orbit-plus/include/cglm/vec2-ext.h

255 lines
5.2 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE void glm_vec2_fill(vec2 v, float val)
CGLM_INLINE bool glm_vec2_eq(vec2 v, float val);
CGLM_INLINE bool glm_vec2_eq_eps(vec2 v, float val);
CGLM_INLINE bool glm_vec2_eq_all(vec2 v);
CGLM_INLINE bool glm_vec2_eqv(vec2 a, vec2 b);
CGLM_INLINE bool glm_vec2_eqv_eps(vec2 a, vec2 b);
CGLM_INLINE float glm_vec2_max(vec2 v);
CGLM_INLINE float glm_vec2_min(vec2 v);
CGLM_INLINE bool glm_vec2_isnan(vec2 v);
CGLM_INLINE bool glm_vec2_isinf(vec2 v);
CGLM_INLINE bool glm_vec2_isvalid(vec2 v);
CGLM_INLINE void glm_vec2_sign(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_abs(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_sqrt(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_complex_mul(vec2 a, vec2 b, vec2 dest)
CGLM_INLINE void glm_vec2_complex_div(vec2 a, vec2 b, vec2 dest)
CGLM_INLINE void glm_vec2_complex_conjugate(vec2 a, vec2 dest)
*/
#ifndef cglm_vec2_ext_h
#define cglm_vec2_ext_h
#include "common.h"
#include "util.h"
/*!
* @brief fill a vector with specified value
*
* @param[out] v dest
* @param[in] val value
*/
CGLM_INLINE
void
glm_vec2_fill(vec2 v, float val) {
v[0] = v[1] = val;
}
/*!
* @brief check if vector is equal to value (without epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glm_vec2_eq(vec2 v, float val) {
return v[0] == val && v[0] == v[1];
}
/*!
* @brief check if vector is equal to value (with epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glm_vec2_eq_eps(vec2 v, float val) {
return fabsf(v[0] - val) <= GLM_FLT_EPSILON
&& fabsf(v[1] - val) <= GLM_FLT_EPSILON;
}
/*!
* @brief check if vectors members are equal (without epsilon)
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glm_vec2_eq_all(vec2 v) {
return glm_vec2_eq_eps(v, v[0]);
}
/*!
* @brief check if vector is equal to another (without epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glm_vec2_eqv(vec2 a, vec2 b) {
return a[0] == b[0] && a[1] == b[1];
}
/*!
* @brief check if vector is equal to another (with epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glm_vec2_eqv_eps(vec2 a, vec2 b) {
return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON
&& fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON;
}
/*!
* @brief max value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glm_vec2_max(vec2 v) {
return glm_max(v[0], v[1]);
}
/*!
* @brief min value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glm_vec2_min(vec2 v) {
return glm_min(v[0], v[1]);
}
/*!
* @brief check if all items are NaN (not a number)
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glm_vec2_isnan(vec2 v) {
return isnan(v[0]) || isnan(v[1]);
}
/*!
* @brief check if all items are INFINITY
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glm_vec2_isinf(vec2 v) {
return isinf(v[0]) || isinf(v[1]);
}
/*!
* @brief check if all items are valid number
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glm_vec2_isvalid(vec2 v) {
return !glm_vec2_isnan(v) && !glm_vec2_isinf(v);
}
/*!
* @brief get sign of 32 bit float as +1, -1, 0
*
* Important: It returns 0 for zero/NaN input
*
* @param v vector
*/
CGLM_INLINE
void
glm_vec2_sign(vec2 v, vec2 dest) {
dest[0] = glm_signf(v[0]);
dest[1] = glm_signf(v[1]);
}
/*!
* @brief absolute value of v
*
* @param[in] v vector
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec2_abs(vec2 v, vec2 dest) {
dest[0] = fabsf(v[0]);
dest[1] = fabsf(v[1]);
}
/*!
* @brief square root of each vector item
*
* @param[in] v vector
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_vec2_sqrt(vec2 v, vec2 dest) {
dest[0] = sqrtf(v[0]);
dest[1] = sqrtf(v[1]);
}
/*!
* @brief treat vectors as complex numbers and multiply them as such.
*
* @param[in] a left number
* @param[in] b right number
* @param[out] dest destination number
*/
CGLM_INLINE
void
glm_vec2_complex_mul(vec2 a, vec2 b, vec2 dest) {
float tr, ti;
tr = a[0] * b[0] - a[1] * b[1];
ti = a[0] * b[1] + a[1] * b[0];
dest[0] = tr;
dest[1] = ti;
}
/*!
* @brief treat vectors as complex numbers and divide them as such.
*
* @param[in] a left number (numerator)
* @param[in] b right number (denominator)
* @param[out] dest destination number
*/
CGLM_INLINE
void
glm_vec2_complex_div(vec2 a, vec2 b, vec2 dest) {
float tr, ti;
float const ibnorm2 = 1.0f / (b[0] * b[0] + b[1] * b[1]);
tr = ibnorm2 * (a[0] * b[0] + a[1] * b[1]);
ti = ibnorm2 * (a[1] * b[0] - a[0] * b[1]);
dest[0] = tr;
dest[1] = ti;
}
/*!
* @brief treat the vector as a complex number and conjugate it as such.
*
* @param[in] a the number
* @param[out] dest destination number
*/
CGLM_INLINE
void
glm_vec2_complex_conjugate(vec2 a, vec2 dest) {
dest[0] = a[0];
dest[1] = -a[1];
}
#endif /* cglm_vec2_ext_h */