Hard black shadow for floating numbers
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ee3430d5cb
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1 file changed
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@@ -29,7 +29,6 @@ constexpr float BAR_EASE = 6;
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constexpr float BAR_SHAKE = 2;
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constexpr float BAR_SHAKE = 2;
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constexpr float BAR_SHAKE_SPEED = 40;
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constexpr float BAR_SHAKE_SPEED = 40;
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constexpr float FLOATER_SHADOW = 3;
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constexpr float FLOATER_SHADOW = 3;
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constexpr float FLOATER_SHADOW_ALPHA = 0.6f;
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constexpr float OVERSTUFFED_PULSE = 0.35f;
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constexpr float OVERSTUFFED_PULSE = 0.35f;
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constexpr float OVERSTUFFED_SPEED = 6;
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constexpr float OVERSTUFFED_SPEED = 6;
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constexpr float STAR_WAIST = 0.3f;
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constexpr float STAR_WAIST = 0.3f;
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@@ -767,7 +766,7 @@ void Ui::effects_draw(Play& play, ImVec2 screen)
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Vec2 at = view * floater.position;
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Vec2 at = view * floater.position;
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ImVec2 position = {at.x - size.x / 2, at.y - size.y / 2};
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ImVec2 position = {at.x - size.x / 2, at.y - size.y / 2};
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drawList->AddText(font, FONT_HEADER_2, {position.x + FLOATER_SHADOW, position.y + FLOATER_SHADOW},
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drawList->AddText(font, FONT_HEADER_2, {position.x + FLOATER_SHADOW, position.y + FLOATER_SHADOW},
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ImGui::GetColorU32(ImVec4(0, 0, 0, alpha * FLOATER_SHADOW_ALPHA)), text.c_str());
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ImGui::GetColorU32(ImVec4(0, 0, 0, alpha)), text.c_str());
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drawList->AddText(font, FONT_HEADER_2, position, ImGui::GetColorU32(color), text.c_str());
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drawList->AddText(font, FONT_HEADER_2, position, ImGui::GetColorU32(color), text.c_str());
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}
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}
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if (effects.flash > 0)
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if (effects.flash > 0)
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