
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else
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{
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printf
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(
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"%s\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n"
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"\t %.3f %.3f %.3f %.3f\n",
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STRING_DEBUG,
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value[0][0], value[0][1], value[0][2], value[0][3],
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value[1][0], value[1][1], value[1][2], value[1][3],
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value[2][0], value[2][1], value[2][2], value[2][3],
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value[3][0], value[3][1], value[3][2], value[3][3]
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);
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}
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}
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9
src/engine/debug.h
Normal file
9
src/engine/debug.h
Normal file
@@ -0,0 +1,9 @@
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#pragma once
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#include "../COMMON.h"
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#define STRING_DEBUG "[DEBUG]"
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void debug_vec2_print(const char* string, vec2 value);
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void debug_vec3_print(const char* string, vec3 value);
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void debug_mat4_print(const char* string, mat4 value);
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44
src/engine/event.c
Normal file
44
src/engine/event.c
Normal file
@@ -0,0 +1,44 @@
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#include "event.h"
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/* Updates events. */
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void
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event_update(Event* self)
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{
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SDL_Event event;
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memcpy(&self->previous, &self->current, sizeof(bool) * EVENT_COUNT);
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memset(&self->current, '\0', sizeof(bool) * EVENT_COUNT);
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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self->current[EVENT_QUIT] = true;
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break;
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default:
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break;
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}
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}
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}
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/* Is a given event pressed? */
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bool
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event_press(Event* self, EventType type)
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{
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return (self->current[type] && !self->previous[type]);
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}
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/* Is a given event held? */
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bool
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event_held(Event* self, EventType type)
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{
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return (self->current[type] && self->previous[type]);
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}
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/* Is a given event released? */
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bool
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event_release(Event* self, EventType type)
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{
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return (!self->current[type] && self->previous[type]);
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}
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22
src/engine/event.h
Normal file
22
src/engine/event.h
Normal file
@@ -0,0 +1,22 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "../COMMON.h"
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#define EVENT_COUNT (EVENT_QUIT + 1)
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typedef enum EventType
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{
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EVENT_QUIT
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} EventType;
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typedef struct Event
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{
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bool current[EVENT_COUNT];
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bool previous[EVENT_COUNT];
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} Event;
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void event_update(Event* self);
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bool event_press(Event* self, EventType type);
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bool event_held(Event* self, EventType type);
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bool event_release(Event* self, EventType type);
|
38
src/engine/fbo.c
Normal file
38
src/engine/fbo.c
Normal file
@@ -0,0 +1,38 @@
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#include "fbo.h"
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void
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fbo_init(FBO* self)
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{
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glGenFramebuffers(1, &self->handle);
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}
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void
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fbo_bind(FBO* self)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, self->handle);
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}
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void
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fbo_unbind(void)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void
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fbo_rbo_set(RBO* rbo)
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{
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo->handle);
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}
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void
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fbo_texture_set(Texture* texture)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->handle, 0);
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}
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void
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fbo_free(FBO* self)
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{
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glDeleteFramebuffers(1, &self->handle);
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memset(self, '\0', sizeof(FBO));
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}
|
16
src/engine/fbo.h
Normal file
16
src/engine/fbo.h
Normal file
@@ -0,0 +1,16 @@
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#pragma once
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#include "rbo.h"
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#include "texture.h"
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typedef struct FBO
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{
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GLuint handle;
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} FBO;
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void fbo_init(FBO* self);
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void fbo_bind(FBO* self);
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void fbo_unbind(void);
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void fbo_free(FBO* self);
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void fbo_rbo_set(RBO* rbo);
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void fbo_texture_set(Texture* texture);
|
53
src/engine/file.c
Normal file
53
src/engine/file.c
Normal file
@@ -0,0 +1,53 @@
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#include "file.h"
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bool
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file_read(const char* path, void* buffer, size_t size, const char* mode)
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{
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SDL_RWops* io;
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printf(STRING_FILE_READ_OPEN, path);
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io = SDL_RWFromFile(path, mode);
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if (!io)
|
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{
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printf(STRING_FILE_READ_ERROR, path);
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return false;
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}
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SDL_RWread(io, buffer, size, 1);
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printf(STRING_FILE_READ_SUCCESS, path);
|
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SDL_RWclose(io);
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printf(STRING_FILE_CLOSED, path);
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||||
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return true;
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||||
}
|
||||
|
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bool
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file_write(const char* path, void* data, size_t size, const char* mode)
|
||||
{
|
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SDL_RWops* io;
|
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printf(STRING_FILE_WRITE_OPEN, path);
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io = SDL_RWFromFile(path, mode);
|
||||
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if (!io)
|
||||
{
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printf(STRING_FILE_WRITE_ERROR, path);
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return false;
|
||||
}
|
||||
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||||
SDL_RWwrite(io, data, size, 1);
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|
||||
printf(STRING_FILE_WRITE_SUCCESS, path);
|
||||
|
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SDL_RWclose(io);
|
||||
|
||||
printf(STRING_FILE_CLOSED, path);
|
||||
|
||||
return true;
|
||||
}
|
15
src/engine/file.h
Normal file
15
src/engine/file.h
Normal file
@@ -0,0 +1,15 @@
|
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#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_FILE_READ_OPEN "[INFO] Opened file to read: %s\n"
|
||||
#define STRING_FILE_CLOSED "[INFO] Closed file: %s\n"
|
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#define STRING_FILE_READ_SUCCESS "[INFO] Read from file: %s\n"
|
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#define STRING_FILE_READ_ERROR "[ERROR] Unable to read from file: %s\n"
|
||||
#define STRING_FILE_WRITE_OPEN "[INFO] Opened file to write: %s\n"
|
||||
#define STRING_FILE_WRITE_ERROR "[ERROR] Unable to write to file: %s\n"
|
||||
#define STRING_FILE_WRITE_SUCCESS "[INFO] Wrote to file: %s\n"
|
||||
|
||||
bool file_read(const char* path, void* buffer, size_t size, const char* mode);
|
||||
bool file_write(const char* path, void* data, size_t size, const char* mode);
|
104
src/engine/font.c
Normal file
104
src/engine/font.c
Normal file
@@ -0,0 +1,104 @@
|
||||
#include "font.h"
|
||||
|
||||
void
|
||||
font_glyph_metrics_init(Font* self, GlyphMetrics* glyphMetrics, char glyph)
|
||||
{
|
||||
TTF_GlyphMetrics
|
||||
(
|
||||
self->ttf,
|
||||
glyph,
|
||||
&glyphMetrics->minX,
|
||||
&glyphMetrics->maxX,
|
||||
&glyphMetrics->minY,
|
||||
&glyphMetrics->maxY,
|
||||
&glyphMetrics->advance
|
||||
);
|
||||
}
|
||||
|
||||
s32
|
||||
font_glyph_width_get(Font* self, char glyph)
|
||||
{
|
||||
GlyphMetrics glyphMetrics;
|
||||
|
||||
font_glyph_metrics_init(self, &glyphMetrics, glyph);
|
||||
|
||||
return glyphMetrics.maxX - glyphMetrics.minX;
|
||||
}
|
||||
|
||||
s32
|
||||
font_glyph_kerning_get(Font* self, char glyph, char nextGlyph)
|
||||
{
|
||||
return TTF_GetFontKerningSizeGlyphs(self->ttf, glyph, nextGlyph);
|
||||
}
|
||||
|
||||
void
|
||||
font_glyph_texture_init(Font* self, Texture* texture, char glyph)
|
||||
{
|
||||
SDL_Surface* surface;
|
||||
SDL_Surface* textSurface;
|
||||
ivec2 size;
|
||||
|
||||
size[0] = font_glyph_width_get(self, glyph);
|
||||
|
||||
size[1] = font_height_get(self);
|
||||
|
||||
surface_rgba_init(&surface, size);
|
||||
|
||||
textSurface = TTF_RenderGlyph_Blended(self->ttf, glyph, GLYPH_COLOR);
|
||||
|
||||
SDL_BlitSurface(textSurface, NULL, surface, NULL);
|
||||
|
||||
SDL_FreeSurface(textSurface);
|
||||
|
||||
texture_surface_init(texture, surface);
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
s32
|
||||
font_line_skip_get(Font* self)
|
||||
{
|
||||
return TTF_FontLineSkip(self->ttf);
|
||||
}
|
||||
|
||||
s32
|
||||
font_height_get(Font* self)
|
||||
{
|
||||
return TTF_FontHeight(self->ttf);
|
||||
}
|
||||
|
||||
bool
|
||||
font_init(Font* self, const char* path, u32 size)
|
||||
{
|
||||
self->ttf = TTF_OpenFont(path, size);
|
||||
|
||||
if (!self->ttf)
|
||||
{
|
||||
printf(STRING_SDL_TTF_FONT_ERROR, path, TTF_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_TTF_FONT_SUCCESS, path);
|
||||
|
||||
self->size = size;
|
||||
self->isInit = true;
|
||||
|
||||
for (s32 i = 0; i < FONT_GLYPH_MAX; i++)
|
||||
font_glyph_texture_init(self, &self->glyphTextures[i], (char)i);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
font_free(Font* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
TTF_CloseFont(self->ttf);
|
||||
|
||||
for (s32 i = 0; i < FONT_GLYPH_MAX; i++)
|
||||
texture_free(&self->glyphTextures[i]);
|
||||
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
39
src/engine/font.h
Normal file
39
src/engine/font.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
|
||||
#include "texture.h"
|
||||
#include "surface.h"
|
||||
|
||||
#define FONT_GLYPH_MAX 128
|
||||
|
||||
#define STRING_SDL_TTF_FONT_SUCCESS "[INFO] Loaded font: %s\n"
|
||||
#define STRING_SDL_TTF_FONT_ERROR "[ERROR] Unable to load font: %s | %s\n"
|
||||
|
||||
typedef struct Font
|
||||
{
|
||||
TTF_Font* ttf;
|
||||
Texture glyphTextures[FONT_GLYPH_MAX];
|
||||
u32 size;
|
||||
bool isInit;
|
||||
} Font;
|
||||
|
||||
typedef struct GlyphMetrics
|
||||
{
|
||||
s32 minX;
|
||||
s32 minY;
|
||||
s32 maxX;
|
||||
s32 maxY;
|
||||
s32 advance;
|
||||
} GlyphMetrics;
|
||||
|
||||
bool font_init(Font* self, const char* path, u32 size);
|
||||
s32 font_glyph_kerning_get(Font* self, char glyph, char nextGlyph);
|
||||
s32 font_glyph_width_get(Font* self, char glyph);
|
||||
s32 font_height_get(Font* self);
|
||||
s32 font_line_skip_get(Font* self);
|
||||
void font_free(Font* self);
|
||||
void font_glyph_metrics_init(Font* self, GlyphMetrics* glyphMetrics, char glyph);
|
||||
void font_glyph_texture_init(Font* self, Texture* texture, char glyph);
|
||||
|
||||
static const SDL_Color GLYPH_COLOR = {255, 255, 255, 255};
|
22
src/engine/fullscreen.c
Normal file
22
src/engine/fullscreen.c
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "fullscreen.h"
|
||||
|
||||
/* Sets window to fullscreen. */
|
||||
void
|
||||
fullscreen_set(Window* self, Renderer* renderer)
|
||||
{
|
||||
SDL_SetWindowSize(self->sdl, self->expectedSize[0], self->expectedSize[1]);
|
||||
|
||||
renderer_update(renderer);
|
||||
|
||||
SDL_SetWindowFullscreen(self->sdl, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
/* Exits fullscreen. */
|
||||
void
|
||||
fullscreen_exit(Window* self, Renderer* renderer)
|
||||
{
|
||||
SDL_SetWindowFullscreen(self->sdl, 0);
|
||||
SDL_SetWindowSize(self->sdl, self->expectedSize[0], self->expectedSize[1]);
|
||||
renderer_update(renderer);
|
||||
}
|
||||
|
7
src/engine/fullscreen.h
Normal file
7
src/engine/fullscreen.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.h"
|
||||
#include "renderer.h"
|
||||
|
||||
void fullscreen_set(Window* window, Renderer* renderer);
|
||||
void fullscreen_exit(Window* window, Renderer* renderer);
|
9
src/engine/glew.c
Normal file
9
src/engine/glew.c
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "glew.h"
|
||||
|
||||
void
|
||||
glew_init(void)
|
||||
{
|
||||
glewInit();
|
||||
|
||||
printf(STRING_GLEW_INIT);
|
||||
}
|
9
src/engine/glew.h
Normal file
9
src/engine/glew.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_GLEW_INIT "[INFO] Initialized GLEW\n"
|
||||
|
||||
void glew_init(void);
|
32
src/engine/keyboard.c
Normal file
32
src/engine/keyboard.c
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "keyboard.h"
|
||||
|
||||
void
|
||||
keyboard_update(Keyboard* self)
|
||||
{
|
||||
const u8* state;
|
||||
|
||||
memcpy(&self->previous, &self->current, sizeof(u8) * KEYBOARD_KEY_COUNT);
|
||||
memset(&self->current, '\0', sizeof(u8) * KEYBOARD_KEY_COUNT);
|
||||
|
||||
state = SDL_GetKeyboardState(NULL);
|
||||
|
||||
memcpy(&self->current, state, KEYBOARD_KEY_COUNT);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_press(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (self->current[type] && !self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_held(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
keyboard_release(Keyboard* self, KeyboardKeyType type)
|
||||
{
|
||||
return (!self->current[type] && self->previous[type]);
|
||||
}
|
240
src/engine/keyboard.h
Normal file
240
src/engine/keyboard.h
Normal file
@@ -0,0 +1,240 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define KEYBOARD_KEY_COUNT (255)
|
||||
typedef enum KeyboardKeyType
|
||||
{
|
||||
KEYBOARD_KEY_UNKNOWN = 0,
|
||||
KEYBOARD_KEY_UNKNOWN_TWO = 1,
|
||||
KEYBOARD_KEY_UNKNOWN_THREE = 2,
|
||||
KEYBOARD_KEY_UNKNOWN_FOUR = 3,
|
||||
KEYBOARD_KEY_A = 4,
|
||||
KEYBOARD_KEY_B = 5,
|
||||
KEYBOARD_KEY_C = 6,
|
||||
KEYBOARD_KEY_D = 7,
|
||||
KEYBOARD_KEY_E = 8,
|
||||
KEYBOARD_KEY_F = 9,
|
||||
KEYBOARD_KEY_G = 10,
|
||||
KEYBOARD_KEY_H = 11,
|
||||
KEYBOARD_KEY_I = 12,
|
||||
KEYBOARD_KEY_J = 13,
|
||||
KEYBOARD_KEY_K = 14,
|
||||
KEYBOARD_KEY_L = 15,
|
||||
KEYBOARD_KEY_M = 16,
|
||||
KEYBOARD_KEY_N = 17,
|
||||
KEYBOARD_KEY_O = 18,
|
||||
KEYBOARD_KEY_P = 19,
|
||||
KEYBOARD_KEY_Q = 20,
|
||||
KEYBOARD_KEY_R = 21,
|
||||
KEYBOARD_KEY_S = 22,
|
||||
KEYBOARD_KEY_T = 23,
|
||||
KEYBOARD_KEY_U = 24,
|
||||
KEYBOARD_KEY_V = 25,
|
||||
KEYBOARD_KEY_W = 26,
|
||||
KEYBOARD_KEY_X = 27,
|
||||
KEYBOARD_KEY_Y = 28,
|
||||
KEYBOARD_KEY_Z = 29,
|
||||
KEYBOARD_KEY_1 = 30,
|
||||
KEYBOARD_KEY_2 = 31,
|
||||
KEYBOARD_KEY_3 = 32,
|
||||
KEYBOARD_KEY_4 = 33,
|
||||
KEYBOARD_KEY_5 = 34,
|
||||
KEYBOARD_KEY_6 = 35,
|
||||
KEYBOARD_KEY_7 = 36,
|
||||
KEYBOARD_KEY_8 = 37,
|
||||
KEYBOARD_KEY_9 = 38,
|
||||
KEYBOARD_KEY_0 = 39,
|
||||
KEYBOARD_KEY_RETURN = 40,
|
||||
KEYBOARD_KEY_ESCAPE = 41,
|
||||
KEYBOARD_KEY_BACKSPACE = 42,
|
||||
KEYBOARD_KEY_TAB = 43,
|
||||
KEYBOARD_KEY_SPACE = 44,
|
||||
KEYBOARD_KEY_MINUS = 45,
|
||||
KEYBOARD_KEY_EQUALS = 46,
|
||||
KEYBOARD_KEY_LEFTBRACKET = 47,
|
||||
KEYBOARD_KEY_RIGHTBRACKET = 48,
|
||||
KEYBOARD_KEY_BACKSLASH = 49,
|
||||
KEYBOARD_KEY_NONUSHASH = 50,
|
||||
KEYBOARD_KEY_SEMICOLON = 51,
|
||||
KEYBOARD_KEY_APOSTROPHE = 52,
|
||||
KEYBOARD_KEY_GRAVE = 53,
|
||||
KEYBOARD_KEY_COMMA = 54,
|
||||
KEYBOARD_KEY_PERIOD = 55,
|
||||
KEYBOARD_KEY_SLASH = 56,
|
||||
KEYBOARD_KEY_CAPSLOCK = 57,
|
||||
KEYBOARD_KEY_F1 = 58,
|
||||
KEYBOARD_KEY_F2 = 59,
|
||||
KEYBOARD_KEY_F3 = 60,
|
||||
KEYBOARD_KEY_F4 = 61,
|
||||
KEYBOARD_KEY_F5 = 62,
|
||||
KEYBOARD_KEY_F6 = 63,
|
||||
KEYBOARD_KEY_F7 = 64,
|
||||
KEYBOARD_KEY_F8 = 65,
|
||||
KEYBOARD_KEY_F9 = 66,
|
||||
KEYBOARD_KEY_F10 = 67,
|
||||
KEYBOARD_KEY_F11 = 68,
|
||||
KEYBOARD_KEY_F12 = 69,
|
||||
KEYBOARD_KEY_PRINTSCREEN = 70,
|
||||
KEYBOARD_KEY_SCROLLLOCK = 71,
|
||||
KEYBOARD_KEY_PAUSE = 72,
|
||||
KEYBOARD_KEY_INSERT = 73,
|
||||
KEYBOARD_KEY_HOME = 74,
|
||||
KEYBOARD_KEY_PAGEUP = 75,
|
||||
KEYBOARD_KEY_DELETE = 76,
|
||||
KEYBOARD_KEY_END = 77,
|
||||
KEYBOARD_KEY_PAGEDOWN = 78,
|
||||
KEYBOARD_KEY_RIGHT = 79,
|
||||
KEYBOARD_KEY_LEFT = 80,
|
||||
KEYBOARD_KEY_DOWN = 81,
|
||||
KEYBOARD_KEY_UP = 82,
|
||||
KEYBOARD_KEY_NUMLOCKCLEAR = 83,
|
||||
KEYBOARD_KEY_KP_DIVIDE = 84,
|
||||
KEYBOARD_KEY_KP_MULTIPLY = 85,
|
||||
KEYBOARD_KEY_KP_MINUS = 86,
|
||||
KEYBOARD_KEY_KP_PLUS = 87,
|
||||
KEYBOARD_KEY_KP_ENTER = 88,
|
||||
KEYBOARD_KEY_KP_1 = 89,
|
||||
KEYBOARD_KEY_KP_2 = 90,
|
||||
KEYBOARD_KEY_KP_3 = 91,
|
||||
KEYBOARD_KEY_KP_4 = 92,
|
||||
KEYBOARD_KEY_KP_5 = 93,
|
||||
KEYBOARD_KEY_KP_6 = 94,
|
||||
KEYBOARD_KEY_KP_7 = 95,
|
||||
KEYBOARD_KEY_KP_8 = 96,
|
||||
KEYBOARD_KEY_KP_9 = 97,
|
||||
KEYBOARD_KEY_KP_0 = 98,
|
||||
KEYBOARD_KEY_KP_PERIOD = 99,
|
||||
KEYBOARD_KEY_NONUSBACKSLASH = 100,
|
||||
KEYBOARD_KEY_APPLICATION = 101,
|
||||
KEYBOARD_KEY_POWER = 102,
|
||||
KEYBOARD_KEY_KP_EQUALS = 103,
|
||||
KEYBOARD_KEY_F13 = 104,
|
||||
KEYBOARD_KEY_F14 = 105,
|
||||
KEYBOARD_KEY_F15 = 106,
|
||||
KEYBOARD_KEY_F16 = 107,
|
||||
KEYBOARD_KEY_F17 = 108,
|
||||
KEYBOARD_KEY_F18 = 109,
|
||||
KEYBOARD_KEY_F19 = 110,
|
||||
KEYBOARD_KEY_F20 = 111,
|
||||
KEYBOARD_KEY_F21 = 112,
|
||||
KEYBOARD_KEY_F22 = 113,
|
||||
KEYBOARD_KEY_F23 = 114,
|
||||
KEYBOARD_KEY_F24 = 115,
|
||||
KEYBOARD_KEY_EXECUTE = 116,
|
||||
KEYBOARD_KEY_HELP = 117,
|
||||
KEYBOARD_KEY_MENU = 118,
|
||||
KEYBOARD_KEY_SELECT = 119,
|
||||
KEYBOARD_KEY_STOP = 120,
|
||||
KEYBOARD_KEY_AGAIN = 121,
|
||||
KEYBOARD_KEY_UNDO = 122,
|
||||
KEYBOARD_KEY_CUT = 123,
|
||||
KEYBOARD_KEY_COPY = 124,
|
||||
KEYBOARD_KEY_PASTE = 125,
|
||||
KEYBOARD_KEY_FIND = 126,
|
||||
KEYBOARD_KEY_MUTE = 127,
|
||||
KEYBOARD_KEY_VOLUMEUP = 128,
|
||||
KEYBOARD_KEY_VOLUMEDOWN = 129,
|
||||
KEYBOARD_KEY_LOCKINGCAPSLOCK = 130,
|
||||
KEYBOARD_KEY_LOCKINGNUMLOCK = 131,
|
||||
KEYBOARD_KEY_LOCKINGSCROLLLOCK = 132,
|
||||
KEYBOARD_KEY_KP_COMMA = 133,
|
||||
KEYBOARD_KEY_KP_EQUALSAS400 = 134,
|
||||
KEYBOARD_KEY_INTERNATIONAL1 = 135,
|
||||
KEYBOARD_KEY_INTERNATIONAL2 = 136,
|
||||
KEYBOARD_KEY_INTERNATIONAL3 = 137,
|
||||
KEYBOARD_KEY_INTERNATIONAL4 = 138,
|
||||
KEYBOARD_KEY_INTERNATIONAL5 = 139,
|
||||
KEYBOARD_KEY_INTERNATIONAL6 = 140,
|
||||
KEYBOARD_KEY_INTERNATIONAL7 = 141,
|
||||
KEYBOARD_KEY_INTERNATIONAL8 = 142,
|
||||
KEYBOARD_KEY_INTERNATIONAL9 = 143,
|
||||
KEYBOARD_KEY_LANG1 = 144,
|
||||
KEYBOARD_KEY_LANG2 = 145,
|
||||
KEYBOARD_KEY_LANG3 = 146,
|
||||
KEYBOARD_KEY_LANG4 = 147,
|
||||
KEYBOARD_KEY_LANG5 = 148,
|
||||
KEYBOARD_KEY_LANG6 = 149,
|
||||
KEYBOARD_KEY_LANG7 = 150,
|
||||
KEYBOARD_KEY_LANG8 = 151,
|
||||
KEYBOARD_KEY_LANG9 = 152,
|
||||
KEYBOARD_KEY_ALTERASE = 153,
|
||||
KEYBOARD_KEY_SYSREQ = 154,
|
||||
KEYBOARD_KEY_CANCEL = 155,
|
||||
KEYBOARD_KEY_CLEAR = 156,
|
||||
KEYBOARD_KEY_PRIOR = 157,
|
||||
KEYBOARD_KEY_RETURN2 = 158,
|
||||
KEYBOARD_KEY_SEPARATOR = 159,
|
||||
KEYBOARD_KEY_OUT = 160,
|
||||
KEYBOARD_KEY_OPER = 161,
|
||||
KEYBOARD_KEY_CLEARAGAIN = 162,
|
||||
KEYBOARD_KEY_CRSEL = 163,
|
||||
KEYBOARD_KEY_EXSEL = 164,
|
||||
KEYBOARD_KEY_KP_00 = 176,
|
||||
KEYBOARD_KEY_KP_000 = 177,
|
||||
KEYBOARD_KEY_THOUSANDSSEPARATOR = 178,
|
||||
KEYBOARD_KEY_DECIMALSEPARATOR = 179,
|
||||
KEYBOARD_KEY_CURRENCYUNIT = 180,
|
||||
KEYBOARD_KEY_CURRENCYSUBUNIT = 181,
|
||||
KEYBOARD_KEY_KP_LEFTPAREN = 182,
|
||||
KEYBOARD_KEY_KP_RIGHTPAREN = 183,
|
||||
KEYBOARD_KEY_KP_LEFTBRACE = 184,
|
||||
KEYBOARD_KEY_KP_RIGHTBRACE = 185,
|
||||
KEYBOARD_KEY_KP_TAB = 186,
|
||||
KEYBOARD_KEY_KP_BACKSPACE = 187,
|
||||
KEYBOARD_KEY_KP_A = 188,
|
||||
KEYBOARD_KEY_KP_B = 189,
|
||||
KEYBOARD_KEY_KP_C = 190,
|
||||
KEYBOARD_KEY_KP_D = 191,
|
||||
KEYBOARD_KEY_KP_E = 192,
|
||||
KEYBOARD_KEY_KP_F = 193,
|
||||
KEYBOARD_KEY_KP_XOR = 194,
|
||||
KEYBOARD_KEY_KP_POWER = 195,
|
||||
KEYBOARD_KEY_KP_PERCENT = 196,
|
||||
KEYBOARD_KEY_KP_LESS = 197,
|
||||
KEYBOARD_KEY_KP_GREATER = 198,
|
||||
KEYBOARD_KEY_KP_AMPERSAND = 199,
|
||||
KEYBOARD_KEY_KP_DBLAMPERSAND = 200,
|
||||
KEYBOARD_KEY_KP_VERTICALBAR = 201,
|
||||
KEYBOARD_KEY_KP_DBLVERTICALBAR = 202,
|
||||
KEYBOARD_KEY_KP_COLON = 203,
|
||||
KEYBOARD_KEY_KP_HASH = 204,
|
||||
KEYBOARD_KEY_KP_SPACE = 205,
|
||||
KEYBOARD_KEY_KP_AT = 206,
|
||||
KEYBOARD_KEY_KP_EXCLAM = 207,
|
||||
KEYBOARD_KEY_KP_MEMSTORE = 208,
|
||||
KEYBOARD_KEY_KP_MEMRECALL = 209,
|
||||
KEYBOARD_KEY_KP_MEMCLEAR = 210,
|
||||
KEYBOARD_KEY_KP_MEMADD = 211,
|
||||
KEYBOARD_KEY_KP_MEMSUBTRACT = 212,
|
||||
KEYBOARD_KEY_KP_MEMMULTIPLY = 213,
|
||||
KEYBOARD_KEY_KP_MEMDIVIDE = 214,
|
||||
KEYBOARD_KEY_KP_PLUSMINUS = 215,
|
||||
KEYBOARD_KEY_KP_CLEAR = 216,
|
||||
KEYBOARD_KEY_KP_CLEARENTRY = 217,
|
||||
KEYBOARD_KEY_KP_BINARY = 218,
|
||||
KEYBOARD_KEY_KP_OCTAL = 219,
|
||||
KEYBOARD_KEY_KP_DECIMAL = 220,
|
||||
KEYBOARD_KEY_KP_HEXADECIMAL = 221,
|
||||
KEYBOARD_KEY_LCTRL = 224,
|
||||
KEYBOARD_KEY_LSHIFT = 225,
|
||||
KEYBOARD_KEY_LALT = 226,
|
||||
KEYBOARD_KEY_LGUI = 227,
|
||||
KEYBOARD_KEY_RCTRL = 228,
|
||||
KEYBOARD_KEY_RSHIFT = 229,
|
||||
KEYBOARD_KEY_RALT = 230,
|
||||
KEYBOARD_KEY_RGUI = 231
|
||||
} KeyboardKeyType;
|
||||
|
||||
typedef struct Keyboard
|
||||
{
|
||||
u8 current[KEYBOARD_KEY_COUNT];
|
||||
u8 previous[KEYBOARD_KEY_COUNT];
|
||||
} Keyboard;
|
||||
|
||||
void keyboard_update(Keyboard* self);
|
||||
bool keyboard_press(Keyboard* self, KeyboardKeyType type);
|
||||
bool keyboard_held(Keyboard* self, KeyboardKeyType type);
|
||||
bool keyboard_release(Keyboard* self, KeyboardKeyType type);
|
74
src/engine/mouse.c
Normal file
74
src/engine/mouse.c
Normal file
@@ -0,0 +1,74 @@
|
||||
#include "mouse.h"
|
||||
|
||||
void
|
||||
mouse_update(Mouse* self)
|
||||
{
|
||||
s32 state;
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
||||
memcpy(&self->previous, &self->current, sizeof(bool) * MOUSE_BUTTON_COUNT);
|
||||
memset(&self->current, '\0', sizeof(bool) * MOUSE_BUTTON_COUNT);
|
||||
|
||||
state = SDL_GetMouseState(NULL, NULL);
|
||||
|
||||
if ((state & SDL_BUTTON_LMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_LEFT] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_MMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_MIDDLE] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_RMASK) != 0)
|
||||
self->current[MOUSE_BUTTON_RIGHT] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_X1) != 0)
|
||||
self->current[MOUSE_BUTTON_X1] = true;
|
||||
|
||||
if ((state & SDL_BUTTON_X2) != 0)
|
||||
self->current[MOUSE_BUTTON_X2] = true;
|
||||
|
||||
SDL_GetMouseState(&x, &y);
|
||||
|
||||
self->position[0] = x;
|
||||
self->position[1] = y;
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_press(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (self->current[type] && !self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_held(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
bool
|
||||
mouse_release(Mouse* self, MouseButtonType type)
|
||||
{
|
||||
return (!self->current[type] && self->previous[type]);
|
||||
}
|
||||
|
||||
void
|
||||
mouse_world_position_get(Mouse* self, Renderer* renderer, vec2 position)
|
||||
{
|
||||
vec2 mousePosition;
|
||||
|
||||
mousePosition[0] = (f32)self->position[0];
|
||||
mousePosition[1] = (f32)self->position[1];
|
||||
|
||||
renderer_world_position_from_window_position(renderer, mousePosition, position);
|
||||
}
|
||||
|
||||
f32
|
||||
mouse_angle_from_world_position_get(Mouse* self, Renderer* renderer, vec2 position)
|
||||
{
|
||||
vec2 mousePosition;
|
||||
f32 angle;
|
||||
|
||||
mouse_world_position_get(self, renderer, mousePosition);
|
||||
|
||||
return ATAN(mousePosition[0], position[0], mousePosition[1], position[1]);
|
||||
}
|
30
src/engine/mouse.h
Normal file
30
src/engine/mouse.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#define MOUSE_BUTTON_COUNT (MOUSE_BUTTON_X2 + 1)
|
||||
typedef enum MouseButtonType
|
||||
{
|
||||
MOUSE_BUTTON_NONE,
|
||||
MOUSE_BUTTON_LEFT,
|
||||
MOUSE_BUTTON_MIDDLE,
|
||||
MOUSE_BUTTON_RIGHT,
|
||||
MOUSE_BUTTON_X1,
|
||||
MOUSE_BUTTON_X2
|
||||
} MouseButtonType;
|
||||
|
||||
typedef struct Mouse
|
||||
{
|
||||
ivec2 position;
|
||||
bool current[MOUSE_BUTTON_COUNT];
|
||||
bool previous[MOUSE_BUTTON_COUNT];
|
||||
} Mouse;
|
||||
|
||||
void mouse_update(Mouse* self);
|
||||
bool mouse_press(Mouse* self, MouseButtonType type);
|
||||
bool mouse_held(Mouse* self, MouseButtonType type);
|
||||
bool mouse_release(Mouse* self, MouseButtonType type);
|
||||
void mouse_world_position_get(Mouse* mouse, Renderer* renderer, vec2 position);
|
||||
f32 mouse_angle_from_world_position_get(Mouse* self, Renderer* renderer, vec2 position);
|
62
src/engine/music.c
Normal file
62
src/engine/music.c
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "music.h"
|
||||
|
||||
bool
|
||||
music_init(Music* self, const char* path)
|
||||
{
|
||||
self->chunk = Mix_LoadMUS(path);
|
||||
|
||||
if (!self->chunk)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_MUSIC_ERROR, path, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_MIXER_MUSIC_SUCCESS, path);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
music_free(Music* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
Mix_FreeMusic(self->chunk);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
music_play(Music* self, bool isLoop)
|
||||
{
|
||||
if (isLoop)
|
||||
Mix_PlayMusic(self->chunk, -1);
|
||||
else
|
||||
Mix_PlayMusic(self->chunk, 0);
|
||||
}
|
||||
|
||||
void
|
||||
music_resume(void)
|
||||
{
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
|
||||
void
|
||||
music_pause(void)
|
||||
{
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
|
||||
void
|
||||
music_stop(void)
|
||||
{
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
bool
|
||||
music_is_playing_check(void)
|
||||
{
|
||||
return Mix_PlayingMusic();
|
||||
}
|
22
src/engine/music.h
Normal file
22
src/engine/music.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL_MIXER_MUSIC_SUCCESS "[INFO] Loaded music: %s\n"
|
||||
#define STRING_SDL_MIXER_MUSIC_ERROR "[ERROR] Unable to load music: %s | %s\n"
|
||||
|
||||
typedef struct Music
|
||||
{
|
||||
Mix_Music* chunk;
|
||||
bool isInit;
|
||||
} Music;
|
||||
|
||||
bool music_is_playing_check(void);
|
||||
void music_free(Music* self);
|
||||
bool music_init(Music* self, const char* path);
|
||||
void music_pause(void);
|
||||
void music_play(Music* self, bool isLoop);
|
||||
void music_resume(void);
|
||||
void music_stop(void);
|
32
src/engine/rbo.c
Normal file
32
src/engine/rbo.c
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "rbo.h"
|
||||
|
||||
void
|
||||
rbo_init(RBO* self)
|
||||
{
|
||||
glGenRenderbuffers(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_bind(RBO* self)
|
||||
{
|
||||
glBindRenderbuffer(GL_FRAMEBUFFER, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_unbind(void)
|
||||
{
|
||||
glBindRenderbuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_storage_set(RBO* self, ivec2 size)
|
||||
{
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, size[0], size[1]);
|
||||
}
|
||||
|
||||
void
|
||||
rbo_free(RBO* self)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &self->handle);
|
||||
memset(self, '\0', sizeof(RBO));
|
||||
}
|
17
src/engine/rbo.h
Normal file
17
src/engine/rbo.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct RBO
|
||||
{
|
||||
GLuint handle;
|
||||
} RBO;
|
||||
|
||||
void rbo_init(RBO* self);
|
||||
void rbo_bind(RBO* self);
|
||||
void rbo_unbind(void);
|
||||
void rbo_free(RBO* self);
|
||||
void rbo_storage_set(RBO* self, ivec2 size);
|
24
src/engine/rectangle.c
Normal file
24
src/engine/rectangle.c
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "rectangle.h"
|
||||
|
||||
bool
|
||||
rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection)
|
||||
{
|
||||
return SDL_IntersectFRect(a, b, intersection);
|
||||
}
|
||||
|
||||
bool
|
||||
rectangle_collide(Rectangle* a, Rectangle* b)
|
||||
{
|
||||
return SDL_HasIntersectionF(a, b);
|
||||
}
|
||||
|
||||
bool
|
||||
rectangle_has_point(Rectangle* self, vec2 point)
|
||||
{
|
||||
SDL_FPoint sdlPoint;
|
||||
|
||||
sdlPoint.x = point[0];
|
||||
sdlPoint.y = point[1];
|
||||
|
||||
return SDL_PointInFRect(&sdlPoint, self);
|
||||
}
|
11
src/engine/rectangle.h
Normal file
11
src/engine/rectangle.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef SDL_FRect Rectangle;
|
||||
|
||||
bool rectangle_collide(Rectangle* a, Rectangle* b);
|
||||
bool rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection);
|
||||
bool rectangle_has_point(Rectangle* self, vec2 point);
|
163
src/engine/renderer.c
Normal file
163
src/engine/renderer.c
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "renderer.h"
|
||||
|
||||
static void _renderer_viewport_window_set(Renderer* self);
|
||||
|
||||
void
|
||||
renderer_buffer_init(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
window_size_get(self->window, size);
|
||||
|
||||
fbo_init(&self->fbos[buffer]);
|
||||
|
||||
fbo_bind(&self->fbos[buffer]);
|
||||
|
||||
texture_init(&self->fboTextures[buffer], size, NULL);
|
||||
|
||||
texture_bind(&self->fboTextures[buffer]);
|
||||
|
||||
fbo_texture_set(&self->fboTextures[buffer]);
|
||||
|
||||
rbo_init(&self->rbos[buffer]);
|
||||
|
||||
rbo_bind(&self->rbos[buffer]);
|
||||
|
||||
rbo_storage_set(&self->rbos[buffer], size);
|
||||
|
||||
fbo_rbo_set(&self->rbos[buffer]);
|
||||
|
||||
rbo_unbind();
|
||||
fbo_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_free(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
texture_free(&self->fboTextures[buffer]);
|
||||
rbo_free(&self->rbos[buffer]);
|
||||
fbo_free(&self->fbos[buffer]);
|
||||
}
|
||||
|
||||
static void
|
||||
_renderer_viewport_window_set(Renderer* self)
|
||||
{
|
||||
ivec4 viewport;
|
||||
|
||||
window_ivec4_get(self->window, viewport);
|
||||
|
||||
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_init(Renderer* self, Window* window, CameraType type, ivec2 size)
|
||||
{
|
||||
vec2 cameraSize;
|
||||
|
||||
memset(self, '\0', sizeof(Renderer));
|
||||
|
||||
self->window = window;
|
||||
|
||||
self->glContext = SDL_GL_CreateContext(self->window->sdl);
|
||||
|
||||
glm_ivec2_copy((s32*)size, self->size);
|
||||
|
||||
glew_init();
|
||||
|
||||
vao_init(&self->vao);
|
||||
vbo_init(&self->vbo, GL_ARRAY_BUFFER, true);
|
||||
vbo_init(&self->ebo, GL_ELEMENT_ARRAY_BUFFER, true);
|
||||
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
renderer_buffer_init(self, (RendererBuffer)i);
|
||||
|
||||
cameraSize[0] = self->size[0];
|
||||
cameraSize[1] = self->size[1];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CAMERA_ORTHOGRAPHIC:
|
||||
camera_orthographic_init(&self->camera, cameraSize);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_free(Renderer* self)
|
||||
{
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
renderer_buffer_free(self, (RendererBuffer)i);
|
||||
|
||||
vao_free(&self->vao);
|
||||
vbo_free(&self->vbo);
|
||||
vbo_free(&self->ebo);
|
||||
|
||||
memset(self, '\0', sizeof(Renderer));
|
||||
SDL_GL_DeleteContext(self->glContext);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_shader_use(Renderer* self, Shader* shader)
|
||||
{
|
||||
shader_use(shader);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_clear_color_set(Renderer* self, vec4 color)
|
||||
{
|
||||
glClearColor(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_clear(Renderer* self)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_present(Renderer* self)
|
||||
{
|
||||
SDL_GL_SwapWindow(self->window->sdl);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_update(Renderer* self)
|
||||
{
|
||||
_renderer_viewport_window_set(self);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_use(Renderer* self, RendererBuffer buffer)
|
||||
{
|
||||
fbo_bind(&self->fbos[buffer]);
|
||||
}
|
||||
|
||||
void
|
||||
renderer_buffer_unbind(void)
|
||||
{
|
||||
fbo_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
renderer_world_position_from_window_position
|
||||
(
|
||||
Renderer* self,
|
||||
vec2 windowPosition,
|
||||
vec2 rendererPosition
|
||||
)
|
||||
{
|
||||
ivec2 windowSize;
|
||||
|
||||
window_size_get(self->window, windowSize);
|
||||
|
||||
rendererPosition[0] = (windowPosition[0] / windowSize[0]) * self->size[0];
|
||||
rendererPosition[1] = (windowPosition[1] / windowSize[1]) * self->size[1];
|
||||
}
|
52
src/engine/renderer.h
Normal file
52
src/engine/renderer.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
|
||||
#include "camera.h"
|
||||
#include "glew.h"
|
||||
#include "window.h"
|
||||
#include "shader.h"
|
||||
#include "vao.h"
|
||||
#include "fbo.h"
|
||||
#include "rbo.h"
|
||||
#include "vbo.h"
|
||||
#include "vertexattribute.h"
|
||||
#include "debug.h"
|
||||
|
||||
#define RENDERER_BUFFER_COUNT RENDERER_BUFFER_UI + 1
|
||||
typedef enum RendererBuffer
|
||||
{
|
||||
RENDERER_BUFFER_WORLD,
|
||||
RENDERER_BUFFER_UI
|
||||
} RendererBuffer;
|
||||
|
||||
typedef struct Renderer
|
||||
{
|
||||
SDL_GLContext glContext;
|
||||
Window* window;
|
||||
Camera camera;
|
||||
Texture fboTextures[RENDERER_BUFFER_COUNT];
|
||||
FBO fbos[RENDERER_BUFFER_COUNT];
|
||||
RBO rbos[RENDERER_BUFFER_COUNT];
|
||||
VBO vbo;
|
||||
VBO ebo;
|
||||
VAO vao;
|
||||
ivec2 size;
|
||||
} Renderer;
|
||||
|
||||
void renderer_init(Renderer* self, Window* window, CameraType type, ivec2 size);
|
||||
void renderer_clear_color_set(Renderer* self, vec4 color);
|
||||
void renderer_clear(Renderer* self);
|
||||
void renderer_shader_use(Renderer* self, Shader* shader);
|
||||
void renderer_buffer_use(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_buffer_init(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_buffer_free(Renderer* self, RendererBuffer buffer);
|
||||
void renderer_free(Renderer* self);
|
||||
void renderer_update(Renderer* self);
|
||||
void renderer_present(Renderer* self);
|
||||
void renderer_buffer_unbind(void);
|
||||
|
||||
void renderer_world_position_from_window_position
|
||||
(
|
||||
Renderer* self,
|
||||
vec2 windowPosition,
|
||||
vec2 rendererPosition
|
||||
);
|
64
src/engine/sdl.c
Normal file
64
src/engine/sdl.c
Normal file
@@ -0,0 +1,64 @@
|
||||
#include "sdl.h"
|
||||
|
||||
/* Initializes SDL. */
|
||||
void
|
||||
sdl_init(void)
|
||||
{
|
||||
if (SDL_INIT_VIDEO < 0)
|
||||
{
|
||||
printf(STRING_SDL2_VIDEO_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL2_VIDEO_INIT);
|
||||
|
||||
if (SDL_INIT_TIMER < 0)
|
||||
{
|
||||
printf(STRING_SDL2_TIMER_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL2_TIMER_INIT);
|
||||
|
||||
if (IMG_Init(IMG_FLAGS) < 0)
|
||||
{
|
||||
printf(STRING_SDL_IMAGE_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_IMAGE_INIT);
|
||||
|
||||
if (TTF_Init() < 0)
|
||||
{
|
||||
printf(STRING_SDL_TTF_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_TTF_INIT);
|
||||
|
||||
if (Mix_OpenAudio(MIX_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_CHANNELS, MIX_SAMPLE_SIZE) < 0)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_ERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else
|
||||
printf(STRING_SDL_MIXER_INIT);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
}
|
||||
|
||||
/* Quits SDL. */
|
||||
void
|
||||
sdl_quit(void)
|
||||
{
|
||||
printf(STRING_SDL2_QUIT);
|
||||
SDL_Quit();
|
||||
}
|
29
src/engine/sdl.h
Normal file
29
src/engine/sdl.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL2_VIDEO_ERROR "[ERROR] Unable to initialize SDL2 (Video): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_VIDEO_INIT "[INFO] Initialized SDL2 (Video)\n"
|
||||
#define STRING_SDL2_TIMER_ERROR "[ERROR] Unable to initialize SDL2 (Timer): %s\n", SDL_GetError()
|
||||
#define STRING_SDL2_TIMER_INIT "[INFO] Initialized SDL2 (Timer)\n"
|
||||
#define STRING_SDL_IMAGE_ERROR "[ERROR] Unable to initialize SDL_image: %s\n", IMG_GetError()
|
||||
#define STRING_SDL_IMAGE_INIT "[INFO] Initialized SDL_image\n"
|
||||
#define STRING_SDL_MIXER_ERROR "[ERROR] Unable to initialize SDL_mixer: %s\n", Mix_GetError()
|
||||
#define STRING_SDL_MIXER_INIT "[INFO] Initialized SDL_mixer\n"
|
||||
#define STRING_SDL_TTF_ERROR "[ERROR] Unable to initialize SDL_ttf: %s\n", TTF_GetError()
|
||||
#define STRING_SDL_TTF_INIT "[INFO] Initialized SDL_ttf\n"
|
||||
#define STRING_SDL2_QUIT "[INFO] Quitting SDL2\n"
|
||||
|
||||
#define MIX_FREQUENCY 44100
|
||||
#define MIX_SAMPLE_SIZE 2048
|
||||
|
||||
#define IMG_FLAGS (IMG_INIT_PNG)
|
||||
|
||||
void sdl_init(void);
|
||||
void sdl_quit(void);
|
128
src/engine/shader.c
Normal file
128
src/engine/shader.c
Normal file
@@ -0,0 +1,128 @@
|
||||
#include "shader.h"
|
||||
|
||||
static bool _shader_compile(u32 handle);
|
||||
|
||||
static bool
|
||||
_shader_compile(u32 handle)
|
||||
{
|
||||
s32 success;
|
||||
char log[SHADER_LOG_BUFFER_SIZE];
|
||||
|
||||
glCompileShader(handle);
|
||||
glGetShaderiv(handle, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(handle, SHADER_LOG_BUFFER_SIZE, NULL, log);
|
||||
printf(STRING_SHADER_COMPILE_ERROR, handle, log);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
printf(STRING_SHADER_COMPILE_SUCCESS, handle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
shader_init(Shader* self, const char* vertex, const char* fragment)
|
||||
{
|
||||
GLuint vertexHandle;
|
||||
GLuint fragmentHandle;
|
||||
|
||||
memset(self, '\0', sizeof(struct Shader));
|
||||
|
||||
vertexHandle = glCreateShader(GL_VERTEX_SHADER);
|
||||
fragmentHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(vertexHandle, 1, &vertex, NULL);
|
||||
glShaderSource(fragmentHandle, 1, &fragment, NULL);
|
||||
|
||||
if (!_shader_compile(vertexHandle) || !_shader_compile(fragmentHandle))
|
||||
return false;
|
||||
|
||||
self->handle = glCreateProgram();
|
||||
|
||||
glAttachShader(self->handle, vertexHandle);
|
||||
glAttachShader(self->handle, fragmentHandle);
|
||||
|
||||
glLinkProgram(self->handle);
|
||||
|
||||
glDeleteShader(vertexHandle);
|
||||
glDeleteShader(fragmentHandle);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
shader_use(Shader* self)
|
||||
{
|
||||
glUseProgram(self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
shader_free(Shader* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
glDeleteProgram(self->handle);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_s32_set(Shader* self, const char* name, s32 value)
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_u32_set(Shader* self, const char* name, u32 value)
|
||||
{
|
||||
glUniform1ui(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_bool_set(Shader* self, const char* name, bool value)
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_f32_set(Shader* self, const char* name, f32 value)
|
||||
{
|
||||
glUniform1f(glGetUniformLocation(self->handle, name), value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec2_set(Shader* self, const char* name, vec2 value)
|
||||
{
|
||||
glUniform2fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec3_set(Shader* self, const char* name, vec3 value)
|
||||
{
|
||||
glUniform3fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_vec4_set(Shader* self, const char* name, vec4 value)
|
||||
{
|
||||
glUniform4fv(glGetUniformLocation(self->handle, name), 1, value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_mat4_set(Shader* self, const char* name, mat4 value)
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(self->handle, name), 1, GL_FALSE, (f32*)value);
|
||||
}
|
||||
|
||||
void
|
||||
shader_uniform_texture_set(Shader* self, const char* name, Texture* texture, s32 index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
texture_bind(texture);
|
||||
glUniform1i(glGetUniformLocation(self->handle, name), index);
|
||||
}
|
30
src/engine/shader.h
Normal file
30
src/engine/shader.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
#define SHADER_LOG_BUFFER_SIZE 1024
|
||||
|
||||
#define STRING_SHADER_COMPILE_SUCCESS "[INFO] Compiled shader: #%i\n"
|
||||
#define STRING_SHADER_COMPILE_ERROR "[ERROR] Unable to compile shader: #%i, %s\n"
|
||||
|
||||
typedef struct Shader
|
||||
{
|
||||
GLuint handle;
|
||||
bool isInit;
|
||||
} Shader;
|
||||
|
||||
bool shader_init(struct Shader* self, const char* vertex, const char* fragment);
|
||||
void shader_use(struct Shader* self);
|
||||
void shader_free(struct Shader* self);
|
||||
void shader_uniform_f32_set(struct Shader* self, const char* name, f32 value);
|
||||
void shader_uniform_s32_set(struct Shader* self, const char* name, s32 value);
|
||||
void shader_uniform_u32_set(struct Shader* self, const char* name, u32 value);
|
||||
void shader_uniform_bool_set(struct Shader* self, const char* name, bool value);
|
||||
void shader_uniform_mat4_set(struct Shader* self, const char* name, mat4 value);
|
||||
void shader_uniform_vec2_set(struct Shader* self, const char* name, vec2 value);
|
||||
void shader_uniform_vec3_set(struct Shader* self, const char* name, vec3 value);
|
||||
void shader_uniform_vec4_set(struct Shader* self, const char* name, vec4 value);
|
||||
void shader_uniform_texture_set(struct Shader* self, const char* name, Texture* texture, s32 index);
|
45
src/engine/sound.c
Normal file
45
src/engine/sound.c
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "sound.h"
|
||||
|
||||
/* Initializes a sound. */
|
||||
bool
|
||||
sound_init(Sound* self, const char* path)
|
||||
{
|
||||
self->chunk = Mix_LoadWAV(path);
|
||||
|
||||
if (!self->chunk)
|
||||
{
|
||||
printf(STRING_SDL_MIXER_SOUND_ERROR, path, Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_MIXER_SOUND_SUCCESS, path);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Frees a sound. */
|
||||
void
|
||||
sound_free(Sound* self)
|
||||
{
|
||||
if (self->isInit)
|
||||
{
|
||||
Mix_FreeChunk(self->chunk);
|
||||
self->isInit = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Plays a sound, specifying a channel. */
|
||||
void
|
||||
sound_play(Sound* self, s32 channel)
|
||||
{
|
||||
Mix_PlayChannel(-1, self->chunk, 0);
|
||||
}
|
||||
|
||||
/* Stops a channel. */
|
||||
void
|
||||
sound_channel_stop(s32 channel)
|
||||
{
|
||||
Mix_HaltChannel(channel);
|
||||
}
|
21
src/engine/sound.h
Normal file
21
src/engine/sound.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define SOUND_NO_PRIORITY -1
|
||||
|
||||
#define STRING_SDL_MIXER_SOUND_SUCCESS "[INFO] Loaded sound: %s\n"
|
||||
#define STRING_SDL_MIXER_SOUND_ERROR "[ERROR] Unable to load sound: %s | %s\n"
|
||||
|
||||
typedef struct Sound
|
||||
{
|
||||
Mix_Chunk* chunk;
|
||||
bool isInit;
|
||||
} Sound;
|
||||
|
||||
bool sound_init(Sound* self, const char* path);
|
||||
void sound_free(Sound* self);
|
||||
void sound_play(Sound* self, s32 channel);
|
||||
void sound_channel_stop(s32 channel);
|
17
src/engine/surface.c
Normal file
17
src/engine/surface.c
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "surface.h"
|
||||
|
||||
void
|
||||
surface_rgba_init(SDL_Surface** self, ivec2 size)
|
||||
{
|
||||
*self = SDL_CreateRGBSurface
|
||||
(
|
||||
0,
|
||||
size[0],
|
||||
size[1],
|
||||
32,
|
||||
0xFF000000,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF
|
||||
);
|
||||
}
|
7
src/engine/surface.h
Normal file
7
src/engine/surface.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
void surface_rgba_init(SDL_Surface** self, ivec2 size);
|
84
src/engine/texture.c
Normal file
84
src/engine/texture.c
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "texture.h"
|
||||
|
||||
void
|
||||
texture_surface_init(Texture* self, SDL_Surface* surface)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
size[0] = surface->w;
|
||||
size[1] = surface->h;
|
||||
|
||||
texture_init(self, size, surface->pixels);
|
||||
}
|
||||
|
||||
bool
|
||||
texture_from_path_init(Texture* self, const char* path)
|
||||
{
|
||||
SDL_Surface* surface;
|
||||
|
||||
memset(self, '\0', sizeof(Texture));
|
||||
|
||||
surface = IMG_Load(path);
|
||||
|
||||
if (!surface)
|
||||
{
|
||||
printf(STRING_SDL_IMAGE_LOAD_ERROR, path, IMG_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
printf(STRING_SDL_IMAGE_LOAD_SUCCESS, path);
|
||||
|
||||
texture_surface_init(self, surface);
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
texture_init(Texture* self, ivec2 size, void* data)
|
||||
{
|
||||
glGenTextures(1, &self->handle);
|
||||
|
||||
texture_bind(self);
|
||||
|
||||
glm_ivec2_copy(size, self->size);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size[0], self->size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
texture_parameter_set(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
texture_parameter_set(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
texture_parameter_set(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
texture_parameter_set(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
self->isInit = true;
|
||||
|
||||
texture_unbind();
|
||||
}
|
||||
|
||||
void
|
||||
texture_bind(Texture* self)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
texture_parameter_set(GLenum pname, GLint parameter)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, pname, parameter);
|
||||
}
|
||||
|
||||
void
|
||||
texture_unbind(void)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void
|
||||
texture_free(Texture* self)
|
||||
{
|
||||
glDeleteTextures(1, &self->handle);
|
||||
memset(self, '\0', sizeof(Texture));
|
||||
}
|
26
src/engine/texture.h
Normal file
26
src/engine/texture.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
#define STRING_SDL_IMAGE_LOAD_ERROR "[ERROR] Unable to load image: %s | %s\n"
|
||||
#define STRING_SDL_IMAGE_LOAD_SUCCESS "[INFO] Loaded image: %s\n"
|
||||
|
||||
typedef struct Texture
|
||||
{
|
||||
GLuint handle;
|
||||
ivec2 size;
|
||||
bool isInit;
|
||||
} Texture;
|
||||
|
||||
bool texture_from_path_init(Texture* self, const char* path);
|
||||
void texture_init(Texture* self, ivec2 size, void* data);
|
||||
void texture_surface_init(Texture* self, SDL_Surface* surface);
|
||||
void texture_parameter_set(GLenum pname, GLint parameter);
|
||||
void texture_bind(Texture* self);
|
||||
void texture_unbind(void);
|
||||
void texture_free(Texture* self);
|
10
src/engine/tick.c
Normal file
10
src/engine/tick.c
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "tick.h"
|
||||
|
||||
void
|
||||
tick_update(Tick* self)
|
||||
{
|
||||
self->previous = self->current;
|
||||
self->current = SDL_GetTicks64();
|
||||
self->delta = self->current - self->previous;
|
||||
self->cumulative += self->delta;
|
||||
}
|
14
src/engine/tick.h
Normal file
14
src/engine/tick.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Tick
|
||||
{
|
||||
u64 current;
|
||||
u64 previous;
|
||||
u64 delta;
|
||||
u64 cumulative;
|
||||
} Tick;
|
||||
|
||||
void tick_update(Tick* self);
|
26
src/engine/vao.c
Normal file
26
src/engine/vao.c
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "vao.h"
|
||||
|
||||
void
|
||||
vao_init(VAO* self)
|
||||
{
|
||||
glGenVertexArrays(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vao_bind(VAO* self)
|
||||
{
|
||||
glBindVertexArray(self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vao_unbind(void)
|
||||
{
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void
|
||||
vao_free(VAO* self)
|
||||
{
|
||||
glDeleteVertexArrays(1, &self->handle);
|
||||
memset(self, '\0', sizeof(VAO));
|
||||
}
|
16
src/engine/vao.h
Normal file
16
src/engine/vao.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct VAO
|
||||
{
|
||||
GLuint handle;
|
||||
} VAO;
|
||||
|
||||
void vao_init(VAO* self);
|
||||
void vao_bind(VAO* self);
|
||||
void vao_unbind(void);
|
||||
void vao_free(VAO* self);
|
29
src/engine/vbo.c
Normal file
29
src/engine/vbo.c
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "vbo.h"
|
||||
|
||||
void
|
||||
vbo_init(VBO* self, GLint type, bool isDynamic)
|
||||
{
|
||||
self->isDynamic = isDynamic;
|
||||
self->type = type;
|
||||
|
||||
glGenBuffers(1, &self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vbo_bind(VBO* self)
|
||||
{
|
||||
glBindBuffer(self->type, self->handle);
|
||||
}
|
||||
|
||||
void
|
||||
vbo_free(VBO* self)
|
||||
{
|
||||
glDeleteBuffers(1, &self->handle);
|
||||
memset(self, '\0', sizeof(VBO));
|
||||
}
|
||||
|
||||
void
|
||||
vbo_buffer(VBO* self, size_t size, void* data)
|
||||
{
|
||||
glBufferData(self->type, size, data, self->isDynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
|
||||
}
|
18
src/engine/vbo.h
Normal file
18
src/engine/vbo.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct VBO
|
||||
{
|
||||
GLuint handle;
|
||||
GLint type;
|
||||
bool isDynamic;
|
||||
} VBO;
|
||||
|
||||
void vbo_buffer(VBO* self, size_t size, void* data);
|
||||
void vbo_bind(VBO* self);
|
||||
void vbo_free(VBO* self);
|
||||
void vbo_init(VBO* self, GLint type, bool isDynamic);
|
182
src/engine/vector.c
Normal file
182
src/engine/vector.c
Normal file
@@ -0,0 +1,182 @@
|
||||
#include "vector.h"
|
||||
|
||||
static void _vector_realloc(Vector* self);
|
||||
static void _vector_forward(Vector* self, s32 index);
|
||||
static void _vector_backward(Vector* self, s32 index);
|
||||
|
||||
static void
|
||||
_vector_realloc(Vector* self)
|
||||
{
|
||||
if (self->count == 0)
|
||||
{
|
||||
self->data = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
self->data = realloc(self->data, vector_size_get(self));
|
||||
}
|
||||
|
||||
static void
|
||||
_vector_forward(Vector* self, s32 index)
|
||||
{
|
||||
s32 length;
|
||||
|
||||
length = ((self->count - 1) - index);
|
||||
|
||||
for (s32 i = 0; i < length; i++)
|
||||
{
|
||||
u8* data;
|
||||
u8* nextData;
|
||||
s32 currentIndex;
|
||||
|
||||
currentIndex = index + i;
|
||||
|
||||
data = (u8*)self->data + (currentIndex * self->itemSize);
|
||||
nextData = data + self->itemSize;
|
||||
|
||||
memcpy((void*)data, (void*)nextData, self->itemSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
_vector_backward(Vector* self, s32 index)
|
||||
{
|
||||
s32 length;
|
||||
|
||||
if (self->count == 0)
|
||||
return;
|
||||
|
||||
length = ((self->count - 1) - index);
|
||||
|
||||
for (s32 i = 0; i < length; i++)
|
||||
{
|
||||
u8* data;
|
||||
u8* prevData;
|
||||
s32 index;
|
||||
|
||||
index = (self->count - 1) - i;
|
||||
|
||||
data = (u8*)self->data + (index * self->itemSize);
|
||||
prevData = (u8*)data - self->itemSize;
|
||||
|
||||
memcpy((void*)data, (void*)prevData, self->itemSize);
|
||||
}
|
||||
}
|
||||
|
||||
size_t
|
||||
vector_size_get(Vector* self)
|
||||
{
|
||||
return self->count * self->itemSize;
|
||||
}
|
||||
|
||||
void
|
||||
vector_init(Vector* self, size_t size)
|
||||
{
|
||||
memset(self, '\0', sizeof(Vector));
|
||||
|
||||
self->itemSize = size;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
memset(self->data, '\0', vector_size_get(self));
|
||||
}
|
||||
|
||||
void
|
||||
vector_free(Vector* self)
|
||||
{
|
||||
if (self->data)
|
||||
free(self->data);
|
||||
|
||||
self->count = 0;
|
||||
}
|
||||
|
||||
void*
|
||||
vector_push(Vector* self, void* data)
|
||||
{
|
||||
u8* pointer;
|
||||
|
||||
self->count++;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
pointer = (u8*)self->data + (vector_size_get(self) - self->itemSize);
|
||||
|
||||
if (data)
|
||||
memcpy((void*)pointer, data, self->itemSize);
|
||||
else
|
||||
memset((void*)pointer, '\0', self->itemSize);
|
||||
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void
|
||||
vector_pop(Vector* self)
|
||||
{
|
||||
self->count--;
|
||||
|
||||
_vector_realloc(self);
|
||||
}
|
||||
|
||||
void
|
||||
vector_clear(Vector* self)
|
||||
{
|
||||
self->count = 0;
|
||||
|
||||
_vector_realloc(self);
|
||||
}
|
||||
|
||||
void*
|
||||
vector_insert(Vector* self, void* data, s32 index)
|
||||
{
|
||||
u8* pointer;
|
||||
|
||||
_vector_backward(self, index);
|
||||
|
||||
self->count++;
|
||||
|
||||
_vector_realloc(self);
|
||||
|
||||
pointer = (u8*)self->data + (index * self->itemSize);
|
||||
|
||||
memcpy((void*)pointer, data, self->itemSize);
|
||||
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void
|
||||
vector_remove(Vector* self, s32 index)
|
||||
{
|
||||
_vector_forward(self, index);
|
||||
|
||||
vector_pop(self);
|
||||
}
|
||||
|
||||
void*
|
||||
vector_get(Vector* self, s32 index)
|
||||
{
|
||||
return (void*)((u8*)self->data + (index * self->itemSize));
|
||||
}
|
||||
|
||||
s32
|
||||
vector_index_get(Vector* self, void* data)
|
||||
{
|
||||
s32 index;
|
||||
|
||||
index = ((u8*)data - (u8*)self->data) / self->itemSize;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void
|
||||
vector_remove_from_data(Vector* self, void* data)
|
||||
{
|
||||
vector_remove(self, vector_index_get(self, data));
|
||||
data = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
vector_sort(Vector* self, SortCompareFunction function)
|
||||
{
|
||||
qsort(self->data, self->count, self->itemSize, function);
|
||||
}
|
25
src/engine/vector.h
Normal file
25
src/engine/vector.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Vector
|
||||
{
|
||||
u32 count;
|
||||
u32 limit;
|
||||
size_t itemSize;
|
||||
void* data;
|
||||
} Vector;
|
||||
|
||||
s32 vector_index_get(Vector* self, void* data);
|
||||
size_t vector_size_get(Vector* self);
|
||||
void vector_free(Vector* self);
|
||||
void vector_init(Vector* self, size_t size);
|
||||
void vector_pop(Vector* self);
|
||||
void vector_remove(Vector* self, s32 index);
|
||||
void vector_clear(Vector* self);
|
||||
void vector_remove_from_data(Vector* self, void* data);
|
||||
void* vector_get(Vector* self, s32 index);
|
||||
void* vector_insert(Vector* self, void* data, s32 index);
|
||||
void* vector_push(Vector* self, void* data);
|
||||
void vector_print(Vector* self);
|
||||
void vector_sort(Vector* self, SortCompareFunction function);
|
24
src/engine/vertexattribute.c
Normal file
24
src/engine/vertexattribute.c
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "vertexattribute.h"
|
||||
|
||||
void
|
||||
vertex_attribute_set(GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_INT_2_10_10_10_REV:
|
||||
case GL_UNSIGNED_INT_2_10_10_10_REV:
|
||||
glVertexAttribIPointer(index, size, type, stride, (void*)offset);
|
||||
break;
|
||||
default:
|
||||
glVertexAttribPointer(index, size, type, GL_FALSE, stride, (void*)offset);
|
||||
break;
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(index);
|
||||
}
|
8
src/engine/vertexattribute.h
Normal file
8
src/engine/vertexattribute.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
void vertex_attribute_set(GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset);
|
49
src/engine/window.c
Normal file
49
src/engine/window.c
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "window.h"
|
||||
|
||||
void
|
||||
window_init(Window* self, char* name, ivec2 size, u32 flags)
|
||||
{
|
||||
memset(self, '\0', sizeof(Window));
|
||||
|
||||
glm_ivec2_copy(size, self->expectedSize);
|
||||
|
||||
self->sdl = SDL_CreateWindow
|
||||
(
|
||||
name,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
size[0],
|
||||
size[1],
|
||||
flags
|
||||
);
|
||||
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
}
|
||||
|
||||
void
|
||||
window_ivec4_get(struct Window* self, ivec4 value)
|
||||
{
|
||||
ivec2 size;
|
||||
|
||||
window_size_get(self, size);
|
||||
|
||||
value[0] = 0;
|
||||
value[1] = 0;
|
||||
value[2] = size[0];
|
||||
value[3] = size[1];
|
||||
}
|
||||
|
||||
void
|
||||
window_size_get(Window* self, ivec2 size)
|
||||
{
|
||||
SDL_GetWindowSize(self->sdl, &size[0], &size[1]);
|
||||
}
|
||||
|
||||
void
|
||||
window_free(Window* self)
|
||||
{
|
||||
SDL_DestroyWindow(self->sdl);
|
||||
|
||||
memset(self, '\0', sizeof(Window));
|
||||
}
|
||||
|
17
src/engine/window.h
Normal file
17
src/engine/window.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "../COMMON.h"
|
||||
|
||||
typedef struct Window
|
||||
{
|
||||
SDL_Window* sdl;
|
||||
ivec2 expectedSize;
|
||||
} Window;
|
||||
|
||||
void window_init(Window* self, char* name, ivec2 size, u32 flags);
|
||||
void window_free(Window* self);
|
||||
void window_ivec4_get(Window* self, ivec4 size);
|
||||
void window_size_get(Window* self, ivec2 size);
|
||||
|
21
src/game/GAME_COMMON.h
Normal file
21
src/game/GAME_COMMON.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "state/state.h"
|
||||
|
||||
#include "../engine/tick.h"
|
||||
#include "../engine/sdl.h"
|
||||
|
||||
#include "render/buffer.h"
|
||||
|
||||
typedef struct Game
|
||||
{
|
||||
ECS ecs;
|
||||
Input input;
|
||||
Renderer renderer;
|
||||
Resources resources;
|
||||
State state;
|
||||
Tick tick;
|
||||
Window window;
|
||||
Postprocessing postprocessing[RENDERER_BUFFER_COUNT];
|
||||
bool isPaused;
|
||||
} Game;
|
62
src/game/ecs/ECS_COMMON.h
Normal file
62
src/game/ecs/ECS_COMMON.h
Normal file
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include "component/COMPONENT_COMMON.h"
|
||||
|
||||
#include "../../engine/vector.h"
|
||||
|
||||
#define ECS_FUNCTION_COUNT ECS_FUNCTION_DRAW + 1
|
||||
typedef enum ECSFunctionType
|
||||
{
|
||||
ECS_FUNCTION_ADD,
|
||||
ECS_FUNCTION_DELETE,
|
||||
ECS_FUNCTION_TICK,
|
||||
ECS_FUNCTION_UPDATE,
|
||||
ECS_FUNCTION_DRAW
|
||||
} ECSFunctionType;
|
||||
|
||||
typedef struct ECS ECS;
|
||||
typedef struct Input Input;
|
||||
typedef struct Renderer Renderer;
|
||||
typedef struct Postprocessing Postprocessing;
|
||||
typedef struct Resources Resources;
|
||||
typedef u32 EntityID;
|
||||
|
||||
typedef void (*ECSFunction)(void*, ECS*);
|
||||
|
||||
typedef struct ECSComponent
|
||||
{
|
||||
EntityID id;
|
||||
bool isDisabled;
|
||||
bool isFunctionDisabled[ECS_FUNCTION_COUNT];
|
||||
} ECSComponent;
|
||||
|
||||
typedef struct ECSSystem
|
||||
{
|
||||
ECSFunction functions[ECS_FUNCTION_COUNT];
|
||||
} ECSSystem;
|
||||
|
||||
typedef struct ECSComponentInfo
|
||||
{
|
||||
ECSSystem system;
|
||||
ECSComponentType type;
|
||||
size_t size;
|
||||
} ECSComponentInfo;
|
||||
|
||||
typedef struct ECSComponentList
|
||||
{
|
||||
ECS* ecs;
|
||||
ECSSystem system;
|
||||
ECSComponentType type;
|
||||
Vector components;
|
||||
} ECSComponentList;
|
||||
|
||||
typedef struct ECS
|
||||
{
|
||||
Input* input;
|
||||
Renderer* renderer;
|
||||
Resources* resources;
|
||||
Postprocessing* postprocessing;
|
||||
ECSComponentList lists[ECS_COMPONENT_COUNT];
|
||||
EntityID nextID;
|
||||
} ECS;
|
||||
|
19
src/game/ecs/component/COMPONENT_COMMON.h
Normal file
19
src/game/ecs/component/COMPONENT_COMMON.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../../COMMON.h"
|
||||
|
||||
#include "../../../engine/debug.h"
|
||||
|
||||
#define ECS_COMPONENT_COUNT ECS_COMPONENT_COPY_MOUSE_POSITION + 1
|
||||
typedef enum ECSComponentType
|
||||
{
|
||||
ECS_COMPONENT_GAME_OBJECT,
|
||||
ECS_COMPONENT_COUNTER,
|
||||
ECS_COMPONENT_TIMER,
|
||||
ECS_COMPONENT_TEXTURE_QUAD,
|
||||
ECS_COMPONENT_TEXT,
|
||||
ECS_COMPONENT_OUTLINE,
|
||||
ECS_COMPONENT_ATLAS,
|
||||
ECS_COMPONENT_PHYSICS,
|
||||
ECS_COMPONENT_COPY_MOUSE_POSITION
|
||||
} ECSComponentType;
|
58
src/game/ecs/component/game/component_game_object.c
Normal file
58
src/game/ecs/component/game/component_game_object.c
Normal file
@@ -0,0 +1,58 @@
|
||||
#include "component_game_object.h"
|
||||
|
||||
void
|
||||
component_game_object_init
|
||||
(
|
||||
ComponentGameObject* self,
|
||||
ECS* ecs,
|
||||
Texture* texture,
|
||||
RendererBuffer buffer,
|
||||
vec2 size,
|
||||
vec3 position
|
||||
)
|
||||
{
|
||||
ComponentTextureQuad* textureQuad;
|
||||
ComponentPhysics* physics;
|
||||
|
||||
textureQuad = ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, self->component.id);
|
||||
physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id);
|
||||
|
||||
component_texture_quad_init
|
||||
(
|
||||
textureQuad,
|
||||
ecs,
|
||||
texture,
|
||||
&ecs->resources->shaders[SHADER_TEXTURE_QUAD],
|
||||
COMPONENT_TEXTURE_QUAD_FLIP_DEFAULT,
|
||||
ORIGIN_CENTER,
|
||||
buffer,
|
||||
COMPONENT_TEXTURE_QUAD_ROTATION_DEFAULT,
|
||||
size,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_SCALE_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MIN_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
position,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_OFFSET_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_COLOR_DEFAULT
|
||||
);
|
||||
|
||||
glm_vec3_copy(position, physics->position);
|
||||
}
|
||||
|
||||
void
|
||||
component_game_object_add(ComponentGameObject* self, ECS* ecs)
|
||||
{
|
||||
ecs_components_add(ecs, COMPONENT_GAME_OBJECT_DEPENDENCIES, COMPONENT_GAME_OBJECT_DEPENDENCY_COUNT, self->component.id);
|
||||
}
|
||||
|
||||
void
|
||||
component_game_object_tick(ComponentGameObject* self, ECS* ecs)
|
||||
{
|
||||
ComponentTextureQuad* textureQuad;
|
||||
ComponentPhysics* physics;
|
||||
|
||||
textureQuad = ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, self->component.id);
|
||||
physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id);
|
||||
|
||||
glm_vec3_copy(physics->position, textureQuad->position);
|
||||
}
|
47
src/game/ecs/component/game/component_game_object.h
Normal file
47
src/game/ecs/component/game/component_game_object.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "../visual/component_texture_quad.h"
|
||||
#include "../physics/component_physics.h"
|
||||
|
||||
typedef struct ComponentGameObject
|
||||
{
|
||||
ECSComponent component;
|
||||
} ComponentGameObject;
|
||||
|
||||
void
|
||||
component_game_object_init
|
||||
(
|
||||
ComponentGameObject* self,
|
||||
ECS* ecs,
|
||||
Texture* texture,
|
||||
RendererBuffer buffer,
|
||||
vec2 size,
|
||||
vec3 position
|
||||
);
|
||||
|
||||
void component_game_object_add(ComponentGameObject* self, ECS* ecs);
|
||||
void component_game_object_tick(ComponentGameObject* self, ECS* ecs);
|
||||
|
||||
#define COMPONENT_GAME_OBJECT_DEPENDENCY_COUNT 2
|
||||
static const ECSComponentType COMPONENT_GAME_OBJECT_DEPENDENCIES[COMPONENT_GAME_OBJECT_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_TEXTURE_QUAD,
|
||||
ECS_COMPONENT_PHYSICS
|
||||
};
|
||||
|
||||
static const ECSComponentInfo COMPONENT_GAME_OBJECT_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
(ECSFunction)component_game_object_add,
|
||||
NULL,
|
||||
(ECSFunction)component_game_object_tick,
|
||||
NULL,
|
||||
NULL
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_GAME_OBJECT,
|
||||
.size = sizeof(ComponentGameObject)
|
||||
};
|
@@ -0,0 +1,15 @@
|
||||
#include "component_copy_mouse_position.h"
|
||||
|
||||
void
|
||||
component_copy_mouse_position_tick(ComponentCopyMousePosition* self, ECS* ecs)
|
||||
{
|
||||
ComponentPhysics* physics;
|
||||
vec2 mousePosition;
|
||||
|
||||
physics = ecs_component_get(ecs, ECS_COMPONENT_PHYSICS, self->component.id);
|
||||
|
||||
mouse_world_position_get(&ecs->input->mouse, ecs->renderer, mousePosition);
|
||||
|
||||
physics->position[0] = mousePosition[0];
|
||||
physics->position[1] = mousePosition[1];
|
||||
}
|
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "component_physics.h"
|
||||
|
||||
#include "../../../input/input.h"
|
||||
|
||||
typedef struct ComponentCopyMousePosition
|
||||
{
|
||||
ECSComponent component;
|
||||
} ComponentCopyMousePosition;
|
||||
|
||||
void component_copy_mouse_position_tick(ComponentCopyMousePosition* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_COPY_MOUSE_POSITION_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_copy_mouse_position_tick,
|
||||
NULL,
|
||||
NULL
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_COPY_MOUSE_POSITION,
|
||||
.size = sizeof(ComponentCopyMousePosition)
|
||||
};
|
10
src/game/ecs/component/physics/component_physics.c
Normal file
10
src/game/ecs/component/physics/component_physics.c
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "component_physics.h"
|
||||
|
||||
void
|
||||
component_physics_tick(ComponentPhysics* self, ECS* ecs)
|
||||
{
|
||||
glm_vec3_add(self->velocity, self->position, self->position);
|
||||
|
||||
if (keyboard_held(&ecs->input->keyboard, KEYBOARD_KEY_D))
|
||||
self->position[0] += 1.0f;
|
||||
}
|
31
src/game/ecs/component/physics/component_physics.h
Normal file
31
src/game/ecs/component/physics/component_physics.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../ecs_entity.h"
|
||||
|
||||
#include "../../../input/input.h"
|
||||
|
||||
typedef struct ComponentPhysics
|
||||
{
|
||||
ECSComponent component;
|
||||
vec3 position;
|
||||
vec3 velocity;
|
||||
} ComponentPhysics;
|
||||
|
||||
void component_physics_tick(ComponentPhysics* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_PHYSICS_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_physics_tick,
|
||||
NULL,
|
||||
NULL
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_PHYSICS,
|
||||
.size = sizeof(ComponentPhysics)
|
||||
};
|
29
src/game/ecs/component/utility/component_counter.c
Normal file
29
src/game/ecs/component/utility/component_counter.c
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "component_counter.h"
|
||||
|
||||
void
|
||||
component_counter_init(ComponentCounter* self, ECS* ecs, s32 value, s32 max)
|
||||
{
|
||||
self->value = value;
|
||||
self->min = self->value;
|
||||
self->max = self->max;
|
||||
}
|
||||
|
||||
void
|
||||
component_counter_add(ComponentCounter* self, ECS* ecs)
|
||||
{
|
||||
self->value = 0;
|
||||
self->min = 0;
|
||||
self->max = COMPONENT_COUNTER_MAX;
|
||||
}
|
||||
|
||||
void
|
||||
component_counter_tick(ComponentCounter* self, ECS* ecs)
|
||||
{
|
||||
if (self->value >= self->max)
|
||||
{
|
||||
self->value = self->min;
|
||||
return;
|
||||
}
|
||||
|
||||
self->value++;
|
||||
}
|
34
src/game/ecs/component/utility/component_counter.h
Normal file
34
src/game/ecs/component/utility/component_counter.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../ecs_entity.h"
|
||||
|
||||
#define COMPONENT_COUNTER_MAX INT_MAX
|
||||
|
||||
typedef struct ComponentCounter
|
||||
{
|
||||
ECSComponent component;
|
||||
s32 value;
|
||||
s32 max;
|
||||
s32 min;
|
||||
} ComponentCounter;
|
||||
|
||||
void component_counter_init(ComponentCounter* self, ECS* ecs, s32 value, s32 max);
|
||||
void component_counter_add(ComponentCounter* self, ECS* ecs);
|
||||
void component_counter_tick(ComponentCounter* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_COUNTER_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
(ECSFunction)component_counter_add,
|
||||
NULL,
|
||||
(ECSFunction)component_counter_tick,
|
||||
NULL,
|
||||
NULL,
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_COUNTER,
|
||||
.size = sizeof(ComponentCounter)
|
||||
};
|
23
src/game/ecs/component/utility/component_timer.c
Normal file
23
src/game/ecs/component/utility/component_timer.c
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "component_timer.h"
|
||||
|
||||
void
|
||||
component_timer_init(ComponentTimer* self, ECS* ecs, s32 value)
|
||||
{
|
||||
self->value = value;
|
||||
}
|
||||
|
||||
void
|
||||
component_timer_tick(ComponentTimer* self, ECS* ecs)
|
||||
{
|
||||
if (self->isFinished)
|
||||
return;
|
||||
|
||||
if (self->value <= 0)
|
||||
{
|
||||
self->isFinished = true;
|
||||
self->value = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
self->value--;
|
||||
}
|
30
src/game/ecs/component/utility/component_timer.h
Normal file
30
src/game/ecs/component/utility/component_timer.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../ecs_entity.h"
|
||||
|
||||
typedef struct ComponentTimer
|
||||
{
|
||||
ECSComponent component;
|
||||
s32 value;
|
||||
bool isFinished;
|
||||
} ComponentTimer;
|
||||
|
||||
void component_timer_init(ComponentTimer* self, ECS* ecs, s32 value);
|
||||
void component_timer_tick(ComponentTimer* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_TIMER_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_timer_tick,
|
||||
NULL,
|
||||
NULL,
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_TIMER,
|
||||
.size = sizeof(ComponentTimer)
|
||||
};
|
35
src/game/ecs/component/visual/component_atlas.c
Normal file
35
src/game/ecs/component/visual/component_atlas.c
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "component_atlas.h"
|
||||
|
||||
void
|
||||
component_atlas_uv_get(ComponentAtlas* self, Texture* texture, vec2 uvMin, vec2 uvMax)
|
||||
{
|
||||
vec2 position;
|
||||
s32 col;
|
||||
s32 row;
|
||||
|
||||
position[0] = (self->index % self->size[1]) * self->frameSize[1];
|
||||
position[1] = (s32)((f32)self->index / self->size[1]) * self->frameSize[1];
|
||||
|
||||
uvMin[0] = (f32)position[0] / texture->size[0];
|
||||
uvMin[1] = (f32)position[1] / texture->size[1];
|
||||
uvMax[0] = (f32)(position[0] + self->frameSize[0]) / texture->size[0];
|
||||
uvMax[1] = (f32)(position[1] + self->frameSize[1]) / texture->size[1];
|
||||
}
|
||||
|
||||
void
|
||||
component_atlas_init(ComponentAtlas* self, ECS* ecs, ivec2 frameSize, ivec2 size, u32 index)
|
||||
{
|
||||
glm_ivec2_copy(frameSize, self->frameSize);
|
||||
glm_ivec2_copy(size, self->size);
|
||||
self->index = index;
|
||||
}
|
||||
|
||||
void
|
||||
component_atlas_tick(ComponentAtlas* self, ECS* ecs)
|
||||
{
|
||||
ComponentTextureQuad* textureQuad;
|
||||
|
||||
textureQuad = ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, self->component.id);
|
||||
|
||||
component_atlas_uv_get(self, textureQuad->texture, textureQuad->uvMin, textureQuad->uvMax);
|
||||
}
|
32
src/game/ecs/component/visual/component_atlas.h
Normal file
32
src/game/ecs/component/visual/component_atlas.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "component_texture_quad.h"
|
||||
|
||||
typedef struct ComponentAtlas
|
||||
{
|
||||
ECSComponent component;
|
||||
ivec2 frameSize;
|
||||
ivec2 size;
|
||||
u32 index;
|
||||
} ComponentAtlas;
|
||||
|
||||
void component_atlas_init(ComponentAtlas* self, ECS* ecs, ivec2 frameSize, ivec2 size, u32 index);
|
||||
void component_atlas_tick(ComponentAtlas* self, ECS* ecs);
|
||||
void component_atlas_uv_get(ComponentAtlas* self, Texture* texture, vec2 uvMin, vec2 uvMax);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_ATLAS_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_atlas_tick,
|
||||
NULL,
|
||||
NULL,
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_ATLAS,
|
||||
.size = sizeof(ComponentAtlas)
|
||||
};
|
61
src/game/ecs/component/visual/component_outline.c
Normal file
61
src/game/ecs/component/visual/component_outline.c
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "component_outline.h"
|
||||
|
||||
static void _component_outline_texture_quad_set(ComponentOutline* self, ECS* ecs);
|
||||
|
||||
static void
|
||||
_component_outline_texture_quad_set(ComponentOutline* self, ECS* ecs)
|
||||
{
|
||||
ComponentTextureQuad* textureQuadOutline;
|
||||
ComponentTextureQuad* textureQuad;
|
||||
|
||||
textureQuad = ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, self->component.id);
|
||||
|
||||
if (!self->isSpriteInit)
|
||||
{
|
||||
self->spriteID = entity_sprite_add
|
||||
(
|
||||
ecs,
|
||||
textureQuad->texture,
|
||||
textureQuad->buffer,
|
||||
textureQuad->size,
|
||||
textureQuad->position
|
||||
);
|
||||
|
||||
self->isSpriteInit = true;
|
||||
}
|
||||
|
||||
textureQuadOutline = ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, self->spriteID);
|
||||
|
||||
memcpy(textureQuadOutline, textureQuad, sizeof(ComponentTextureQuad));
|
||||
|
||||
textureQuadOutline->component.id = self->spriteID;
|
||||
textureQuadOutline->position[2] += COMPONENT_OUTLINE_Z_OFFSET;
|
||||
glm_vec4_copy(self->color, textureQuadOutline->color);
|
||||
glm_vec2_adds(textureQuadOutline->size, self->size, textureQuadOutline->size);
|
||||
textureQuadOutline->shader = &ecs->resources->shaders[SHADER_COLORED_TEXTURE_QUAD];
|
||||
}
|
||||
|
||||
void
|
||||
component_outline_init(ComponentOutline* self, ECS* ecs, vec4 color, f32 size)
|
||||
{
|
||||
glm_vec4_copy(color, self->color);
|
||||
self->size = size;
|
||||
}
|
||||
|
||||
void
|
||||
component_outline_add(ComponentOutline* self, ECS* ecs)
|
||||
{
|
||||
component_outline_init(self, ecs, (f32*)COMPONENT_OUTLINE_COLOR, COMPONENT_OUTLINE_SIZE);
|
||||
}
|
||||
|
||||
void
|
||||
component_outline_delete(ComponentOutline* self, ECS* ecs)
|
||||
{
|
||||
ecs_entity_delete(ecs, self->spriteID);
|
||||
}
|
||||
|
||||
void
|
||||
component_outline_tick(ComponentOutline* self, ECS* ecs)
|
||||
{
|
||||
_component_outline_texture_quad_set(self, ecs);
|
||||
}
|
40
src/game/ecs/component/visual/component_outline.h
Normal file
40
src/game/ecs/component/visual/component_outline.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../entity/visual/entity_sprite.h"
|
||||
|
||||
#include "component_texture_quad.h"
|
||||
|
||||
#define COMPONENT_OUTLINE_SIZE 8
|
||||
#define COMPONENT_OUTLINE_Z_OFFSET 0.001
|
||||
|
||||
static const vec4 COMPONENT_OUTLINE_COLOR = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
typedef struct ComponentOutline
|
||||
{
|
||||
ECSComponent component;
|
||||
vec4 color;
|
||||
f32 size;
|
||||
EntityID spriteID;
|
||||
bool isSpriteInit;
|
||||
} ComponentOutline;
|
||||
|
||||
void component_outline_init(ComponentOutline* self, ECS* ecs, vec4 color, f32 size);
|
||||
void component_outline_tick(ComponentOutline* self, ECS* ecs);
|
||||
void component_outline_add(ComponentOutline* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_OUTLINE_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
(ECSFunction)component_outline_add,
|
||||
NULL,
|
||||
(ECSFunction)component_outline_tick,
|
||||
NULL,
|
||||
NULL
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_OUTLINE,
|
||||
.size = sizeof(ComponentOutline)
|
||||
};
|
225
src/game/ecs/component/visual/component_text.c
Normal file
225
src/game/ecs/component/visual/component_text.c
Normal file
@@ -0,0 +1,225 @@
|
||||
#include "component_text.h"
|
||||
|
||||
void
|
||||
component_text_glyph_size_get(ComponentText* self, Texture* texture, vec2 size)
|
||||
{
|
||||
size[0] = texture->size[0] * self->scale[0];
|
||||
size[1] = texture->size[1] * self->scale[1];
|
||||
}
|
||||
|
||||
void
|
||||
component_text_glyph_draw(ComponentText* self, ECS* ecs, Texture* texture, vec3 position)
|
||||
{
|
||||
mat4 model;
|
||||
vec2 size;
|
||||
|
||||
component_text_glyph_size_get(self, texture, size);
|
||||
|
||||
glm_mat4_identity(model);
|
||||
glm_translate(model, position);
|
||||
|
||||
texture_quad_draw
|
||||
(
|
||||
texture,
|
||||
ecs->renderer,
|
||||
self->shader,
|
||||
(f32*)TEXTURE_QUAD_UV_MIN_DEFAULT,
|
||||
(f32*)TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
model,
|
||||
size,
|
||||
self->color,
|
||||
FLIP_NONE
|
||||
);
|
||||
}
|
||||
|
||||
void
|
||||
component_text_rectangle_get(ComponentText* self, Rectangle* rectangle)
|
||||
{
|
||||
char glyph;
|
||||
char nextGlyph;
|
||||
f32 lineW;
|
||||
f32 offsetX;
|
||||
f32 prevY;
|
||||
GlyphMetrics glyphMetrics;
|
||||
vec2 origin;
|
||||
vec2 size;
|
||||
f32 lineSkip;
|
||||
f32 kerning;
|
||||
f32 advance;
|
||||
|
||||
lineSkip = font_line_skip_get(self->font) * self->scale[1];
|
||||
|
||||
font_glyph_metrics_init(self->font, &glyphMetrics, self->string[0]);
|
||||
|
||||
lineW = 0.0f;
|
||||
|
||||
size[0] = 0.0f;
|
||||
size[1] = (f32)glyphMetrics.maxY - glyphMetrics.minY;
|
||||
|
||||
for (s32 i = 0; i < (s32)self->length; i++)
|
||||
{
|
||||
glyph = self->string[i];
|
||||
|
||||
if
|
||||
(
|
||||
glyph == '\n' ||
|
||||
(glyph == ' ' && (lineW > self->wrap) && self->wrap != -1)
|
||||
)
|
||||
{
|
||||
size[1] += lineSkip;
|
||||
lineW = 0.0f;
|
||||
|
||||
if (glyph == '\n')
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i < (s32)self->length)
|
||||
{
|
||||
nextGlyph = self->string[i + 1];
|
||||
kerning = (f32)font_glyph_kerning_get(self->font, glyph, nextGlyph);
|
||||
}
|
||||
else
|
||||
kerning = 0.0;
|
||||
|
||||
font_glyph_metrics_init(self->font, &glyphMetrics, glyph);
|
||||
|
||||
advance = glyphMetrics.advance;
|
||||
|
||||
offsetX = advance + kerning;
|
||||
offsetX *= self->scale[0];
|
||||
|
||||
lineW += offsetX;
|
||||
|
||||
if (lineW > size[0])
|
||||
size[0] = lineW;
|
||||
}
|
||||
|
||||
rectangle->w = size[0];
|
||||
rectangle->h = size[1];
|
||||
rectangle->x = self->position[0] + self->offset[0];
|
||||
rectangle->y = self->position[1] + self->offset[1];
|
||||
}
|
||||
|
||||
void
|
||||
component_text_string_set(ComponentText* self, const char* string, u32 length)
|
||||
{
|
||||
if (length > COMPONENT_TEXT_STRING_MAX)
|
||||
return;
|
||||
|
||||
self->length = length;
|
||||
|
||||
memset(self->string, '\0', sizeof(char) * COMPONENT_TEXT_STRING_MAX);
|
||||
memcpy(self->string, string, sizeof(char) * self->length);
|
||||
}
|
||||
|
||||
void
|
||||
component_text_add(ComponentText* self, ECS* ecs)
|
||||
{
|
||||
glm_vec4_copy(COMPONENT_TEXT_COLOR_DEFAULT, self->color);
|
||||
glm_vec2_copy((f32*)COMPONENT_TEXT_SCALE_DEFAULT, self->scale);
|
||||
}
|
||||
|
||||
void
|
||||
component_text_draw(ComponentText* self, ECS* ecs)
|
||||
{
|
||||
char glyph;
|
||||
char nextGlyph;
|
||||
f32 advance;
|
||||
f32 lineW;
|
||||
f32 offsetX;
|
||||
f32 kerning;
|
||||
GlyphMetrics glyphMetrics;
|
||||
Rectangle rectangle;
|
||||
vec2 origin;
|
||||
vec3 position;
|
||||
f32 lineSkip;
|
||||
f32 lineBegin;
|
||||
|
||||
component_text_rectangle_get(self, &rectangle);
|
||||
|
||||
lineSkip = font_line_skip_get(self->font) * self->scale[1];
|
||||
|
||||
glm_vec3_zero(position);
|
||||
|
||||
position[0] = rectangle.x;
|
||||
position[1] = rectangle.y;
|
||||
|
||||
position[0] += self->offset[0];
|
||||
position[1] += self->offset[1];
|
||||
position[2] = self->position[2] + self->offset[2];
|
||||
|
||||
offsetX = 0.0f;
|
||||
lineW = 0.0f;
|
||||
|
||||
lineBegin = position[0];
|
||||
|
||||
for (s32 i = 0; i < (s32)self->length; i++)
|
||||
{
|
||||
glyph = self->string[i];
|
||||
|
||||
if
|
||||
(
|
||||
glyph == '\n' ||
|
||||
(glyph == ' ' && (lineW > self->wrap) && self->wrap != -1)
|
||||
)
|
||||
{
|
||||
position[0] = lineBegin;
|
||||
position[1] += lineSkip;
|
||||
|
||||
lineW = 0.0f;
|
||||
|
||||
if (glyph == '\n')
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i < (s32)self->length)
|
||||
{
|
||||
nextGlyph = self->string[i + 1];
|
||||
kerning = (f32)font_glyph_kerning_get(self->font, glyph, nextGlyph);
|
||||
}
|
||||
else
|
||||
kerning = 0.0;
|
||||
|
||||
font_glyph_metrics_init(self->font, &glyphMetrics, glyph);
|
||||
|
||||
component_text_glyph_draw(self, ecs, &self->font->glyphTextures[(s32)glyph], position);
|
||||
|
||||
advance = glyphMetrics.advance;
|
||||
|
||||
offsetX = advance + kerning;
|
||||
offsetX *= self->scale[0];
|
||||
|
||||
position[0] += offsetX;
|
||||
lineW += offsetX;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
component_text_init
|
||||
(
|
||||
ComponentText* self,
|
||||
ECS* ecs,
|
||||
Font* font,
|
||||
Shader* shader,
|
||||
RendererBuffer buffer,
|
||||
const char* string,
|
||||
const vec2 scale,
|
||||
const vec3 position,
|
||||
const vec3 offset,
|
||||
const vec4 color,
|
||||
u32 length,
|
||||
s32 wrap
|
||||
)
|
||||
{
|
||||
self->font = font;
|
||||
self->wrap = wrap;
|
||||
self->shader = shader;
|
||||
self->buffer = buffer;
|
||||
|
||||
glm_vec2_copy((f32*)scale, self->scale);
|
||||
glm_vec3_copy((f32*)position, self->position);
|
||||
glm_vec3_copy((f32*)offset, self->offset);
|
||||
glm_vec4_copy((f32*)color, self->color);
|
||||
|
||||
component_text_string_set(self, string, length);
|
||||
}
|
72
src/game/ecs/component/visual/component_text.h
Normal file
72
src/game/ecs/component/visual/component_text.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../ecs_entity.h"
|
||||
|
||||
#include "../../../../engine/rectangle.h"
|
||||
#include "../../../../engine/font.h"
|
||||
#include "../../../render/texture_quad.h"
|
||||
#include "../../../resource/resource_shader.h"
|
||||
|
||||
#define COMPONENT_TEXT_LIMIT 1024
|
||||
#define COMPONENT_TEXT_STRING_MAX 1024
|
||||
|
||||
#define COMPONENT_TEXT_COLOR_DEFAULT (f32*)OPAQUE
|
||||
|
||||
static const vec2 COMPONENT_TEXT_SCALE_DEFAULT = {1.0f, 1.0f};
|
||||
static const vec3 COMPONENT_TEXT_OFFSET_DEFAULT = {0.0f, 0.0f, 0.0f};
|
||||
|
||||
typedef struct ComponentText
|
||||
{
|
||||
ECSComponent component;
|
||||
Shader* shader;
|
||||
RendererBuffer buffer;
|
||||
vec3 position;
|
||||
vec4 color;
|
||||
vec2 scale;
|
||||
vec3 offset;
|
||||
Font* font;
|
||||
char string[COMPONENT_TEXT_STRING_MAX];
|
||||
u32 length;
|
||||
s32 wrap;
|
||||
} ComponentText;
|
||||
|
||||
void component_text_glyph_size_get(ComponentText* self, Texture* texture, vec2 size);
|
||||
void component_text_glyph_draw(ComponentText* self, ECS* ecs, Texture* texture, vec3 position);
|
||||
void component_text_rectangle_get(ComponentText* self, Rectangle* rectangle);
|
||||
void component_text_string_set(ComponentText* self, const char* string, u32 length);
|
||||
void component_text_add(ComponentText* self, ECS* ecs);
|
||||
void component_text_draw(ComponentText* self, ECS* ecs);
|
||||
|
||||
void
|
||||
component_text_init
|
||||
(
|
||||
ComponentText* self,
|
||||
ECS* ecs,
|
||||
Font* font,
|
||||
Shader* shader,
|
||||
RendererBuffer buffer,
|
||||
const char* string,
|
||||
const vec2 scale,
|
||||
const vec3 position,
|
||||
const vec3 offset,
|
||||
const vec4 color,
|
||||
u32 length,
|
||||
s32 wrap
|
||||
);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_TEXT_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
(ECSFunction)component_text_add,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_text_draw
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_TEXT,
|
||||
.size = sizeof(ComponentText)
|
||||
};
|
166
src/game/ecs/component/visual/component_texture_quad.c
Normal file
166
src/game/ecs/component/visual/component_texture_quad.c
Normal file
@@ -0,0 +1,166 @@
|
||||
#include "component_texture_quad.h"
|
||||
|
||||
void
|
||||
component_texture_quad_size_get(ComponentTextureQuad* self, vec2 size)
|
||||
{
|
||||
glm_vec2_copy(self->size, size);
|
||||
glm_vec2_mul(self->size, self->scale, self->size);
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_position_get(ComponentTextureQuad* self, vec3 position)
|
||||
{
|
||||
vec2 size;
|
||||
|
||||
glm_vec3_copy(self->position, position);
|
||||
glm_vec3_add(self->position, self->offset, position);
|
||||
|
||||
switch (self->origin)
|
||||
{
|
||||
case ORIGIN_CENTER:
|
||||
component_texture_quad_size_get(self, size);
|
||||
position[0] -= size[0] / 2;
|
||||
position[1] -= size[1] / 2;
|
||||
case ORIGIN_TOP_LEFT:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_origin_point_get(ComponentTextureQuad* self, vec3 originPoint)
|
||||
{
|
||||
vec2 size;
|
||||
|
||||
glm_vec3_zero(originPoint);
|
||||
|
||||
switch (self->origin)
|
||||
{
|
||||
case ORIGIN_CENTER:
|
||||
component_texture_quad_size_get(self, size);
|
||||
originPoint[0] = size[0] / 2;
|
||||
originPoint[1] = size[1] / 2;
|
||||
case ORIGIN_TOP_LEFT:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_model_get(ComponentTextureQuad* self, mat4 model)
|
||||
{
|
||||
vec3 position;
|
||||
vec3 originPoint;
|
||||
|
||||
component_texture_quad_position_get(self, position);
|
||||
component_texture_quad_origin_point_get(self, originPoint);
|
||||
|
||||
glm_mat4_identity(model);
|
||||
glm_translate(model, position);
|
||||
glm_rotate_at(model, originPoint, self->rotation, (f32*)COMPONENT_TEXTURE_QUAD_ROTATION_AXIS);
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_rectangle_get(ComponentTextureQuad* self, Rectangle* rectangle)
|
||||
{
|
||||
vec2 size;
|
||||
vec2 difference;
|
||||
|
||||
component_texture_quad_size_get(self, size);
|
||||
|
||||
rectangle->x = (self->position[0] - (size[0] / 2)) + self->offset[0];
|
||||
rectangle->y = (self->position[1] - (size[1] / 2)) + self->offset[1];
|
||||
rectangle->w = size[0];
|
||||
rectangle->h = size[1];
|
||||
}
|
||||
|
||||
s32
|
||||
component_texture_quad_sort(ComponentTextureQuad* a, ComponentTextureQuad* b)
|
||||
{
|
||||
return a->position[2] > b->position[2] ? -1 : 1;
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_init
|
||||
(
|
||||
ComponentTextureQuad* self,
|
||||
ECS* ecs,
|
||||
Texture* texture,
|
||||
Shader* shader,
|
||||
Flip flip,
|
||||
Origin origin,
|
||||
RendererBuffer buffer,
|
||||
f32 rotation,
|
||||
vec2 size,
|
||||
vec2 scale,
|
||||
vec2 uvMin,
|
||||
vec2 uvMax,
|
||||
vec3 offset,
|
||||
vec3 position,
|
||||
vec4 color
|
||||
)
|
||||
{
|
||||
self->texture = texture;
|
||||
self->shader = shader;
|
||||
self->flip = flip;
|
||||
self->origin = origin;
|
||||
self->buffer = buffer;
|
||||
self->rotation = rotation;
|
||||
glm_vec2_copy(size, self->size);
|
||||
glm_vec2_copy(scale, self->scale);
|
||||
glm_vec2_copy(uvMin, self->uvMin);
|
||||
glm_vec2_copy(uvMax, self->uvMax);
|
||||
glm_vec3_copy(offset, self->offset);
|
||||
glm_vec3_copy(position, self->position);
|
||||
glm_vec4_copy(color, self->color);
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_add(ComponentTextureQuad* self, ECS* ecs)
|
||||
{
|
||||
component_texture_quad_init
|
||||
(
|
||||
self,
|
||||
ecs,
|
||||
&ecs->resources->textures[COMPONENT_TEXTURE_QUAD_TEXTURE_DEFAULT],
|
||||
&ecs->resources->shaders[COMPONENT_TEXTURE_QUAD_SHADER_DEFAULT],
|
||||
COMPONENT_TEXTURE_QUAD_FLIP_DEFAULT,
|
||||
COMPONENT_TEXTURE_QUAD_ORIGIN_DEFAULT,
|
||||
COMPONENT_TEXTURE_QUAD_BUFFER_DEFAULT,
|
||||
COMPONENT_TEXTURE_QUAD_ROTATION_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_SIZE_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_SCALE_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MIN_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_OFFSET_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_POSITION_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_COLOR_DEFAULT
|
||||
);
|
||||
}
|
||||
|
||||
void
|
||||
component_texture_quad_draw(ComponentTextureQuad* self, ECS* ecs)
|
||||
{
|
||||
mat4 model;
|
||||
vec2 size;
|
||||
|
||||
component_texture_quad_model_get(self, model);
|
||||
component_texture_quad_size_get(self, size);
|
||||
|
||||
renderer_buffer_use(ecs->renderer, self->buffer);
|
||||
|
||||
texture_quad_draw
|
||||
(
|
||||
self->texture,
|
||||
ecs->renderer,
|
||||
self->shader,
|
||||
self->uvMin,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
model,
|
||||
size,
|
||||
self->color,
|
||||
self->flip
|
||||
);
|
||||
|
||||
renderer_buffer_unbind();
|
||||
}
|
85
src/game/ecs/component/visual/component_texture_quad.h
Normal file
85
src/game/ecs/component/visual/component_texture_quad.h
Normal file
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../ecs_entity.h"
|
||||
|
||||
#include "../../../../engine/rectangle.h"
|
||||
#include "../../../render/texture_quad.h"
|
||||
#include "../../../resource/resource_shader.h"
|
||||
|
||||
typedef struct ComponentTextureQuad
|
||||
{
|
||||
ECSComponent component;
|
||||
Texture* texture;
|
||||
Shader* shader;
|
||||
Flip flip;
|
||||
Origin origin;
|
||||
RendererBuffer buffer;
|
||||
f32 rotation;
|
||||
vec2 scale;
|
||||
vec2 size;
|
||||
vec2 uvMax;
|
||||
vec2 uvMin;
|
||||
vec3 offset;
|
||||
vec3 position;
|
||||
vec4 color;
|
||||
} ComponentTextureQuad;
|
||||
|
||||
void component_texture_quad_init
|
||||
(
|
||||
ComponentTextureQuad* self,
|
||||
ECS* ecs,
|
||||
Texture* texture,
|
||||
Shader* shader,
|
||||
Flip flip,
|
||||
Origin origin,
|
||||
RendererBuffer buffer,
|
||||
f32 rotation,
|
||||
vec2 size,
|
||||
vec2 scale,
|
||||
vec2 uvMin,
|
||||
vec2 uvMax,
|
||||
vec3 position,
|
||||
vec3 offset,
|
||||
vec4 color
|
||||
);
|
||||
|
||||
void component_texture_quad_size_get(ComponentTextureQuad* self, vec2 size);
|
||||
void component_texture_quad_position_get(ComponentTextureQuad* self, vec3 position);
|
||||
void component_texture_quad_origin_point_get(ComponentTextureQuad* self, vec3 originPoint);
|
||||
void component_texture_quad_model_get(ComponentTextureQuad* self, mat4 model);
|
||||
void component_texture_quad_rectangle_get(ComponentTextureQuad* self, Rectangle* rectangle);
|
||||
s32 component_texture_quad_sort(ComponentTextureQuad* a, ComponentTextureQuad* b);
|
||||
void component_texture_quad_draw(ComponentTextureQuad* self, ECS* ecs);
|
||||
|
||||
static const ECSComponentInfo COMPONENT_TEXTURE_QUAD_INFO =
|
||||
{
|
||||
.system =
|
||||
{
|
||||
.functions =
|
||||
{
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
(ECSFunction)component_texture_quad_draw
|
||||
}
|
||||
},
|
||||
.type = ECS_COMPONENT_TEXTURE_QUAD,
|
||||
.size = sizeof(ComponentTextureQuad)
|
||||
};
|
||||
|
||||
#define COMPONENT_TEXTURE_QUAD_UV_MIN_DEFAULT TEXTURE_QUAD_UV_MIN_DEFAULT
|
||||
#define COMPONENT_TEXTURE_QUAD_UV_MAX_DEFAULT TEXTURE_QUAD_UV_MAX_DEFAULT
|
||||
#define COMPONENT_TEXTURE_QUAD_COLOR_DEFAULT TEXTURE_QUAD_COLOR_DEFAULT
|
||||
#define COMPONENT_TEXTURE_QUAD_FLIP_DEFAULT TEXTURE_QUAD_FLIP_DEFAULT
|
||||
#define COMPONENT_TEXTURE_QUAD_ORIGIN_DEFAULT TEXTURE_QUAD_ORIGIN_DEFAULT
|
||||
|
||||
static const vec3 COMPONENT_TEXTURE_QUAD_ROTATION_AXIS = {0.0f, 0.0f, 1.0f};
|
||||
static const TextureType COMPONENT_TEXTURE_QUAD_TEXTURE_DEFAULT = TEXTURE_TEST;
|
||||
static const ShaderType COMPONENT_TEXTURE_QUAD_SHADER_DEFAULT = SHADER_TEXTURE_QUAD;
|
||||
static const RendererBuffer COMPONENT_TEXTURE_QUAD_BUFFER_DEFAULT = RENDERER_BUFFER_WORLD;
|
||||
static const f32 COMPONENT_TEXTURE_QUAD_ROTATION_DEFAULT = 0.0f;
|
||||
static const vec2 COMPONENT_TEXTURE_QUAD_SIZE_DEFAULT = {32.0f, 32.0f};
|
||||
static const vec2 COMPONENT_TEXTURE_QUAD_SCALE_DEFAULT = {1.0f, 1.0f};
|
||||
static const vec3 COMPONENT_TEXTURE_QUAD_OFFSET_DEFAULT = {0.0f, 0.0f, 0.0f};
|
||||
static const vec3 COMPONENT_TEXTURE_QUAD_POSITION_DEFAULT = {0.0f, 0.0f, 0.0f};
|
66
src/game/ecs/ecs.c
Normal file
66
src/game/ecs/ecs.c
Normal file
@@ -0,0 +1,66 @@
|
||||
#include "ecs.h"
|
||||
|
||||
static void _ecs_function(ECS* self, ECSFunctionType type);
|
||||
|
||||
static void
|
||||
_ecs_function(ECS* self, ECSFunctionType type)
|
||||
{
|
||||
for (s32 i = 0; i < ECS_COMPONENT_COUNT; i++)
|
||||
{
|
||||
ECSComponentList* list;
|
||||
|
||||
list = &self->lists[i];
|
||||
|
||||
ecs_component_list_function(list, type);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ecs_tick(ECS* self)
|
||||
{
|
||||
_ecs_function(self, ECS_FUNCTION_TICK);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_update(ECS* self)
|
||||
{
|
||||
_ecs_function(self, ECS_FUNCTION_UPDATE);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_draw(ECS* self)
|
||||
{
|
||||
vector_sort(&self->lists[ECS_COMPONENT_TEXTURE_QUAD].components, (SortCompareFunction)component_texture_quad_sort);
|
||||
|
||||
_ecs_function(self, ECS_FUNCTION_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_init(ECS* self, Renderer* renderer, Input* input, Resources* resources, Postprocessing* postprocessing)
|
||||
{
|
||||
self->renderer = renderer;
|
||||
self->input = input;
|
||||
self->resources = resources;
|
||||
self->postprocessing = postprocessing;
|
||||
|
||||
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
|
||||
ecs_component_list_init(&self->lists[i], self, ECS_COMPONENT_INFO[i]);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_clear(ECS* self)
|
||||
{
|
||||
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
|
||||
ecs_component_list_clear(&self->lists[i]);
|
||||
|
||||
self->nextID = 0;
|
||||
}
|
||||
|
||||
void
|
||||
ecs_free(ECS* self)
|
||||
{
|
||||
for (s32 i = 0 ; i < ECS_COMPONENT_COUNT; i++)
|
||||
ecs_component_list_free(&self->lists[i]);
|
||||
|
||||
memset(self, '\0', sizeof(ECS));
|
||||
}
|
37
src/game/ecs/ecs.h
Normal file
37
src/game/ecs/ecs.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "component/game/component_game_object.h"
|
||||
#include "component/physics/component_copy_mouse_position.h"
|
||||
#include "component/physics/component_physics.h"
|
||||
#include "component/utility/component_counter.h"
|
||||
#include "component/utility/component_timer.h"
|
||||
#include "component/visual/component_atlas.h"
|
||||
#include "component/visual/component_outline.h"
|
||||
#include "component/visual/component_texture_quad.h"
|
||||
#include "component/visual/component_text.h"
|
||||
|
||||
#include "../input/input.h"
|
||||
#include "../../engine/renderer.h"
|
||||
#include "../resource/resource_font.h"
|
||||
#include "../resource/resource_music.h"
|
||||
#include "../resource/resource_sound.h"
|
||||
|
||||
static const struct ECSComponentInfo ECS_COMPONENT_INFO[ECS_COMPONENT_COUNT] =
|
||||
{
|
||||
COMPONENT_GAME_OBJECT_INFO,
|
||||
COMPONENT_COUNTER_INFO,
|
||||
COMPONENT_TIMER_INFO,
|
||||
COMPONENT_TEXTURE_QUAD_INFO,
|
||||
COMPONENT_TEXT_INFO,
|
||||
COMPONENT_OUTLINE_INFO,
|
||||
COMPONENT_ATLAS_INFO,
|
||||
COMPONENT_PHYSICS_INFO,
|
||||
COMPONENT_COPY_MOUSE_POSITION_INFO
|
||||
};
|
||||
|
||||
void ecs_tick(ECS* self);
|
||||
void ecs_update(ECS* self);
|
||||
void ecs_draw(ECS* self);
|
||||
void ecs_init(ECS* self, Renderer* renderer, Input* input, Resources* resources, Postprocessing* postprocessing);
|
||||
void ecs_clear(ECS* self);
|
||||
void ecs_free(ECS* self);
|
76
src/game/ecs/ecs_component.c
Normal file
76
src/game/ecs/ecs_component.c
Normal file
@@ -0,0 +1,76 @@
|
||||
#include "ecs_component.h"
|
||||
|
||||
void*
|
||||
ecs_component_get(ECS* self, ECSComponentType type, EntityID id)
|
||||
{
|
||||
return ecs_component_list_get(&self->lists[type], id);
|
||||
}
|
||||
|
||||
void*
|
||||
ecs_component_from_index_get(ECS* self, ECSComponentType type, u32 index)
|
||||
{
|
||||
return vector_get(&self->lists[type].components, index);
|
||||
}
|
||||
|
||||
void*
|
||||
ecs_component_add(ECS* self, ECSComponentType type, EntityID id)
|
||||
{
|
||||
void* component;
|
||||
ECSFunction add;
|
||||
|
||||
component = ecs_component_get(self, type, id);
|
||||
|
||||
if (component)
|
||||
return component;
|
||||
|
||||
component = vector_push(&self->lists[type].components, NULL);
|
||||
|
||||
memcpy(component, (void*)&id, sizeof(EntityID));
|
||||
|
||||
add = self->lists[type].system.functions[ECS_FUNCTION_ADD];
|
||||
|
||||
if (add)
|
||||
add(component, self);
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
void
|
||||
ecs_component_delete(ECS* self, ECSComponentType type, EntityID id)
|
||||
{
|
||||
for (s32 i = 0; i < (s32)self->lists[type].components.count; i++)
|
||||
{
|
||||
EntityID checkID;
|
||||
void* component;
|
||||
|
||||
component = vector_get(&self->lists[type].components, i);
|
||||
|
||||
memcpy(&checkID, component, sizeof(EntityID));
|
||||
|
||||
if (checkID == id)
|
||||
{
|
||||
ECSFunction delete;
|
||||
|
||||
delete = self->lists[type].system.functions[ECS_FUNCTION_DELETE];
|
||||
|
||||
if (delete)
|
||||
delete(component, self);
|
||||
|
||||
vector_remove(&self->lists[type].components, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ecs_components_add(ECS* self, const ECSComponentType* types, u32 count, EntityID id)
|
||||
{
|
||||
for (s32 i = 0; i < (s32)count; i++)
|
||||
ecs_component_add(self, types[i], id);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_components_delete(ECS* self, const ECSComponentType* types, u32 count, EntityID id)
|
||||
{
|
||||
for (s32 i = 0; i < (s32)count; i++)
|
||||
ecs_component_delete(self, types[i], id);
|
||||
}
|
10
src/game/ecs/ecs_component.h
Normal file
10
src/game/ecs/ecs_component.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "ecs_component_list.h"
|
||||
|
||||
void ecs_component_delete(ECS* self, ECSComponentType type, EntityID id);
|
||||
void* ecs_component_add(ECS* self, ECSComponentType type, EntityID id);
|
||||
void* ecs_component_get(ECS* self, ECSComponentType type, EntityID id);
|
||||
void* ecs_component_from_index_get(ECS* self, ECSComponentType type, u32 index);
|
||||
void ecs_components_add(ECS* self, const ECSComponentType* types, u32 count, EntityID id);
|
||||
void ecs_components_delete(ECS* self, const ECSComponentType* types, u32 count, EntityID id);
|
73
src/game/ecs/ecs_component_list.c
Normal file
73
src/game/ecs/ecs_component_list.c
Normal file
@@ -0,0 +1,73 @@
|
||||
#include "ecs_component_list.h"
|
||||
|
||||
void
|
||||
ecs_component_list_init(ECSComponentList* self, ECS* ecs, ECSComponentInfo info)
|
||||
{
|
||||
self->ecs = ecs;
|
||||
self->type = info.type;
|
||||
self->system = info.system;
|
||||
|
||||
vector_init(&self->components, info.size);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_component_list_function(ECSComponentList* self, ECSFunctionType type)
|
||||
{
|
||||
ECSFunction function;
|
||||
|
||||
function = self->system.functions[type];
|
||||
|
||||
if (!function)
|
||||
return;
|
||||
|
||||
for (s32 i = 0; i < (s32)self->components.count; i++)
|
||||
{
|
||||
void* component;
|
||||
ECSComponent ecsComponent;
|
||||
|
||||
component = vector_get(&self->components, i);
|
||||
|
||||
memcpy(&ecsComponent, component, sizeof(ECSComponent));
|
||||
|
||||
if
|
||||
(
|
||||
ecsComponent.isDisabled ||
|
||||
ecsComponent.isFunctionDisabled[type]
|
||||
)
|
||||
continue;
|
||||
|
||||
function(component, self->ecs);
|
||||
}
|
||||
}
|
||||
|
||||
void*
|
||||
ecs_component_list_get(ECSComponentList* self, EntityID id)
|
||||
{
|
||||
for (s32 i = 0; i < (s32)self->components.count; i++)
|
||||
{
|
||||
u32 checkID;
|
||||
void* component;
|
||||
|
||||
component = vector_get(&self->components, i);
|
||||
|
||||
memcpy(&checkID, component, sizeof(u32));
|
||||
|
||||
if (checkID == id)
|
||||
return component;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
ecs_component_list_clear(ECSComponentList* self)
|
||||
{
|
||||
vector_clear(&self->components);
|
||||
}
|
||||
|
||||
void
|
||||
ecs_component_list_free(ECSComponentList* self)
|
||||
{
|
||||
vector_free(&self->components);
|
||||
memset(self, '\0', sizeof(ECSComponentList));
|
||||
}
|
9
src/game/ecs/ecs_component_list.h
Normal file
9
src/game/ecs/ecs_component_list.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "ECS_COMMON.h"
|
||||
|
||||
void* ecs_component_list_get(ECSComponentList* self, EntityID id);
|
||||
void ecs_component_list_init(ECSComponentList* self, ECS* ecs, ECSComponentInfo info);
|
||||
void ecs_component_list_function(ECSComponentList* self, ECSFunctionType type);
|
||||
void ecs_component_list_clear(ECSComponentList* self);
|
||||
void ecs_component_list_free(ECSComponentList* self);
|
20
src/game/ecs/ecs_entity.c
Normal file
20
src/game/ecs/ecs_entity.c
Normal file
@@ -0,0 +1,20 @@
|
||||
#include "ecs_entity.h"
|
||||
|
||||
EntityID
|
||||
ecs_entity_add(ECS* self)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = self->nextID;
|
||||
|
||||
self->nextID++;
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
ecs_entity_delete(ECS* self, EntityID id)
|
||||
{
|
||||
for (s32 i = 0; i < ECS_COMPONENT_COUNT; i++)
|
||||
ecs_component_delete(self, (ECSComponentType)i, id);
|
||||
}
|
6
src/game/ecs/ecs_entity.h
Normal file
6
src/game/ecs/ecs_entity.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "ecs_component.h"
|
||||
|
||||
u32 ecs_entity_add(ECS* ecs);
|
||||
void ecs_entity_delete(ECS* ecs, EntityID id);
|
23
src/game/ecs/entity/ui/entity_cursor.c
Normal file
23
src/game/ecs/entity/ui/entity_cursor.c
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "entity_cursor.h"
|
||||
|
||||
EntityID
|
||||
entity_cursor_add(ECS* ecs)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = ecs_entity_add(ecs);
|
||||
|
||||
ecs_components_add(ecs, ENTITY_CURSOR_DEPENDENCIES, ENTITY_CURSOR_DEPENDENCY_COUNT, id);
|
||||
|
||||
component_game_object_init
|
||||
(
|
||||
ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, id),
|
||||
ecs,
|
||||
&ecs->resources->textures[TEXTURE_CURSOR],
|
||||
ENTITY_CURSOR_BUFFER,
|
||||
(f32*)ENTITY_CURSOR_SIZE,
|
||||
(f32*)ENTITY_CURSOR_POSITION
|
||||
);
|
||||
|
||||
return id;
|
||||
}
|
19
src/game/ecs/entity/ui/entity_cursor.h
Normal file
19
src/game/ecs/entity/ui/entity_cursor.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../component/game/component_game_object.h"
|
||||
#include "../../component/physics/component_copy_mouse_position.h"
|
||||
|
||||
EntityID entity_cursor_add(ECS* ecs);
|
||||
|
||||
#define ENTITY_CURSOR_DEPENDENCY_COUNT 3
|
||||
static const ECSComponentType ENTITY_CURSOR_DEPENDENCIES[ENTITY_CURSOR_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_GAME_OBJECT,
|
||||
ECS_COMPONENT_OUTLINE,
|
||||
ECS_COMPONENT_COPY_MOUSE_POSITION
|
||||
};
|
||||
|
||||
static const RendererBuffer ENTITY_CURSOR_BUFFER = RENDERER_BUFFER_UI;
|
||||
static const vec2 ENTITY_CURSOR_SIZE = {32.0f, 32.0f};
|
||||
static const vec3 ENTITY_CURSOR_POSITION = {0.0f, 0.0f, 0.0f};
|
||||
|
15
src/game/ecs/entity/utility/entity_counter.c
Normal file
15
src/game/ecs/entity/utility/entity_counter.c
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "entity_counter.h"
|
||||
|
||||
EntityID
|
||||
entity_counter_add(ECS* ecs, s32 value, s32 max)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = ecs_entity_add(ecs);
|
||||
|
||||
ecs_components_add(ecs, ENTITY_COUNTER_DEPENDENCIES, ENTITY_COUNTER_DEPENDENCY_COUNT, id);
|
||||
|
||||
component_counter_init(ecs_component_get(ecs, ECS_COMPONENT_COUNTER, id), ecs, value, max);
|
||||
|
||||
return id;
|
||||
}
|
11
src/game/ecs/entity/utility/entity_counter.h
Normal file
11
src/game/ecs/entity/utility/entity_counter.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../component/utility/component_counter.h"
|
||||
|
||||
#define ENTITY_COUNTER_DEPENDENCY_COUNT 1
|
||||
static const ECSComponentType ENTITY_COUNTER_DEPENDENCIES[ENTITY_COUNTER_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_COUNTER
|
||||
};
|
||||
|
||||
EntityID entity_counter_add(ECS* ecs, s32 value, s32 max);
|
15
src/game/ecs/entity/utility/entity_timer.c
Normal file
15
src/game/ecs/entity/utility/entity_timer.c
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "entity_timer.h"
|
||||
|
||||
EntityID
|
||||
entity_timer_add(ECS* ecs, u32 value)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = ecs_entity_add(ecs);
|
||||
|
||||
ecs_components_add(ecs, ENTITY_TIMER_DEPENDENCIES, ENTITY_TIMER_DEPENDENCY_COUNT, id);
|
||||
|
||||
component_timer_init(ecs_component_get(ecs, ECS_COMPONENT_TIMER, id), ecs, value);
|
||||
|
||||
return id;
|
||||
}
|
11
src/game/ecs/entity/utility/entity_timer.h
Normal file
11
src/game/ecs/entity/utility/entity_timer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../component/utility/component_timer.h"
|
||||
|
||||
#define ENTITY_TIMER_DEPENDENCY_COUNT 1
|
||||
static const ECSComponentType ENTITY_TIMER_DEPENDENCIES[ENTITY_TIMER_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_TIMER
|
||||
};
|
||||
|
||||
EntityID entity_timer_add(ECS* ecs, u32 value);
|
32
src/game/ecs/entity/visual/entity_sprite.c
Normal file
32
src/game/ecs/entity/visual/entity_sprite.c
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "entity_sprite.h"
|
||||
|
||||
EntityID
|
||||
entity_sprite_add(ECS* ecs, Texture* texture, RendererBuffer buffer, const vec2 size, const vec3 position)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = ecs_entity_add(ecs);
|
||||
|
||||
ecs_components_add(ecs, ENTITY_SPRITE_DEPENDENCIES, ENTITY_SPRITE_DEPENDENCY_COUNT, id);
|
||||
|
||||
component_texture_quad_init
|
||||
(
|
||||
ecs_component_get(ecs, ECS_COMPONENT_TEXTURE_QUAD, id),
|
||||
ecs,
|
||||
texture,
|
||||
&ecs->resources->shaders[SHADER_TEXTURE_QUAD],
|
||||
COMPONENT_TEXTURE_QUAD_FLIP_DEFAULT,
|
||||
COMPONENT_TEXTURE_QUAD_ORIGIN_DEFAULT,
|
||||
buffer,
|
||||
COMPONENT_TEXTURE_QUAD_ROTATION_DEFAULT,
|
||||
(f32*)size,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_SCALE_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MIN_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_OFFSET_DEFAULT,
|
||||
(f32*)position,
|
||||
(f32*)COMPONENT_TEXTURE_QUAD_COLOR_DEFAULT
|
||||
);
|
||||
|
||||
return id;
|
||||
}
|
11
src/game/ecs/entity/visual/entity_sprite.h
Normal file
11
src/game/ecs/entity/visual/entity_sprite.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../component/visual/component_texture_quad.h"
|
||||
|
||||
#define ENTITY_SPRITE_DEPENDENCY_COUNT 1
|
||||
static const ECSComponentType ENTITY_SPRITE_DEPENDENCIES[ENTITY_SPRITE_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_TEXTURE_QUAD
|
||||
};
|
||||
|
||||
EntityID entity_sprite_add(ECS* ecs, Texture* texture, RendererBuffer buffer, const vec2 size, const vec3 position);
|
39
src/game/ecs/entity/visual/entity_text.c
Normal file
39
src/game/ecs/entity/visual/entity_text.c
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "entity_text.h"
|
||||
|
||||
EntityID
|
||||
entity_text_add
|
||||
(
|
||||
ECS* ecs,
|
||||
Font* font,
|
||||
RendererBuffer buffer,
|
||||
const char* string,
|
||||
const vec3 position,
|
||||
const vec4 color,
|
||||
u32 length,
|
||||
u32 wrap
|
||||
)
|
||||
{
|
||||
EntityID id;
|
||||
|
||||
id = ecs_entity_add(ecs);
|
||||
|
||||
ecs_components_add(ecs, ENTITY_TEXT_DEPENDENCIES, ENTITY_TEXT_DEPENDENCY_COUNT, id);
|
||||
|
||||
component_text_init
|
||||
(
|
||||
ecs_component_get(ecs, ECS_COMPONENT_TEXT, id),
|
||||
ecs,
|
||||
font,
|
||||
&ecs->resources->shaders[SHADER_TEXTURE_QUAD],
|
||||
buffer,
|
||||
string,
|
||||
(f32*)ENTITY_TEXT_SCALE_DEFAULT,
|
||||
position,
|
||||
(f32*)ENTITY_TEXT_OFFSET_DEFAULT,
|
||||
color,
|
||||
length,
|
||||
wrap
|
||||
);
|
||||
|
||||
return id;
|
||||
}
|
26
src/game/ecs/entity/visual/entity_text.h
Normal file
26
src/game/ecs/entity/visual/entity_text.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../component/visual/component_text.h"
|
||||
|
||||
#define ENTITY_TEXT_SCALE_DEFAULT COMPONENT_TEXT_SCALE_DEFAULT
|
||||
#define ENTITY_TEXT_OFFSET_DEFAULT COMPONENT_TEXT_OFFSET_DEFAULT
|
||||
|
||||
#define ENTITY_TEXT_DEPENDENCY_COUNT 1
|
||||
static const ECSComponentType ENTITY_TEXT_DEPENDENCIES[ENTITY_TEXT_DEPENDENCY_COUNT] =
|
||||
{
|
||||
ECS_COMPONENT_TEXT
|
||||
};
|
||||
|
||||
|
||||
EntityID
|
||||
entity_text_add
|
||||
(
|
||||
ECS* ecs,
|
||||
Font* font,
|
||||
RendererBuffer buffer,
|
||||
const char* string,
|
||||
const vec3 position,
|
||||
const vec4 color,
|
||||
u32 length,
|
||||
u32 wrap
|
||||
);
|
116
src/game/game.c
Normal file
116
src/game/game.c
Normal file
@@ -0,0 +1,116 @@
|
||||
#include "game.h"
|
||||
|
||||
Game game;
|
||||
|
||||
static void _game_tick(Game* self);
|
||||
static void _game_update(Game* self);
|
||||
static void _game_draw(Game* self);
|
||||
static void _game_quit(Game* self);
|
||||
|
||||
static void
|
||||
_game_quit(Game* self)
|
||||
{
|
||||
state_free(&self->state);
|
||||
|
||||
ecs_free(&self->ecs);
|
||||
|
||||
window_free(&self->window);
|
||||
|
||||
sdl_quit();
|
||||
|
||||
memset(self, '\0', sizeof(Game));
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
static void
|
||||
_game_tick(Game* self)
|
||||
{
|
||||
input_tick(&self->input);
|
||||
|
||||
state_tick(&self->state);
|
||||
|
||||
ecs_tick(&self->ecs);
|
||||
|
||||
if (event_press(&self->input.event, EVENT_QUIT))
|
||||
_game_quit(self);
|
||||
}
|
||||
|
||||
static void
|
||||
_game_update(Game* self)
|
||||
{
|
||||
renderer_update(&self->renderer);
|
||||
ecs_update(&self->ecs);
|
||||
}
|
||||
|
||||
static void
|
||||
_game_draw(Game* self)
|
||||
{
|
||||
renderer_clear_color_set(&self->renderer, (f32*)RENDERER_CLEAR_COLOR);
|
||||
|
||||
renderer_clear(&self->renderer);
|
||||
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
{
|
||||
renderer_buffer_init(&self->renderer, (RendererBuffer)i);
|
||||
renderer_buffer_use(&self->renderer, (RendererBuffer)i);
|
||||
renderer_clear_color_set(&self->renderer, (f32*)TRANSPARENT);
|
||||
renderer_clear(&self->renderer);
|
||||
renderer_buffer_unbind();
|
||||
}
|
||||
|
||||
ecs_draw(&self->ecs);
|
||||
|
||||
for (s32 i = 0; i < RENDERER_BUFFER_COUNT; i++)
|
||||
{
|
||||
buffer_draw
|
||||
(
|
||||
&self->renderer,
|
||||
&self->resources.shaders[SHADER_POSTPROCESS_TEXTURE_QUAD],
|
||||
&self->postprocessing[i],
|
||||
(RendererBuffer)i
|
||||
);
|
||||
|
||||
renderer_buffer_free(&self->renderer, (RendererBuffer)i);
|
||||
}
|
||||
|
||||
renderer_present(&self->renderer);
|
||||
}
|
||||
|
||||
void
|
||||
game_init(Game* self)
|
||||
{
|
||||
memset(self, '\0', sizeof(Game));
|
||||
|
||||
RANDOM_SEED_SET(time(NULL));
|
||||
|
||||
resource_shader_read(&self->resources);
|
||||
|
||||
sdl_init();
|
||||
|
||||
window_init(&self->window, STRING_WINDOW_TITLE, (s32*)WINDOW_SIZE, WINDOW_FLAGS);
|
||||
|
||||
renderer_init(&self->renderer, &self->window, CAMERA_ORTHOGRAPHIC, (s32*)WORLD_SIZE);
|
||||
|
||||
renderer_clear_color_set(&self->renderer, (f32*)RENDERER_CLEAR_COLOR);
|
||||
|
||||
ecs_init(&self->ecs, &self->renderer, &self->input, &self->resources, self->postprocessing);
|
||||
|
||||
state_init(&self->state, &self->ecs, STATE_GAMEPLAY);
|
||||
}
|
||||
|
||||
void
|
||||
game_loop(Game* self)
|
||||
{
|
||||
tick_update(&self->tick);
|
||||
|
||||
while (self->tick.cumulative > TICK_DELAY)
|
||||
{
|
||||
_game_tick(self);
|
||||
|
||||
self->tick.cumulative -= TICK_DELAY;
|
||||
}
|
||||
|
||||
_game_update(self);
|
||||
_game_draw(self);
|
||||
}
|
16
src/game/game.h
Normal file
16
src/game/game.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "GAME_COMMON.h"
|
||||
|
||||
#define WINDOW_FLAGS SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
|
||||
#define STRING_WINDOW_TITLE "Game Engine"
|
||||
#define TICK_DELAY 15
|
||||
|
||||
static const ivec2 WINDOW_SIZE = {1280, 720};
|
||||
static const ivec2 WORLD_SIZE = {1280, 720};
|
||||
static const vec4 RENDERER_CLEAR_COLOR = {0.700f, 0.700f, 0.700f, 1.0f};
|
||||
|
||||
void game_init(Game* game);
|
||||
void game_loop(Game* game);
|
||||
|
||||
extern Game game;
|
9
src/game/input/input.c
Normal file
9
src/game/input/input.c
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "input.h"
|
||||
|
||||
void
|
||||
input_tick(Input* self)
|
||||
{
|
||||
keyboard_update(&self->keyboard);
|
||||
mouse_update(&self->mouse);
|
||||
event_update(&self->event);
|
||||
}
|
14
src/game/input/input.h
Normal file
14
src/game/input/input.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../engine/event.h"
|
||||
#include "../../engine/keyboard.h"
|
||||
#include "../../engine/mouse.h"
|
||||
|
||||
typedef struct Input
|
||||
{
|
||||
Keyboard keyboard;
|
||||
Mouse mouse;
|
||||
Event event;
|
||||
} Input;
|
||||
|
||||
void input_tick(Input* self);
|
26
src/game/render/RENDER_COMMON.h
Normal file
26
src/game/render/RENDER_COMMON.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../engine/renderer.h"
|
||||
#include "../../engine/texture.h"
|
||||
|
||||
typedef enum Flip
|
||||
{
|
||||
FLIP_NONE,
|
||||
FLIP_HORIZONTAL,
|
||||
FLIP_VERTICAL,
|
||||
FLIP_HORIZONTAL_VERTICAL
|
||||
} Flip;
|
||||
|
||||
typedef enum Origin
|
||||
{
|
||||
ORIGIN_CENTER,
|
||||
ORIGIN_TOP_LEFT
|
||||
} Origin;
|
||||
|
||||
typedef struct Postprocessing
|
||||
{
|
||||
vec4 color;
|
||||
f32 screenShakeIntensity;
|
||||
u32 screenShakeTimer;
|
||||
bool isScreenShake;
|
||||
} Postprocessing;
|
44
src/game/render/buffer.c
Normal file
44
src/game/render/buffer.c
Normal file
@@ -0,0 +1,44 @@
|
||||
#include "buffer.h"
|
||||
|
||||
void
|
||||
buffer_draw(Renderer* renderer, Shader* shader, Postprocessing* postprocessing, RendererBuffer buffer)
|
||||
{
|
||||
mat4 model;
|
||||
vec2 size;
|
||||
vec3 position;
|
||||
|
||||
glm_vec2_zero(size);
|
||||
glm_vec3_zero(position);
|
||||
glm_mat4_identity(model);
|
||||
|
||||
size[0] = renderer->size[0];
|
||||
size[1] = renderer->size[1];
|
||||
|
||||
glm_translate(model, position);
|
||||
|
||||
renderer_shader_use(renderer, shader);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
/*
|
||||
postprocessing->color[0] = 0.9f;
|
||||
postprocessing->color[1] = 0.25f;
|
||||
postprocessing->color[2] = 0.25f;
|
||||
postprocessing->color[3] = 1.0f;
|
||||
*/
|
||||
|
||||
texture_quad_draw
|
||||
(
|
||||
&renderer->fboTextures[buffer],
|
||||
renderer,
|
||||
shader,
|
||||
(f32*)TEXTURE_QUAD_UV_MIN_DEFAULT,
|
||||
(f32*)TEXTURE_QUAD_UV_MAX_DEFAULT,
|
||||
model,
|
||||
size,
|
||||
postprocessing->color,
|
||||
FLIP_HORIZONTAL_VERTICAL
|
||||
);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
5
src/game/render/buffer.h
Normal file
5
src/game/render/buffer.h
Normal file
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "texture_quad.h"
|
||||
|
||||
void buffer_draw(Renderer* renderer, Shader* shader, Postprocessing* postprocessing, RendererBuffer buffer);
|
97
src/game/render/texture_quad.c
Normal file
97
src/game/render/texture_quad.c
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "texture_quad.h"
|
||||
|
||||
void
|
||||
texture_quad_draw
|
||||
(
|
||||
Texture* texture,
|
||||
Renderer* renderer,
|
||||
Shader* shader,
|
||||
vec2 uvMin,
|
||||
vec2 uvMax,
|
||||
mat4 model,
|
||||
vec2 size,
|
||||
vec4 color,
|
||||
Flip flip
|
||||
)
|
||||
{
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
f32 vertices[4][5];
|
||||
|
||||
u32 indices[2][3] = {{1, 2, 3}, {0, 1, 3}};
|
||||
f32 verticiesFlipNone[4][5] =
|
||||
{
|
||||
{0.0f, 0.0f, 0.0f, uvMin[0], uvMin[1]},
|
||||
{0.0f, size[1], 0.0f, uvMin[0], uvMax[1]},
|
||||
{size[0], size[1], 0.0f, uvMax[0], uvMax[1]},
|
||||
{size[0], 0.0f, 0.0f, uvMax[0], uvMin[1]}
|
||||
};
|
||||
|
||||
f32 verticiesFlipHorizontal[4][5] =
|
||||
{
|
||||
{size[0], 0.0f, 0.0f, uvMin[0], uvMin[1]},
|
||||
{size[0], size[1], 0.0f, uvMin[0], uvMax[1]},
|
||||
{0.0f, size[1], 0.0f, uvMax[0], uvMax[1]},
|
||||
{0.0f, 0.0f, 0.0f, uvMax[0], uvMin[1]}
|
||||
};
|
||||
|
||||
f32 verticiesFlipVertical[4][5] =
|
||||
{
|
||||
{size[0], size[1], 0.0f, uvMin[0], uvMin[1]},
|
||||
{size[0], 0.0f, 0.0f, uvMin[0], uvMax[1]},
|
||||
{0.0f, 0.0f, 0.0f, uvMax[0], uvMax[1]},
|
||||
{0.0f, size[1], 0.0f, uvMax[0], uvMin[1]}
|
||||
};
|
||||
|
||||
f32 verticiesFlipHorizontalVertical[4][5] =
|
||||
{
|
||||
{0.0f, size[1], 0.0f, uvMin[0], uvMin[1]},
|
||||
{0.0f, 0.0f, 0.0f, uvMin[0], uvMax[1]},
|
||||
{size[0], 0.0f, 0.0f, uvMax[0], uvMax[1]},
|
||||
{size[0], size[1], 0.0f, uvMax[0], uvMin[1]}
|
||||
};
|
||||
|
||||
switch (flip)
|
||||
{
|
||||
case FLIP_HORIZONTAL:
|
||||
memcpy(vertices, verticiesFlipHorizontal, sizeof(vertices));
|
||||
break;
|
||||
case FLIP_VERTICAL:
|
||||
memcpy(vertices, verticiesFlipVertical, sizeof(vertices));
|
||||
break;
|
||||
case FLIP_HORIZONTAL_VERTICAL:
|
||||
memcpy(vertices, verticiesFlipHorizontalVertical, sizeof(vertices));
|
||||
break;
|
||||
case FLIP_NONE:
|
||||
default:
|
||||
memcpy(vertices, verticiesFlipNone, sizeof(vertices));
|
||||
break;
|
||||
}
|
||||
|
||||
camera_view_get(&renderer->camera, view);
|
||||
camera_projection_get(&renderer->camera, projection);
|
||||
|
||||
vao_bind(&renderer->vao);
|
||||
|
||||
vbo_bind(&renderer->vbo);
|
||||
vbo_buffer(&renderer->vbo, sizeof(vertices), vertices);
|
||||
|
||||
vbo_bind(&renderer->ebo);
|
||||
vbo_buffer(&renderer->ebo, sizeof(indices), indices);
|
||||
|
||||
vertex_attribute_set(0, 3, GL_FLOAT, 5 * sizeof(f32), 0);
|
||||
vertex_attribute_set(1, 2, GL_FLOAT, 5 * sizeof(f32), 3 * sizeof(f32));
|
||||
|
||||
renderer_shader_use(renderer, shader);
|
||||
|
||||
shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_VIEW, view);
|
||||
shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_PROJECTION, projection);
|
||||
shader_uniform_mat4_set(shader, TEXTURE_QUAD_UNIFORM_MODEL, model);
|
||||
shader_uniform_vec2_set(shader, TEXTURE_QUAD_UNIFORM_SIZE, size);
|
||||
shader_uniform_vec4_set(shader, TEXTURE_QUAD_UNIFORM_COLOR, color);
|
||||
shader_uniform_texture_set(shader, TEXTURE_QUAD_UNIFORM_TEXTURE, texture, 0);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
|
||||
vao_unbind();
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user