first commit
This commit is contained in:
commit
d723f08969
51
CMakeLists.txt
Normal file
51
CMakeLists.txt
Normal file
@ -0,0 +1,51 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(orbit-plus C)
|
||||
|
||||
set_target_properties(PROPERTIES LINKER_LANGUAGE C)
|
||||
|
||||
include_directories(include)
|
||||
include_directories(${GLEW_INCLUDE_DIRS})
|
||||
|
||||
file(GLOB src
|
||||
"${PROJECT_SOURCE_DIR}/src/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/engine/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/game/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/game/shader/*.c"
|
||||
"${PROJECT_SOURCE_DIR}/src/util/*.c"
|
||||
)
|
||||
|
||||
add_executable(${PROJECT_NAME} ${src})
|
||||
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
|
||||
if (EMSCRIPTEN)
|
||||
|
||||
else()
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
set(CMAKE_C_FLAGS "-O2 -Wno-discarded-qualifiers -Wno-pointer-arith -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic -g")
|
||||
endif()
|
||||
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
set(CMAKE_C_FLAGS "-O2")
|
||||
endif()
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} m GL SDL2::SDL2 SDL2_mixer::SDL2_mixer SDL2_ttf::SDL2_ttf SDL2_image::SDL2_image GLEW::GLEW)
|
||||
|
||||
if (WIN32)
|
||||
set(CMAKE_C_FLAGS "-mwindows ${CMAKE_C_FLAGS}")
|
||||
target_link_libraries(${PROJECT_NAME} mingw32 m GL SDL2::SDL2 SDL2_mixer::SDL2_mixer SDL2_ttf::SDL2_ttf SDL2_image::SDL2_image GLEW::GLEW)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
message("System: ${CMAKE_SYSTEM_NAME}")
|
||||
message("Project: ${PROJECT_NAME}")
|
||||
message("Build: ${CMAKE_BUILD_TYPE}")
|
||||
message("Flags: ${CMAKE_C_FLAGS}")
|
||||
|
674
LICENSE
Executable file
674
LICENSE
Executable file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
23
README.md
Normal file
23
README.md
Normal file
@ -0,0 +1,23 @@
|
||||
# Orbit+
|
||||
|
||||
A clone of the 2007 Adobe Flash game by Jacob Grahn ("Jiggmin"), using OpenGL and SDL.
|
||||
|
||||
## Build
|
||||
|
||||
### Dependencies
|
||||
|
||||
- SDL2
|
||||
- SDL_image
|
||||
- SDL_mixer
|
||||
- SDL_ttf
|
||||
|
||||
### Linux/MinGW
|
||||
|
||||
This repository uses CMake to compile, so:
|
||||
|
||||
`mkdir build`
|
||||
`cd build`
|
||||
`cmake ..
|
||||
`make`
|
||||
|
||||
Make sure you've got the games's resources downloaded and in the same directory as the executable. You can get that [here](https://shweetz.net/download/games/orbit-plus-resources.7z).
|
178
include/cglm/affine-mat.h
Normal file
178
include/cglm/affine-mat.h
Normal file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_inv_tr(mat4 mat);
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_h
|
||||
#define cglm_affine_mat_h
|
||||
|
||||
#include "common.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_AVX_FP
|
||||
# include "simd/avx/affine.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/affine.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
* Matrix format should be:
|
||||
* R R R X
|
||||
* R R R Y
|
||||
* R R R Z
|
||||
* 0 0 0 W
|
||||
*
|
||||
* this reduces some multiplications. It should be faster than mat4_mul.
|
||||
* if you are not sure about matrix format then DON'T use this! use mat4_mul
|
||||
*
|
||||
* @param[in] m1 affine matrix 1
|
||||
* @param[in] m2 affine matrix 2
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glm_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
|
||||
dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
|
||||
dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
|
||||
|
||||
dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
|
||||
dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
|
||||
dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
|
||||
dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
|
||||
|
||||
dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
|
||||
dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
|
||||
dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
|
||||
dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
|
||||
|
||||
dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33;
|
||||
dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33;
|
||||
dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33;
|
||||
dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief this is similar to glm_mat4_mul but specialized to affine transform
|
||||
*
|
||||
* Right Matrix format should be:
|
||||
* R R R 0
|
||||
* R R R 0
|
||||
* R R R 0
|
||||
* 0 0 0 1
|
||||
*
|
||||
* this reduces some multiplications. It should be faster than mat4_mul.
|
||||
* if you are not sure about matrix format then DON'T use this! use mat4_mul
|
||||
*
|
||||
* @param[in] m1 affine matrix 1
|
||||
* @param[in] m2 affine matrix 2
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mul_rot_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mul_rot_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
|
||||
dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
|
||||
dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
|
||||
|
||||
dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
|
||||
dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
|
||||
dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
|
||||
dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
|
||||
|
||||
dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
|
||||
dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
|
||||
dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
|
||||
dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
|
||||
|
||||
dest[3][0] = a30;
|
||||
dest[3][1] = a31;
|
||||
dest[3][2] = a32;
|
||||
dest[3][3] = a33;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse orthonormal rotation + translation matrix (ridig-body)
|
||||
*
|
||||
* @code
|
||||
* X = | R T | X' = | R' -R'T |
|
||||
* | 0 1 | | 0 1 |
|
||||
* @endcode
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_inv_tr_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_inv_tr_neon(mat);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat3 r;
|
||||
CGLM_ALIGN(8) vec3 t;
|
||||
|
||||
/* rotate */
|
||||
glm_mat4_pick3t(mat, r);
|
||||
glm_mat4_ins3(r, mat);
|
||||
|
||||
/* translate */
|
||||
glm_mat3_mulv(r, mat[3], t);
|
||||
glm_vec3_negate(t);
|
||||
glm_vec3_copy(t, mat[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_mat_h */
|
247
include/cglm/affine-post.h
Normal file
247
include/cglm/affine-post.h
Normal file
@ -0,0 +1,247 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_post_h
|
||||
#define cglm_affine_post_h
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translated(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translated_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translated_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translated_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_rotated_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotated(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spinned(mat4 m, float angle, vec3 axis);
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated(mat4 m, vec3 v) {
|
||||
glm_vec3_add(m[3], v, m[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translated(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_x(mat4 m, float x) {
|
||||
m[3][0] += x;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_y(mat4 m, float y) {
|
||||
m[3][1] += y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translated_z(mat4 m, float z) {
|
||||
m[3][2] += z;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(t, m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(rot, m, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translated(m, pivot);
|
||||
glm_rotated(m, angle, axis);
|
||||
glm_translated(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
*
|
||||
* this is POST transform, applies to existing transform as last transfrom
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_spinned(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_atm(rot, m[3], angle, axis);
|
||||
glm_mat4_mul(rot, m, m);
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_post_h */
|
285
include/cglm/affine-pre.h
Normal file
285
include/cglm/affine-pre.h
Normal file
@ -0,0 +1,285 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_pre_h
|
||||
#define cglm_affine_pre_h
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translate(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(m, rot, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||
*
|
||||
* this creates rotation matrix, it assumes you don't have a matrix
|
||||
*
|
||||
* this should work faster than glm_rotate_at because it reduces
|
||||
* one glm_translate.
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_spin(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_atm(rot, m[3], angle, axis);
|
||||
glm_mat4_mul(m, rot, m);
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_pre_h */
|
238
include/cglm/affine.h
Normal file
238
include/cglm/affine.h
Normal file
@ -0,0 +1,238 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_scale_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale_uni(mat4 m, float s);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
CGLM_INLINE void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_h
|
||||
#define cglm_affine_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate transform matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_make(mat4 m, vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
glm_vec3_copy(v, m[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
* @param[out] dest scaled matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_vec4_scale(m[0], v[0], dest[0]);
|
||||
glm_vec4_scale(m[1], v[1], dest[1]);
|
||||
glm_vec4_scale(m[2], v[2], dest[2]);
|
||||
|
||||
glm_vec4_copy(m[3], dest[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW scale matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_make(mat4 m, vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
m[2][2] = v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scales existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale(mat4 m, vec3 v) {
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief applies uniform scale to existing transform matrix v = [s, s, s]
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] s scale factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_uni(mat4 m, float s) {
|
||||
CGLM_ALIGN(8) vec3 v = { s, s, s };
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis
|
||||
*
|
||||
* axis will be normalized so you don't need to normalize it
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 axisn, v, vs;
|
||||
float c;
|
||||
|
||||
c = cosf(angle);
|
||||
|
||||
glm_vec3_normalize_to(axis, axisn);
|
||||
glm_vec3_scale(axisn, 1.0f - c, v);
|
||||
glm_vec3_scale(axisn, sinf(angle), vs);
|
||||
|
||||
glm_vec3_scale(axisn, v[0], m[0]);
|
||||
glm_vec3_scale(axisn, v[1], m[1]);
|
||||
glm_vec3_scale(axisn, v[2], m[2]);
|
||||
|
||||
m[0][0] += c; m[1][0] -= vs[2]; m[2][0] += vs[1];
|
||||
m[0][1] += vs[2]; m[1][1] += c; m[2][1] -= vs[0];
|
||||
m[0][2] -= vs[1]; m[1][2] += vs[0]; m[2][2] += c;
|
||||
|
||||
m[0][3] = m[1][3] = m[2][3] = m[3][0] = m[3][1] = m[3][2] = 0.0f;
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose scale vector
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] s scale vector (Sx, Sy, Sz)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_scalev(mat4 m, vec3 s) {
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns true if matrix is uniform scaled. This is helpful for
|
||||
* creating normal matrix.
|
||||
*
|
||||
* @param[in] m m
|
||||
*
|
||||
* @return boolean
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_uniscaled(mat4 m) {
|
||||
CGLM_ALIGN(8) vec3 s;
|
||||
glm_decompose_scalev(m, s);
|
||||
return glm_vec3_eq_all(s);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] r rotation matrix
|
||||
* @param[out] s scale matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
CGLM_ALIGN(16) vec4 t = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
CGLM_ALIGN(8) vec3 v;
|
||||
|
||||
glm_vec4_copy(m[0], r[0]);
|
||||
glm_vec4_copy(m[1], r[1]);
|
||||
glm_vec4_copy(m[2], r[2]);
|
||||
glm_vec4_copy(t, r[3]);
|
||||
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
|
||||
glm_vec4_scale(r[0], 1.0f/s[0], r[0]);
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||
|
||||
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec3_cross(m[0], m[1], v);
|
||||
if (glm_vec3_dot(v, m[2]) < 0.0f) {
|
||||
glm_vec4_negate(r[0]);
|
||||
glm_vec4_negate(r[1]);
|
||||
glm_vec4_negate(r[2]);
|
||||
glm_vec3_negate(s);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose affine transform, TODO: extract shear factors.
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[out] t translation vector
|
||||
* @param[out] r rotation matrix (mat4)
|
||||
* @param[out] s scaling vector [X, Y, Z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_vec4_copy(m[3], t);
|
||||
glm_decompose_rs(m, r, s);
|
||||
}
|
||||
|
||||
#include "affine-pre.h"
|
||||
#include "affine-post.h"
|
||||
|
||||
#endif /* cglm_affine_h */
|
268
include/cglm/affine2d.h
Normal file
268
include/cglm/affine2d.h
Normal file
@ -0,0 +1,268 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
|
||||
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
|
||||
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
|
||||
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine2d_h
|
||||
#define cglm_affine2d_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec2.h"
|
||||
#include "mat3.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d(mat3 m, vec2 v) {
|
||||
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
|
||||
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
|
||||
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
glm_mat3_copy(m, dest);
|
||||
glm_translate2d(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_x(mat3 m, float x) {
|
||||
m[2][0] = m[0][0] * x + m[2][0];
|
||||
m[2][1] = m[0][1] * x + m[2][1];
|
||||
m[2][2] = m[0][2] * x + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_y(mat3 m, float y) {
|
||||
m[2][0] = m[1][0] * y + m[2][0];
|
||||
m[2][1] = m[1][1] * y + m[2][1];
|
||||
m[2][2] = m[1][2] * y + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate 2d transform matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[2][0] = v[0];
|
||||
m[2][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
* @param[out] dest scaled matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
dest[0][0] = m[0][0] * v[0];
|
||||
dest[0][1] = m[0][1] * v[0];
|
||||
dest[0][2] = m[0][2] * v[0];
|
||||
|
||||
dest[1][0] = m[1][0] * v[1];
|
||||
dest[1][1] = m[1][1] * v[1];
|
||||
dest[1][2] = m[1][2] * v[1];
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW 2d scale matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scales existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d(mat3 m, vec2 v) {
|
||||
m[0][0] = m[0][0] * v[0];
|
||||
m[0][1] = m[0][1] * v[0];
|
||||
m[0][2] = m[0][2] * v[0];
|
||||
|
||||
m[1][0] = m[1][0] * v[1];
|
||||
m[1][1] = m[1][1] * v[1];
|
||||
m[1][2] = m[1][2] * v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] s scale factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_uni(mat3 m, float s) {
|
||||
m[0][0] = m[0][0] * s;
|
||||
m[0][1] = m[0][1] * s;
|
||||
m[0][2] = m[0][2] * s;
|
||||
|
||||
m[1][0] = m[1][0] * s;
|
||||
m[1][1] = m[1][1] * s;
|
||||
m[1][2] = m[1][2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle around Z axis
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_make(mat3 m, float angle) {
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = c;
|
||||
m[0][1] = s;
|
||||
m[0][2] = 0;
|
||||
|
||||
m[1][0] = -s;
|
||||
m[1][1] = c;
|
||||
m[1][2] = 0;
|
||||
|
||||
m[2][0] = 0.0f;
|
||||
m[2][1] = 0.0f;
|
||||
m[2][2] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d(mat3 m, float angle) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = m00 * c + m10 * s;
|
||||
m[0][1] = m01 * c + m11 * s;
|
||||
m[0][2] = m02 * c + m12 * s;
|
||||
|
||||
m[1][0] = m00 * -s + m10 * c;
|
||||
m[1][1] = m01 * -s + m11 * c;
|
||||
m[1][2] = m02 * -s + m12 * c;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
dest[0][0] = m00 * c + m10 * s;
|
||||
dest[0][1] = m01 * c + m11 * s;
|
||||
dest[0][2] = m02 * c + m12 * s;
|
||||
|
||||
dest[1][0] = m00 * -s + m10 * c;
|
||||
dest[1][1] = m01 * -s + m11 * c;
|
||||
dest[1][2] = m02 * -s + m12 * c;
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
#endif /* cglm_affine2d_h */
|
95
include/cglm/applesimd.h
Normal file
95
include/cglm/applesimd.h
Normal file
@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_applesimd_h
|
||||
#define cglm_applesimd_h
|
||||
#if defined(__APPLE__) \
|
||||
&& defined(SIMD_COMPILER_HAS_REQUIRED_FEATURES) \
|
||||
&& defined(SIMD_BASE) \
|
||||
&& defined(SIMD_TYPES) \
|
||||
&& defined(SIMD_VECTOR_TYPES)
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief converts mat4 to Apple's simd type simd_float4x4
|
||||
* @return simd_float4x4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4x4
|
||||
glm_mat4_applesimd(mat4 m) {
|
||||
simd_float4x4 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
t.columns[0][3] = m[0][3];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
t.columns[1][3] = m[1][3];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
t.columns[2][3] = m[2][3];
|
||||
|
||||
t.columns[3][0] = m[3][0];
|
||||
t.columns[3][1] = m[3][1];
|
||||
t.columns[3][2] = m[3][2];
|
||||
t.columns[3][3] = m[3][3];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts mat3 to Apple's simd type simd_float3x3
|
||||
* @return simd_float3x3
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3x3
|
||||
glm_mat3_applesimd(mat3 m) {
|
||||
simd_float3x3 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec4 to Apple's simd type simd_float4
|
||||
* @return simd_float4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4
|
||||
glm_vec4_applesimd(vec4 v) {
|
||||
return (simd_float4){v[0], v[1], v[2], v[3]};
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec3 to Apple's simd type simd_float3
|
||||
* @return v
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3
|
||||
glm_vec3_applesimd(vec3 v) {
|
||||
return (simd_float3){v[0], v[1], v[2]};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_applesimd_h */
|
154
include/cglm/bezier.h
Normal file
154
include/cglm/bezier.h
Normal file
@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_bezier_h
|
||||
#define cglm_bezier_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
|
||||
{ 3.0f, -6.0f, 3.0f, 0.0f}, \
|
||||
{-3.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f}}
|
||||
#define GLM_HERMITE_MAT_INIT {{ 2.0f, -3.0f, 0.0f, 1.0f}, \
|
||||
{-2.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, -2.0f, 1.0f, 0.0f}, \
|
||||
{ 1.0f, -1.0f, 0.0f, 0.0f}}
|
||||
/* for C only */
|
||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9f
|
||||
#define CGLM_DECASTEL_MAX 1000.0f
|
||||
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||
|
||||
/*!
|
||||
* @brief cubic bezier interpolation
|
||||
*
|
||||
* Formula:
|
||||
* B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||
*
|
||||
* similar result using matrix:
|
||||
* B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, ss, xs3, a;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
ss = s * s;
|
||||
xs3 = (s - ss) * 3.0f;
|
||||
a = p0 * xx + c0 * xs3;
|
||||
|
||||
return a + s * (c1 * xs3 + p1 * ss - a);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cubic hermite interpolation
|
||||
*
|
||||
* Formula:
|
||||
* H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s)
|
||||
* + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||
*
|
||||
* similar result using matrix:
|
||||
* H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] t0 tangent 1
|
||||
* @param[in] t1 tangent 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return H(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, d, a, b, c, e, f;
|
||||
|
||||
ss = s * s;
|
||||
a = ss + ss;
|
||||
c = a + ss;
|
||||
b = a * s;
|
||||
d = s * ss;
|
||||
f = d - ss;
|
||||
e = b - c;
|
||||
|
||||
return p0 * (e + 1.0f) + t0 * (f - ss + s) + t1 * f - p1 * e;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief iterative way to solve cubic equation
|
||||
*
|
||||
* @param[in] prm parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return parameter to use in cubic equation
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
float u, v, a, b, c, d, e, f;
|
||||
int i;
|
||||
|
||||
if (prm - p0 < CGLM_DECASTEL_SMALL)
|
||||
return 0.0f;
|
||||
|
||||
if (p1 - prm < CGLM_DECASTEL_SMALL)
|
||||
return 1.0f;
|
||||
|
||||
u = 0.0f;
|
||||
v = 1.0f;
|
||||
|
||||
for (i = 0; i < CGLM_DECASTEL_MAX; i++) {
|
||||
/* de Casteljau Subdivision */
|
||||
a = (p0 + c0) * 0.5f;
|
||||
b = (c0 + c1) * 0.5f;
|
||||
c = (c1 + p1) * 0.5f;
|
||||
d = (a + b) * 0.5f;
|
||||
e = (b + c) * 0.5f;
|
||||
f = (d + e) * 0.5f; /* this one is on the curve! */
|
||||
|
||||
/* The curve point is close enough to our wanted t */
|
||||
if (fabsf(f - prm) < CGLM_DECASTEL_EPS)
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
|
||||
/* dichotomy */
|
||||
if (f < prm) {
|
||||
p0 = f;
|
||||
c0 = e;
|
||||
c1 = c;
|
||||
u = (u + v) * 0.5f;
|
||||
} else {
|
||||
c0 = a;
|
||||
c1 = d;
|
||||
p1 = f;
|
||||
v = (u + v) * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
}
|
||||
|
||||
#endif /* cglm_bezier_h */
|
281
include/cglm/box.h
Normal file
281
include/cglm/box.h
Normal file
@ -0,0 +1,281 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_box_h
|
||||
#define cglm_box_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "util.h"
|
||||
|
||||
/*!
|
||||
* @brief apply transform to Axis-Aligned Bounding Box
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] m transform matrix
|
||||
* @param[out] dest transformed bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||
vec3 v[2], xa, xb, ya, yb, za, zb;
|
||||
|
||||
glm_vec3_scale(m[0], box[0][0], xa);
|
||||
glm_vec3_scale(m[0], box[1][0], xb);
|
||||
|
||||
glm_vec3_scale(m[1], box[0][1], ya);
|
||||
glm_vec3_scale(m[1], box[1][1], yb);
|
||||
|
||||
glm_vec3_scale(m[2], box[0][2], za);
|
||||
glm_vec3_scale(m[2], box[1][2], zb);
|
||||
|
||||
/* translation + min(xa, xb) + min(ya, yb) + min(za, zb) */
|
||||
glm_vec3(m[3], v[0]);
|
||||
glm_vec3_minadd(xa, xb, v[0]);
|
||||
glm_vec3_minadd(ya, yb, v[0]);
|
||||
glm_vec3_minadd(za, zb, v[0]);
|
||||
|
||||
/* translation + max(xa, xb) + max(ya, yb) + max(za, zb) */
|
||||
glm_vec3(m[3], v[1]);
|
||||
glm_vec3_maxadd(xa, xb, v[1]);
|
||||
glm_vec3_maxadd(ya, yb, v[1]);
|
||||
glm_vec3_maxadd(za, zb, v[1]);
|
||||
|
||||
glm_vec3_copy(v[0], dest[0]);
|
||||
glm_vec3_copy(v[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief merges two AABB bounding box and creates new one
|
||||
*
|
||||
* two box must be in same space, if one of box is in different space then
|
||||
* you should consider to convert it's space by glm_box_space
|
||||
*
|
||||
* @param[in] box1 bounding box 1
|
||||
* @param[in] box2 bounding box 2
|
||||
* @param[out] dest merged bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_min(box1[0][0], box2[0][0]);
|
||||
dest[0][1] = glm_min(box1[0][1], box2[0][1]);
|
||||
dest[0][2] = glm_min(box1[0][2], box2[0][2]);
|
||||
|
||||
dest[1][0] = glm_max(box1[1][0], box2[1][0]);
|
||||
dest[1][1] = glm_max(box1[1][1], box2[1][1]);
|
||||
dest[1][2] = glm_max(box1[1][2], box2[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding box with another one.
|
||||
*
|
||||
* this could be useful for gettng a bbox which fits with view frustum and
|
||||
* object bounding boxes. In this case you crop view frustum box with objects
|
||||
* box
|
||||
*
|
||||
* @param[in] box bounding box 1
|
||||
* @param[in] cropBox crop box
|
||||
* @param[out] dest cropped bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
|
||||
dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
|
||||
dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
|
||||
|
||||
dest[1][0] = glm_min(box[1][0], cropBox[1][0]);
|
||||
dest[1][1] = glm_min(box[1][1], cropBox[1][1]);
|
||||
dest[1][2] = glm_min(box[1][2], cropBox[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding box with another one.
|
||||
*
|
||||
* this could be useful for gettng a bbox which fits with view frustum and
|
||||
* object bounding boxes. In this case you crop view frustum box with objects
|
||||
* box
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] cropBox crop box
|
||||
* @param[in] clampBox miniumum box
|
||||
* @param[out] dest cropped bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glm_aabb_crop(box, cropBox, dest);
|
||||
glm_aabb_merge(clampBox, dest, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB intersects with frustum planes
|
||||
*
|
||||
* this could be useful for frustum culling using AABB.
|
||||
*
|
||||
* OPTIMIZATION HINT:
|
||||
* if planes order is similar to LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
|
||||
* then this method should run even faster because it would only use two
|
||||
* planes if object is not inside the two planes
|
||||
* fortunately cglm extracts planes as this order! just pass what you got!
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] planes frustum planes
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||
float *p, dp;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
p = planes[i];
|
||||
dp = p[0] * box[p[0] > 0.0f][0]
|
||||
+ p[1] * box[p[1] > 0.0f][1]
|
||||
+ p[2] * box[p[2] > 0.0f][2];
|
||||
|
||||
if (dp < -p[3])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief invalidate AABB min and max values
|
||||
*
|
||||
* @param[in, out] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_invalidate(vec3 box[2]) {
|
||||
glm_vec3_broadcast(FLT_MAX, box[0]);
|
||||
glm_vec3_broadcast(-FLT_MAX, box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB is valid or not
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_isvalid(vec3 box[2]) {
|
||||
return glm_vec3_max(box[0]) != FLT_MAX
|
||||
&& glm_vec3_min(box[1]) != -FLT_MAX;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between of min and max
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_size(vec3 box[2]) {
|
||||
return glm_vec3_distance(box[0], box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief radius of sphere which surrounds AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_radius(vec3 box[2]) {
|
||||
return glm_aabb_size(box) * 0.5f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief computes center point of AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[out] dest center of bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_center(vec3 box[2], vec3 dest) {
|
||||
glm_vec3_center(box[0], box[1], dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if two AABB intersects
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] other other bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
|
||||
&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
|
||||
&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB intersects with sphere
|
||||
*
|
||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
* Solid Box - Solid Sphere test.
|
||||
*
|
||||
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||
*
|
||||
* @param[in] box solid bounding box
|
||||
* @param[in] s solid sphere
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
float dmin;
|
||||
int a, b, c;
|
||||
|
||||
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||
|
||||
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||
|
||||
return dmin <= glm_pow2(s[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if point is inside of AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] point point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_point(vec3 box[2], vec3 point) {
|
||||
return (point[0] >= box[0][0] && point[0] <= box[1][0])
|
||||
&& (point[1] >= box[0][1] && point[1] <= box[1][1])
|
||||
&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB contains other AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] other other bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||
return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
|
||||
&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
|
||||
&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
|
||||
}
|
||||
|
||||
#endif /* cglm_box_h */
|
43
include/cglm/call.h
Normal file
43
include/cglm/call.h
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_call_h
|
||||
#define cglm_call_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "cglm.h"
|
||||
#include "call/vec2.h"
|
||||
#include "call/vec3.h"
|
||||
#include "call/vec4.h"
|
||||
#include "call/ivec2.h"
|
||||
#include "call/ivec3.h"
|
||||
#include "call/ivec4.h"
|
||||
#include "call/mat2.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
#include "call/euler.h"
|
||||
#include "call/plane.h"
|
||||
#include "call/frustum.h"
|
||||
#include "call/box.h"
|
||||
#include "call/io.h"
|
||||
#include "call/project.h"
|
||||
#include "call/sphere.h"
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
#include "call/ray.h"
|
||||
#include "call/affine2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglm_call_h */
|
167
include/cglm/call/affine.h
Normal file
167
include/cglm/call/affine.h
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_affine_h
|
||||
#define cglmc_affine_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_make(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_x(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_y(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_z(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_make(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_uni(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_x(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_y(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_z(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spin(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_uniscaled(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
|
||||
/* affine-post */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_x(mat4 m, float x);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_y(mat4 m, float y);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_z(mat4 m, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_x(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_y(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_z(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spinned(mat4 m, float angle, vec3 axis);
|
||||
|
||||
/* affine-mat */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_inv_tr(mat4 mat);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_affine_h */
|
67
include/cglm/call/affine2d.h
Normal file
67
include/cglm/call/affine2d.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_affine2d_h
|
||||
#define cglmc_affine2d_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_x(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_y(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_uni(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_make(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_affine2d_h */
|
31
include/cglm/call/bezier.h
Normal file
31
include/cglm/call/bezier.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_bezier_h
|
||||
#define cglmc_bezier_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_bezier_h */
|
79
include/cglm/call/box.h
Normal file
79
include/cglm/call/box.h
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_box_h
|
||||
#define cglmc_box_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_frustum(vec3 box[2], vec4 planes[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_invalidate(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_isvalid(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_size(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_radius(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_center(vec3 box[2], vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_aabb(vec3 box[2], vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_point(vec3 box[2], vec3 point);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_contains(vec3 box[2], vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_sphere(vec3 box[2], vec4 s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_box_h */
|
||||
|
133
include/cglm/call/cam.h
Normal file
133
include/cglm/call/cam.h
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_cam_h
|
||||
#define cglmc_cam_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_default(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_resize(float aspect, mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_cam_h */
|
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_no.h
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_no_h
|
||||
#define cglmc_ortho_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_no_h */
|
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_lh_zo.h
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_zo_h
|
||||
#define cglmc_ortho_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_zo_h */
|
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_no.h
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_no_h
|
||||
#define cglmc_ortho_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_no_h */
|
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
46
include/cglm/call/clipspace/ortho_rh_zo.h
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_zo_h
|
||||
#define cglmc_ortho_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_zo_h */
|
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
87
include/cglm/call/clipspace/persp_lh_no.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_no_h
|
||||
#define cglmc_persp_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_no_h */
|
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_lh_zo.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_zo_h
|
||||
#define cglmc_persp_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_zo_h */
|
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
87
include/cglm/call/clipspace/persp_rh_no.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_no_h
|
||||
#define cglmc_persp_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_no_h */
|
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
87
include/cglm/call/clipspace/persp_rh_zo.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_zo_h
|
||||
#define cglmc_persp_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_zo_h */
|
31
include/cglm/call/clipspace/project_no.h
Normal file
31
include/cglm/call/clipspace/project_no.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_no_h
|
||||
#define cglmc_project_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_no(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_no_h */
|
31
include/cglm/call/clipspace/project_zo.h
Normal file
31
include/cglm/call/clipspace/project_zo.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_zo_h
|
||||
#define cglmc_project_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_zo(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_zo_h */
|
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
31
include/cglm/call/clipspace/view_lh_no.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_no_h
|
||||
#define cglmc_view_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_no_h */
|
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
31
include/cglm/call/clipspace/view_lh_zo.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_zo_h
|
||||
#define cglmc_view_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_zo_h */
|
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
31
include/cglm/call/clipspace/view_rh_no.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_no_h
|
||||
#define cglmc_view_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_no_h */
|
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
31
include/cglm/call/clipspace/view_rh_zo.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_zo_h
|
||||
#define cglmc_view_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_zo_h */
|
23
include/cglm/call/curve.h
Normal file
23
include/cglm/call/curve.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_curve_h
|
||||
#define cglmc_curve_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_curve_h */
|
143
include/cglm/call/ease.h
Normal file
143
include/cglm/call/ease.h
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ease_h
|
||||
#define cglmc_ease_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_linear(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_inout(float t);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ease_h */
|
55
include/cglm/call/euler.h
Normal file
55
include/cglm/call/euler.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_euler_h
|
||||
#define cglmc_euler_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_angles(mat4 m, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xyz(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zyx(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zxy(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xzy(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yzx(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yxz(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_euler_h */
|
41
include/cglm/call/frustum.h
Normal file
41
include/cglm/call/frustum.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_frustum_h
|
||||
#define cglmc_frustum_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_planes(mat4 m, vec4 dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_center(vec4 corners[8], vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_frustum_h */
|
45
include/cglm/call/io.h
Normal file
45
include/cglm/call/io.h
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_io_h
|
||||
#define cglmc_io_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_versor_print(versor vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_io_h */
|
83
include/cglm/call/ivec2.h
Normal file
83
include/cglm/call/ivec2.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec2_h
|
||||
#define cglmc_ivec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2(int * __restrict v, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_copy(ivec2 a, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_zero(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_one(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_add(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_adds(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subs(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec2_h */
|
83
include/cglm/call/ivec3.h
Normal file
83
include/cglm/call/ivec3.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c);, Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT);, http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec3_h
|
||||
#define cglmc_ivec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3(ivec4 v4, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_copy(ivec3 a, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_zero(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_one(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_adds(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subs(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec3_h */
|
83
include/cglm/call/ivec4.h
Normal file
83
include/cglm/call/ivec4.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec4_h
|
||||
#define cglmc_ivec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4(ivec3 v3, int last, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_copy(ivec4 a, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_zero(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_one(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_add(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_adds(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subs(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec4_distance(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec4_h */
|
79
include/cglm/call/mat2.h
Normal file
79
include/cglm/call/mat2.h
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2_h
|
||||
#define cglmc_mat2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_copy(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_zero(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose_to(mat2 m, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_trace(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_scale(mat2 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_det(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_inv(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_col(mat2 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_row(mat2 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2_h */
|
86
include/cglm/call/mat3.h
Normal file
86
include/cglm/call/mat3.h
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3_h
|
||||
#define cglmc_mat3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_mat3_dup(mat, dest) glmc_mat3_copy(mat, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_copy(mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_zero(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose(mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_trace(mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_quat(mat3 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_scale(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_det(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_inv(mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3_h */
|
127
include/cglm/call/mat4.h
Normal file
127
include/cglm/call/mat4.h
Normal file
@ -0,0 +1,127 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat_h
|
||||
#define cglmc_mat_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_mat4_udup(mat, dest) glmc_mat4_ucopy(mat, dest)
|
||||
#define glmc_mat4_dup(mat, dest) glmc_mat4_copy(mat, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_copy(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_zero(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ins3(mat3 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace3(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_quat(mat4 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_scale_p(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_scale(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_det(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_precise(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat_h */
|
23
include/cglm/call/plane.h
Normal file
23
include/cglm/call/plane.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_plane_h
|
||||
#define cglmc_plane_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_plane_normalize(vec4 plane);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_plane_h */
|
41
include/cglm/call/project.h
Normal file
41
include/cglm/call/project.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_h
|
||||
#define cglmc_project_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z(vec3 pos, mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_h */
|
||||
|
||||
|
167
include/cglm/call/quat.h
Normal file
167
include/cglm/call/quat.h
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_quat_h
|
||||
#define cglmc_quat_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity_array(versor * __restrict q, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_init(versor q, float x, float y, float z, float w);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat(versor q, float angle, float x, float y, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quatv(versor q, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_copy(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_norm(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize_to(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_dot(versor p, versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_conjugate(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_inv(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_add(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_sub(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_real(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imag(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imagn(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_imaglen(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_angle(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_axis(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mul(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4(versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4t(versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3(versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3t(versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_for(vec3 dir, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotatev(versor from, vec3 to, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_at(mat4 model, versor q, vec3 pivot);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_quat_h */
|
27
include/cglm/call/ray.h
Normal file
27
include/cglm/call/ray.h
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ray_h
|
||||
#define cglmc_ray_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ray_h */
|
39
include/cglm/call/sphere.h
Normal file
39
include/cglm/call/sphere.h
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_sphere_h
|
||||
#define cglmc_sphere_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_sphere_radii(vec4 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_sphere(vec4 s1, vec4 s2);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_sphere_h */
|
171
include/cglm/call/vec2.h
Normal file
171
include/cglm/call/vec2.h
Normal file
@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec2_h
|
||||
#define cglmc_vec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2(float * __restrict v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_copy(vec2 a, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_zero(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_one(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_dot(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_cross(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm2(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_adds(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_divs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec2_h */
|
312
include/cglm/call/vec3.h
Normal file
312
include/cglm/call/vec3.h
Normal file
@ -0,0 +1,312 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec3_h
|
||||
#define cglmc_vec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
|
||||
#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
#define glmc_vec3_inv(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3(vec4 v4, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_copy(vec3 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_zero(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_dot(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm2(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_inf(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_normalize_to(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_normalize(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_add(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_adds(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_subs(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mul(vec3 a, vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_scale(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_scale_as(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_div(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_divs(vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_addadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_subadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_muladd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_muladds(vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_maxadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_negate(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_negate_to(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_angle(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate(vec3 v, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_proj(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_center(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_distance2(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_distance(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_maxv(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minv(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_clamp(vec3 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_ortho(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mix(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mixc(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step_uni(float edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step(vec3 edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep_uni(float edge0, float edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep(vec3 edge0, vec3 edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mulv(vec3 a, vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_broadcast(float val, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fill(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq_eps(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq_all(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eqv(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eqv_eps(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_max(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_min(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isnan(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isinf(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isvalid(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sign(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_abs(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fract(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_hadd(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec3_h */
|
290
include/cglm/call/vec4.h
Normal file
290
include/cglm/call/vec4.h
Normal file
@ -0,0 +1,290 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec4_h
|
||||
#define cglmc_vec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
#define glmc_vec4_flipsign(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_flipsign_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
#define glmc_vec4_inv(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_inv_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4(vec3 v3, float last, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_zero(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_ucopy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_inf(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_adds(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subs(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mul(vec4 a, vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_div(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_divs(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladds(vec4 a, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_negate(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_negate_to(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance2(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxv(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minv(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_clamp(vec4 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mix(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mixc(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step_uni(float edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step(vec4 edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep_uni(float edge0, float edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep(vec4 edge0, vec4 edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_broadcast(float val, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fill(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_eps(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_all(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv_eps(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_max(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_min(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isnan(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isinf(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isvalid(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sign(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_abs(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fract(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_hadd(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec4_h */
|
||||
|
582
include/cglm/cam.h
Normal file
582
include/cglm/cam.h
Normal file
@ -0,0 +1,582 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||
float *nearZ, float *farZ,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_cam_h
|
||||
#define cglm_cam_h
|
||||
|
||||
#include "common.h"
|
||||
#include "plane.h"
|
||||
|
||||
#include "clipspace/persp.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_lh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_lh_no(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_rh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_rh_no(box, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default(float aspect, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default(float aspect, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decompv_lh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decompv_lh_no(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decompv_rh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decompv_rh_no(proj, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection.
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection.
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection.
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglm_cam_h */
|
39
include/cglm/cglm.h
Normal file
39
include/cglm/cglm.h
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_h
|
||||
#define cglm_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "ivec2.h"
|
||||
#include "ivec3.h"
|
||||
#include "ivec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
#include "mat2.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "frustum.h"
|
||||
#include "quat.h"
|
||||
#include "euler.h"
|
||||
#include "plane.h"
|
||||
#include "box.h"
|
||||
#include "color.h"
|
||||
#include "util.h"
|
||||
#include "io.h"
|
||||
#include "project.h"
|
||||
#include "sphere.h"
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
#include "ray.h"
|
||||
#include "affine2d.h"
|
||||
|
||||
#endif /* cglm_h */
|
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
183
include/cglm/clipspace/ortho_lh_no.h
Normal file
@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_no_h
|
||||
#define cglm_ortho_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_no_h*/
|
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
177
include/cglm/clipspace/ortho_lh_zo.h
Normal file
@ -0,0 +1,177 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_zo_h
|
||||
#define cglm_ortho_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_zo_h*/
|
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
183
include/cglm/clipspace/ortho_rh_no.h
Normal file
@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_no_h
|
||||
#define cglm_ortho_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_no_h*/
|
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
181
include/cglm/clipspace/ortho_rh_zo.h
Normal file
@ -0,0 +1,181 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_zo_h
|
||||
#define cglm_ortho_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix with a right-hand
|
||||
* coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_zo_h*/
|
48
include/cglm/clipspace/persp.h
Normal file
48
include/cglm/clipspace/persp.h
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_h
|
||||
#define cglm_persp_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
#endif /* cglm_persp_h */
|
395
include/cglm/clipspace/persp_lh_no.h
Normal file
395
include/cglm/clipspace/persp_lh_no.h
Normal file
@ -0,0 +1,395 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_no_h
|
||||
#define cglm_persp_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-(farZ + nearZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-(nearZ + farZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -(farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (-proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_lh_no_h*/
|
387
include/cglm/clipspace/persp_lh_zo.h
Normal file
387
include/cglm/clipspace/persp_lh_zo.h
Normal file
@ -0,0 +1,387 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_zo_h
|
||||
#define cglm_persp_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* left-hand coordinate system and a clip-space with depth values
|
||||
* from zero to one.
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = -proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / -proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_lh_zo_h*/
|
395
include/cglm/clipspace/persp_rh_no.h
Normal file
395
include/cglm/clipspace/persp_rh_no.h
Normal file
@ -0,0 +1,395 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_no_h
|
||||
#define cglm_persp_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farZ + nearZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearZ + farZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = (farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_rh_no_h*/
|
389
include/cglm/clipspace/persp_rh_zo.h
Normal file
389
include/cglm/clipspace/persp_rh_zo.h
Normal file
@ -0,0 +1,389 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_zo_h
|
||||
#define cglm_persp_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a clip-space of
|
||||
* [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_rh_zo_h*/
|
109
include/cglm/clipspace/project_no.h
Normal file
109
include/cglm/clipspace/project_no.h
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_project_no_h
|
||||
#define cglm_project_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../vec3.h"
|
||||
#include "../vec4.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief maps the specified viewport coordinates into specified space [1]
|
||||
* the matrix should contain projection matrix.
|
||||
*
|
||||
* if you don't have ( and don't want to have ) an inverse matrix then use
|
||||
* glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||
* else, this is why glm_unprojecti exists to save save inversion cost
|
||||
*
|
||||
* [1] space:
|
||||
* 1- if m = invProj: View Space
|
||||
* 2- if m = invViewProj: World Space
|
||||
* 3- if m = invMVP: Object Space
|
||||
*
|
||||
* You probably want to map the coordinates into object space
|
||||
* so use invMVP as m
|
||||
*
|
||||
* Computing viewProj:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
* glm_mat4_inv(viewProj, invMVP);
|
||||
*
|
||||
* @param[in] pos point/position in viewport coordinates
|
||||
* @param[in] invMat matrix (see brief)
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest unprojected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
vec4 v;
|
||||
|
||||
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
||||
v[1] = 2.0f * (pos[1] - vp[1]) / vp[3] - 1.0f;
|
||||
v[2] = 2.0f * pos[2] - 1.0f;
|
||||
v[3] = 1.0f;
|
||||
|
||||
glm_mat4_mulv(invMat, v, v);
|
||||
glm_vec4_scale(v, 1.0f / v[3], v);
|
||||
glm_vec3(v, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object coordinates to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] pos object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest projected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
CGLM_ALIGN(16) vec4 pos4;
|
||||
|
||||
glm_vec4(pos, 1.0f, pos4);
|
||||
|
||||
glm_mat4_mulv(m, pos4, pos4);
|
||||
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
|
||||
glm_vec4_scale(pos4, 0.5f, pos4);
|
||||
glm_vec4_adds(pos4, 0.5f, pos4);
|
||||
|
||||
dest[0] = pos4[0] * vp[2] + vp[0];
|
||||
dest[1] = pos4[1] * vp[3] + vp[1];
|
||||
dest[2] = pos4[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z_no(vec3 v, mat4 m) {
|
||||
float z, w;
|
||||
|
||||
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
|
||||
return 0.5f * (z / w) + 0.5f;
|
||||
}
|
||||
|
||||
#endif /* cglm_project_no_h */
|
111
include/cglm/clipspace/project_zo.h
Normal file
111
include/cglm/clipspace/project_zo.h
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_project_zo_h
|
||||
#define cglm_project_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../vec3.h"
|
||||
#include "../vec4.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief maps the specified viewport coordinates into specified space [1]
|
||||
* the matrix should contain projection matrix.
|
||||
*
|
||||
* if you don't have ( and don't want to have ) an inverse matrix then use
|
||||
* glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||
* else, this is why glm_unprojecti exists to save save inversion cost
|
||||
*
|
||||
* [1] space:
|
||||
* 1- if m = invProj: View Space
|
||||
* 2- if m = invViewProj: World Space
|
||||
* 3- if m = invMVP: Object Space
|
||||
*
|
||||
* You probably want to map the coordinates into object space
|
||||
* so use invMVP as m
|
||||
*
|
||||
* Computing viewProj:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
* glm_mat4_inv(viewProj, invMVP);
|
||||
*
|
||||
* @param[in] pos point/position in viewport coordinates
|
||||
* @param[in] invMat matrix (see brief)
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest unprojected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
vec4 v;
|
||||
|
||||
v[0] = 2.0f * (pos[0] - vp[0]) / vp[2] - 1.0f;
|
||||
v[1] = 2.0f * (pos[1] - vp[1]) / vp[3] - 1.0f;
|
||||
v[2] = pos[2];
|
||||
v[3] = 1.0f;
|
||||
|
||||
glm_mat4_mulv(invMat, v, v);
|
||||
glm_vec4_scale(v, 1.0f / v[3], v);
|
||||
glm_vec3(v, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object coordinates to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] pos object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest projected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
CGLM_ALIGN(16) vec4 pos4;
|
||||
|
||||
glm_vec4(pos, 1.0f, pos4);
|
||||
|
||||
glm_mat4_mulv(m, pos4, pos4);
|
||||
glm_vec4_scale(pos4, 1.0f / pos4[3], pos4); /* pos = pos / pos.w */
|
||||
|
||||
dest[2] = pos4[2];
|
||||
|
||||
glm_vec4_scale(pos4, 0.5f, pos4);
|
||||
glm_vec4_adds(pos4, 0.5f, pos4);
|
||||
|
||||
dest[0] = pos4[0] * vp[2] + vp[0];
|
||||
dest[1] = pos4[1] * vp[3] + vp[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z_zo(vec3 v, mat4 m) {
|
||||
float z, w;
|
||||
|
||||
z = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
w = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
|
||||
return z / w;
|
||||
}
|
||||
|
||||
#endif /* cglm_project_zo_h */
|
99
include/cglm/clipspace/view_lh.h
Normal file
99
include/cglm/clipspace/view_lh.h
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_h
|
||||
#define cglm_view_lh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix (LH)
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(up, f, s);
|
||||
glm_vec3_cross(f, s, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] = f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] = f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] = f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] =-glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_lh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_h*/
|
74
include/cglm/clipspace/view_lh_no.h
Normal file
74
include/cglm/clipspace/view_lh_no.h
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_no_h
|
||||
#define cglm_view_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_no_h*/
|
74
include/cglm/clipspace/view_lh_zo.h
Normal file
74
include/cglm/clipspace/view_lh_zo.h
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_lh_zo_h
|
||||
#define cglm_view_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "view_lh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with left handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_lh_zo_h*/
|
99
include/cglm/clipspace/view_rh.h
Normal file
99
include/cglm/clipspace/view_rh.h
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_h
|
||||
#define cglm_view_rh_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 f, u, s;
|
||||
|
||||
glm_vec3_sub(center, eye, f);
|
||||
glm_vec3_normalize(f);
|
||||
|
||||
glm_vec3_crossn(f, up, s);
|
||||
glm_vec3_cross(s, f, u);
|
||||
|
||||
dest[0][0] = s[0];
|
||||
dest[0][1] = u[0];
|
||||
dest[0][2] =-f[0];
|
||||
dest[1][0] = s[1];
|
||||
dest[1][1] = u[1];
|
||||
dest[1][2] =-f[1];
|
||||
dest[2][0] = s[2];
|
||||
dest[2][1] = u[2];
|
||||
dest[2][2] =-f[2];
|
||||
dest[3][0] =-glm_vec3_dot(s, eye);
|
||||
dest[3][1] =-glm_vec3_dot(u, eye);
|
||||
dest[3][2] = glm_vec3_dot(f, eye);
|
||||
dest[0][3] = dest[1][3] = dest[2][3] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 target;
|
||||
glm_vec3_add(eye, dir, target);
|
||||
glm_lookat_rh(eye, target, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest) {
|
||||
CGLM_ALIGN(8) vec3 up;
|
||||
glm_vec3_ortho(dir, up);
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_h*/
|
74
include/cglm/clipspace/view_rh_no.h
Normal file
74
include/cglm/clipspace/view_rh_no.h
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_no_h
|
||||
#define cglm_view_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_no_h*/
|
74
include/cglm/clipspace/view_rh_zo.h
Normal file
74
include/cglm/clipspace/view_rh_zo.h
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_view_rh_zo_h
|
||||
#define cglm_view_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "view_rh.h"
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix with right handed coordinate system.
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) {
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_view_rh_zo_h*/
|
26
include/cglm/color.h
Normal file
26
include/cglm/color.h
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_color_h
|
||||
#define cglm_color_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
|
||||
/*!
|
||||
* @brief averages the color channels into one value
|
||||
*
|
||||
* @param[in] rgb RGB color
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_luminance(vec3 rgb) {
|
||||
vec3 l = {0.212671f, 0.715160f, 0.072169f};
|
||||
return glm_dot(rgb, l);
|
||||
}
|
||||
|
||||
#endif /* cglm_color_h */
|
85
include/cglm/common.h
Normal file
85
include/cglm/common.h
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_common_h
|
||||
#define cglm_common_h
|
||||
|
||||
#ifndef _USE_MATH_DEFINES
|
||||
# define _USE_MATH_DEFINES /* for windows */
|
||||
#endif
|
||||
|
||||
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||
# define _CRT_SECURE_NO_WARNINGS /* for windows */
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# ifdef CGLM_STATIC
|
||||
# define CGLM_EXPORT
|
||||
# elif defined(CGLM_EXPORTS)
|
||||
# define CGLM_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define CGLM_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# define CGLM_INLINE __forceinline
|
||||
#else
|
||||
# define CGLM_EXPORT __attribute__((visibility("default")))
|
||||
# define CGLM_INLINE static inline __attribute((always_inline))
|
||||
#endif
|
||||
|
||||
#define GLM_SHUFFLE4(z, y, x, w) (((z) << 6) | ((y) << 4) | ((x) << 2) | (w))
|
||||
#define GLM_SHUFFLE3(z, y, x) (((z) << 4) | ((y) << 2) | (x))
|
||||
|
||||
#include "types.h"
|
||||
#include "simd/intrin.h"
|
||||
|
||||
#ifndef CGLM_USE_DEFAULT_EPSILON
|
||||
# ifndef GLM_FLT_EPSILON
|
||||
# define GLM_FLT_EPSILON 1e-5f
|
||||
# endif
|
||||
#else
|
||||
# define GLM_FLT_EPSILON FLT_EPSILON
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Clip control: define CGLM_FORCE_DEPTH_ZERO_TO_ONE before including
|
||||
* CGLM to use a clip space between 0 to 1.
|
||||
* Coordinate system: define CGLM_FORCE_LEFT_HANDED before including
|
||||
* CGLM to use the left handed coordinate system by default.
|
||||
*/
|
||||
|
||||
#define CGLM_CLIP_CONTROL_ZO_BIT (1 << 0) /* ZERO_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_NO_BIT (1 << 1) /* NEGATIVE_ONE_TO_ONE */
|
||||
#define CGLM_CLIP_CONTROL_LH_BIT (1 << 2) /* LEFT_HANDED, For DirectX, Metal, Vulkan */
|
||||
#define CGLM_CLIP_CONTROL_RH_BIT (1 << 3) /* RIGHT_HANDED, For OpenGL, default in GLM */
|
||||
|
||||
#define CGLM_CLIP_CONTROL_LH_ZO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_LH_NO (CGLM_CLIP_CONTROL_LH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_ZO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_ZO_BIT)
|
||||
#define CGLM_CLIP_CONTROL_RH_NO (CGLM_CLIP_CONTROL_RH_BIT | CGLM_CLIP_CONTROL_NO_BIT)
|
||||
|
||||
#ifdef CGLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_ZO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_ZO
|
||||
# endif
|
||||
#else
|
||||
# ifdef CGLM_FORCE_LEFT_HANDED
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_LH_NO
|
||||
# else
|
||||
# define CGLM_CONFIG_CLIP_CONTROL CGLM_CLIP_CONTROL_RH_NO
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif /* cglm_common_h */
|
40
include/cglm/curve.h
Normal file
40
include/cglm/curve.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_curve_h
|
||||
#define cglm_curve_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief helper function to calculate S*M*C multiplication for curves
|
||||
*
|
||||
* This function does not encourage you to use SMC,
|
||||
* instead it is a helper if you use SMC.
|
||||
*
|
||||
* if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||
*
|
||||
* Example usage:
|
||||
* B(s) = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||
* @param[in] m basis matrix
|
||||
* @param[in] c position/control vector
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_smc(float s, mat4 m, vec4 c) {
|
||||
vec4 vs;
|
||||
glm_vec4_cubic(s, vs);
|
||||
return glm_mat4_rmc(vs, m, c);
|
||||
}
|
||||
|
||||
#endif /* cglm_curve_h */
|
317
include/cglm/ease.h
Normal file
317
include/cglm/ease.h
Normal file
@ -0,0 +1,317 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_ease_h
|
||||
#define cglm_ease_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_linear(float t) {
|
||||
return t;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_sine_in(float t) {
|
||||
return sinf((t - 1.0f) * GLM_PI_2f) + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_sine_out(float t) {
|
||||
return sinf(t * GLM_PI_2f);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_sine_inout(float t) {
|
||||
return 0.5f * (1.0f - cosf(t * GLM_PIf));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quad_in(float t) {
|
||||
return t * t;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quad_out(float t) {
|
||||
return -(t * (t - 2.0f));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quad_inout(float t) {
|
||||
float tt;
|
||||
|
||||
tt = t * t;
|
||||
if (t < 0.5f)
|
||||
return 2.0f * tt;
|
||||
|
||||
return (-2.0f * tt) + (4.0f * t) - 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_cubic_in(float t) {
|
||||
return t * t * t;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_cubic_out(float t) {
|
||||
float f;
|
||||
f = t - 1.0f;
|
||||
return f * f * f + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_cubic_inout(float t) {
|
||||
float f;
|
||||
|
||||
if (t < 0.5f)
|
||||
return 4.0f * t * t * t;
|
||||
|
||||
f = 2.0f * t - 2.0f;
|
||||
|
||||
return 0.5f * f * f * f + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quart_in(float t) {
|
||||
float f;
|
||||
f = t * t;
|
||||
return f * f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quart_out(float t) {
|
||||
float f;
|
||||
|
||||
f = t - 1.0f;
|
||||
|
||||
return f * f * f * (1.0f - t) + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quart_inout(float t) {
|
||||
float f, g;
|
||||
|
||||
if (t < 0.5f) {
|
||||
f = t * t;
|
||||
return 8.0f * f * f;
|
||||
}
|
||||
|
||||
f = t - 1.0f;
|
||||
g = f * f;
|
||||
|
||||
return -8.0f * g * g + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quint_in(float t) {
|
||||
float f;
|
||||
f = t * t;
|
||||
return f * f * t;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quint_out(float t) {
|
||||
float f, g;
|
||||
|
||||
f = t - 1.0f;
|
||||
g = f * f;
|
||||
|
||||
return g * g * f + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_quint_inout(float t) {
|
||||
float f, g;
|
||||
|
||||
if (t < 0.5f) {
|
||||
f = t * t;
|
||||
return 16.0f * f * f * t;
|
||||
}
|
||||
|
||||
f = 2.0f * t - 2.0f;
|
||||
g = f * f;
|
||||
|
||||
return 0.5f * g * g * f + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_exp_in(float t) {
|
||||
if (t == 0.0f)
|
||||
return t;
|
||||
|
||||
return powf(2.0f, 10.0f * (t - 1.0f));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_exp_out(float t) {
|
||||
if (t == 1.0f)
|
||||
return t;
|
||||
|
||||
return 1.0f - powf(2.0f, -10.0f * t);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_exp_inout(float t) {
|
||||
if (t == 0.0f || t == 1.0f)
|
||||
return t;
|
||||
|
||||
if (t < 0.5f)
|
||||
return 0.5f * powf(2.0f, (20.0f * t) - 10.0f);
|
||||
|
||||
return -0.5f * powf(2.0f, (-20.0f * t) + 10.0f) + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_circ_in(float t) {
|
||||
return 1.0f - sqrtf(1.0f - (t * t));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_circ_out(float t) {
|
||||
return sqrtf((2.0f - t) * t);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_circ_inout(float t) {
|
||||
if (t < 0.5f)
|
||||
return 0.5f * (1.0f - sqrtf(1.0f - 4.0f * (t * t)));
|
||||
|
||||
return 0.5f * (sqrtf(-((2.0f * t) - 3.0f) * ((2.0f * t) - 1.0f)) + 1.0f);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_back_in(float t) {
|
||||
float o, z;
|
||||
|
||||
o = 1.70158f;
|
||||
z = ((o + 1.0f) * t) - o;
|
||||
|
||||
return t * t * z;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_back_out(float t) {
|
||||
float o, z, n;
|
||||
|
||||
o = 1.70158f;
|
||||
n = t - 1.0f;
|
||||
z = (o + 1.0f) * n + o;
|
||||
|
||||
return n * n * z + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_back_inout(float t) {
|
||||
float o, z, n, m, s, x;
|
||||
|
||||
o = 1.70158f;
|
||||
s = o * 1.525f;
|
||||
x = 0.5;
|
||||
n = t / 0.5f;
|
||||
|
||||
if (n < 1.0f) {
|
||||
z = (s + 1) * n - s;
|
||||
m = n * n * z;
|
||||
return x * m;
|
||||
}
|
||||
|
||||
n -= 2.0f;
|
||||
z = (s + 1.0f) * n + s;
|
||||
m = (n * n * z) + 2;
|
||||
|
||||
return x * m;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_elast_in(float t) {
|
||||
return sinf(13.0f * GLM_PI_2f * t) * powf(2.0f, 10.0f * (t - 1.0f));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_elast_out(float t) {
|
||||
return sinf(-13.0f * GLM_PI_2f * (t + 1.0f)) * powf(2.0f, -10.0f * t) + 1.0f;
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_elast_inout(float t) {
|
||||
float a;
|
||||
|
||||
a = 2.0f * t;
|
||||
|
||||
if (t < 0.5f)
|
||||
return 0.5f * sinf(13.0f * GLM_PI_2f * a)
|
||||
* powf(2.0f, 10.0f * (a - 1.0f));
|
||||
|
||||
return 0.5f * (sinf(-13.0f * GLM_PI_2f * a)
|
||||
* powf(2.0f, -10.0f * (a - 1.0f)) + 2.0f);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_bounce_out(float t) {
|
||||
float tt;
|
||||
|
||||
tt = t * t;
|
||||
|
||||
if (t < (4.0f / 11.0f))
|
||||
return (121.0f * tt) / 16.0f;
|
||||
|
||||
if (t < 8.0f / 11.0f)
|
||||
return ((363.0f / 40.0f) * tt) - ((99.0f / 10.0f) * t) + (17.0f / 5.0f);
|
||||
|
||||
if (t < (9.0f / 10.0f))
|
||||
return (4356.0f / 361.0f) * tt
|
||||
- (35442.0f / 1805.0f) * t
|
||||
+ (16061.0f / 1805.0f);
|
||||
|
||||
return ((54.0f / 5.0f) * tt) - ((513.0f / 25.0f) * t) + (268.0f / 25.0f);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_bounce_in(float t) {
|
||||
return 1.0f - glm_ease_bounce_out(1.0f - t);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ease_bounce_inout(float t) {
|
||||
if (t < 0.5f)
|
||||
return 0.5f * (1.0f - glm_ease_bounce_out(t * 2.0f));
|
||||
|
||||
return 0.5f * glm_ease_bounce_out(t * 2.0f - 1.0f) + 0.5f;
|
||||
}
|
||||
|
||||
#endif /* cglm_ease_h */
|
451
include/cglm/euler.h
Normal file
451
include/cglm/euler.h
Normal file
@ -0,0 +1,451 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
NOTE:
|
||||
angles must be passed as [X-Angle, Y-Angle, Z-angle] order
|
||||
For instance you don't pass angles as [Z-Angle, X-Angle, Y-angle] to
|
||||
glm_euler_zxy funciton, All RELATED functions accept angles same order
|
||||
which is [X, Y, Z].
|
||||
*/
|
||||
|
||||
/*
|
||||
Types:
|
||||
enum glm_euler_seq
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE glm_euler_seq glm_euler_order(int newOrder[3]);
|
||||
CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest);
|
||||
CGLM_INLINE void glm_euler(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xyz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest);
|
||||
CGLM_INLINE void glm_euler_by_order(vec3 angles,
|
||||
glm_euler_seq ord,
|
||||
mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_euler_h
|
||||
#define cglm_euler_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
|
||||
* vector then you can convert it to this enum by doing this:
|
||||
* @code
|
||||
* glm_euler_seq order;
|
||||
* order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4;
|
||||
* @endcode
|
||||
* you may need to explicit cast if required
|
||||
*/
|
||||
typedef enum glm_euler_seq {
|
||||
GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4,
|
||||
GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4,
|
||||
GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4,
|
||||
GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4,
|
||||
GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4,
|
||||
GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4
|
||||
} glm_euler_seq;
|
||||
|
||||
CGLM_INLINE
|
||||
glm_euler_seq
|
||||
glm_euler_order(int ord[3]) {
|
||||
return (glm_euler_seq)(ord[0] << 0 | ord[1] << 2 | ord[2] << 4);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extract euler angles (in radians) using xyz order
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] dest angles vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_angles(mat4 m, vec3 dest) {
|
||||
float m00, m01, m10, m11, m20, m21, m22;
|
||||
float thetaX, thetaY, thetaZ;
|
||||
|
||||
m00 = m[0][0]; m10 = m[1][0]; m20 = m[2][0];
|
||||
m01 = m[0][1]; m11 = m[1][1]; m21 = m[2][1];
|
||||
m22 = m[2][2];
|
||||
|
||||
if (m20 < 1.0f) {
|
||||
if (m20 > -1.0f) {
|
||||
thetaY = asinf(m20);
|
||||
thetaX = atan2f(-m21, m22);
|
||||
thetaZ = atan2f(-m10, m00);
|
||||
} else { /* m20 == -1 */
|
||||
/* Not a unique solution */
|
||||
thetaY = -GLM_PI_2f;
|
||||
thetaX = -atan2f(m01, m11);
|
||||
thetaZ = 0.0f;
|
||||
}
|
||||
} else { /* m20 == +1 */
|
||||
thetaY = GLM_PI_2f;
|
||||
thetaX = atan2f(m01, m11);
|
||||
thetaZ = 0.0f;
|
||||
}
|
||||
|
||||
dest[0] = thetaX;
|
||||
dest[1] = thetaY;
|
||||
dest[2] = thetaZ;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xyz(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, czsx, cxcz, sysz;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
czsx = cz * sx;
|
||||
cxcz = cx * cz;
|
||||
sysz = sy * sz;
|
||||
|
||||
dest[0][0] = cy * cz;
|
||||
dest[0][1] = czsx * sy + cx * sz;
|
||||
dest[0][2] = -cxcz * sy + sx * sz;
|
||||
dest[1][0] = -cy * sz;
|
||||
dest[1][1] = cxcz - sx * sysz;
|
||||
dest[1][2] = czsx + cx * sysz;
|
||||
dest[2][0] = sy;
|
||||
dest[2][1] = -cy * sx;
|
||||
dest[2][2] = cx * cy;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler(vec3 angles, mat4 dest) {
|
||||
glm_euler_xyz(angles, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_xzy(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, sxsy, cysx, cxsy, cxcy;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
sxsy = sx * sy;
|
||||
cysx = cy * sx;
|
||||
cxsy = cx * sy;
|
||||
cxcy = cx * cy;
|
||||
|
||||
dest[0][0] = cy * cz;
|
||||
dest[0][1] = sxsy + cxcy * sz;
|
||||
dest[0][2] = -cxsy + cysx * sz;
|
||||
dest[1][0] = -sz;
|
||||
dest[1][1] = cx * cz;
|
||||
dest[1][2] = cz * sx;
|
||||
dest[2][0] = cz * sy;
|
||||
dest[2][1] = -cysx + cxsy * sz;
|
||||
dest[2][2] = cxcy + sxsy * sz;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yxz(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, cycz, sysz, czsy, cysz;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
cycz = cy * cz;
|
||||
sysz = sy * sz;
|
||||
czsy = cz * sy;
|
||||
cysz = cy * sz;
|
||||
|
||||
dest[0][0] = cycz + sx * sysz;
|
||||
dest[0][1] = cx * sz;
|
||||
dest[0][2] = -czsy + cysz * sx;
|
||||
dest[1][0] = -cysz + czsy * sx;
|
||||
dest[1][1] = cx * cz;
|
||||
dest[1][2] = cycz * sx + sysz;
|
||||
dest[2][0] = cx * sy;
|
||||
dest[2][1] = -sx;
|
||||
dest[2][2] = cx * cy;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_yzx(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, sxsy, cxcy, cysx, cxsy;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
sxsy = sx * sy;
|
||||
cxcy = cx * cy;
|
||||
cysx = cy * sx;
|
||||
cxsy = cx * sy;
|
||||
|
||||
dest[0][0] = cy * cz;
|
||||
dest[0][1] = sz;
|
||||
dest[0][2] = -cz * sy;
|
||||
dest[1][0] = sxsy - cxcy * sz;
|
||||
dest[1][1] = cx * cz;
|
||||
dest[1][2] = cysx + cxsy * sz;
|
||||
dest[2][0] = cxsy + cysx * sz;
|
||||
dest[2][1] = -cz * sx;
|
||||
dest[2][2] = cxcy - sxsy * sz;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zxy(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, cycz, sxsy, cysz;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
cycz = cy * cz;
|
||||
sxsy = sx * sy;
|
||||
cysz = cy * sz;
|
||||
|
||||
dest[0][0] = cycz - sxsy * sz;
|
||||
dest[0][1] = cz * sxsy + cysz;
|
||||
dest[0][2] = -cx * sy;
|
||||
dest[1][0] = -cx * sz;
|
||||
dest[1][1] = cx * cz;
|
||||
dest[1][2] = sx;
|
||||
dest[2][0] = cz * sy + cysz * sx;
|
||||
dest[2][1] = -cycz * sx + sy * sz;
|
||||
dest[2][2] = cx * cy;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_zyx(vec3 angles, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz, czsx, cxcz, sysz;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
czsx = cz * sx;
|
||||
cxcz = cx * cz;
|
||||
sysz = sy * sz;
|
||||
|
||||
dest[0][0] = cy * cz;
|
||||
dest[0][1] = cy * sz;
|
||||
dest[0][2] = -sy;
|
||||
dest[1][0] = czsx * sy - cx * sz;
|
||||
dest[1][1] = cxcz + sx * sysz;
|
||||
dest[1][2] = cy * sx;
|
||||
dest[2][0] = cxcz * sy + sx * sz;
|
||||
dest[2][1] = -czsx + cx * sysz;
|
||||
dest[2][2] = cx * cy;
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief build rotation matrix from euler angles
|
||||
*
|
||||
* @param[in] angles angles as vector [Xangle, Yangle, Zangle]
|
||||
* @param[in] ord euler order
|
||||
* @param[out] dest rotation matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
|
||||
float cx, cy, cz,
|
||||
sx, sy, sz;
|
||||
|
||||
float cycz, cysz, cysx, cxcy,
|
||||
czsy, cxcz, czsx, cxsz,
|
||||
sysz;
|
||||
|
||||
sx = sinf(angles[0]); cx = cosf(angles[0]);
|
||||
sy = sinf(angles[1]); cy = cosf(angles[1]);
|
||||
sz = sinf(angles[2]); cz = cosf(angles[2]);
|
||||
|
||||
cycz = cy * cz; cysz = cy * sz;
|
||||
cysx = cy * sx; cxcy = cx * cy;
|
||||
czsy = cz * sy; cxcz = cx * cz;
|
||||
czsx = cz * sx; cxsz = cx * sz;
|
||||
sysz = sy * sz;
|
||||
|
||||
switch (ord) {
|
||||
case GLM_EULER_XZY:
|
||||
dest[0][0] = cycz;
|
||||
dest[0][1] = sx * sy + cx * cysz;
|
||||
dest[0][2] = -cx * sy + cysx * sz;
|
||||
dest[1][0] = -sz;
|
||||
dest[1][1] = cxcz;
|
||||
dest[1][2] = czsx;
|
||||
dest[2][0] = czsy;
|
||||
dest[2][1] = -cysx + cx * sysz;
|
||||
dest[2][2] = cxcy + sx * sysz;
|
||||
break;
|
||||
case GLM_EULER_XYZ:
|
||||
dest[0][0] = cycz;
|
||||
dest[0][1] = czsx * sy + cxsz;
|
||||
dest[0][2] = -cx * czsy + sx * sz;
|
||||
dest[1][0] = -cysz;
|
||||
dest[1][1] = cxcz - sx * sysz;
|
||||
dest[1][2] = czsx + cx * sysz;
|
||||
dest[2][0] = sy;
|
||||
dest[2][1] = -cysx;
|
||||
dest[2][2] = cxcy;
|
||||
break;
|
||||
case GLM_EULER_YXZ:
|
||||
dest[0][0] = cycz + sx * sysz;
|
||||
dest[0][1] = cxsz;
|
||||
dest[0][2] = -czsy + cysx * sz;
|
||||
dest[1][0] = czsx * sy - cysz;
|
||||
dest[1][1] = cxcz;
|
||||
dest[1][2] = cycz * sx + sysz;
|
||||
dest[2][0] = cx * sy;
|
||||
dest[2][1] = -sx;
|
||||
dest[2][2] = cxcy;
|
||||
break;
|
||||
case GLM_EULER_YZX:
|
||||
dest[0][0] = cycz;
|
||||
dest[0][1] = sz;
|
||||
dest[0][2] = -czsy;
|
||||
dest[1][0] = sx * sy - cx * cysz;
|
||||
dest[1][1] = cxcz;
|
||||
dest[1][2] = cysx + cx * sysz;
|
||||
dest[2][0] = cx * sy + cysx * sz;
|
||||
dest[2][1] = -czsx;
|
||||
dest[2][2] = cxcy - sx * sysz;
|
||||
break;
|
||||
case GLM_EULER_ZXY:
|
||||
dest[0][0] = cycz - sx * sysz;
|
||||
dest[0][1] = czsx * sy + cysz;
|
||||
dest[0][2] = -cx * sy;
|
||||
dest[1][0] = -cxsz;
|
||||
dest[1][1] = cxcz;
|
||||
dest[1][2] = sx;
|
||||
dest[2][0] = czsy + cysx * sz;
|
||||
dest[2][1] = -cycz * sx + sysz;
|
||||
dest[2][2] = cxcy;
|
||||
break;
|
||||
case GLM_EULER_ZYX:
|
||||
dest[0][0] = cycz;
|
||||
dest[0][1] = cysz;
|
||||
dest[0][2] = -sy;
|
||||
dest[1][0] = czsx * sy - cxsz;
|
||||
dest[1][1] = cxcz + sx * sysz;
|
||||
dest[1][2] = cysx;
|
||||
dest[2][0] = cx * czsy + sx * sz;
|
||||
dest[2][1] = -czsx + cx * sysz;
|
||||
dest[2][2] = cxcy;
|
||||
break;
|
||||
}
|
||||
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
#endif /* cglm_euler_h */
|
255
include/cglm/frustum.h
Normal file
255
include/cglm/frustum.h
Normal file
@ -0,0 +1,255 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_frustum_h
|
||||
#define cglm_frustum_h
|
||||
|
||||
#include "common.h"
|
||||
#include "plane.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
#define GLM_LBN 0 /* left bottom near */
|
||||
#define GLM_LTN 1 /* left top near */
|
||||
#define GLM_RTN 2 /* right top near */
|
||||
#define GLM_RBN 3 /* right bottom near */
|
||||
|
||||
#define GLM_LBF 4 /* left bottom far */
|
||||
#define GLM_LTF 5 /* left top far */
|
||||
#define GLM_RTF 6 /* right top far */
|
||||
#define GLM_RBF 7 /* right bottom far */
|
||||
|
||||
#define GLM_LEFT 0
|
||||
#define GLM_RIGHT 1
|
||||
#define GLM_BOTTOM 2
|
||||
#define GLM_TOP 3
|
||||
#define GLM_NEAR 4
|
||||
#define GLM_FAR 5
|
||||
|
||||
/* you can override clip space coords
|
||||
but you have to provide all with same name
|
||||
e.g.: define GLM_CSCOORD_LBN {0.0f, 0.0f, 1.0f, 1.0f} */
|
||||
#ifndef GLM_CUSTOM_CLIPSPACE
|
||||
|
||||
/* near */
|
||||
#define GLM_CSCOORD_LBN {-1.0f, -1.0f, -1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_LTN {-1.0f, 1.0f, -1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_RTN { 1.0f, 1.0f, -1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_RBN { 1.0f, -1.0f, -1.0f, 1.0f}
|
||||
|
||||
/* far */
|
||||
#define GLM_CSCOORD_LBF {-1.0f, -1.0f, 1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_LTF {-1.0f, 1.0f, 1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_RTF { 1.0f, 1.0f, 1.0f, 1.0f}
|
||||
#define GLM_CSCOORD_RBF { 1.0f, -1.0f, 1.0f, 1.0f}
|
||||
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief extracts view frustum planes
|
||||
*
|
||||
* planes' space:
|
||||
* 1- if m = proj: View Space
|
||||
* 2- if m = viewProj: World Space
|
||||
* 3- if m = MVP: Object Space
|
||||
*
|
||||
* You probably want to extract planes in world space so use viewProj as m
|
||||
* Computing viewProj:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
*
|
||||
* Exracted planes order: [left, right, bottom, top, near, far]
|
||||
*
|
||||
* @param[in] m matrix (see brief)
|
||||
* @param[out] dest extracted view frustum planes (see brief)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_planes(mat4 m, vec4 dest[6]) {
|
||||
mat4 t;
|
||||
|
||||
glm_mat4_transpose_to(m, t);
|
||||
|
||||
glm_vec4_add(t[3], t[0], dest[0]); /* left */
|
||||
glm_vec4_sub(t[3], t[0], dest[1]); /* right */
|
||||
glm_vec4_add(t[3], t[1], dest[2]); /* bottom */
|
||||
glm_vec4_sub(t[3], t[1], dest[3]); /* top */
|
||||
glm_vec4_add(t[3], t[2], dest[4]); /* near */
|
||||
glm_vec4_sub(t[3], t[2], dest[5]); /* far */
|
||||
|
||||
glm_plane_normalize(dest[0]);
|
||||
glm_plane_normalize(dest[1]);
|
||||
glm_plane_normalize(dest[2]);
|
||||
glm_plane_normalize(dest[3]);
|
||||
glm_plane_normalize(dest[4]);
|
||||
glm_plane_normalize(dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extracts view frustum corners using clip-space coordinates
|
||||
*
|
||||
* corners' space:
|
||||
* 1- if m = invViewProj: World Space
|
||||
* 2- if m = invMVP: Object Space
|
||||
*
|
||||
* You probably want to extract corners in world space so use invViewProj
|
||||
* Computing invViewProj:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* ...
|
||||
* glm_mat4_inv(viewProj, invViewProj);
|
||||
*
|
||||
* if you have a near coord at i index, you can get it's far coord by i + 4
|
||||
*
|
||||
* Find center coordinates:
|
||||
* for (j = 0; j < 4; j++) {
|
||||
* glm_vec3_center(corners[i], corners[i + 4], centerCorners[i]);
|
||||
* }
|
||||
*
|
||||
* @param[in] invMat matrix (see brief)
|
||||
* @param[out] dest exracted view frustum corners (see brief)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
|
||||
vec4 c[8];
|
||||
|
||||
/* indexOf(nearCoord) = indexOf(farCoord) + 4 */
|
||||
vec4 csCoords[8] = {
|
||||
GLM_CSCOORD_LBN,
|
||||
GLM_CSCOORD_LTN,
|
||||
GLM_CSCOORD_RTN,
|
||||
GLM_CSCOORD_RBN,
|
||||
|
||||
GLM_CSCOORD_LBF,
|
||||
GLM_CSCOORD_LTF,
|
||||
GLM_CSCOORD_RTF,
|
||||
GLM_CSCOORD_RBF
|
||||
};
|
||||
|
||||
glm_mat4_mulv(invMat, csCoords[0], c[0]);
|
||||
glm_mat4_mulv(invMat, csCoords[1], c[1]);
|
||||
glm_mat4_mulv(invMat, csCoords[2], c[2]);
|
||||
glm_mat4_mulv(invMat, csCoords[3], c[3]);
|
||||
glm_mat4_mulv(invMat, csCoords[4], c[4]);
|
||||
glm_mat4_mulv(invMat, csCoords[5], c[5]);
|
||||
glm_mat4_mulv(invMat, csCoords[6], c[6]);
|
||||
glm_mat4_mulv(invMat, csCoords[7], c[7]);
|
||||
|
||||
glm_vec4_scale(c[0], 1.0f / c[0][3], dest[0]);
|
||||
glm_vec4_scale(c[1], 1.0f / c[1][3], dest[1]);
|
||||
glm_vec4_scale(c[2], 1.0f / c[2][3], dest[2]);
|
||||
glm_vec4_scale(c[3], 1.0f / c[3][3], dest[3]);
|
||||
glm_vec4_scale(c[4], 1.0f / c[4][3], dest[4]);
|
||||
glm_vec4_scale(c[5], 1.0f / c[5][3], dest[5]);
|
||||
glm_vec4_scale(c[6], 1.0f / c[6][3], dest[6]);
|
||||
glm_vec4_scale(c[7], 1.0f / c[7][3], dest[7]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief finds center of view frustum
|
||||
*
|
||||
* @param[in] corners view frustum corners
|
||||
* @param[out] dest view frustum center
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_center(vec4 corners[8], vec4 dest) {
|
||||
vec4 center;
|
||||
|
||||
glm_vec4_copy(corners[0], center);
|
||||
|
||||
glm_vec4_add(corners[1], center, center);
|
||||
glm_vec4_add(corners[2], center, center);
|
||||
glm_vec4_add(corners[3], center, center);
|
||||
glm_vec4_add(corners[4], center, center);
|
||||
glm_vec4_add(corners[5], center, center);
|
||||
glm_vec4_add(corners[6], center, center);
|
||||
glm_vec4_add(corners[7], center, center);
|
||||
|
||||
glm_vec4_scale(center, 0.125f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief finds bounding box of frustum relative to given matrix e.g. view mat
|
||||
*
|
||||
* @param[in] corners view frustum corners
|
||||
* @param[in] m matrix to convert existing conners
|
||||
* @param[out] box bounding box as array [min, max]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
|
||||
vec4 v;
|
||||
vec3 min, max;
|
||||
int i;
|
||||
|
||||
glm_vec3_broadcast(FLT_MAX, min);
|
||||
glm_vec3_broadcast(-FLT_MAX, max);
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
glm_mat4_mulv(m, corners[i], v);
|
||||
|
||||
min[0] = glm_min(min[0], v[0]);
|
||||
min[1] = glm_min(min[1], v[1]);
|
||||
min[2] = glm_min(min[2], v[2]);
|
||||
|
||||
max[0] = glm_max(max[0], v[0]);
|
||||
max[1] = glm_max(max[1], v[1]);
|
||||
max[2] = glm_max(max[2], v[2]);
|
||||
}
|
||||
|
||||
glm_vec3_copy(min, box[0]);
|
||||
glm_vec3_copy(max, box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief finds planes corners which is between near and far planes (parallel)
|
||||
*
|
||||
* this will be helpful if you want to split a frustum e.g. CSM/PSSM. This will
|
||||
* find planes' corners but you will need to one more plane.
|
||||
* Actually you have it, it is near, far or created previously with this func ;)
|
||||
*
|
||||
* @param[in] corners view frustum corners
|
||||
* @param[in] splitDist split distance
|
||||
* @param[in] farDist far distance (zFar)
|
||||
* @param[out] planeCorners plane corners [LB, LT, RT, RB]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]) {
|
||||
vec4 corner;
|
||||
float dist, sc;
|
||||
|
||||
/* because distance and scale is same for all */
|
||||
dist = glm_vec3_distance(corners[GLM_RTF], corners[GLM_RTN]);
|
||||
sc = dist * (splitDist / farDist);
|
||||
|
||||
/* left bottom */
|
||||
glm_vec4_sub(corners[GLM_LBF], corners[GLM_LBN], corner);
|
||||
glm_vec4_scale_as(corner, sc, corner);
|
||||
glm_vec4_add(corners[GLM_LBN], corner, planeCorners[0]);
|
||||
|
||||
/* left top */
|
||||
glm_vec4_sub(corners[GLM_LTF], corners[GLM_LTN], corner);
|
||||
glm_vec4_scale_as(corner, sc, corner);
|
||||
glm_vec4_add(corners[GLM_LTN], corner, planeCorners[1]);
|
||||
|
||||
/* right top */
|
||||
glm_vec4_sub(corners[GLM_RTF], corners[GLM_RTN], corner);
|
||||
glm_vec4_scale_as(corner, sc, corner);
|
||||
glm_vec4_add(corners[GLM_RTN], corner, planeCorners[2]);
|
||||
|
||||
/* right bottom */
|
||||
glm_vec4_sub(corners[GLM_RBF], corners[GLM_RBN], corner);
|
||||
glm_vec4_scale_as(corner, sc, corner);
|
||||
glm_vec4_add(corners[GLM_RBN], corner, planeCorners[3]);
|
||||
}
|
||||
|
||||
#endif /* cglm_frustum_h */
|
345
include/cglm/io.h
Normal file
345
include/cglm/io.h
Normal file
@ -0,0 +1,345 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4_print(mat4 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_mat3_print(mat3 matrix, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec4_print(vec4 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_vec3_print(vec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream);
|
||||
CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream);
|
||||
*/
|
||||
|
||||
/*
|
||||
cglm tried to enable print functions in debug mode and disable them in
|
||||
release/production mode to eliminate printing costs.
|
||||
|
||||
if you need to force enable then define CGLM_DEFINE_PRINTS macro not DEBUG one
|
||||
|
||||
Print functions are enabled if:
|
||||
|
||||
- DEBUG or _DEBUG macro is defined (mostly defined automatically in debugging)
|
||||
- CGLM_DEFINE_PRINTS macro is defined including release/production
|
||||
which makes enabled printing always
|
||||
- glmc_ calls for io are always prints
|
||||
|
||||
*/
|
||||
|
||||
/* DEPRECATED: CGLM_NO_PRINTS_NOOP (use CGLM_DEFINE_PRINTS) */
|
||||
|
||||
#ifndef cglm_io_h
|
||||
#define cglm_io_h
|
||||
#if defined(DEBUG) || defined(_DEBUG) \
|
||||
|| defined(CGLM_DEFINE_PRINTS) || defined(CGLM_LIB_SRC) \
|
||||
|| defined(CGLM_NO_PRINTS_NOOP)
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef CGLM_PRINT_PRECISION
|
||||
# define CGLM_PRINT_PRECISION 5
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_MAX_TO_SHORT
|
||||
# define CGLM_PRINT_MAX_TO_SHORT 1e5f
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR
|
||||
# define CGLM_PRINT_COLOR "\033[36m"
|
||||
#endif
|
||||
|
||||
#ifndef CGLM_PRINT_COLOR_RESET
|
||||
# define CGLM_PRINT_COLOR_RESET "\033[0m"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 4
|
||||
#define n 4
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n" , m, n);
|
||||
|
||||
cw[0] = cw[1] = cw[2] = cw[3] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
}
|
||||
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 3
|
||||
#define n 3
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||
|
||||
cw[0] = cw[1] = cw[2] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_print(mat2 matrix,
|
||||
FILE * __restrict ostream) {
|
||||
char buff[16];
|
||||
int i, j, cw[4], cwi;
|
||||
|
||||
#define m 2
|
||||
#define n 2
|
||||
|
||||
fprintf(ostream, "Matrix (float%dx%d): " CGLM_PRINT_COLOR "\n", m, n);
|
||||
|
||||
cw[0] = cw[1] = 0;
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
for (j = 0; j < n; j++) {
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
cwi = sprintf(buff, "% .*f", CGLM_PRINT_PRECISION, (double)matrix[i][j]);
|
||||
else
|
||||
cwi = sprintf(buff, "% g", (double)matrix[i][j]);
|
||||
cw[i] = GLM_MAX(cw[i], cwi);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
fprintf(ostream, " |");
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
if (matrix[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % *.*f", cw[j], CGLM_PRINT_PRECISION, (double)matrix[j][i]);
|
||||
else
|
||||
fprintf(ostream, " % *g", cw[j], (double)matrix[j][i]);
|
||||
|
||||
fprintf(ostream, " |\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
#undef n
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 4
|
||||
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_print(ivec3 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "Vector (int%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++)
|
||||
fprintf(ostream, " % d", vec[i]);
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_vec2_print(vec2 vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 2
|
||||
|
||||
fprintf(ostream, "Vector (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_versor_print(versor vec,
|
||||
FILE * __restrict ostream) {
|
||||
int i;
|
||||
|
||||
#define m 4
|
||||
|
||||
fprintf(ostream, "Quaternion (float%d): " CGLM_PRINT_COLOR "\n (", m);
|
||||
|
||||
for (i = 0; i < m; i++) {
|
||||
if (vec[i] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)vec[i]);
|
||||
else
|
||||
fprintf(ostream, " % g", (double)vec[i]);
|
||||
}
|
||||
|
||||
|
||||
fprintf(ostream, " )" CGLM_PRINT_COLOR_RESET "\n\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_print(vec3 bbox[2],
|
||||
const char * __restrict tag,
|
||||
FILE * __restrict ostream) {
|
||||
int i, j;
|
||||
|
||||
#define m 3
|
||||
|
||||
fprintf(ostream, "AABB (%s): " CGLM_PRINT_COLOR "\n", tag ? tag: "float");
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
fprintf(ostream, " (");
|
||||
|
||||
for (j = 0; j < m; j++) {
|
||||
if (bbox[i][j] < CGLM_PRINT_MAX_TO_SHORT)
|
||||
fprintf(ostream, " % .*f", CGLM_PRINT_PRECISION, (double)bbox[i][j]);
|
||||
else
|
||||
fprintf(ostream, " % g", (double)bbox[i][j]);
|
||||
}
|
||||
|
||||
fprintf(ostream, " )\n");
|
||||
}
|
||||
|
||||
fprintf(ostream, CGLM_PRINT_COLOR_RESET "\n");
|
||||
|
||||
#undef m
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/* NOOP: Remove print from DEBUG */
|
||||
#define glm_mat4_print(v, s) (void)v; (void)s;
|
||||
#define glm_mat3_print(v, s) (void)v; (void)s;
|
||||
#define glm_mat2_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec4_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_ivec3_print(v, s) (void)v; (void)s;
|
||||
#define glm_vec2_print(v, s) (void)v; (void)s;
|
||||
#define glm_versor_print(v, s) (void)v; (void)s;
|
||||
#define glm_aabb_print(v, t, s) (void)v; (void)t; (void)s;
|
||||
|
||||
#endif
|
||||
#endif /* cglm_io_h */
|
256
include/cglm/ivec2.h
Normal file
256
include/cglm/ivec2.h
Normal file
@ -0,0 +1,256 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec2(int * __restrict v, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_copy(ivec2 a, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_zero(ivec2 v)
|
||||
CGLM_INLINE void glm_ivec2_one(ivec2 v)
|
||||
CGLM_INLINE void glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_adds(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_subs(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_scale(ivec2 v, int s, ivec2 dest)
|
||||
CGLM_INLINE int glm_ivec2_distance2(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE float glm_ivec2_distance(ivec2 a, ivec2 b)
|
||||
CGLM_INLINE void glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest)
|
||||
CGLM_INLINE void glm_ivec2_clamp(ivec2 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec2_abs(ivec2 v, ivec2 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec2_h
|
||||
#define cglm_ivec2_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief init ivec2 using vec3 or vec4
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2(int * __restrict v, ivec2 dest) {
|
||||
dest[0] = v[0];
|
||||
dest[1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_copy(ivec2 a, ivec2 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_zero(ivec2 v) {
|
||||
v[0] = v[1] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_one(ivec2 v) {
|
||||
v[0] = v[1] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_add(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_adds(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_subs(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_scale(ivec2 v, int s, ivec2 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec2_distance2(ivec2 a, ivec2 b) {
|
||||
int xd, yd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
return xd * xd + yd * yd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec2_distance(ivec2 a, ivec2 b) {
|
||||
return sqrtf((float)glm_ivec2_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_clamp(ivec2 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec2_abs(ivec2 v, ivec2 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec2_h */
|
273
include/cglm/ivec3.h
Normal file
273
include/cglm/ivec3.h
Normal file
@ -0,0 +1,273 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec3(ivec4 v4, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_copy(ivec3 a, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_zero(ivec3 v)
|
||||
CGLM_INLINE void glm_ivec3_one(ivec3 v)
|
||||
CGLM_INLINE void glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_adds(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_subs(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_scale(ivec3 v, int s, ivec3 dest)
|
||||
CGLM_INLINE int glm_ivec3_distance2(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE float glm_ivec3_distance(ivec3 a, ivec3 b)
|
||||
CGLM_INLINE void glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest)
|
||||
CGLM_INLINE void glm_ivec3_clamp(ivec3 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec3_abs(ivec3 v, ivec3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec3_h
|
||||
#define cglm_ivec3_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief init ivec3 using ivec4
|
||||
*
|
||||
* @param[in] v4 vector4
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3(ivec4 v4, ivec3 dest) {
|
||||
dest[0] = v4[0];
|
||||
dest[1] = v4[1];
|
||||
dest[2] = v4[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_copy(ivec3 a, ivec3 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_zero(ivec3 v) {
|
||||
v[0] = v[1] = v[2] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_one(ivec3 v) {
|
||||
v[0] = v[1] = v[2] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_add(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
dest[2] = a[2] + b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_adds(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
dest[2] = v[2] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
dest[2] = a[2] - b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_subs(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
dest[2] = v[2] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_scale(ivec3 v, int s, ivec3 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec3_distance2(ivec3 a, ivec3 b) {
|
||||
int xd, yd, zd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
zd = a[2] - b[2];
|
||||
return xd * xd + yd * yd + zd * zd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec3_distance(ivec3 a, ivec3 b) {
|
||||
return sqrtf((float)glm_ivec3_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_clamp(ivec3 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
|
||||
if (v[2] < minVal)
|
||||
v[2] = minVal;
|
||||
else if(v[2] > maxVal)
|
||||
v[2] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec3_abs(ivec3 v, ivec3 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec3_h */
|
291
include/cglm/ivec4.h
Normal file
291
include/cglm/ivec4.h
Normal file
@ -0,0 +1,291 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
FUNCTIONS:
|
||||
CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_zero(ivec4 v)
|
||||
CGLM_INLINE void glm_ivec4_one(ivec4 v)
|
||||
CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
|
||||
CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
|
||||
CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
|
||||
CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
|
||||
CGLM_INLINE void glm_ivec4_abs(ivec4 v, ivec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ivec4_h
|
||||
#define cglm_ivec4_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief init ivec4 using ivec3
|
||||
*
|
||||
* @param[in] v3 vector3
|
||||
* @param[in] last last item
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4(ivec3 v3, int last, ivec4 dest) {
|
||||
dest[0] = v3[0];
|
||||
dest[1] = v3[1];
|
||||
dest[2] = v3[2];
|
||||
dest[3] = last;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [a] to [dest]
|
||||
*
|
||||
* @param[in] a source vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_copy(ivec4 a, ivec4 dest) {
|
||||
dest[0] = a[0];
|
||||
dest[1] = a[1];
|
||||
dest[2] = a[2];
|
||||
dest[3] = a[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to zero
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_zero(ivec4 v) {
|
||||
v[0] = v[1] = v[2] = v[3] = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set all members of [v] to one
|
||||
*
|
||||
* @param[out] v vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_one(ivec4 v) {
|
||||
v[0] = v[1] = v[2] = v[3] = 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add vector [a] to vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] + b[0];
|
||||
dest[1] = a[1] + b[1];
|
||||
dest[2] = a[2] + b[2];
|
||||
dest[3] = a[3] + b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add scalar s to vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_adds(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] + s;
|
||||
dest[1] = v[1] + s;
|
||||
dest[2] = v[2] + s;
|
||||
dest[3] = v[3] + s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract vector [b] from vector [a] and store result in [dest]
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] - b[0];
|
||||
dest[1] = a[1] - b[1];
|
||||
dest[2] = a[2] - b[2];
|
||||
dest[3] = a[3] - b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract scalar s from vector [v] and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_subs(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] - s;
|
||||
dest[1] = v[1] - s;
|
||||
dest[2] = v[2] - s;
|
||||
dest[3] = v[3] - s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with vector [b] and store result in [dest]
|
||||
*
|
||||
* @param[in] a frist vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] * b[0];
|
||||
dest[1] = a[1] * b[1];
|
||||
dest[2] = a[2] * b[2];
|
||||
dest[3] = a[3] * b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector [a] with scalar s and store result in [dest]
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[in] s scalar
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
|
||||
dest[0] = v[0] * s;
|
||||
dest[1] = v[1] * s;
|
||||
dest[2] = v[2] * s;
|
||||
dest[3] = v[3] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
int
|
||||
glm_ivec4_distance2(ivec4 a, ivec4 b) {
|
||||
int xd, yd, zd, wd;
|
||||
xd = a[0] - b[0];
|
||||
yd = a[1] - b[1];
|
||||
zd = a[2] - b[2];
|
||||
wd = a[3] - b[3];
|
||||
return xd * xd + yd * yd + zd * zd + wd * wd;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @return returns distance
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_ivec4_distance(ivec4 a, ivec4 b) {
|
||||
return sqrtf((float)glm_ivec4_distance2(a, b));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to greater of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] > b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] > b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] > b[2] ? a[2] : b[2];
|
||||
dest[3] = a[3] > b[3] ? a[3] : b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set each member of dest to lesser of vector a and b
|
||||
*
|
||||
* @param[in] a first vector
|
||||
* @param[in] b second vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) {
|
||||
dest[0] = a[0] < b[0] ? a[0] : b[0];
|
||||
dest[1] = a[1] < b[1] ? a[1] : b[1];
|
||||
dest[2] = a[2] < b[2] ? a[2] : b[2];
|
||||
dest[3] = a[3] < b[3] ? a[3] : b[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief clamp each member of [v] between minVal and maxVal (inclusive)
|
||||
*
|
||||
* @param[in, out] v vector
|
||||
* @param[in] minVal minimum value
|
||||
* @param[in] maxVal maximum value
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
|
||||
if (v[0] < minVal)
|
||||
v[0] = minVal;
|
||||
else if(v[0] > maxVal)
|
||||
v[0] = maxVal;
|
||||
|
||||
if (v[1] < minVal)
|
||||
v[1] = minVal;
|
||||
else if(v[1] > maxVal)
|
||||
v[1] = maxVal;
|
||||
|
||||
if (v[2] < minVal)
|
||||
v[2] = minVal;
|
||||
else if(v[2] > maxVal)
|
||||
v[2] = maxVal;
|
||||
|
||||
if (v[3] < minVal)
|
||||
v[3] = minVal;
|
||||
else if(v[3] > maxVal)
|
||||
v[3] = maxVal;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief absolute value of v
|
||||
*
|
||||
* @param[in] v vector
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ivec4_abs(ivec4 v, ivec4 dest) {
|
||||
dest[0] = abs(v[0]);
|
||||
dest[1] = abs(v[1]);
|
||||
dest[2] = abs(v[2]);
|
||||
dest[3] = abs(v[3]);
|
||||
}
|
||||
|
||||
#endif /* cglm_ivec4_h */
|
337
include/cglm/mat2.h
Normal file
337
include/cglm/mat2.h
Normal file
@ -0,0 +1,337 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT2_IDENTITY_INIT
|
||||
GLM_MAT2_ZERO_INIT
|
||||
GLM_MAT2_IDENTITY
|
||||
GLM_MAT2_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat2_copy(mat2 mat, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_identity(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mat, size_t count)
|
||||
CGLM_INLINE void glm_mat2_zero(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_transpose_to(mat2 m, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_transpose(mat2 m)
|
||||
CGLM_INLINE void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
|
||||
CGLM_INLINE float glm_mat2_trace(mat2 m)
|
||||
CGLM_INLINE void glm_mat2_scale(mat2 m, float s)
|
||||
CGLM_INLINE float glm_mat2_det(mat2 mat)
|
||||
CGLM_INLINE void glm_mat2_inv(mat2 mat, mat2 dest)
|
||||
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
|
||||
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
|
||||
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_h
|
||||
#define cglm_mat2_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/mat2.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
|
||||
#define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT2_IDENTITY ((mat2)GLM_MAT2_IDENTITY_INIT)
|
||||
#define GLM_MAT2_ZERO ((mat2)GLM_MAT2_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_copy(mat2 mat, mat2 dest) {
|
||||
glm_vec4_ucopy(mat[0], dest[0]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat2_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_identity(mat2 mat) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||
glm_mat2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix array's each element identity matrix
|
||||
*
|
||||
* @param[in, out] mat matrix array (must be aligned (16)
|
||||
* if alignment is not disabled)
|
||||
*
|
||||
* @param[in] count count of matrices
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_identity_array(mat2 * __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
glm_mat2_copy(t, mat[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_zero(mat2 mat) {
|
||||
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_ZERO_INIT;
|
||||
glm_mat2_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* mat2 m = GLM_MAT2_IDENTITY_INIT;
|
||||
* glm_mat2_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat2_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1],
|
||||
a10 = m1[1][0], a11 = m1[1][1],
|
||||
b00 = m2[0][0], b01 = m2[0][1],
|
||||
b10 = m2[1][0], b11 = m2[1][1];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01;
|
||||
dest[0][1] = a01 * b00 + a11 * b01;
|
||||
dest[1][0] = a00 * b10 + a10 * b11;
|
||||
dest[1][1] = a01 * b10 + a11 * b11;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose mat2 and store in dest
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose_to(mat2 m, mat2 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat2_transp_sse2(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief tranpose mat2 and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m source and dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transpose(mat2 m) {
|
||||
float tmp;
|
||||
tmp = m[0][1];
|
||||
m[0][1] = m[1][0];
|
||||
m[1][0] = tmp;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
|
||||
*
|
||||
* @param[in] m mat2 (left)
|
||||
* @param[in] v vec2 (right, column vector)
|
||||
* @param[out] dest vec2 (result, column vector)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
|
||||
dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
|
||||
dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_trace(mat2 m) {
|
||||
return m[0][0] + m[1][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_scale(mat2 m, float s) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), _mm_set1_ps(s)));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
|
||||
#else
|
||||
m[0][0] = m[0][0] * s;
|
||||
m[0][1] = m[0][1] * s;
|
||||
m[1][0] = m[1][0] * s;
|
||||
m[1][1] = m[1][1] * s;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mat2 determinant
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
*
|
||||
* @return determinant
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_det(mat2 mat) {
|
||||
return mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat2 and store in dest
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[out] dest inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_inv(mat2 mat, mat2 dest) {
|
||||
float det;
|
||||
float a = mat[0][0], b = mat[0][1],
|
||||
c = mat[1][0], d = mat[1][1];
|
||||
|
||||
det = 1.0f / (a * d - b * c);
|
||||
|
||||
dest[0][0] = d * det;
|
||||
dest[0][1] = -b * det;
|
||||
dest[1][0] = -c * det;
|
||||
dest[1][1] = a * det;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix columns
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_swap_col(mat2 mat, int col1, int col2) {
|
||||
float a, b;
|
||||
|
||||
a = mat[col1][0];
|
||||
b = mat[col1][1];
|
||||
|
||||
mat[col1][0] = mat[col2][0];
|
||||
mat[col1][1] = mat[col2][1];
|
||||
|
||||
mat[col2][0] = a;
|
||||
mat[col2][1] = b;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_swap_row(mat2 mat, int row1, int row2) {
|
||||
float a, b;
|
||||
|
||||
a = mat[0][row1];
|
||||
b = mat[1][row1];
|
||||
|
||||
mat[0][row1] = mat[0][row2];
|
||||
mat[1][row1] = mat[1][row2];
|
||||
|
||||
mat[0][row2] = a;
|
||||
mat[1][row2] = b;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x2 (row vector),
|
||||
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x2
|
||||
* @param[in] m matrix2x2
|
||||
* @param[in] c column vector or matrix2x1
|
||||
*
|
||||
* @return scalar value e.g. Matrix1x1
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
|
||||
vec2 tmp;
|
||||
glm_mat2_mulv(m, c, tmp);
|
||||
return glm_vec2_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat2_h */
|
424
include/cglm/mat3.h
Normal file
424
include/cglm/mat3.h
Normal file
@ -0,0 +1,424 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT3_IDENTITY_INIT
|
||||
GLM_MAT3_ZERO_INIT
|
||||
GLM_MAT3_IDENTITY
|
||||
GLM_MAT3_ZERO
|
||||
glm_mat3_dup(mat, dest)
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_identity_array(mat3 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat3_zero(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat3_trace(mat3 m);
|
||||
CGLM_INLINE void glm_mat3_quat(mat3 m, versor dest);
|
||||
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
||||
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
||||
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_h
|
||||
#define cglm_mat3_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat3.h"
|
||||
#endif
|
||||
|
||||
#define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 1.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 1.0f}}
|
||||
#define GLM_MAT3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f}}
|
||||
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT3_IDENTITY ((mat3)GLM_MAT3_IDENTITY_INIT)
|
||||
#define GLM_MAT3_ZERO ((mat3)GLM_MAT3_ZERO_INIT)
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_mat3_dup(mat, dest) glm_mat3_copy(mat, dest)
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_copy(mat3 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat3_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat3_copy(GLM_MAT3_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat3 mat = GLM_MAT3_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_identity(mat3 mat) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_IDENTITY_INIT;
|
||||
glm_mat3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix array's each element identity matrix
|
||||
*
|
||||
* @param[in, out] mat matrix array (must be aligned (16/32)
|
||||
* if alignment is not disabled)
|
||||
*
|
||||
* @param[in] count count of matrices
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
glm_mat3_copy(t, mat[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_zero(mat3 mat) {
|
||||
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_ZERO_INIT;
|
||||
glm_mat3_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* mat3 m = GLM_MAT3_IDENTITY_INIT;
|
||||
* glm_mat3_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat3_mul_sse2(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
|
||||
dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
|
||||
dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
|
||||
dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
|
||||
dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
|
||||
dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
|
||||
dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
|
||||
dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose mat3 and store in dest
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_transpose_to(mat3 m, mat3 dest) {
|
||||
dest[0][0] = m[0][0];
|
||||
dest[0][1] = m[1][0];
|
||||
dest[0][2] = m[2][0];
|
||||
dest[1][0] = m[0][1];
|
||||
dest[1][1] = m[1][1];
|
||||
dest[1][2] = m[2][1];
|
||||
dest[2][0] = m[0][2];
|
||||
dest[2][1] = m[1][2];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief tranpose mat3 and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m source and dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_transpose(mat3 m) {
|
||||
CGLM_ALIGN_MAT mat3 tmp;
|
||||
|
||||
tmp[0][1] = m[1][0];
|
||||
tmp[0][2] = m[2][0];
|
||||
tmp[1][0] = m[0][1];
|
||||
tmp[1][2] = m[2][1];
|
||||
tmp[2][0] = m[0][2];
|
||||
tmp[2][1] = m[1][2];
|
||||
|
||||
m[0][1] = tmp[0][1];
|
||||
m[0][2] = tmp[0][2];
|
||||
m[1][0] = tmp[1][0];
|
||||
m[1][2] = tmp[1][2];
|
||||
m[2][0] = tmp[2][0];
|
||||
m[2][1] = tmp[2][1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply mat3 with vec3 (column vector) and store in dest vector
|
||||
*
|
||||
* @param[in] m mat3 (left)
|
||||
* @param[in] v vec3 (right, column vector)
|
||||
* @param[out] dest vec3 (result, column vector)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
||||
vec3 res;
|
||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
|
||||
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
|
||||
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||
glm_vec3_copy(res, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_trace(mat3 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert mat3 to quaternion
|
||||
*
|
||||
* @param[in] m rotation matrix
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_quat(mat3 m, versor dest) {
|
||||
float trace, r, rinv;
|
||||
|
||||
/* it seems using like m12 instead of m[1][2] causes extra instructions */
|
||||
|
||||
trace = m[0][0] + m[1][1] + m[2][2];
|
||||
if (trace >= 0.0f) {
|
||||
r = sqrtf(1.0f + trace);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[1][2] - m[2][1]);
|
||||
dest[1] = rinv * (m[2][0] - m[0][2]);
|
||||
dest[2] = rinv * (m[0][1] - m[1][0]);
|
||||
dest[3] = r * 0.5f;
|
||||
} else if (m[0][0] >= m[1][1] && m[0][0] >= m[2][2]) {
|
||||
r = sqrtf(1.0f - m[1][1] - m[2][2] + m[0][0]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = r * 0.5f;
|
||||
dest[1] = rinv * (m[0][1] + m[1][0]);
|
||||
dest[2] = rinv * (m[0][2] + m[2][0]);
|
||||
dest[3] = rinv * (m[1][2] - m[2][1]);
|
||||
} else if (m[1][1] >= m[2][2]) {
|
||||
r = sqrtf(1.0f - m[0][0] - m[2][2] + m[1][1]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[0][1] + m[1][0]);
|
||||
dest[1] = r * 0.5f;
|
||||
dest[2] = rinv * (m[1][2] + m[2][1]);
|
||||
dest[3] = rinv * (m[2][0] - m[0][2]);
|
||||
} else {
|
||||
r = sqrtf(1.0f - m[0][0] - m[1][1] + m[2][2]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[0][2] + m[2][0]);
|
||||
dest[1] = rinv * (m[1][2] + m[2][1]);
|
||||
dest[2] = r * 0.5f;
|
||||
dest[3] = rinv * (m[0][1] - m[1][0]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_scale(mat3 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s;
|
||||
m[2][0] *= s; m[2][1] *= s; m[2][2] *= s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mat3 determinant
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
*
|
||||
* @return determinant
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_det(mat3 mat) {
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
|
||||
return a * (e * i - h * f) - d * (b * i - c * h) + g * (b * f - c * e);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat3 and store in dest
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[out] dest inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_inv(mat3 mat, mat3 dest) {
|
||||
float det;
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2],
|
||||
d = mat[1][0], e = mat[1][1], f = mat[1][2],
|
||||
g = mat[2][0], h = mat[2][1], i = mat[2][2];
|
||||
|
||||
dest[0][0] = e * i - f * h;
|
||||
dest[0][1] = -(b * i - h * c);
|
||||
dest[0][2] = b * f - e * c;
|
||||
dest[1][0] = -(d * i - g * f);
|
||||
dest[1][1] = a * i - c * g;
|
||||
dest[1][2] = -(a * f - d * c);
|
||||
dest[2][0] = d * h - g * e;
|
||||
dest[2][1] = -(a * h - g * b);
|
||||
dest[2][2] = a * e - b * d;
|
||||
|
||||
det = 1.0f / (a * dest[0][0] + b * dest[1][0] + c * dest[2][0]);
|
||||
|
||||
glm_mat3_scale(dest, det);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix columns
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_swap_col(mat3 mat, int col1, int col2) {
|
||||
vec3 tmp;
|
||||
glm_vec3_copy(mat[col1], tmp);
|
||||
glm_vec3_copy(mat[col2], mat[col1]);
|
||||
glm_vec3_copy(tmp, mat[col2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_swap_row(mat3 mat, int row1, int row2) {
|
||||
vec3 tmp;
|
||||
tmp[0] = mat[0][row1];
|
||||
tmp[1] = mat[1][row1];
|
||||
tmp[2] = mat[2][row1];
|
||||
|
||||
mat[0][row1] = mat[0][row2];
|
||||
mat[1][row1] = mat[1][row2];
|
||||
mat[2][row1] = mat[2][row2];
|
||||
|
||||
mat[0][row2] = tmp[0];
|
||||
mat[1][row2] = tmp[1];
|
||||
mat[2][row2] = tmp[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x3 (row vector),
|
||||
* then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x3
|
||||
* @param[in] m matrix3x3
|
||||
* @param[in] c column vector or matrix3x1
|
||||
*
|
||||
* @return scalar value e.g. Matrix1x1
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||
vec3 tmp;
|
||||
glm_mat3_mulv(m, c, tmp);
|
||||
return glm_vec3_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat3_h */
|
754
include/cglm/mat4.h
Normal file
754
include/cglm/mat4.h
Normal file
@ -0,0 +1,754 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*!
|
||||
* Most of functions in this header are optimized manually with SIMD
|
||||
* if available. You dont need to call/incude SIMD headers manually
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_MAT4_IDENTITY_INIT
|
||||
GLM_MAT4_ZERO_INIT
|
||||
GLM_MAT4_IDENTITY
|
||||
GLM_MAT4_ZERO
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_identity_array(mat4 * restrict mat, size_t count);
|
||||
CGLM_INLINE void glm_mat4_zero(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
||||
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
||||
CGLM_INLINE void glm_mat4_scale(mat4 m, float s);
|
||||
CGLM_INLINE float glm_mat4_det(mat4 mat);
|
||||
CGLM_INLINE void glm_mat4_inv(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_h
|
||||
#define cglm_mat_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec4.h"
|
||||
#include "vec3.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_AVX_FP
|
||||
# include "simd/avx/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/mat4.h"
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
# include <assert.h>
|
||||
#endif
|
||||
|
||||
#define GLM_MAT4_IDENTITY_INIT {{1.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 1.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 1.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 1.0f}}
|
||||
|
||||
#define GLM_MAT4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
{0.0f, 0.0f, 0.0f, 0.0f}}
|
||||
|
||||
/* for C only */
|
||||
#define GLM_MAT4_IDENTITY ((mat4)GLM_MAT4_IDENTITY_INIT)
|
||||
#define GLM_MAT4_ZERO ((mat4)GLM_MAT4_ZERO_INIT)
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glm_mat4_udup(mat, dest) glm_mat4_ucopy(mat, dest)
|
||||
#define glm_mat4_dup(mat, dest) glm_mat4_copy(mat, dest)
|
||||
|
||||
/* DEPRECATED! default is precise now. */
|
||||
#define glm_mat4_inv_precise(mat, dest) glm_mat4_inv(mat, dest)
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* matrix may not be aligned, u stands for unaligned, this may be useful when
|
||||
* copying a matrix from external source e.g. asset importer...
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||
dest[0][0] = mat[0][0]; dest[1][0] = mat[1][0];
|
||||
dest[0][1] = mat[0][1]; dest[1][1] = mat[1][1];
|
||||
dest[0][2] = mat[0][2]; dest[1][2] = mat[1][2];
|
||||
dest[0][3] = mat[0][3]; dest[1][3] = mat[1][3];
|
||||
|
||||
dest[2][0] = mat[2][0]; dest[3][0] = mat[3][0];
|
||||
dest[2][1] = mat[2][1]; dest[3][1] = mat[3][1];
|
||||
dest[2][2] = mat[2][2]; dest[3][2] = mat[3][2];
|
||||
dest[2][3] = mat[2][3]; dest[3][3] = mat[3][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy all members of [mat] to [dest]
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_copy(mat4 mat, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glmm_store256(dest[0], glmm_load256(mat[0]));
|
||||
glmm_store256(dest[2], glmm_load256(mat[2]));
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_store(dest[0], glmm_load(mat[0]));
|
||||
glmm_store(dest[1], glmm_load(mat[1]));
|
||||
glmm_store(dest[2], glmm_load(mat[2]));
|
||||
glmm_store(dest[3], glmm_load(mat[3]));
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
vst1q_f32(dest[0], vld1q_f32(mat[0]));
|
||||
vst1q_f32(dest[1], vld1q_f32(mat[1]));
|
||||
vst1q_f32(dest[2], vld1q_f32(mat[2]));
|
||||
vst1q_f32(dest[3], vld1q_f32(mat[3]));
|
||||
#else
|
||||
glm_mat4_ucopy(mat, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix identity. It is identical with below,
|
||||
* but it is more easy to do that with this func especially for members
|
||||
* e.g. glm_mat4_identity(aStruct->aMatrix);
|
||||
*
|
||||
* @code
|
||||
* glm_mat4_copy(GLM_MAT4_IDENTITY, mat); // C only
|
||||
*
|
||||
* // or
|
||||
* mat4 mat = GLM_MAT4_IDENTITY_INIT;
|
||||
* @endcode
|
||||
*
|
||||
* @param[in, out] mat destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity(mat4 mat) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix array's each element identity matrix
|
||||
*
|
||||
* @param[in, out] mat matrix array (must be aligned (16/32)
|
||||
* if alignment is not disabled)
|
||||
*
|
||||
* @param[in] count count of matrices
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
glm_mat4_copy(t, mat[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_zero(mat4 mat) {
|
||||
#ifdef __AVX__
|
||||
__m256 y0;
|
||||
y0 = _mm256_setzero_ps();
|
||||
glmm_store256(mat[0], y0);
|
||||
glmm_store256(mat[2], y0);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glmm_128 x0;
|
||||
x0 = _mm_setzero_ps();
|
||||
glmm_store(mat[0], x0);
|
||||
glmm_store(mat[1], x0);
|
||||
glmm_store(mat[2], x0);
|
||||
glmm_store(mat[3], x0);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glmm_128 x0;
|
||||
x0 = vdupq_n_f32(0.0f);
|
||||
vst1q_f32(mat[0], x0);
|
||||
vst1q_f32(mat[1], x0);
|
||||
vst1q_f32(mat[2], x0);
|
||||
vst1q_f32(mat[3], x0);
|
||||
#else
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||
glm_mat4_copy(t, mat);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy upper-left of mat4 to mat3
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_pick3(mat4 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy upper-left of mat4 to mat3 (transposed)
|
||||
*
|
||||
* the postfix t stands for transpose
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_pick3t(mat4 mat, mat3 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[1][0];
|
||||
dest[0][2] = mat[2][0];
|
||||
|
||||
dest[1][0] = mat[0][1];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[2][1];
|
||||
|
||||
dest[2][0] = mat[0][2];
|
||||
dest[2][1] = mat[1][2];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy mat3 to mat4's upper-left
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_ins3(mat3 mat, mat4 dest) {
|
||||
dest[0][0] = mat[0][0];
|
||||
dest[0][1] = mat[0][1];
|
||||
dest[0][2] = mat[0][2];
|
||||
|
||||
dest[1][0] = mat[1][0];
|
||||
dest[1][1] = mat[1][1];
|
||||
dest[1][2] = mat[1][2];
|
||||
|
||||
dest[2][0] = mat[2][0];
|
||||
dest[2][1] = mat[2][1];
|
||||
dest[2][2] = mat[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* mat4 m = GLM_MAT4_IDENTITY_INIT;
|
||||
* glm_mat4_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @param[out] dest destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
||||
#ifdef __AVX__
|
||||
glm_mat4_mul_avx(m1, m2, dest);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mul_sse2(m1, m2, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mul_neon(m1, m2, dest);
|
||||
#else
|
||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
|
||||
a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
|
||||
a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
|
||||
|
||||
b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
|
||||
b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
|
||||
b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3],
|
||||
b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
|
||||
|
||||
dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03;
|
||||
dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03;
|
||||
dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02 + a32 * b03;
|
||||
dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02 + a33 * b03;
|
||||
dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13;
|
||||
dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13;
|
||||
dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12 + a32 * b13;
|
||||
dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12 + a33 * b13;
|
||||
dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22 + a30 * b23;
|
||||
dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22 + a31 * b23;
|
||||
dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22 + a32 * b23;
|
||||
dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22 + a33 * b23;
|
||||
dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33;
|
||||
dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33;
|
||||
dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33;
|
||||
dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mupliply N mat4 matrices and store result in dest
|
||||
*
|
||||
* this function lets you multiply multiple (more than two or more...) matrices
|
||||
* <br><br>multiplication will be done in loop, this may reduce instructions
|
||||
* size but if <b>len</b> is too small then compiler may unroll whole loop,
|
||||
* usage:
|
||||
* @code
|
||||
* mat m1, m2, m3, m4, res;
|
||||
*
|
||||
* glm_mat4_mulN((mat4 *[]){&m1, &m2, &m3, &m4}, 4, res);
|
||||
* @endcode
|
||||
*
|
||||
* @warning matrices parameter is pointer array not mat4 array!
|
||||
*
|
||||
* @param[in] matrices mat4 * array
|
||||
* @param[in] len matrices count
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest) {
|
||||
uint32_t i;
|
||||
|
||||
#ifdef DEBUG
|
||||
assert(len > 1 && "there must be least 2 matrices to go!");
|
||||
#endif
|
||||
|
||||
glm_mat4_mul(*matrices[0], *matrices[1], dest);
|
||||
|
||||
for (i = 2; i < len; i++)
|
||||
glm_mat4_mul(dest, *matrices[i], dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
*
|
||||
* @param[in] m mat4 (left)
|
||||
* @param[in] v vec4 (right, column vector)
|
||||
* @param[out] dest vec4 (result, column vector)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_mulv_sse2(m, v, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_mulv_neon(m, v, dest);
|
||||
#else
|
||||
vec4 res;
|
||||
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
||||
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3];
|
||||
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3];
|
||||
res[3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3];
|
||||
glm_vec4_copy(res, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_trace(mat4 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2] + m[3][3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix (rotation part)
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_trace3(mat4 m) {
|
||||
return m[0][0] + m[1][1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert mat4's rotation part to quaternion
|
||||
*
|
||||
* @param[in] m affine matrix
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_quat(mat4 m, versor dest) {
|
||||
float trace, r, rinv;
|
||||
|
||||
/* it seems using like m12 instead of m[1][2] causes extra instructions */
|
||||
|
||||
trace = m[0][0] + m[1][1] + m[2][2];
|
||||
if (trace >= 0.0f) {
|
||||
r = sqrtf(1.0f + trace);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[1][2] - m[2][1]);
|
||||
dest[1] = rinv * (m[2][0] - m[0][2]);
|
||||
dest[2] = rinv * (m[0][1] - m[1][0]);
|
||||
dest[3] = r * 0.5f;
|
||||
} else if (m[0][0] >= m[1][1] && m[0][0] >= m[2][2]) {
|
||||
r = sqrtf(1.0f - m[1][1] - m[2][2] + m[0][0]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = r * 0.5f;
|
||||
dest[1] = rinv * (m[0][1] + m[1][0]);
|
||||
dest[2] = rinv * (m[0][2] + m[2][0]);
|
||||
dest[3] = rinv * (m[1][2] - m[2][1]);
|
||||
} else if (m[1][1] >= m[2][2]) {
|
||||
r = sqrtf(1.0f - m[0][0] - m[2][2] + m[1][1]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[0][1] + m[1][0]);
|
||||
dest[1] = r * 0.5f;
|
||||
dest[2] = rinv * (m[1][2] + m[2][1]);
|
||||
dest[3] = rinv * (m[2][0] - m[0][2]);
|
||||
} else {
|
||||
r = sqrtf(1.0f - m[0][0] - m[1][1] + m[2][2]);
|
||||
rinv = 0.5f / r;
|
||||
|
||||
dest[0] = rinv * (m[0][2] + m[2][0]);
|
||||
dest[1] = rinv * (m[1][2] + m[2][1]);
|
||||
dest[2] = r * 0.5f;
|
||||
dest[3] = rinv * (m[0][1] - m[1][0]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply vector with mat4
|
||||
*
|
||||
* actually the result is vec4, after multiplication the last component
|
||||
* is trimmed. if you need it don't use this func.
|
||||
*
|
||||
* @param[in] m mat4(affine transform)
|
||||
* @param[in] v vec3
|
||||
* @param[in] last 4th item to make it vec4
|
||||
* @param[out] dest result vector (vec3)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
||||
vec4 res;
|
||||
glm_vec4(v, last, res);
|
||||
glm_mat4_mulv(m, res, res);
|
||||
glm_vec3(res, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose mat4 and store in dest
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose_to(mat4 m, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, dest);
|
||||
#else
|
||||
dest[0][0] = m[0][0]; dest[1][0] = m[0][1];
|
||||
dest[0][1] = m[1][0]; dest[1][1] = m[1][1];
|
||||
dest[0][2] = m[2][0]; dest[1][2] = m[2][1];
|
||||
dest[0][3] = m[3][0]; dest[1][3] = m[3][1];
|
||||
dest[2][0] = m[0][2]; dest[3][0] = m[0][3];
|
||||
dest[2][1] = m[1][2]; dest[3][1] = m[1][3];
|
||||
dest[2][2] = m[2][2]; dest[3][2] = m[2][3];
|
||||
dest[2][3] = m[3][2]; dest[3][3] = m[3][3];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief tranpose mat4 and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m source and dest
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transpose(mat4 m) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_transp_sse2(m, m);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_transp_neon(m, m);
|
||||
#else
|
||||
mat4 d;
|
||||
glm_mat4_transpose_to(m, d);
|
||||
glm_mat4_ucopy(d, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix without simd optimization
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_p(mat4 m, float s) {
|
||||
m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
|
||||
m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
|
||||
m[2][0] *= s; m[2][1] *= s; m[2][2] *= s; m[2][3] *= s;
|
||||
m[3][0] *= s; m[3][1] *= s; m[3][2] *= s; m[3][3] *= s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale(mat4 m, float s) {
|
||||
#ifdef __AVX__
|
||||
glm_mat4_scale_avx(m, s);
|
||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_scale_sse2(m, s);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_scale_neon(m, s);
|
||||
#else
|
||||
glm_mat4_scale_p(m, s);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mat4 determinant
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
*
|
||||
* @return determinant
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det(mat4 mat) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
return glm_mat4_det_sse2(mat);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
return glm_mat4_det_neon(mat);
|
||||
#else
|
||||
/* [square] det(A) = det(At) */
|
||||
float t[6];
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
|
||||
t[0] = k * p - o * l;
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
t[5] = i * n - m * j;
|
||||
|
||||
return a * (f * t[0] - g * t[1] + h * t[2])
|
||||
- b * (e * t[0] - g * t[3] + h * t[4])
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat4 and store in dest
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[out] dest inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_sse2(mat, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_mat4_inv_neon(mat, dest);
|
||||
#else
|
||||
float t[6];
|
||||
float det;
|
||||
float a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3],
|
||||
e = mat[1][0], f = mat[1][1], g = mat[1][2], h = mat[1][3],
|
||||
i = mat[2][0], j = mat[2][1], k = mat[2][2], l = mat[2][3],
|
||||
m = mat[3][0], n = mat[3][1], o = mat[3][2], p = mat[3][3];
|
||||
|
||||
t[0] = k * p - o * l; t[1] = j * p - n * l; t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l; t[4] = i * o - m * k; t[5] = i * n - m * j;
|
||||
|
||||
dest[0][0] = f * t[0] - g * t[1] + h * t[2];
|
||||
dest[1][0] =-(e * t[0] - g * t[3] + h * t[4]);
|
||||
dest[2][0] = e * t[1] - f * t[3] + h * t[5];
|
||||
dest[3][0] =-(e * t[2] - f * t[4] + g * t[5]);
|
||||
|
||||
dest[0][1] =-(b * t[0] - c * t[1] + d * t[2]);
|
||||
dest[1][1] = a * t[0] - c * t[3] + d * t[4];
|
||||
dest[2][1] =-(a * t[1] - b * t[3] + d * t[5]);
|
||||
dest[3][1] = a * t[2] - b * t[4] + c * t[5];
|
||||
|
||||
t[0] = g * p - o * h; t[1] = f * p - n * h; t[2] = f * o - n * g;
|
||||
t[3] = e * p - m * h; t[4] = e * o - m * g; t[5] = e * n - m * f;
|
||||
|
||||
dest[0][2] = b * t[0] - c * t[1] + d * t[2];
|
||||
dest[1][2] =-(a * t[0] - c * t[3] + d * t[4]);
|
||||
dest[2][2] = a * t[1] - b * t[3] + d * t[5];
|
||||
dest[3][2] =-(a * t[2] - b * t[4] + c * t[5]);
|
||||
|
||||
t[0] = g * l - k * h; t[1] = f * l - j * h; t[2] = f * k - j * g;
|
||||
t[3] = e * l - i * h; t[4] = e * k - i * g; t[5] = e * j - i * f;
|
||||
|
||||
dest[0][3] =-(b * t[0] - c * t[1] + d * t[2]);
|
||||
dest[1][3] = a * t[0] - c * t[3] + d * t[4];
|
||||
dest[2][3] =-(a * t[1] - b * t[3] + d * t[5]);
|
||||
dest[3][3] = a * t[2] - b * t[4] + c * t[5];
|
||||
|
||||
det = 1.0f / (a * dest[0][0] + b * dest[1][0]
|
||||
+ c * dest[2][0] + d * dest[3][0]);
|
||||
|
||||
glm_mat4_scale_p(dest, det);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat4 and store in dest
|
||||
*
|
||||
* this func uses reciprocal approximation without extra corrections
|
||||
* e.g Newton-Raphson. this should work faster than normal,
|
||||
* to get more precise use glm_mat4_inv version.
|
||||
*
|
||||
* NOTE: You will lose precision, glm_mat4_inv is more accurate
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[out] dest inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast(mat4 mat, mat4 dest) {
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_mat4_inv_fast_sse2(mat, dest);
|
||||
#else
|
||||
glm_mat4_inv(mat, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix columns
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_swap_col(mat4 mat, int col1, int col2) {
|
||||
CGLM_ALIGN(16) vec4 tmp;
|
||||
glm_vec4_copy(mat[col1], tmp);
|
||||
glm_vec4_copy(mat[col2], mat[col1]);
|
||||
glm_vec4_copy(tmp, mat[col2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in,out] mat matrix
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||
CGLM_ALIGN(16) vec4 tmp;
|
||||
tmp[0] = mat[0][row1];
|
||||
tmp[1] = mat[1][row1];
|
||||
tmp[2] = mat[2][row1];
|
||||
tmp[3] = mat[3][row1];
|
||||
|
||||
mat[0][row1] = mat[0][row2];
|
||||
mat[1][row1] = mat[1][row2];
|
||||
mat[2][row1] = mat[2][row2];
|
||||
mat[3][row1] = mat[3][row2];
|
||||
|
||||
mat[0][row2] = tmp[0];
|
||||
mat[1][row2] = tmp[1];
|
||||
mat[2][row2] = tmp[2];
|
||||
mat[3][row2] = tmp[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
* rmc stands for Row * Matrix * Column
|
||||
*
|
||||
* the result is scalar because R * M = Matrix1x4 (row vector),
|
||||
* then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||
*
|
||||
* @param[in] r row vector or matrix1x4
|
||||
* @param[in] m matrix4x4
|
||||
* @param[in] c column vector or matrix4x1
|
||||
*
|
||||
* @return scalar value e.g. B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||
vec4 tmp;
|
||||
glm_mat4_mulv(m, c, tmp);
|
||||
return glm_vec4_dot(r, tmp);
|
||||
}
|
||||
|
||||
#endif /* cglm_mat_h */
|
44
include/cglm/plane.h
Normal file
44
include/cglm/plane.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_plane_h
|
||||
#define cglm_plane_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
|
||||
/*
|
||||
Plane equation: Ax + By + Cz + D = 0;
|
||||
|
||||
It stored in vec4 as [A, B, C, D]. (A, B, C) is normal and D is distance
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_plane_normalize(vec4 plane);
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @brief normalizes a plane
|
||||
*
|
||||
* @param[in, out] plane plane to normalize
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_plane_normalize(vec4 plane) {
|
||||
float norm;
|
||||
|
||||
if ((norm = glm_vec3_norm(plane)) == 0.0f) {
|
||||
glm_vec4_zero(plane);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(plane, 1.0f / norm, plane);
|
||||
}
|
||||
|
||||
#endif /* cglm_plane_h */
|
172
include/cglm/project.h
Normal file
172
include/cglm/project.h
Normal file
@ -0,0 +1,172 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_project_h
|
||||
#define cglm_project_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||
# include "clipspace/project_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||
# include "clipspace/project_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/project_zo.h"
|
||||
# include "clipspace/project_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief maps the specified viewport coordinates into specified space [1]
|
||||
* the matrix should contain projection matrix.
|
||||
*
|
||||
* if you don't have ( and don't want to have ) an inverse matrix then use
|
||||
* glm_unproject version. You may use existing inverse of matrix in somewhere
|
||||
* else, this is why glm_unprojecti exists to save save inversion cost
|
||||
*
|
||||
* [1] space:
|
||||
* 1- if m = invProj: View Space
|
||||
* 2- if m = invViewProj: World Space
|
||||
* 3- if m = invMVP: Object Space
|
||||
*
|
||||
* You probably want to map the coordinates into object space
|
||||
* so use invMVP as m
|
||||
*
|
||||
* Computing viewProj:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
* glm_mat4_inv(viewProj, invMVP);
|
||||
*
|
||||
* @param[in] pos point/position in viewport coordinates
|
||||
* @param[in] invMat matrix (see brief)
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest unprojected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||
glm_unprojecti_zo(pos, invMat, vp, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||
glm_unprojecti_no(pos, invMat, vp, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief maps the specified viewport coordinates into specified space [1]
|
||||
* the matrix should contain projection matrix.
|
||||
*
|
||||
* this is same as glm_unprojecti except this function get inverse matrix for
|
||||
* you.
|
||||
*
|
||||
* [1] space:
|
||||
* 1- if m = proj: View Space
|
||||
* 2- if m = viewProj: World Space
|
||||
* 3- if m = MVP: Object Space
|
||||
*
|
||||
* You probably want to map the coordinates into object space
|
||||
* so use MVP as m
|
||||
*
|
||||
* Computing viewProj and MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] pos point/position in viewport coordinates
|
||||
* @param[in] m matrix (see brief)
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest unprojected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
mat4 inv;
|
||||
glm_mat4_inv(m, inv);
|
||||
glm_unprojecti(pos, inv, vp, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object coordinates to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] pos object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest projected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_project(vec3 pos, mat4 m, vec4 vp, vec3 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||
glm_project_zo(pos, m, vp, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||
glm_project_no(pos, m, vp, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief map object's z coordinate to window coordinates
|
||||
*
|
||||
* Computing MVP:
|
||||
* glm_mat4_mul(proj, view, viewProj);
|
||||
* glm_mat4_mul(viewProj, model, MVP);
|
||||
*
|
||||
* @param[in] v object coordinates
|
||||
* @param[in] m MVP matrix
|
||||
*
|
||||
* @returns projected z coordinate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_project_z(vec3 v, mat4 m) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_ZO_BIT
|
||||
return glm_project_z_zo(v, m);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_NO_BIT
|
||||
return glm_project_z_no(v, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief define a picking region
|
||||
*
|
||||
* @param[in] center center [x, y] of a picking region in window coordinates
|
||||
* @param[in] size size [width, height] of the picking region in window coordinates
|
||||
* @param[in] vp viewport as [x, y, width, height]
|
||||
* @param[out] dest projected coordinates
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest) {
|
||||
mat4 res;
|
||||
vec3 v;
|
||||
|
||||
if (size[0] <= 0.0f || size[1] <= 0.0f)
|
||||
return;
|
||||
|
||||
/* Translate and scale the picked region to the entire window */
|
||||
v[0] = (vp[2] - 2.0f * (center[0] - vp[0])) / size[0];
|
||||
v[1] = (vp[3] - 2.0f * (center[1] - vp[1])) / size[1];
|
||||
v[2] = 0.0f;
|
||||
|
||||
glm_translate_make(res, v);
|
||||
|
||||
v[0] = vp[2] / size[0];
|
||||
v[1] = vp[3] / size[1];
|
||||
v[2] = 1.0f;
|
||||
|
||||
glm_scale(res, v);
|
||||
|
||||
glm_mat4_copy(res, dest);
|
||||
}
|
||||
|
||||
#endif /* cglm_project_h */
|
867
include/cglm/quat.h
Normal file
867
include/cglm/quat.h
Normal file
@ -0,0 +1,867 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Macros:
|
||||
GLM_QUAT_IDENTITY_INIT
|
||||
GLM_QUAT_IDENTITY
|
||||
|
||||
Functions:
|
||||
CGLM_INLINE void glm_quat_identity(versor q);
|
||||
CGLM_INLINE void glm_quat_init(versor q, float x, float y, float z, float w);
|
||||
CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
|
||||
CGLM_INLINE void glm_quatv(versor q, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_quat_copy(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||
CGLM_INLINE float glm_quat_norm(versor q);
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
CGLM_INLINE void glm_quat_normalize_to(versor q, versor dest);
|
||||
CGLM_INLINE float glm_quat_dot(versor p, versor q);
|
||||
CGLM_INLINE void glm_quat_conjugate(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_inv(versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_add(versor p, versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_sub(versor p, versor q, versor dest);
|
||||
CGLM_INLINE float glm_quat_real(versor q);
|
||||
CGLM_INLINE void glm_quat_imag(versor q, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_imagn(versor q, vec3 dest);
|
||||
CGLM_INLINE float glm_quat_imaglen(versor q);
|
||||
CGLM_INLINE float glm_quat_angle(versor q);
|
||||
CGLM_INLINE void glm_quat_axis(versor q, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_mul(versor p, versor q, versor dest);
|
||||
CGLM_INLINE void glm_quat_mat4(versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_mat4t(versor q, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_mat3(versor q, mat3 dest);
|
||||
CGLM_INLINE void glm_quat_mat3t(versor q, mat3 dest);
|
||||
CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
|
||||
CGLM_INLINE void glm_quat_forp(vec3 from,
|
||||
vec3 to,
|
||||
vec3 fwd,
|
||||
vec3 up,
|
||||
versor dest);
|
||||
CGLM_INLINE void glm_quat_rotatev(versor q, vec3 v, vec3 dest);
|
||||
CGLM_INLINE void glm_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_h
|
||||
#define cglm_quat_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
#include "affine-mat.h"
|
||||
#include "affine.h"
|
||||
|
||||
#ifdef CGLM_SSE_FP
|
||||
# include "simd/sse2/quat.h"
|
||||
#endif
|
||||
|
||||
#ifdef CGLM_NEON_FP
|
||||
# include "simd/neon/quat.h"
|
||||
#endif
|
||||
|
||||
CGLM_INLINE void glm_quat_normalize(versor q);
|
||||
|
||||
/*
|
||||
* IMPORTANT:
|
||||
* ----------------------------------------------------------------------------
|
||||
* cglm stores quat as [x, y, z, w] since v0.3.6
|
||||
*
|
||||
* it was [w, x, y, z] before v0.3.6 it has been changed to [x, y, z, w]
|
||||
* with v0.3.6 version.
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#define GLM_QUAT_IDENTITY_INIT {0.0f, 0.0f, 0.0f, 1.0f}
|
||||
#define GLM_QUAT_IDENTITY ((versor)GLM_QUAT_IDENTITY_INIT)
|
||||
|
||||
/*!
|
||||
* @brief makes given quat to identity
|
||||
*
|
||||
* @param[in, out] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_identity(versor q) {
|
||||
CGLM_ALIGN(16) versor v = GLM_QUAT_IDENTITY_INIT;
|
||||
glm_vec4_copy(v, q);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief make given quaternion array's each element identity quaternion
|
||||
*
|
||||
* @param[in, out] q quat array (must be aligned (16)
|
||||
* if alignment is not disabled)
|
||||
*
|
||||
* @param[in] count count of quaternions
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_identity_array(versor * __restrict q, size_t count) {
|
||||
CGLM_ALIGN(16) versor v = GLM_QUAT_IDENTITY_INIT;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
glm_vec4_copy(v, q[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inits quaterion with raw values
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] x x
|
||||
* @param[in] y y
|
||||
* @param[in] z z
|
||||
* @param[in] w w (real part)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_init(versor q, float x, float y, float z, float w) {
|
||||
q[0] = x;
|
||||
q[1] = y;
|
||||
q[2] = z;
|
||||
q[3] = w;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion with axis vector
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quatv(versor q, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 k;
|
||||
float a, c, s;
|
||||
|
||||
a = angle * 0.5f;
|
||||
c = cosf(a);
|
||||
s = sinf(a);
|
||||
|
||||
glm_normalize_to(axis, k);
|
||||
|
||||
q[0] = s * k[0];
|
||||
q[1] = s * k[1];
|
||||
q[2] = s * k[2];
|
||||
q[3] = c;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion with individual axis components
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] x axis.x
|
||||
* @param[in] y axis.y
|
||||
* @param[in] z axis.z
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat(versor q, float angle, float x, float y, float z) {
|
||||
CGLM_ALIGN(8) vec3 axis = {x, y, z};
|
||||
glm_quatv(q, angle, axis);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy quaternion to another one
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_copy(versor q, versor dest) {
|
||||
glm_vec4_copy(q, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief compute quaternion rotating vector A to vector B
|
||||
*
|
||||
* @param[in] a vec3 (must have unit length)
|
||||
* @param[in] b vec3 (must have unit length)
|
||||
* @param[out] dest quaternion (of unit length)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_from_vecs(vec3 a, vec3 b, versor dest) {
|
||||
CGLM_ALIGN(8) vec3 axis;
|
||||
float cos_theta;
|
||||
float cos_half_theta;
|
||||
|
||||
cos_theta = glm_vec3_dot(a, b);
|
||||
if (cos_theta >= 1.f - GLM_FLT_EPSILON) { /* a ∥ b */
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
if (cos_theta < -1.f + GLM_FLT_EPSILON) { /* angle(a, b) = π */
|
||||
glm_vec3_ortho(a, axis);
|
||||
cos_half_theta = 0.f; /* cos π/2 */
|
||||
} else {
|
||||
glm_vec3_cross(a, b, axis);
|
||||
cos_half_theta = 1.0f + cos_theta; /* cos 0 + cos θ */
|
||||
}
|
||||
|
||||
glm_quat_init(dest, axis[0], axis[1], axis[2], cos_half_theta);
|
||||
glm_quat_normalize(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns norm (magnitude) of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_norm(versor q) {
|
||||
return glm_vec4_norm(q);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize quaternion and store result in dest
|
||||
*
|
||||
* @param[in] q quaternion to normalze
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_normalize_to(versor q, versor dest) {
|
||||
#if defined( __SSE2__ ) || defined( __SSE2__ )
|
||||
__m128 xdot, x0;
|
||||
float dot;
|
||||
|
||||
x0 = glmm_load(q);
|
||||
xdot = glmm_vdot(x0, x0);
|
||||
dot = _mm_cvtss_f32(xdot);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glmm_store(dest, _mm_div_ps(x0, _mm_sqrt_ps(xdot)));
|
||||
#else
|
||||
float dot;
|
||||
|
||||
dot = glm_vec4_norm2(q);
|
||||
|
||||
if (dot <= 0.0f) {
|
||||
glm_quat_identity(dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_vec4_scale(q, 1.0f / sqrtf(dot), dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief normalize quaternion
|
||||
*
|
||||
* @param[in, out] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_normalize(versor q) {
|
||||
glm_quat_normalize_to(q, q);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief dot product of two quaternion
|
||||
*
|
||||
* @param[in] p quaternion 1
|
||||
* @param[in] q quaternion 2
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_dot(versor p, versor q) {
|
||||
return glm_vec4_dot(p, q);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief conjugate of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest conjugate
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_conjugate(versor q, versor dest) {
|
||||
glm_vec4_negate_to(q, dest);
|
||||
dest[3] = -dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse of non-zero quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest inverse quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_inv(versor q, versor dest) {
|
||||
CGLM_ALIGN(16) versor conj;
|
||||
glm_quat_conjugate(q, conj);
|
||||
glm_vec4_scale(conj, 1.0f / glm_vec4_norm2(q), dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief add (componentwise) two quaternions and store result in dest
|
||||
*
|
||||
* @param[in] p quaternion 1
|
||||
* @param[in] q quaternion 2
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_add(versor p, versor q, versor dest) {
|
||||
glm_vec4_add(p, q, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief subtract (componentwise) two quaternions and store result in dest
|
||||
*
|
||||
* @param[in] p quaternion 1
|
||||
* @param[in] q quaternion 2
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_sub(versor p, versor q, versor dest) {
|
||||
glm_vec4_sub(p, q, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns real part of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_real(versor q) {
|
||||
return q[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns imaginary part of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest imag
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_imag(versor q, vec3 dest) {
|
||||
dest[0] = q[0];
|
||||
dest[1] = q[1];
|
||||
dest[2] = q[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns normalized imaginary part of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_imagn(versor q, vec3 dest) {
|
||||
glm_normalize_to(q, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns length of imaginary part of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_imaglen(versor q) {
|
||||
return glm_vec3_norm(q);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns angle of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_quat_angle(versor q) {
|
||||
/*
|
||||
sin(theta / 2) = length(x*x + y*y + z*z)
|
||||
cos(theta / 2) = w
|
||||
theta = 2 * atan(sin(theta / 2) / cos(theta / 2))
|
||||
*/
|
||||
return 2.0f * atan2f(glm_quat_imaglen(q), glm_quat_real(q));
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief axis of quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest axis of quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_axis(versor q, vec3 dest) {
|
||||
glm_quat_imagn(q, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiplies two quaternion and stores result in dest
|
||||
* this is also called Hamilton Product
|
||||
*
|
||||
* According to WikiPedia:
|
||||
* The product of two rotation quaternions [clarification needed] will be
|
||||
* equivalent to the rotation q followed by the rotation p
|
||||
*
|
||||
* @param[in] p quaternion 1
|
||||
* @param[in] q quaternion 2
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul(versor p, versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
glm_quat_mul_sse2(p, q, dest);
|
||||
#elif defined(CGLM_NEON_FP)
|
||||
glm_quat_mul_neon(p, q, dest);
|
||||
#else
|
||||
dest[0] = p[3] * q[0] + p[0] * q[3] + p[1] * q[2] - p[2] * q[1];
|
||||
dest[1] = p[3] * q[1] - p[0] * q[2] + p[1] * q[3] + p[2] * q[0];
|
||||
dest[2] = p[3] * q[2] + p[0] * q[1] - p[1] * q[0] + p[2] * q[3];
|
||||
dest[3] = p[3] * q[3] - p[0] * q[0] - p[1] * q[1] - p[2] * q[2];
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert quaternion to mat4
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat4(versor q, mat4 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
wx, wy, wz, norm, s;
|
||||
|
||||
norm = glm_quat_norm(q);
|
||||
s = norm > 0.0f ? 2.0f / norm : 0.0f;
|
||||
|
||||
x = q[0];
|
||||
y = q[1];
|
||||
z = q[2];
|
||||
w = q[3];
|
||||
|
||||
xx = s * x * x; xy = s * x * y; wx = s * w * x;
|
||||
yy = s * y * y; yz = s * y * z; wy = s * w * y;
|
||||
zz = s * z * z; xz = s * x * z; wz = s * w * z;
|
||||
|
||||
dest[0][0] = 1.0f - yy - zz;
|
||||
dest[1][1] = 1.0f - xx - zz;
|
||||
dest[2][2] = 1.0f - xx - yy;
|
||||
|
||||
dest[0][1] = xy + wz;
|
||||
dest[1][2] = yz + wx;
|
||||
dest[2][0] = xz + wy;
|
||||
|
||||
dest[1][0] = xy - wz;
|
||||
dest[2][1] = yz - wx;
|
||||
dest[0][2] = xz - wy;
|
||||
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert quaternion to mat4 (transposed)
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest result matrix as transposed
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat4t(versor q, mat4 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
wx, wy, wz, norm, s;
|
||||
|
||||
norm = glm_quat_norm(q);
|
||||
s = norm > 0.0f ? 2.0f / norm : 0.0f;
|
||||
|
||||
x = q[0];
|
||||
y = q[1];
|
||||
z = q[2];
|
||||
w = q[3];
|
||||
|
||||
xx = s * x * x; xy = s * x * y; wx = s * w * x;
|
||||
yy = s * y * y; yz = s * y * z; wy = s * w * y;
|
||||
zz = s * z * z; xz = s * x * z; wz = s * w * z;
|
||||
|
||||
dest[0][0] = 1.0f - yy - zz;
|
||||
dest[1][1] = 1.0f - xx - zz;
|
||||
dest[2][2] = 1.0f - xx - yy;
|
||||
|
||||
dest[1][0] = xy + wz;
|
||||
dest[2][1] = yz + wx;
|
||||
dest[0][2] = xz + wy;
|
||||
|
||||
dest[0][1] = xy - wz;
|
||||
dest[1][2] = yz - wx;
|
||||
dest[2][0] = xz - wy;
|
||||
|
||||
dest[0][3] = 0.0f;
|
||||
dest[1][3] = 0.0f;
|
||||
dest[2][3] = 0.0f;
|
||||
dest[3][0] = 0.0f;
|
||||
dest[3][1] = 0.0f;
|
||||
dest[3][2] = 0.0f;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert quaternion to mat3
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat3(versor q, mat3 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
wx, wy, wz, norm, s;
|
||||
|
||||
norm = glm_quat_norm(q);
|
||||
s = norm > 0.0f ? 2.0f / norm : 0.0f;
|
||||
|
||||
x = q[0];
|
||||
y = q[1];
|
||||
z = q[2];
|
||||
w = q[3];
|
||||
|
||||
xx = s * x * x; xy = s * x * y; wx = s * w * x;
|
||||
yy = s * y * y; yz = s * y * z; wy = s * w * y;
|
||||
zz = s * z * z; xz = s * x * z; wz = s * w * z;
|
||||
|
||||
dest[0][0] = 1.0f - yy - zz;
|
||||
dest[1][1] = 1.0f - xx - zz;
|
||||
dest[2][2] = 1.0f - xx - yy;
|
||||
|
||||
dest[0][1] = xy + wz;
|
||||
dest[1][2] = yz + wx;
|
||||
dest[2][0] = xz + wy;
|
||||
|
||||
dest[1][0] = xy - wz;
|
||||
dest[2][1] = yz - wx;
|
||||
dest[0][2] = xz - wy;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert quaternion to mat3 (transposed)
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mat3t(versor q, mat3 dest) {
|
||||
float w, x, y, z,
|
||||
xx, yy, zz,
|
||||
xy, yz, xz,
|
||||
wx, wy, wz, norm, s;
|
||||
|
||||
norm = glm_quat_norm(q);
|
||||
s = norm > 0.0f ? 2.0f / norm : 0.0f;
|
||||
|
||||
x = q[0];
|
||||
y = q[1];
|
||||
z = q[2];
|
||||
w = q[3];
|
||||
|
||||
xx = s * x * x; xy = s * x * y; wx = s * w * x;
|
||||
yy = s * y * y; yz = s * y * z; wy = s * w * y;
|
||||
zz = s * z * z; xz = s * x * z; wz = s * w * z;
|
||||
|
||||
dest[0][0] = 1.0f - yy - zz;
|
||||
dest[1][1] = 1.0f - xx - zz;
|
||||
dest[2][2] = 1.0f - xx - yy;
|
||||
|
||||
dest[1][0] = xy + wz;
|
||||
dest[2][1] = yz + wx;
|
||||
dest[0][2] = xz + wy;
|
||||
|
||||
dest[0][1] = xy - wz;
|
||||
dest[1][2] = yz - wx;
|
||||
dest[2][0] = xz - wy;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using linear interpolation (LERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_lerp(versor from, versor to, float t, versor dest) {
|
||||
glm_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using linear interpolation (LERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount) clamped between 0 and 1
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_lerpc(versor from, versor to, float t, versor dest) {
|
||||
glm_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* taking the shortest rotation path using
|
||||
* normalized linear interpolation (NLERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t interpolant (amount)
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_nlerp(versor from, versor to, float t, versor dest) {
|
||||
versor target;
|
||||
float dot;
|
||||
|
||||
dot = glm_vec4_dot(from, to);
|
||||
|
||||
glm_vec4_scale(to, (dot >= 0) ? 1.0f : -1.0f, target);
|
||||
glm_quat_lerp(from, target, t, dest);
|
||||
glm_quat_normalize(dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief interpolates between two quaternions
|
||||
* using spherical linear interpolation (SLERP)
|
||||
*
|
||||
* @param[in] from from
|
||||
* @param[in] to to
|
||||
* @param[in] t amout
|
||||
* @param[out] dest result quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
CGLM_ALIGN(16) vec4 q1, q2;
|
||||
float cosTheta, sinTheta, angle;
|
||||
|
||||
cosTheta = glm_quat_dot(from, to);
|
||||
glm_quat_copy(from, q1);
|
||||
|
||||
if (fabsf(cosTheta) >= 1.0f) {
|
||||
glm_quat_copy(q1, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cosTheta < 0.0f) {
|
||||
glm_vec4_negate(q1);
|
||||
cosTheta = -cosTheta;
|
||||
}
|
||||
|
||||
sinTheta = sqrtf(1.0f - cosTheta * cosTheta);
|
||||
|
||||
/* LERP to avoid zero division */
|
||||
if (fabsf(sinTheta) < 0.001f) {
|
||||
glm_quat_lerp(from, to, t, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
/* SLERP */
|
||||
angle = acosf(cosTheta);
|
||||
glm_vec4_scale(q1, sinf((1.0f - t) * angle), q1);
|
||||
glm_vec4_scale(to, sinf(t * angle), q2);
|
||||
|
||||
glm_vec4_add(q1, q2, q1);
|
||||
glm_vec4_scale(q1, 1.0f / sinTheta, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates view matrix using quaternion as camera orientation
|
||||
*
|
||||
* @param[in] eye eye
|
||||
* @param[in] ori orientation in world space as quaternion
|
||||
* @param[out] dest view matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
/* orientation */
|
||||
glm_quat_mat4t(ori, dest);
|
||||
|
||||
/* translate */
|
||||
glm_mat4_mulv3(dest, eye, 1.0f, dest[3]);
|
||||
glm_vec3_negate(dest[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates look rotation quaternion
|
||||
*
|
||||
* @param[in] dir direction to look
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_for(vec3 dir, vec3 up, versor dest) {
|
||||
CGLM_ALIGN_MAT mat3 m;
|
||||
|
||||
glm_vec3_normalize_to(dir, m[2]);
|
||||
|
||||
/* No need to negate in LH, but we use RH here */
|
||||
glm_vec3_negate(m[2]);
|
||||
|
||||
glm_vec3_crossn(up, m[2], m[0]);
|
||||
glm_vec3_cross(m[2], m[0], m[1]);
|
||||
|
||||
glm_mat3_quat(m, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates look rotation quaternion using source and
|
||||
* destination positions p suffix stands for position
|
||||
*
|
||||
* @param[in] from source point
|
||||
* @param[in] to destination point
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest) {
|
||||
CGLM_ALIGN(8) vec3 dir;
|
||||
glm_vec3_sub(to, from, dir);
|
||||
glm_quat_for(dir, up, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate vector using using quaternion
|
||||
*
|
||||
* @param[in] q quaternion
|
||||
* @param[in] v vector to rotate
|
||||
* @param[out] dest rotated vector
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotatev(versor q, vec3 v, vec3 dest) {
|
||||
CGLM_ALIGN(16) versor p;
|
||||
CGLM_ALIGN(8) vec3 u, v1, v2;
|
||||
float s;
|
||||
|
||||
glm_quat_normalize_to(q, p);
|
||||
glm_quat_imag(p, u);
|
||||
s = glm_quat_real(p);
|
||||
|
||||
glm_vec3_scale(u, 2.0f * glm_vec3_dot(u, v), v1);
|
||||
glm_vec3_scale(v, s * s - glm_vec3_dot(u, u), v2);
|
||||
glm_vec3_add(v1, v2, v1);
|
||||
|
||||
glm_vec3_cross(u, v, v2);
|
||||
glm_vec3_scale(v2, 2.0f * s, v2);
|
||||
|
||||
glm_vec3_add(v1, v2, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix using quaternion
|
||||
*
|
||||
* @param[in] m existing transform matrix
|
||||
* @param[in] q quaternion
|
||||
* @param[out] dest rotated matrix/transform
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate(mat4 m, versor q, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_quat_mat4(q, rot);
|
||||
glm_mul_rot(m, rot, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix using quaternion at pivot point
|
||||
*
|
||||
* @param[in, out] m existing transform matrix
|
||||
* @param[in] q quaternion
|
||||
* @param[out] pivot pivot
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate_at(mat4 m, versor q, vec3 pivot) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_quat_rotate(m, q, m);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate NEW transform matrix using quaternion at pivot point
|
||||
*
|
||||
* this creates rotation matrix, it assumes you don't have a matrix
|
||||
*
|
||||
* this should work faster than glm_quat_rotate_at because it reduces
|
||||
* one glm_translate.
|
||||
*
|
||||
* @param[out] m existing transform matrix
|
||||
* @param[in] q quaternion
|
||||
* @param[in] pivot pivot
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_rotate_atm(mat4 m, versor q, vec3 pivot) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_quat_rotate(m, q, m);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
#endif /* cglm_quat_h */
|
77
include/cglm/ray.h
Normal file
77
include/cglm/ray.h
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE bool glm_line_triangle_intersect(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
*/
|
||||
|
||||
#ifndef cglm_ray_h
|
||||
#define cglm_ray_h
|
||||
|
||||
#include "vec3.h"
|
||||
|
||||
/*!
|
||||
* @brief Möller–Trumbore ray-triangle intersection algorithm
|
||||
*
|
||||
* @param[in] origin origin of ray
|
||||
* @param[in] direction direction of ray
|
||||
* @param[in] v0 first vertex of triangle
|
||||
* @param[in] v1 second vertex of triangle
|
||||
* @param[in] v2 third vertex of triangle
|
||||
* @param[in, out] d distance to intersection
|
||||
* @return whether there is intersection
|
||||
*/
|
||||
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d) {
|
||||
vec3 edge1, edge2, p, t, q;
|
||||
float det, inv_det, u, v, dist;
|
||||
const float epsilon = 0.000001f;
|
||||
|
||||
glm_vec3_sub(v1, v0, edge1);
|
||||
glm_vec3_sub(v2, v0, edge2);
|
||||
glm_vec3_cross(direction, edge2, p);
|
||||
|
||||
det = glm_vec3_dot(edge1, p);
|
||||
if (det > -epsilon && det < epsilon)
|
||||
return false;
|
||||
|
||||
inv_det = 1.0f / det;
|
||||
|
||||
glm_vec3_sub(origin, v0, t);
|
||||
|
||||
u = inv_det * glm_vec3_dot(t, p);
|
||||
if (u < 0.0f || u > 1.0f)
|
||||
return false;
|
||||
|
||||
glm_vec3_cross(t, edge1, q);
|
||||
|
||||
v = inv_det * glm_vec3_dot(direction, q);
|
||||
if (v < 0.0f || u + v > 1.0f)
|
||||
return false;
|
||||
|
||||
dist = inv_det * glm_vec3_dot(edge2, q);
|
||||
|
||||
if (d)
|
||||
*d = dist;
|
||||
|
||||
return dist > epsilon;
|
||||
}
|
||||
|
||||
#endif
|
173
include/cglm/simd/arm.h
Normal file
173
include/cglm/simd/arm.h
Normal file
@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_arm_h
|
||||
#define cglm_simd_arm_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_ARM
|
||||
|
||||
#if defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || defined(__aarch64__)
|
||||
# define CGLM_ARM64 1
|
||||
#endif
|
||||
|
||||
#define glmm_load(p) vld1q_f32(p)
|
||||
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||
|
||||
#define glmm_set1(x) vdupq_n_f32(x)
|
||||
#define glmm_128 float32x4_t
|
||||
|
||||
#define glmm_splat_x(x) vdupq_lane_f32(vget_low_f32(x), 0)
|
||||
#define glmm_splat_y(x) vdupq_lane_f32(vget_low_f32(x), 1)
|
||||
#define glmm_splat_z(x) vdupq_lane_f32(vget_high_f32(x), 0)
|
||||
#define glmm_splat_w(x) vdupq_lane_f32(vget_high_f32(x), 1)
|
||||
|
||||
#define glmm_xor(a, b) \
|
||||
vreinterpretq_f32_s32(veorq_s32(vreinterpretq_s32_f32(a), \
|
||||
vreinterpretq_s32_f32(b)))
|
||||
|
||||
#define glmm_swplane(v) vextq_f32(v, v, 2)
|
||||
#define glmm_low(x) vget_low_f32(x)
|
||||
#define glmm_high(x) vget_high_f32(x)
|
||||
|
||||
#define glmm_combine_ll(x, y) vcombine_f32(vget_low_f32(x), vget_low_f32(y))
|
||||
#define glmm_combine_hl(x, y) vcombine_f32(vget_high_f32(x), vget_low_f32(y))
|
||||
#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
|
||||
#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_abs(float32x4_t v) {
|
||||
return vabsq_f32(v);
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_vhadd(float32x4_t v) {
|
||||
return vaddq_f32(vaddq_f32(glmm_splat_x(v), glmm_splat_y(v)),
|
||||
vaddq_f32(glmm_splat_z(v), glmm_splat_w(v)));
|
||||
/*
|
||||
this seems slower:
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
return vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||
*/
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(float32x4_t v) {
|
||||
#if CGLM_ARM64
|
||||
return vaddvq_f32(v);
|
||||
#else
|
||||
v = vaddq_f32(v, vrev64q_f32(v));
|
||||
v = vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||
return vgetq_lane_f32(v, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmin(float32x4_t v) {
|
||||
float32x2_t t;
|
||||
t = vpmin_f32(vget_low_f32(v), vget_high_f32(v));
|
||||
t = vpmin_f32(t, t);
|
||||
return vget_lane_f32(t, 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmax(float32x4_t v) {
|
||||
float32x2_t t;
|
||||
t = vpmax_f32(vget_low_f32(v), vget_high_f32(v));
|
||||
t = vpmax_f32(t, t);
|
||||
return vget_lane_f32(t, 0);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(float32x4_t a, float32x4_t b) {
|
||||
return glmm_hadd(vmulq_f32(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(float32x4_t a) {
|
||||
return sqrtf(glmm_dot(a, a));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm2(float32x4_t a) {
|
||||
return glmm_dot(a, a);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_one(float32x4_t a) {
|
||||
return glmm_hadd(glmm_abs(a));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_inf(float32x4_t a) {
|
||||
return glmm_hmax(glmm_abs(a));
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_div(float32x4_t a, float32x4_t b) {
|
||||
#if CGLM_ARM64
|
||||
return vdivq_f32(a, b);
|
||||
#else
|
||||
/* 2 iterations of Newton-Raphson refinement of reciprocal */
|
||||
float32x4_t r0, r1;
|
||||
r0 = vrecpeq_f32(b);
|
||||
r1 = vrecpsq_f32(r0, b);
|
||||
r0 = vmulq_f32(r1, r0);
|
||||
r1 = vrecpsq_f32(r0, b);
|
||||
r0 = vmulq_f32(r1, r0);
|
||||
return vmulq_f32(a, r0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmaq_f32(c, a, b); /* why vfmaq_f32 is slower than vmlaq_f32 ??? */
|
||||
#else
|
||||
return vmlaq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fnmadd(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmsq_f32(c, a, b);
|
||||
#else
|
||||
return vmlsq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
#if CGLM_ARM64
|
||||
return vfmsq_f32(c, a, b);
|
||||
#else
|
||||
return vmlsq_f32(c, a, b);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float32x4_t
|
||||
glmm_fnmsub(float32x4_t a, float32x4_t b, float32x4_t c) {
|
||||
return vsubq_f32(vdupq_n_f32(0.0f), glmm_fmadd(a, b, c));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_arm_h */
|
66
include/cglm/simd/avx/affine.h
Normal file
66
include/cglm/simd/avx/affine.h
Normal file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_avx_h
|
||||
#define cglm_affine_mat_avx_h
|
||||
#ifdef __AVX__
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m256 y0, y1, y2, y3, y4, y5, y6, y7, y8, y9;
|
||||
|
||||
y0 = glmm_load256(m2[0]); /* h g f e d c b a */
|
||||
y1 = glmm_load256(m2[2]); /* p o n m l k j i */
|
||||
|
||||
y2 = glmm_load256(m1[0]); /* h g f e d c b a */
|
||||
y3 = glmm_load256(m1[2]); /* p o n m l k j i */
|
||||
|
||||
/* 0x03: 0b00000011 */
|
||||
y4 = _mm256_permute2f128_ps(y2, y2, 0x03); /* d c b a h g f e */
|
||||
y5 = _mm256_permute2f128_ps(y3, y3, 0x03); /* l k j i p o n m */
|
||||
|
||||
/* f f f f a a a a */
|
||||
/* h h h h c c c c */
|
||||
/* e e e e b b b b */
|
||||
/* g g g g d d d d */
|
||||
y6 = _mm256_permutevar_ps(y0, _mm256_set_epi32(1, 1, 1, 1, 0, 0, 0, 0));
|
||||
y7 = _mm256_permutevar_ps(y0, _mm256_set_epi32(3, 3, 3, 3, 2, 2, 2, 2));
|
||||
y8 = _mm256_permutevar_ps(y0, _mm256_set_epi32(0, 0, 0, 0, 1, 1, 1, 1));
|
||||
y9 = _mm256_permutevar_ps(y0, _mm256_set_epi32(2, 2, 2, 2, 3, 3, 3, 3));
|
||||
|
||||
glmm_store256(dest[0],
|
||||
_mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(y2, y6),
|
||||
_mm256_mul_ps(y3, y7)),
|
||||
_mm256_add_ps(_mm256_mul_ps(y4, y8),
|
||||
_mm256_mul_ps(y5, y9))));
|
||||
|
||||
/* n n n n i i i i */
|
||||
/* p p p p k k k k */
|
||||
/* m m m m j j j j */
|
||||
/* o o o o l l l l */
|
||||
y6 = _mm256_permutevar_ps(y1, _mm256_set_epi32(1, 1, 1, 1, 0, 0, 0, 0));
|
||||
y7 = _mm256_permutevar_ps(y1, _mm256_set_epi32(3, 3, 3, 3, 2, 2, 2, 2));
|
||||
y8 = _mm256_permutevar_ps(y1, _mm256_set_epi32(0, 0, 0, 0, 1, 1, 1, 1));
|
||||
y9 = _mm256_permutevar_ps(y1, _mm256_set_epi32(2, 2, 2, 2, 3, 3, 3, 3));
|
||||
|
||||
glmm_store256(dest[2],
|
||||
_mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(y2, y6),
|
||||
_mm256_mul_ps(y3, y7)),
|
||||
_mm256_add_ps(_mm256_mul_ps(y4, y8),
|
||||
_mm256_mul_ps(y5, y9))));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_mat_avx_h */
|
76
include/cglm/simd/avx/mat4.h
Normal file
76
include/cglm/simd/avx/mat4.h
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_simd_avx_h
|
||||
#define cglm_mat_simd_avx_h
|
||||
#ifdef __AVX__
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_avx(mat4 m, float s) {
|
||||
__m256 y0;
|
||||
y0 = _mm256_set1_ps(s);
|
||||
|
||||
glmm_store256(m[0], _mm256_mul_ps(y0, glmm_load256(m[0])));
|
||||
glmm_store256(m[2], _mm256_mul_ps(y0, glmm_load256(m[2])));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_avx(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
__m256 y0, y1, y2, y3, y4, y5, y6, y7, y8, y9;
|
||||
|
||||
y0 = glmm_load256(m2[0]); /* h g f e d c b a */
|
||||
y1 = glmm_load256(m2[2]); /* p o n m l k j i */
|
||||
|
||||
y2 = glmm_load256(m1[0]); /* h g f e d c b a */
|
||||
y3 = glmm_load256(m1[2]); /* p o n m l k j i */
|
||||
|
||||
/* 0x03: 0b00000011 */
|
||||
y4 = _mm256_permute2f128_ps(y2, y2, 0x03); /* d c b a h g f e */
|
||||
y5 = _mm256_permute2f128_ps(y3, y3, 0x03); /* l k j i p o n m */
|
||||
|
||||
/* f f f f a a a a */
|
||||
/* h h h h c c c c */
|
||||
/* e e e e b b b b */
|
||||
/* g g g g d d d d */
|
||||
y6 = _mm256_permutevar_ps(y0, _mm256_set_epi32(1, 1, 1, 1, 0, 0, 0, 0));
|
||||
y7 = _mm256_permutevar_ps(y0, _mm256_set_epi32(3, 3, 3, 3, 2, 2, 2, 2));
|
||||
y8 = _mm256_permutevar_ps(y0, _mm256_set_epi32(0, 0, 0, 0, 1, 1, 1, 1));
|
||||
y9 = _mm256_permutevar_ps(y0, _mm256_set_epi32(2, 2, 2, 2, 3, 3, 3, 3));
|
||||
|
||||
glmm_store256(dest[0],
|
||||
_mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(y2, y6),
|
||||
_mm256_mul_ps(y3, y7)),
|
||||
_mm256_add_ps(_mm256_mul_ps(y4, y8),
|
||||
_mm256_mul_ps(y5, y9))));
|
||||
|
||||
/* n n n n i i i i */
|
||||
/* p p p p k k k k */
|
||||
/* m m m m j j j j */
|
||||
/* o o o o l l l l */
|
||||
y6 = _mm256_permutevar_ps(y1, _mm256_set_epi32(1, 1, 1, 1, 0, 0, 0, 0));
|
||||
y7 = _mm256_permutevar_ps(y1, _mm256_set_epi32(3, 3, 3, 3, 2, 2, 2, 2));
|
||||
y8 = _mm256_permutevar_ps(y1, _mm256_set_epi32(0, 0, 0, 0, 1, 1, 1, 1));
|
||||
y9 = _mm256_permutevar_ps(y1, _mm256_set_epi32(2, 2, 2, 2, 3, 3, 3, 3));
|
||||
|
||||
glmm_store256(dest[2],
|
||||
_mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(y2, y6),
|
||||
_mm256_mul_ps(y3, y7)),
|
||||
_mm256_add_ps(_mm256_mul_ps(y4, y8),
|
||||
_mm256_mul_ps(y5, y9))));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat_simd_avx_h */
|
90
include/cglm/simd/intrin.h
Normal file
90
include/cglm/simd/intrin.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_intrin_h
|
||||
#define cglm_intrin_h
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
# if (defined(_M_AMD64) || defined(_M_X64)) || _M_IX86_FP == 2
|
||||
# ifndef __SSE2__
|
||||
# define __SSE2__
|
||||
# endif
|
||||
# elif _M_IX86_FP == 1
|
||||
# ifndef __SSE__
|
||||
# define __SSE__
|
||||
# endif
|
||||
# endif
|
||||
/* do not use alignment for older visual studio versions */
|
||||
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||
# define CGLM_ALL_UNALIGNED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
# include <xmmintrin.h>
|
||||
# include <emmintrin.h>
|
||||
# define CGLM_SSE_FP 1
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE3__)
|
||||
# include <pmmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_1__)
|
||||
# include <smmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__SSE4_2__)
|
||||
# include <nmmintrin.h>
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __AVX__
|
||||
# include <immintrin.h>
|
||||
# define CGLM_AVX_FP 1
|
||||
# ifndef CGLM_SIMD_x86
|
||||
# define CGLM_SIMD_x86
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* ARM Neon */
|
||||
#if defined(__ARM_NEON)
|
||||
# include <arm_neon.h>
|
||||
# if defined(__ARM_NEON_FP)
|
||||
# define CGLM_NEON_FP 1
|
||||
# ifndef CGLM_SIMD_ARM
|
||||
# define CGLM_SIMD_ARM
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||
# ifndef CGLM_SIMD
|
||||
# define CGLM_SIMD
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_x86)
|
||||
# include "x86.h"
|
||||
#endif
|
||||
|
||||
#if defined(CGLM_SIMD_ARM)
|
||||
# include "arm.h"
|
||||
#endif
|
||||
|
||||
#endif /* cglm_intrin_h */
|
121
include/cglm/simd/neon/affine.h
Normal file
121
include/cglm/simd/neon/affine.h
Normal file
@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_neon_h
|
||||
#define cglm_affine_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
v3 = vmulq_f32(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), glmm_load(m1[3]), v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_neon(mat4 mat) {
|
||||
float32x4x4_t vmat;
|
||||
glmm_128 r0, r1, r2, x0;
|
||||
|
||||
vmat = vld4q_f32(mat[0]);
|
||||
r0 = vmat.val[0];
|
||||
r1 = vmat.val[1];
|
||||
r2 = vmat.val[2];
|
||||
|
||||
x0 = glmm_fmadd(r0, glmm_splat_w(r0),
|
||||
glmm_fmadd(r1, glmm_splat_w(r1),
|
||||
vmulq_f32(r2, glmm_splat_w(r2))));
|
||||
x0 = vnegq_f32(x0);
|
||||
|
||||
glmm_store(mat[0], r0);
|
||||
glmm_store(mat[1], r1);
|
||||
glmm_store(mat[2], r2);
|
||||
glmm_store(mat[3], x0);
|
||||
|
||||
mat[0][3] = 0.0f;
|
||||
mat[1][3] = 0.0f;
|
||||
mat[2][3] = 0.0f;
|
||||
mat[3][3] = 1.0f;
|
||||
|
||||
/* TODO: ?
|
||||
zo = vget_high_f32(r3);
|
||||
vst1_lane_f32(&mat[0][3], zo, 0);
|
||||
vst1_lane_f32(&mat[1][3], zo, 0);
|
||||
vst1_lane_f32(&mat[2][3], zo, 0);
|
||||
vst1_lane_f32(&mat[3][3], zo, 1);
|
||||
*/
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_neon_h */
|
44
include/cglm/simd/neon/mat2.h
Normal file
44
include/cglm/simd/neon/mat2.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_neon_h
|
||||
#define cglm_mat2_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul_neon(mat2 m1, mat2 m2, mat2 dest) {
|
||||
float32x4x2_t a1;
|
||||
glmm_128 x0, x1, x2;
|
||||
float32x2_t dc, ba;
|
||||
|
||||
x1 = glmm_load(m1[0]); /* d c b a */
|
||||
x2 = glmm_load(m2[0]); /* h g f e */
|
||||
|
||||
dc = vget_high_f32(x1);
|
||||
ba = vget_low_f32(x1);
|
||||
|
||||
/* g g e e, h h f f */
|
||||
a1 = vtrnq_f32(x2, x2);
|
||||
|
||||
/*
|
||||
dest[0][0] = a * e + c * f;
|
||||
dest[0][1] = b * e + d * f;
|
||||
dest[1][0] = a * g + c * h;
|
||||
dest[1][1] = b * g + d * h;
|
||||
*/
|
||||
x0 = glmm_fmadd(vcombine_f32(ba, ba), a1.val[0],
|
||||
vmulq_f32(vcombine_f32(dc, dc), a1.val[1]));
|
||||
|
||||
glmm_store(dest[0], x0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat2_neon_h */
|
317
include/cglm/simd/neon/mat4.h
Normal file
317
include/cglm/simd/neon/mat4.h
Normal file
@ -0,0 +1,317 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat4_neon_h
|
||||
#define cglm_mat4_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_neon(mat4 m, float s) {
|
||||
float32x4_t v0;
|
||||
|
||||
v0 = vdupq_n_f32(s);
|
||||
|
||||
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transp_neon(mat4 m, mat4 dest) {
|
||||
float32x4x4_t vmat;
|
||||
|
||||
vmat = vld4q_f32(m[0]);
|
||||
|
||||
vst1q_f32(dest[0], vmat.val[0]);
|
||||
vst1q_f32(dest[1], vmat.val[1]);
|
||||
vst1q_f32(dest[2], vmat.val[2]);
|
||||
vst1q_f32(dest[3], vmat.val[3]);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_neon(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = vmulq_f32(glmm_splat_x(r0), l);
|
||||
v1 = vmulq_f32(glmm_splat_x(r1), l);
|
||||
v2 = vmulq_f32(glmm_splat_x(r2), l);
|
||||
v3 = vmulq_f32(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_neon(mat4 m, vec4 v, vec4 dest) {
|
||||
float32x4_t l0, l1, l2, l3;
|
||||
float32x2_t vlo, vhi;
|
||||
|
||||
l0 = vld1q_f32(m[0]);
|
||||
l1 = vld1q_f32(m[1]);
|
||||
l2 = vld1q_f32(m[2]);
|
||||
l3 = vld1q_f32(m[3]);
|
||||
|
||||
vlo = vld1_f32(&v[0]);
|
||||
vhi = vld1_f32(&v[2]);
|
||||
|
||||
l0 = vmulq_lane_f32(l0, vlo, 0);
|
||||
l0 = vmlaq_lane_f32(l0, l1, vlo, 1);
|
||||
l0 = vmlaq_lane_f32(l0, l2, vhi, 0);
|
||||
l0 = vmlaq_lane_f32(l0, l3, vhi, 1);
|
||||
|
||||
vst1q_f32(dest, l0);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det_neon(mat4 mat) {
|
||||
float32x4_t r0, r1, r2, r3, x0, x1, x2;
|
||||
float32x2_t ij, op, mn, kl, nn, mm, jj, ii, gh, ef, t12, t34;
|
||||
float32x4x2_t a1;
|
||||
float32x4_t x3 = { 0.f, -0.f, 0.f, -0.f };
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = vrev64q_f32(glmm_load(mat[1])); /* g h e f */
|
||||
r2 = vrev64q_f32(glmm_load(mat[2])); /* l k i j */
|
||||
r3 = vrev64q_f32(glmm_load(mat[3])); /* o p m n */
|
||||
|
||||
gh = vget_high_f32(r1);
|
||||
ef = vget_low_f32(r1);
|
||||
kl = vget_high_f32(r2);
|
||||
ij = vget_low_f32(r2);
|
||||
op = vget_high_f32(r3);
|
||||
mn = vget_low_f32(r3);
|
||||
mm = vdup_lane_f32(mn, 1);
|
||||
nn = vdup_lane_f32(mn, 0);
|
||||
ii = vdup_lane_f32(ij, 1);
|
||||
jj = vdup_lane_f32(ij, 0);
|
||||
|
||||
/*
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
*/
|
||||
x0 = glmm_fnmadd(vcombine_f32(kl, kl), vcombine_f32(nn, mm),
|
||||
vmulq_f32(vcombine_f32(op, op), vcombine_f32(jj, ii)));
|
||||
|
||||
t12 = vget_low_f32(x0);
|
||||
t34 = vget_high_f32(x0);
|
||||
|
||||
/* 1 3 1 3 2 4 2 4 */
|
||||
a1 = vuzpq_f32(x0, x0);
|
||||
|
||||
/*
|
||||
t[0] = k * p - o * l;
|
||||
t[0] = k * p - o * l;
|
||||
t[5] = i * n - m * j;
|
||||
t[5] = i * n - m * j;
|
||||
*/
|
||||
x1 = glmm_fnmadd(vcombine_f32(vdup_lane_f32(kl, 0), jj),
|
||||
vcombine_f32(vdup_lane_f32(op, 1), mm),
|
||||
vmulq_f32(vcombine_f32(vdup_lane_f32(op, 0), nn),
|
||||
vcombine_f32(vdup_lane_f32(kl, 1), ii)));
|
||||
|
||||
/*
|
||||
a * (f * t[0] - g * t[1] + h * t[2])
|
||||
- b * (e * t[0] - g * t[3] + h * t[4])
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5])
|
||||
*/
|
||||
x2 = glmm_fnmadd(vcombine_f32(vdup_lane_f32(gh, 1), vdup_lane_f32(ef, 0)),
|
||||
vcombine_f32(vget_low_f32(a1.val[0]), t34),
|
||||
vmulq_f32(vcombine_f32(ef, vdup_lane_f32(ef, 1)),
|
||||
vcombine_f32(vget_low_f32(x1), t12)));
|
||||
|
||||
x2 = glmm_fmadd(vcombine_f32(vdup_lane_f32(gh, 0), gh),
|
||||
vcombine_f32(vget_low_f32(a1.val[1]), vget_high_f32(x1)), x2);
|
||||
|
||||
x2 = glmm_xor(x2, x3);
|
||||
|
||||
return glmm_hadd(vmulq_f32(x2, r0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_neon(mat4 mat, mat4 dest) {
|
||||
float32x4_t r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8;
|
||||
float32x4x2_t a1;
|
||||
float32x2_t lp, ko, hg, jn, im, fe, ae, bf, cg, dh;
|
||||
float32x4_t x9 = { -0.f, 0.f, -0.f, 0.f };
|
||||
|
||||
x8 = vrev64q_f32(x9);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
/* l p k o, j n i m */
|
||||
a1 = vzipq_f32(r3, r2);
|
||||
|
||||
jn = vget_high_f32(a1.val[0]);
|
||||
im = vget_low_f32(a1.val[0]);
|
||||
lp = vget_high_f32(a1.val[1]);
|
||||
ko = vget_low_f32(a1.val[1]);
|
||||
hg = vget_high_f32(r1);
|
||||
|
||||
x1 = vcombine_f32(vdup_lane_f32(lp, 0), lp); /* l p p p */
|
||||
x2 = vcombine_f32(vdup_lane_f32(ko, 0), ko); /* k o o o */
|
||||
x0 = vcombine_f32(vdup_lane_f32(lp, 1), vdup_lane_f32(hg, 1)); /* h h l l */
|
||||
x3 = vcombine_f32(vdup_lane_f32(ko, 1), vdup_lane_f32(hg, 0)); /* g g k k */
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, vmulq_f32(x3, x1));
|
||||
|
||||
fe = vget_low_f32(r1);
|
||||
x4 = vcombine_f32(vdup_lane_f32(jn, 0), jn); /* j n n n */
|
||||
x5 = vcombine_f32(vdup_lane_f32(jn, 1), vdup_lane_f32(fe, 1)); /* f f j j */
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, vmulq_f32(x5, x1));
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, vmulq_f32(x5, x2));
|
||||
|
||||
x6 = vcombine_f32(vdup_lane_f32(im, 1), vdup_lane_f32(fe, 0)); /* e e i i */
|
||||
x7 = vcombine_f32(vdup_lane_f32(im, 0), im); /* i m m m */
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, vmulq_f32(x6, x1));
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, vmulq_f32(x6, x2));
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, vmulq_f32(x6, x4));
|
||||
|
||||
/* h d f b, g c e a */
|
||||
a1 = vtrnq_f32(r0, r1);
|
||||
|
||||
x4 = vrev64q_f32(a1.val[0]); /* c g a e */
|
||||
x5 = vrev64q_f32(a1.val[1]); /* d h b f */
|
||||
|
||||
ae = vget_low_f32(x4);
|
||||
cg = vget_high_f32(x4);
|
||||
bf = vget_low_f32(x5);
|
||||
dh = vget_high_f32(x5);
|
||||
|
||||
x0 = vcombine_f32(ae, vdup_lane_f32(ae, 1)); /* a a a e */
|
||||
x1 = vcombine_f32(bf, vdup_lane_f32(bf, 1)); /* b b b f */
|
||||
x2 = vcombine_f32(cg, vdup_lane_f32(cg, 1)); /* c c c g */
|
||||
x3 = vcombine_f32(dh, vdup_lane_f32(dh, 1)); /* d d d h */
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = glmm_xor(glmm_fmadd(x3, t2, glmm_fnmadd(x2, t1, vmulq_f32(x1, t0))), x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = glmm_xor(glmm_fmadd(x3, t5, glmm_fnmadd(x1, t3, vmulq_f32(x0, t1))), x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = glmm_xor(glmm_fmadd(x3, t4, glmm_fnmadd(x2, t3, vmulq_f32(x0, t0))), x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = glmm_xor(glmm_fmadd(x2, t5, glmm_fnmadd(x1, t4, vmulq_f32(x0, t2))), x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = vcombine_f32(vget_low_f32(vzipq_f32(v0, v1).val[0]),
|
||||
vget_low_f32(vzipq_f32(v2, v3).val[0]));
|
||||
|
||||
/*
|
||||
x0 = glmm_div(glmm_set1(1.0f), glmm_vhadd(vmulq_f32(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], vmulq_f32(v0, x0));
|
||||
glmm_store(dest[1], vmulq_f32(v1, x0));
|
||||
glmm_store(dest[2], vmulq_f32(v2, x0));
|
||||
glmm_store(dest[3], vmulq_f32(v3, x0));
|
||||
*/
|
||||
|
||||
x0 = glmm_vhadd(vmulq_f32(x0, r0));
|
||||
|
||||
glmm_store(dest[0], glmm_div(v0, x0));
|
||||
glmm_store(dest[1], glmm_div(v1, x0));
|
||||
glmm_store(dest[2], glmm_div(v2, x0));
|
||||
glmm_store(dest[3], glmm_div(v3, x0));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat4_neon_h */
|
56
include/cglm/simd/neon/quat.h
Normal file
56
include/cglm/simd/neon/quat.h
Normal file
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_neon_h
|
||||
#define cglm_quat_neon_h
|
||||
#if defined(__ARM_NEON_FP)
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul_neon(versor p, versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
|
||||
glmm_128 xp, xq, xqr, r, x, y, z, s2, s3;
|
||||
glmm_128 s1 = {-0.f, 0.f, 0.f, -0.f};
|
||||
float32x2_t qh, ql;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
|
||||
r = vmulq_f32(glmm_splat_w(xp), xq);
|
||||
x = glmm_splat_x(xp);
|
||||
y = glmm_splat_y(xp);
|
||||
z = glmm_splat_z(xp);
|
||||
|
||||
ql = vget_high_f32(s1);
|
||||
s3 = vcombine_f32(ql, ql);
|
||||
s2 = vzipq_f32(s3, s3).val[0];
|
||||
|
||||
xqr = vrev64q_f32(xq);
|
||||
qh = vget_high_f32(xqr);
|
||||
ql = vget_low_f32(xqr);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(x, s3), vcombine_f32(qh, ql), r);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(y, s2), vcombine_f32(vget_high_f32(xq),
|
||||
vget_low_f32(xq)), r);
|
||||
|
||||
r = glmm_fmadd(glmm_xor(z, s1), vcombine_f32(ql, qh), r);
|
||||
|
||||
glmm_store(dest, r);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_neon_h */
|
115
include/cglm/simd/sse2/affine.h
Normal file
115
include/cglm/simd/sse2/affine.h
Normal file
@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_mat_sse2_h
|
||||
#define cglm_affine_mat_sse2_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
v3 = _mm_mul_ps(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mul_rot_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, v0, v1, v2;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], glmm_load(m1[3]));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_inv_tr_sse2(mat4 mat) {
|
||||
__m128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
|
||||
|
||||
r0 = glmm_load(mat[0]);
|
||||
r1 = glmm_load(mat[1]);
|
||||
r2 = glmm_load(mat[2]);
|
||||
r3 = glmm_load(mat[3]);
|
||||
x1 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
_MM_TRANSPOSE4_PS(r0, r1, r2, x1);
|
||||
|
||||
x2 = glmm_shuff1(r3, 0, 0, 0, 0);
|
||||
x3 = glmm_shuff1(r3, 1, 1, 1, 1);
|
||||
x4 = glmm_shuff1(r3, 2, 2, 2, 2);
|
||||
x5 = _mm_set1_ps(-0.f);
|
||||
|
||||
x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
|
||||
x0 = _mm_xor_ps(x0, x5);
|
||||
|
||||
x0 = _mm_add_ps(x0, x1);
|
||||
|
||||
glmm_store(mat[0], r0);
|
||||
glmm_store(mat[1], r1);
|
||||
glmm_store(mat[2], r2);
|
||||
glmm_store(mat[3], x0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_affine_mat_sse2_h */
|
48
include/cglm/simd/sse2/mat2.h
Normal file
48
include/cglm/simd/sse2/mat2.h
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat2_sse_h
|
||||
#define cglm_mat2_sse_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_mul_sse2(mat2 m1, mat2 m2, mat2 dest) {
|
||||
__m128 x0, x1, x2, x3, x4;
|
||||
|
||||
x1 = glmm_load(m1[0]); /* d c b a */
|
||||
x2 = glmm_load(m2[0]); /* h g f e */
|
||||
|
||||
x3 = glmm_shuff1(x2, 2, 2, 0, 0);
|
||||
x4 = glmm_shuff1(x2, 3, 3, 1, 1);
|
||||
x0 = _mm_movelh_ps(x1, x1);
|
||||
x2 = _mm_movehl_ps(x1, x1);
|
||||
|
||||
/*
|
||||
dest[0][0] = a * e + c * f;
|
||||
dest[0][1] = b * e + d * f;
|
||||
dest[1][0] = a * g + c * h;
|
||||
dest[1][1] = b * g + d * h;
|
||||
*/
|
||||
x0 = glmm_fmadd(x0, x3, _mm_mul_ps(x2, x4));
|
||||
|
||||
glmm_store(dest[0], x0);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat2_transp_sse2(mat2 m, mat2 dest) {
|
||||
/* d c b a */
|
||||
/* d b c a */
|
||||
glmm_store(dest[0], glmm_shuff1(glmm_load(m[0]), 3, 1, 2, 0));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat2_sse_h */
|
76
include/cglm/simd/sse2/mat3.h
Normal file
76
include/cglm/simd/sse2/mat3.h
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat3_sse_h
|
||||
#define cglm_mat3_sse_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat3_mul_sse2(mat3 m1, mat3 m2, mat3 dest) {
|
||||
__m128 l0, l1, l2, r0, r1, r2, x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
l0 = _mm_loadu_ps(m1[0]);
|
||||
l1 = _mm_loadu_ps(&m1[1][1]);
|
||||
|
||||
r0 = _mm_loadu_ps(m2[0]);
|
||||
r1 = _mm_loadu_ps(&m2[1][1]);
|
||||
|
||||
x8 = glmm_shuff1(l0, 0, 2, 1, 0); /* a00 a02 a01 a00 */
|
||||
x1 = glmm_shuff1(r0, 3, 0, 0, 0); /* b10 b00 b00 b00 */
|
||||
x2 = _mm_shuffle_ps(l0, l1, _MM_SHUFFLE(1, 0, 3, 3)); /* a12 a11 a10 a10 */
|
||||
x3 = _mm_shuffle_ps(r0, r1, _MM_SHUFFLE(2, 0, 3, 1)); /* b20 b11 b10 b01 */
|
||||
x0 = _mm_mul_ps(x8, x1);
|
||||
|
||||
x6 = glmm_shuff1(l0, 1, 0, 2, 1); /* a01 a00 a02 a01 */
|
||||
x7 = glmm_shuff1(x3, 3, 3, 1, 1); /* b20 b20 b10 b10 */
|
||||
l2 = _mm_load_ss(&m1[2][2]);
|
||||
r2 = _mm_load_ss(&m2[2][2]);
|
||||
x1 = _mm_mul_ps(x6, x7);
|
||||
l2 = glmm_shuff1(l2, 0, 0, 1, 0); /* a22 a22 0.f a22 */
|
||||
r2 = glmm_shuff1(r2, 0, 0, 1, 0); /* b22 b22 0.f b22 */
|
||||
|
||||
x4 = glmm_shuff1(x2, 0, 3, 2, 0); /* a10 a12 a11 a10 */
|
||||
x5 = glmm_shuff1(x2, 2, 0, 3, 2); /* a11 a10 a12 a11 */
|
||||
x6 = glmm_shuff1(x3, 2, 0, 0, 0); /* b11 b01 b01 b01 */
|
||||
x2 = glmm_shuff1(r1, 3, 3, 0, 0); /* b21 b21 b11 b11 */
|
||||
|
||||
x8 = _mm_unpackhi_ps(x8, x4); /* a10 a00 a12 a02 */
|
||||
x9 = _mm_unpackhi_ps(x7, x2); /* b21 b20 b21 b20 */
|
||||
|
||||
x0 = glmm_fmadd(x4, x6, x0);
|
||||
x1 = glmm_fmadd(x5, x2, x1);
|
||||
|
||||
x2 = _mm_movehl_ps(l2, l1); /* a22 a22 a21 a20 */
|
||||
x3 = glmm_shuff1(x2, 0, 2, 1, 0); /* a20 a22 a21 a20 */
|
||||
x2 = glmm_shuff1(x2, 1, 0, 2, 1); /* a21 a20 a22 a21 */
|
||||
x4 = _mm_shuffle_ps(r0, r1, _MM_SHUFFLE(1, 1, 2, 2)); /* b12 b12 b02 b02 */
|
||||
|
||||
x5 = glmm_shuff1(x4, 3, 0, 0, 0); /* b12 b02 b02 b02 */
|
||||
x4 = _mm_movehl_ps(r2, x4); /* b22 b22 b12 b12 */
|
||||
x0 = glmm_fmadd(x3, x5, x0);
|
||||
x1 = glmm_fmadd(x2, x4, x1);
|
||||
|
||||
/*
|
||||
Dot Product : dest[2][2] = a02 * b20 +
|
||||
a12 * b21 +
|
||||
a22 * b22 +
|
||||
0 * 00 */
|
||||
x2 = _mm_movelh_ps(x8, l2); /* 0.f a22 a12 a02 */
|
||||
x3 = _mm_movelh_ps(x9, r2); /* 0.f b22 b21 b20 */
|
||||
x2 = glmm_vdots(x2, x3);
|
||||
|
||||
_mm_storeu_ps(&dest[0][0], x0);
|
||||
_mm_storeu_ps(&dest[1][1], x1);
|
||||
_mm_store_ss (&dest[2][2], x2);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat3_sse_h */
|
434
include/cglm/simd/sse2/mat4.h
Normal file
434
include/cglm/simd/sse2/mat4.h
Normal file
@ -0,0 +1,434 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_mat_sse_h
|
||||
#define cglm_mat_sse_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
#define glm_mat4_inv_precise_sse2(mat, dest) glm_mat4_inv_sse2(mat, dest)
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_scale_sse2(mat4 m, float s) {
|
||||
__m128 x0;
|
||||
x0 = _mm_set1_ps(s);
|
||||
|
||||
glmm_store(m[0], _mm_mul_ps(glmm_load(m[0]), x0));
|
||||
glmm_store(m[1], _mm_mul_ps(glmm_load(m[1]), x0));
|
||||
glmm_store(m[2], _mm_mul_ps(glmm_load(m[2]), x0));
|
||||
glmm_store(m[3], _mm_mul_ps(glmm_load(m[3]), x0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_transp_sse2(mat4 m, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3;
|
||||
|
||||
r0 = glmm_load(m[0]);
|
||||
r1 = glmm_load(m[1]);
|
||||
r2 = glmm_load(m[2]);
|
||||
r3 = glmm_load(m[3]);
|
||||
|
||||
_MM_TRANSPOSE4_PS(r0, r1, r2, r3);
|
||||
|
||||
glmm_store(dest[0], r0);
|
||||
glmm_store(dest[1], r1);
|
||||
glmm_store(dest[2], r2);
|
||||
glmm_store(dest[3], r3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
|
||||
/* D = R * L (Column-Major) */
|
||||
|
||||
glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
|
||||
|
||||
l = glmm_load(m1[0]);
|
||||
r0 = glmm_load(m2[0]);
|
||||
r1 = glmm_load(m2[1]);
|
||||
r2 = glmm_load(m2[2]);
|
||||
r3 = glmm_load(m2[3]);
|
||||
|
||||
v0 = _mm_mul_ps(glmm_splat_x(r0), l);
|
||||
v1 = _mm_mul_ps(glmm_splat_x(r1), l);
|
||||
v2 = _mm_mul_ps(glmm_splat_x(r2), l);
|
||||
v3 = _mm_mul_ps(glmm_splat_x(r3), l);
|
||||
|
||||
l = glmm_load(m1[1]);
|
||||
v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[2]);
|
||||
v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
|
||||
|
||||
l = glmm_load(m1[3]);
|
||||
v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
|
||||
v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
|
||||
v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
|
||||
v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
|
||||
|
||||
glmm_store(dest[0], v0);
|
||||
glmm_store(dest[1], v1);
|
||||
glmm_store(dest[2], v2);
|
||||
glmm_store(dest[3], v3);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_mulv_sse2(mat4 m, vec4 v, vec4 dest) {
|
||||
__m128 x0, x1, m0, m1, m2, m3, v0, v1, v2, v3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
x0 = glmm_load(v);
|
||||
v0 = glmm_splat_x(x0);
|
||||
v1 = glmm_splat_y(x0);
|
||||
v2 = glmm_splat_z(x0);
|
||||
v3 = glmm_splat_w(x0);
|
||||
|
||||
x1 = _mm_mul_ps(m3, v3);
|
||||
x1 = glmm_fmadd(m2, v2, x1);
|
||||
x1 = glmm_fmadd(m1, v1, x1);
|
||||
x1 = glmm_fmadd(m0, v0, x1);
|
||||
|
||||
glmm_store(dest, x1);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_mat4_det_sse2(mat4 mat) {
|
||||
__m128 r0, r1, r2, r3, x0, x1, x2;
|
||||
|
||||
/* 127 <- 0, [square] det(A) = det(At) */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
/*
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
*/
|
||||
x0 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 1, 1), glmm_shuff1(r2, 2, 3, 2, 3),
|
||||
_mm_mul_ps(glmm_shuff1(r2, 0, 0, 1, 1),
|
||||
glmm_shuff1(r3, 2, 3, 2, 3)));
|
||||
/*
|
||||
t[0] = k * p - o * l;
|
||||
t[0] = k * p - o * l;
|
||||
t[5] = i * n - m * j;
|
||||
t[5] = i * n - m * j;
|
||||
*/
|
||||
x1 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 2, 2), glmm_shuff1(r2, 1, 1, 3, 3),
|
||||
_mm_mul_ps(glmm_shuff1(r2, 0, 0, 2, 2),
|
||||
glmm_shuff1(r3, 1, 1, 3, 3)));
|
||||
|
||||
/*
|
||||
a * (f * t[0] - g * t[1] + h * t[2])
|
||||
- b * (e * t[0] - g * t[3] + h * t[4])
|
||||
+ c * (e * t[1] - f * t[3] + h * t[5])
|
||||
- d * (e * t[2] - f * t[4] + g * t[5])
|
||||
*/
|
||||
x2 = glmm_fnmadd(glmm_shuff1(r1, 1, 1, 2, 2), glmm_shuff1(x0, 3, 2, 2, 0),
|
||||
_mm_mul_ps(glmm_shuff1(r1, 0, 0, 0, 1),
|
||||
_mm_shuffle_ps(x1, x0, _MM_SHUFFLE(1, 0, 0, 0))));
|
||||
x2 = glmm_fmadd(glmm_shuff1(r1, 2, 3, 3, 3),
|
||||
_mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 2, 3, 1)),
|
||||
x2);
|
||||
|
||||
x2 = _mm_xor_ps(x2, _mm_set_ps(-0.f, 0.f, -0.f, 0.f));
|
||||
|
||||
return glmm_hadd(_mm_mul_ps(x2, r0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_fast_sse2(mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
x0 = _mm_movehl_ps(r3, r2); /* p o l k */
|
||||
x3 = _mm_movelh_ps(r2, r3); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
|
||||
t0 = _mm_mul_ps(x3, x1);
|
||||
t1 = _mm_mul_ps(x5, x1);
|
||||
t2 = _mm_mul_ps(x5, x2);
|
||||
t3 = _mm_mul_ps(x6, x1);
|
||||
t4 = _mm_mul_ps(x6, x2);
|
||||
t5 = _mm_mul_ps(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
|
||||
x4 = _mm_movelh_ps(r0, r1); /* f e b a */
|
||||
x5 = _mm_movehl_ps(r1, r0); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = _mm_mul_ps(x0, t1);
|
||||
v1 = _mm_mul_ps(x0, t0);
|
||||
v3 = _mm_mul_ps(x0, t2);
|
||||
v0 = _mm_mul_ps(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = _mm_xor_ps(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_xor_ps(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = _mm_xor_ps(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = _mm_xor_ps(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x1 = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x0 = _mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
x0 = _mm_rcp_ps(glmm_vhadd(_mm_mul_ps(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], _mm_mul_ps(v0, x0));
|
||||
glmm_store(dest[1], _mm_mul_ps(v1, x0));
|
||||
glmm_store(dest[2], _mm_mul_ps(v2, x0));
|
||||
glmm_store(dest[3], _mm_mul_ps(v3, x0));
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_mat4_inv_sse2(mat4 mat, mat4 dest) {
|
||||
__m128 r0, r1, r2, r3,
|
||||
v0, v1, v2, v3,
|
||||
t0, t1, t2, t3, t4, t5,
|
||||
x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
|
||||
|
||||
x8 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f);
|
||||
x9 = glmm_shuff1(x8, 2, 1, 2, 1);
|
||||
|
||||
/* 127 <- 0 */
|
||||
r0 = glmm_load(mat[0]); /* d c b a */
|
||||
r1 = glmm_load(mat[1]); /* h g f e */
|
||||
r2 = glmm_load(mat[2]); /* l k j i */
|
||||
r3 = glmm_load(mat[3]); /* p o n m */
|
||||
|
||||
x0 = _mm_movehl_ps(r3, r2); /* p o l k */
|
||||
x3 = _mm_movelh_ps(r2, r3); /* n m j i */
|
||||
x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
|
||||
x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
|
||||
x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
|
||||
x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
|
||||
|
||||
x6 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(0, 0, 0, 0)); /* e e i i */
|
||||
x5 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(1, 1, 1, 1)); /* f f j j */
|
||||
x3 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(2, 2, 2, 2)); /* g g k k */
|
||||
x0 = _mm_shuffle_ps(r2, r1, _MM_SHUFFLE(3, 3, 3, 3)); /* h h l l */
|
||||
|
||||
t0 = _mm_mul_ps(x3, x1);
|
||||
t1 = _mm_mul_ps(x5, x1);
|
||||
t2 = _mm_mul_ps(x5, x2);
|
||||
t3 = _mm_mul_ps(x6, x1);
|
||||
t4 = _mm_mul_ps(x6, x2);
|
||||
t5 = _mm_mul_ps(x6, x4);
|
||||
|
||||
/* t1[0] = k * p - o * l;
|
||||
t1[0] = k * p - o * l;
|
||||
t2[0] = g * p - o * h;
|
||||
t3[0] = g * l - k * h; */
|
||||
t0 = glmm_fnmadd(x2, x0, t0);
|
||||
|
||||
/* t1[1] = j * p - n * l;
|
||||
t1[1] = j * p - n * l;
|
||||
t2[1] = f * p - n * h;
|
||||
t3[1] = f * l - j * h; */
|
||||
t1 = glmm_fnmadd(x4, x0, t1);
|
||||
|
||||
/* t1[2] = j * o - n * k
|
||||
t1[2] = j * o - n * k;
|
||||
t2[2] = f * o - n * g;
|
||||
t3[2] = f * k - j * g; */
|
||||
t2 = glmm_fnmadd(x4, x3, t2);
|
||||
|
||||
/* t1[3] = i * p - m * l;
|
||||
t1[3] = i * p - m * l;
|
||||
t2[3] = e * p - m * h;
|
||||
t3[3] = e * l - i * h; */
|
||||
t3 = glmm_fnmadd(x7, x0, t3);
|
||||
|
||||
/* t1[4] = i * o - m * k;
|
||||
t1[4] = i * o - m * k;
|
||||
t2[4] = e * o - m * g;
|
||||
t3[4] = e * k - i * g; */
|
||||
t4 = glmm_fnmadd(x7, x3, t4);
|
||||
|
||||
/* t1[5] = i * n - m * j;
|
||||
t1[5] = i * n - m * j;
|
||||
t2[5] = e * n - m * f;
|
||||
t3[5] = e * j - i * f; */
|
||||
t5 = glmm_fnmadd(x7, x5, t5);
|
||||
|
||||
x4 = _mm_movelh_ps(r0, r1); /* f e b a */
|
||||
x5 = _mm_movehl_ps(r1, r0); /* h g d c */
|
||||
|
||||
x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
|
||||
x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
|
||||
x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
|
||||
x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
|
||||
|
||||
v2 = _mm_mul_ps(x0, t1);
|
||||
v1 = _mm_mul_ps(x0, t0);
|
||||
v3 = _mm_mul_ps(x0, t2);
|
||||
v0 = _mm_mul_ps(x1, t0);
|
||||
|
||||
v2 = glmm_fnmadd(x1, t3, v2);
|
||||
v3 = glmm_fnmadd(x1, t4, v3);
|
||||
v0 = glmm_fnmadd(x2, t1, v0);
|
||||
v1 = glmm_fnmadd(x2, t3, v1);
|
||||
|
||||
v3 = glmm_fmadd(x2, t5, v3);
|
||||
v0 = glmm_fmadd(x3, t2, v0);
|
||||
v2 = glmm_fmadd(x3, t5, v2);
|
||||
v1 = glmm_fmadd(x3, t4, v1);
|
||||
|
||||
/*
|
||||
dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
|
||||
dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
|
||||
dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
|
||||
dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
|
||||
v0 = _mm_xor_ps(v0, x8);
|
||||
|
||||
/*
|
||||
dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
|
||||
dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
|
||||
dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
|
||||
dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
|
||||
v2 = _mm_xor_ps(v2, x8);
|
||||
|
||||
/*
|
||||
dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
|
||||
dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
|
||||
dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
|
||||
dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
|
||||
v1 = _mm_xor_ps(v1, x9);
|
||||
|
||||
/*
|
||||
dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
|
||||
dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
|
||||
dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
|
||||
dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
|
||||
v3 = _mm_xor_ps(v3, x9);
|
||||
|
||||
/* determinant */
|
||||
x0 = _mm_shuffle_ps(v0, v1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x1 = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
x0 = _mm_shuffle_ps(x0, x1, _MM_SHUFFLE(2, 0, 2, 0));
|
||||
|
||||
x0 = _mm_div_ps(_mm_set1_ps(1.0f), glmm_vhadd(_mm_mul_ps(x0, r0)));
|
||||
|
||||
glmm_store(dest[0], _mm_mul_ps(v0, x0));
|
||||
glmm_store(dest[1], _mm_mul_ps(v1, x0));
|
||||
glmm_store(dest[2], _mm_mul_ps(v2, x0));
|
||||
glmm_store(dest[3], _mm_mul_ps(v3, x0));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat_sse_h */
|
54
include/cglm/simd/sse2/quat.h
Normal file
54
include/cglm/simd/sse2/quat.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_quat_simd_h
|
||||
#define cglm_quat_simd_h
|
||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||
|
||||
#include "../../common.h"
|
||||
#include "../intrin.h"
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_mul_sse2(versor p, versor q, versor dest) {
|
||||
/*
|
||||
+ (a1 b2 + b1 a2 + c1 d2 − d1 c2)i
|
||||
+ (a1 c2 − b1 d2 + c1 a2 + d1 b2)j
|
||||
+ (a1 d2 + b1 c2 − c1 b2 + d1 a2)k
|
||||
a1 a2 − b1 b2 − c1 c2 − d1 d2
|
||||
*/
|
||||
|
||||
__m128 xp, xq, x1, x2, x3, r, x, y, z;
|
||||
|
||||
xp = glmm_load(p); /* 3 2 1 0 */
|
||||
xq = glmm_load(q);
|
||||
x1 = _mm_set_ps(-0.f, 0.f, -0.f, 0.f); /* TODO: _mm_set1_ss() + shuff ? */
|
||||
r = _mm_mul_ps(glmm_splat_w(xp), xq);
|
||||
|
||||
x2 = _mm_unpackhi_ps(x1, x1);
|
||||
x3 = glmm_shuff1(x1, 3, 2, 0, 1);
|
||||
x = glmm_splat_x(xp);
|
||||
y = glmm_splat_y(xp);
|
||||
z = glmm_splat_z(xp);
|
||||
|
||||
x = _mm_xor_ps(x, x1);
|
||||
y = _mm_xor_ps(y, x2);
|
||||
z = _mm_xor_ps(z, x3);
|
||||
|
||||
x1 = glmm_shuff1(xq, 0, 1, 2, 3);
|
||||
x2 = glmm_shuff1(xq, 1, 0, 3, 2);
|
||||
x3 = glmm_shuff1(xq, 2, 3, 0, 1);
|
||||
|
||||
r = glmm_fmadd(x, x1, r);
|
||||
r = glmm_fmadd(y, x2, r);
|
||||
r = glmm_fmadd(z, x3, r);
|
||||
|
||||
glmm_store(dest, r);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_quat_simd_h */
|
307
include/cglm/simd/x86.h
Normal file
307
include/cglm/simd/x86.h
Normal file
@ -0,0 +1,307 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_simd_x86_h
|
||||
#define cglm_simd_x86_h
|
||||
#include "intrin.h"
|
||||
#ifdef CGLM_SIMD_x86
|
||||
|
||||
#ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load(p) _mm_loadu_ps(p)
|
||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||
#else
|
||||
# define glmm_load(p) _mm_load_ps(p)
|
||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||
#endif
|
||||
|
||||
#define glmm_set1(x) _mm_set1_ps(x)
|
||||
#define glmm_128 __m128
|
||||
|
||||
#ifdef CGLM_USE_INT_DOMAIN
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||
_MM_SHUFFLE(z, y, x, w)))
|
||||
#else
|
||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||
#endif
|
||||
|
||||
#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
|
||||
|
||||
#define glmm_splat_x(x) glmm_splat(x, 0)
|
||||
#define glmm_splat_y(x) glmm_splat(x, 1)
|
||||
#define glmm_splat_z(x) glmm_splat(x, 2)
|
||||
#define glmm_splat_w(x) glmm_splat(x, 3)
|
||||
|
||||
/* glmm_shuff1x() is DEPRECATED!, use glmm_splat() */
|
||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||
|
||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||
z1, y1, x1, w1)
|
||||
|
||||
#ifdef __AVX__
|
||||
# ifdef CGLM_ALL_UNALIGNED
|
||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||
# else
|
||||
# define glmm_load256(p) _mm256_load_ps(p)
|
||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_abs(__m128 x) {
|
||||
return _mm_andnot_ps(_mm_set1_ps(-0.0f), x);
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadd(__m128 v) {
|
||||
__m128 x0;
|
||||
x0 = _mm_add_ps(v, glmm_shuff1(v, 0, 1, 2, 3));
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 0, 1));
|
||||
return x0;
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhadds(__m128 v) {
|
||||
#if defined(__SSE3__)
|
||||
__m128 shuf, sums;
|
||||
shuf = _mm_movehdup_ps(v);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#else
|
||||
__m128 shuf, sums;
|
||||
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||
sums = _mm_add_ps(v, shuf);
|
||||
shuf = _mm_movehl_ps(shuf, sums);
|
||||
sums = _mm_add_ss(sums, shuf);
|
||||
return sums;
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hadd(__m128 v) {
|
||||
return _mm_cvtss_f32(glmm_vhadds(v));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhmin(__m128 v) {
|
||||
__m128 x0, x1, x2;
|
||||
x0 = _mm_movehl_ps(v, v); /* [2, 3, 2, 3] */
|
||||
x1 = _mm_min_ps(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return _mm_min_ss(x1, x2);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmin(__m128 v) {
|
||||
return _mm_cvtss_f32(glmm_vhmin(v));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vhmax(__m128 v) {
|
||||
__m128 x0, x1, x2;
|
||||
x0 = _mm_movehl_ps(v, v); /* [2, 3, 2, 3] */
|
||||
x1 = _mm_max_ps(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
|
||||
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
|
||||
return _mm_max_ss(x1, x2);
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_hmax(__m128 v) {
|
||||
return _mm_cvtss_f32(glmm_vhmax(v));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdots(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
return glmm_vhadds(_mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_vdot(__m128 a, __m128 b) {
|
||||
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||
return _mm_dp_ps(a, b, 0xFF);
|
||||
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||
__m128 x0, x1;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x1 = _mm_hadd_ps(x0, x0);
|
||||
return _mm_hadd_ps(x1, x1);
|
||||
#else
|
||||
__m128 x0;
|
||||
x0 = _mm_mul_ps(a, b);
|
||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_dot(__m128 a, __m128 b) {
|
||||
return _mm_cvtss_f32(glmm_vdots(a, b));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm(__m128 a) {
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_vhadds(_mm_mul_ps(a, a))));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm2(__m128 a) {
|
||||
return _mm_cvtss_f32(glmm_vhadds(_mm_mul_ps(a, a)));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_one(__m128 a) {
|
||||
return _mm_cvtss_f32(glmm_vhadds(glmm_abs(a)));
|
||||
}
|
||||
|
||||
static inline
|
||||
float
|
||||
glmm_norm_inf(__m128 a) {
|
||||
return _mm_cvtss_f32(glmm_vhmax(glmm_abs(a)));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_load3(float v[3]) {
|
||||
__m128i xy;
|
||||
__m128 z;
|
||||
|
||||
xy = _mm_loadl_epi64(CGLM_CASTPTR_ASSUME_ALIGNED(v, const __m128i));
|
||||
z = _mm_load_ss(&v[2]);
|
||||
|
||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||
}
|
||||
|
||||
static inline
|
||||
void
|
||||
glmm_store3(float v[3], __m128 vx) {
|
||||
_mm_storel_pi(CGLM_CASTPTR_ASSUME_ALIGNED(v, __m64), vx);
|
||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_div(__m128 a, __m128 b) {
|
||||
return _mm_div_ps(a, b);
|
||||
}
|
||||
|
||||
/* enable FMA macro for MSVC? */
|
||||
#if defined(_MSC_VER) && !defined(__FMA__) && defined(__AVX2__)
|
||||
# define __FMA__ 1
|
||||
#endif
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fmadd(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm_add_ps(c, _mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fnmadd(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm_sub_ps(c, _mm_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_sub_ps(_mm_mul_ps(a, b), c);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m128
|
||||
glmm_fnmsub(__m128 a, __m128 b, __m128 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm_fnmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm_xor_ps(_mm_add_ps(_mm_mul_ps(a, b), c), _mm_set1_ps(-0.0f));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(__AVX__)
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fmadd(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_add_ps(c, _mm256_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fnmadd(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fnmadd_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_sub_ps(c, _mm256_mul_ps(a, b));
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fmsub(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_sub_ps(_mm256_mul_ps(a, b), c);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline
|
||||
__m256
|
||||
glmm256_fnmsub(__m256 a, __m256 b, __m256 c) {
|
||||
#ifdef __FMA__
|
||||
return _mm256_fmsub_ps(a, b, c);
|
||||
#else
|
||||
return _mm256_xor_ps(_mm256_sub_ps(_mm256_mul_ps(a, b), c),
|
||||
_mm256_set1_ps(-0.0f));
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif /* cglm_simd_x86_h */
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user