include/cglm | ||
screenshots | ||
src | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Orbit+
A clone of the 2007 Adobe Flash game by Jacob Grahn ("Jiggmin"), using OpenGL and SDL.
Don't let anything touch your white center. Destroy atackers by touching them with their color. Move with your mouse. Spin with WASD/arrow keys. Survive.
An experiment in getting the ropes of OpenGL and implementing an entity component system (ECS).
Build
Dependencies
- SDL2
- SDL_image
- SDL_mixer
- SDL_ttf
- GLEW
Linux/MinGW
This repository uses CMake to compile, so:
mkdir build
cd build
cmake ..
make
Make sure you've got the games's resources downloaded and in the same directory as the executable. You can get that here.
I used MinGW for the Windows build, so basically the same as Linux but you'll need to use MSYS, MinGW, etc. to compile it. I would recommend using ninja with cmake, so cmake .. -G Ninja
and then ninja
in the build directory.