changes for msvc warnings
This commit is contained in:
@@ -52,15 +52,15 @@ namespace game::resource::xml
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element->QueryIntAttribute("TotalFoodItemsEaten", &totalFoodItemsEaten);
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}
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auto element = root->FirstChildElement("SkillCheck");
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if (!element) element = root->FirstChildElement("Play");
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if (element)
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auto skillCheckElement = root->FirstChildElement("SkillCheck");
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if (!skillCheckElement) skillCheckElement = root->FirstChildElement("Play");
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if (skillCheckElement)
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{
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element->QueryIntAttribute("TotalPlays", &skillCheck.totalPlays);
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element->QueryIntAttribute("HighScore", &skillCheck.highScore);
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element->QueryIntAttribute("BestCombo", &skillCheck.bestCombo);
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skillCheckElement->QueryIntAttribute("TotalPlays", &skillCheck.totalPlays);
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skillCheckElement->QueryIntAttribute("HighScore", &skillCheck.highScore);
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skillCheckElement->QueryIntAttribute("BestCombo", &skillCheck.bestCombo);
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if (auto child = element->FirstChildElement("Grades"))
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if (auto child = skillCheckElement->FirstChildElement("Grades"))
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{
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for (auto gradeChild = child->FirstChildElement("Grade"); gradeChild;
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gradeChild = gradeChild->NextSiblingElement("Grade"))
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@@ -72,14 +72,14 @@ namespace game::resource::xml
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}
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}
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if (auto element = root->FirstChildElement("Orbit"))
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if (auto orbitElement = root->FirstChildElement("Orbit"))
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{
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element->QueryIntAttribute("HighScore", &orbit.highScore);
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orbitElement->QueryIntAttribute("HighScore", &orbit.highScore);
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}
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if (auto element = root->FirstChildElement("Inventory"))
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if (auto inventoryElement = root->FirstChildElement("Inventory"))
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{
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for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
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for (auto child = inventoryElement->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
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{
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int id{};
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int quantity{};
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@@ -90,9 +90,9 @@ namespace game::resource::xml
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}
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}
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if (auto element = root->FirstChildElement("Items"))
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if (auto itemsElement = root->FirstChildElement("Items"))
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{
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for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
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for (auto child = itemsElement->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
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{
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Item item{};
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child->QueryIntAttribute("ID", &item.id);
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@@ -19,17 +19,27 @@ namespace game::state::play
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if (ImGui::BeginChild("##Cheats"))
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{
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auto stage = character.stage + 1;
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auto caloriesMin = 0.0;
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auto maxCapacity = character.max_capacity();
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auto capacityMin = character.data.capacityMin;
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auto capacityMax = character.data.capacityMax;
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auto weightMin = character.data.weight;
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auto weightMax = character.data.weightMax;
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auto digestionRateMin = character.data.digestionRateMin;
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auto digestionRateMax = character.data.digestionRateMax;
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auto eatSpeedMin = character.data.eatSpeedMin;
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auto eatSpeedMax = character.data.eatSpeedMax;
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auto weight_update = [&]() { character.queue_idle_animation(); };
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WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsCalories).c_str(), &character.calories, 0,
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character.max_capacity(), "%0.0f kcal"));
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WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsCapacity).c_str(), &character.capacity,
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character.data.capacityMin, character.data.capacityMax, "%0.0f kcal"));
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WIDGET_FX(ImGui::SliderScalar(strings.get(Strings::CheatsCalories).c_str(), ImGuiDataType_Double,
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&character.calories, &caloriesMin, &maxCapacity, "%0.0f kcal"));
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WIDGET_FX(ImGui::SliderScalar(strings.get(Strings::CheatsCapacity).c_str(), ImGuiDataType_Double,
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&character.capacity, &capacityMin, &capacityMax, "%0.0f kcal"));
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if (WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsWeight).c_str(), &character.weight,
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character.data.weight, character.data.weightMax,
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strings.get(Strings::CheatsWeightFormat).c_str())))
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if (WIDGET_FX(ImGui::SliderScalar(strings.get(Strings::CheatsWeight).c_str(), ImGuiDataType_Double,
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&character.weight, &weightMin, &weightMax,
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strings.get(Strings::CheatsWeightFormat).c_str())))
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weight_update();
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if (WIDGET_FX(ImGui::SliderInt(strings.get(Strings::CheatsStage).c_str(), &stage, 1,
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@@ -41,12 +51,12 @@ namespace game::state::play
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weight_update();
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}
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WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsDigestionRate).c_str(), &character.digestionRate,
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character.data.digestionRateMin, character.data.digestionRateMax,
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strings.get(Strings::CheatsDigestionRateFormat).c_str()));
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WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsEatSpeed).c_str(), &character.eatSpeed,
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character.data.eatSpeedMin, character.data.eatSpeedMax,
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strings.get(Strings::CheatsEatSpeedFormat).c_str()));
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WIDGET_FX(ImGui::SliderScalar(strings.get(Strings::CheatsDigestionRate).c_str(), ImGuiDataType_Double,
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&character.digestionRate, &digestionRateMin, &digestionRateMax,
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strings.get(Strings::CheatsDigestionRateFormat).c_str()));
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WIDGET_FX(ImGui::SliderScalar(strings.get(Strings::CheatsEatSpeed).c_str(), ImGuiDataType_Double,
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&character.eatSpeed, &eatSpeedMin, &eatSpeedMax,
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strings.get(Strings::CheatsEatSpeedFormat).c_str()));
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if (WIDGET_FX(ImGui::Button(strings.get(Strings::CheatsDigestButton).c_str())))
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character.digestionProgress = entity::Character::DIGESTION_MAX;
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